Censorship circumvention tool available for free download on any operating system
- Overview
- Prerequisites
- Getting Started
- Lantern Core
- Building & Running
- Building Your Changes in CI
- Testing
- Release & Publishing
- Auto-Updater
Lantern is a censorship circumvention tool built with Flutter on the frontend and Go on the backend. The two layers communicate through a bridge that uses either FFI (macOS, Windows, Linux) or platform channels (iOS, Android).
Core stack:
| Layer | Technology |
|---|---|
| UI | Flutter + Dart |
| State management | Riverpod |
| Navigation | AutoRoute |
| Dependency injection | GetIt |
| Native bridge | Go via gomobile (FFI / platform channels) |
| Wire protocol | Protobuf |
The following tools must be installed and available on your PATH before building any platform target.
| Tool | Required Version | Notes |
|---|---|---|
| Flutter | 3.41.0 (stable) | flutter.dev or fvm |
| Go | 1.25.4 | go.dev/dl or mise |
| Git | any recent | system package manager |
| IDE | — | Android Studio or VS Code with the Flutter extension |
| Xcode | 26.x | Required only for iOS and macOS targets. Install from the Mac App Store. |
| gomobile | latest | Required for all platforms. Install via make install-gomobile. |
The Flutter version is pinned in
pubspec.yamland the Go version is declared ingo.mod. Using mismatched versions will cause build errors.
Verify your setup:
flutter doctor
go versionPlatform-specific dependencies (Xcode, Android SDK, Visual Studio, etc.) are listed in each platform section below.
After cloning the repository, install Flutter package dependencies:
flutter pub getImportant
The app requires an app.env file at the repo root to configure API keys and environment-specific settings. Obtain app.env from 1Password and place it at the root of the repository before building.
This resolves the Dart/Flutter packages declared in pubspec.yaml and writes dependency metadata to .dart_tool/. It must be run at least once before any build, and re-run whenever pubspec.yaml or pubspec.lock changes (e.g. after pulling commits that add or update packages).
lantern-core/ is the Go backend that powers all VPN and networking functionality. It is compiled into a native library and embedded into each platform target — as an .xcframework on Apple platforms, an .aar on Android, and a shared .so/.dll on desktop.
The Go backend is compiled into a platform-native library using gomobile. Dart communicates with it through one of two mechanisms depending on the platform:
- FFI (
dart:ffi) — used on desktop platforms (macOS, Windows, Linux). Dart calls C-exported Go functions directly in-process. Lower overhead, synchronous call support. - Platform channels (gomobile bindings) — used on mobile platforms (iOS, Android). Dart sends messages over a named channel; the native side invokes the Go library and returns the result asynchronously.
Both paths go through LanternService in Dart, which delegates to either LanternFFIService (desktop) or LanternPlatformService (mobile) based on the current platform.
| Platform | Bridge mechanism | Output artifact |
|---|---|---|
| macOS | FFI via dart:ffi |
Liblantern.xcframework |
| iOS | Platform channels (gomobile) | Lantern.xcframework |
| Android | Platform channels (gomobile) | liblantern.aar |
| Windows | FFI via dart:ffi |
liblantern.dll |
| Linux | FFI via dart:ffi |
liblantern.so |
| Directory | Purpose |
|---|---|
core.go |
Entry point — initialises Radiance and wires up subsystems |
ffi/ |
FFI entry points exposed to Dart on desktop platforms |
mobile/ |
gomobile bindings for iOS and Android |
vpn_tunnel/ |
Cross-platform VPN tunnel management |
private-server/ |
Private server provisioning and management |
apps/ |
Per-platform app-level helpers |
cmd/ |
CLI entry points (service binaries) |
stub/ |
Stub implementations used in tests |
After making changes inside lantern-core/, rebuild the native library for your target platform before running the Flutter app:
# macOS
make macos
# iOS
make ios
# Android
make android-debug
# Windows
make windows
# Linux
make linux-
Xcode 26.x with macOS platform components installed
-
After installing or updating Xcode, initialize the command-line tools once:
sudo xcodebuild -runFirstLaunch
Important
A valid provisioning profile is required to build and sign the macOS app. Find the credentials in 1Password under BNS Apple Developer ID, then download and import the profile to Xcode (by going to Signing & Capabilities).
Build the native Go framework (outputs to macos/Frameworks/):
make macosRun the Flutter desktop app:
flutter run -d macosXcode alternative: Open
macos/Runner.xcworkspacedirectly in Xcode to build and run without the CLI.
- Xcode 26.x with the iOS Simulator or a physical iOS device
Important
A valid provisioning profile is required to build and run on a physical device. Find the credentials in 1Password under BNS Apple Developer ID, then download and import the profile to Xcode (by going to Signing & Capabilities).
Build the native iOS framework (outputs to ios/Frameworks/):
make iosList available devices and simulators:
flutter devicesRun on a specific device using its ID:
flutter run -d <deviceID>Xcode alternative: Open
ios/Runner.xcworkspacedirectly in Xcode to build and run without the CLI.
