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Lantern — Developer Guide

Censorship circumvention tool available for free download on any operating system

cover page


Table of Contents

  1. Overview
  2. Prerequisites
  3. Getting Started
  4. Lantern Core
  5. Building & Running
  6. Building Your Changes in CI
  7. Testing
  8. Release & Publishing
  9. Auto-Updater

1. Overview

Lantern is a censorship circumvention tool built with Flutter on the frontend and Go on the backend. The two layers communicate through a bridge that uses either FFI (macOS, Windows, Linux) or platform channels (iOS, Android).

Core stack:

Layer Technology
UI Flutter + Dart
State management Riverpod
Navigation AutoRoute
Dependency injection GetIt
Native bridge Go via gomobile (FFI / platform channels)
Wire protocol Protobuf

2. Prerequisites

The following tools must be installed and available on your PATH before building any platform target.

Tool Required Version Notes
Flutter 3.41.0 (stable) flutter.dev or fvm
Go 1.25.4 go.dev/dl or mise
Git any recent system package manager
IDE Android Studio or VS Code with the Flutter extension
Xcode 26.x Required only for iOS and macOS targets. Install from the Mac App Store.
gomobile latest Required for all platforms. Install via make install-gomobile.

The Flutter version is pinned in pubspec.yaml and the Go version is declared in go.mod. Using mismatched versions will cause build errors.

Verify your setup:

flutter doctor
go version

Platform-specific dependencies (Xcode, Android SDK, Visual Studio, etc.) are listed in each platform section below.


3. Getting Started

After cloning the repository, install Flutter package dependencies:

flutter pub get

Important

The app requires an app.env file at the repo root to configure API keys and environment-specific settings. Obtain app.env from 1Password and place it at the root of the repository before building.

This resolves the Dart/Flutter packages declared in pubspec.yaml and writes dependency metadata to .dart_tool/. It must be run at least once before any build, and re-run whenever pubspec.yaml or pubspec.lock changes (e.g. after pulling commits that add or update packages).


4. Lantern Core

lantern-core/ is the Go backend that powers all VPN and networking functionality. It is compiled into a native library and embedded into each platform target — as an .xcframework on Apple platforms, an .aar on Android, and a shared .so/.dll on desktop.

How the bridge works

The Go backend is compiled into a platform-native library using gomobile. Dart communicates with it through one of two mechanisms depending on the platform:

  • FFI (dart:ffi) — used on desktop platforms (macOS, Windows, Linux). Dart calls C-exported Go functions directly in-process. Lower overhead, synchronous call support.
  • Platform channels (gomobile bindings) — used on mobile platforms (iOS, Android). Dart sends messages over a named channel; the native side invokes the Go library and returns the result asynchronously.

Both paths go through LanternService in Dart, which delegates to either LanternFFIService (desktop) or LanternPlatformService (mobile) based on the current platform.

Platform Bridge mechanism Output artifact
macOS FFI via dart:ffi Liblantern.xcframework
iOS Platform channels (gomobile) Lantern.xcframework
Android Platform channels (gomobile) liblantern.aar
Windows FFI via dart:ffi liblantern.dll
Linux FFI via dart:ffi liblantern.so

Key packages inside lantern-core/

Directory Purpose
core.go Entry point — initialises Radiance and wires up subsystems
ffi/ FFI entry points exposed to Dart on desktop platforms
mobile/ gomobile bindings for iOS and Android
vpn_tunnel/ Cross-platform VPN tunnel management
private-server/ Private server provisioning and management
apps/ Per-platform app-level helpers
cmd/ CLI entry points (service binaries)
stub/ Stub implementations used in tests

Updating the Go backend

After making changes inside lantern-core/, rebuild the native library for your target platform before running the Flutter app:

# macOS
make macos

# iOS
make ios

# Android
make android-debug

# Windows
make windows

# Linux
make linux

5. Building & Running


5.1 macOS

Prerequisites

  • Xcode 26.x with macOS platform components installed

  • After installing or updating Xcode, initialize the command-line tools once:

    sudo xcodebuild -runFirstLaunch

Provisioning profile

Important

A valid provisioning profile is required to build and sign the macOS app. Find the credentials in 1Password under BNS Apple Developer ID, then download and import the profile to Xcode (by going to Signing & Capabilities).

Build and run

Build the native Go framework (outputs to macos/Frameworks/):

make macos

Run the Flutter desktop app:

flutter run -d macos

Xcode alternative: Open macos/Runner.xcworkspace directly in Xcode to build and run without the CLI.


5.2 iOS

Prerequisites

  • Xcode 26.x with the iOS Simulator or a physical iOS device

Provisioning profile

Important

A valid provisioning profile is required to build and run on a physical device. Find