-
Java 17 or newer — Required by Gradle. Install a JDK distribution such as Eclipse Temurin and ensure
JAVA_HOMEpoints to it.java -version # should print 17.x or higher -
Android Studio (or the standalone Android command-line tools) — provides the
sdkmanagerutility used in the next step.
make install-android-sdkThis installs the following components and accepts all SDK licenses automatically:
| Component | Version |
|---|---|
| Platform | android-35 (API 35) |
| Build tools | 35.0.0 |
| NDK | 27.0.12077973 |
| CMake | 3.22.1 |
After the NDK is installed, set the following environment variables so the build tools can locate it:
export ANDROID_NDK_HOME=$ANDROID_SDK_ROOT/ndk/27.0.12077973
export ANDROID_NDK_ROOT=$ANDROID_NDK_HOME
export NDK_HOME=$ANDROID_NDK_HOMERather than adding these to your global shell profile, manage them with a repo-local config file:
Installs the necessary libraries and packages required for Android development:
make install-android-depsBuild the native Go AAR library (outputs to android/app/libs/):
make androidList connected devices:
flutter devicesRun on a connected Android device or emulator:
flutter run -d <deviceID>To build a debug APK directly:
make android-debugOutput APK location:
build/app/outputs/flutter-apk/app-debug.apk
The Windows build separates the backend (a Windows Service binary) from the Flutter UI. During development you can run the backend in console mode instead of registering it as a real service, which makes for a faster iteration loop.
- Windows 10 or newer
- Visual Studio 2022 with the Desktop development with C++ workload (required by Flutter Windows)
- PowerShell 5.1+ (included with Windows 10)
- Go and Flutter as listed in Prerequisites
-
Build the Windows service binary (from an elevated PowerShell):
make windows-service-build
-
Start the backend in console mode:
.\bin\windows-amd64\lanternsvc.exe --console
-
Build the native shared library:
make windows
-
Run the Flutter desktop app:
flutter run -d windows
The Flutter app communicates with the service via a named pipe.
To run the backend as a real Windows Service during development, use the helper scripts from an elevated PowerShell:
| Script | Purpose |
|---|---|
service_install.ps1 |
Install and start the service |
service_stop.ps1 |
Stop the service |
service_remove.ps1 |
Remove the service |
- Ubuntu 20.04+ or Debian 11+ (other systemd-based distros should work)
- systemd — the backend runs as a systemd daemon
aptpackage manager for the install step- Go and Flutter as listed in Prerequisites
make install-linux-depsBuild the Linux release artifacts (.deb package):
make linux-release-
Install the
.debpackage (requires root only for this step):sudo apt install ./lantern-installer-*.deb -
Check the daemon is running:
systemctl status lanternd.service
-
Run the Flutter app as your normal user:
flutter run -d linux
View daemon logs:
journalctl -u lanternd.service -n 200 --no-pagersudo systemctl disable --now lanternd.service
sudo apt remove lantern
sudo rm -f /usr/lib/systemd/system/lanternd.service /usr/lib/lantern/lanternd
sudo systemctl daemon-reloadIf you want to generate a build for your changes to test, you can trigger a nightly build manually from GitHub Actions against your branch.
- Go to Actions → Build and Release in the GitHub repository
- Click Run workflow
- Select your branch from the branch dropdown
- Set Build type to
nightly - Set Platforms to the platform(s) you want to build (e.g.
android,ios, orall) - Click Run workflow
Note: Triggering from a non-default branch creates a draft release that is automatically deleted after the artifacts are uploaded. You can download the artifacts directly from the workflow run summary before they are cleaned up.
Run all unit and widget tests:
flutter test test/Run a single test file:
flutter test test/features/vpn/vpn_test.dartRun with coverage:
flutter test --coverageIntegration tests use the integration_test package with headless widget tests and in-memory fakes.
Run all integration tests:
flutter test integration_testRun a single integration test file:
flutter test integration_test/private_server_flow_test.dartEnd-to-end VPN connect/disconnect test on Linux:
flutter test integration_test/vpn/linux_connect_smoke_test.dart \
-d linux \
--dart-define=DISABLE_SYSTEM_TRAY=true \
--dart-define=ENABLE_IP_CHECK=trueReleases are triggered by pushing a Git tag. CI picks up the tag, determines the build type and target platforms from the tag format, builds all relevant platform artifacts, and publishes a GitHub release.
| Tag | Build type | Platforms |
|---|---|---|
v1.2.3 |
Production | All |
v1.2.3-beta |
Beta | All |
v1.2.3-android |
Production | Android only |
v1.2.3-macos |
Production | macOS only |
v1.2.3-ios |
Production | iOS only |
v1.2.3-windows |
Production | Windows only |
v1.2.3-linux |
Production | Linux only |
All platforms — production:
git tag v1.2.3
git push origin v1.2.3All platforms — beta:
git tag v1.2.3-beta
git push origin v1.2.3-betaSingle platform:
git tag v1.2.3-android
git push origin v1.2.3-androidA nightly build runs automatically every day at 04:00 UTC from the default branch, building all platforms with BUILD_TYPE=nightly. No tag is required. The draft release is deleted after artifacts are uploaded to S3.
The app supports automatic updates on macOS and Windows using the auto_updater package, which is a Flutter-friendly wrapper around the Sparkle update framework.
On startup, the app downloads the appcast.xml feed hosted in the repo and on S3. This file lists the latest version and the signed .dmg or .zip update files. The updater downloads the update and installs it via Sparkle.
The appcast.xml is generated dynamically as part of the release process using a Python script:
python3 scripts/generate_appcast.pyThe script:
- Fetches releases and their associated
.dmgand.exefiles via the GitHub API - Signs each asset using the
auto_updater:sign_updateDart CLI tool - Emits an appcast.xml with signature, size, and version metadata
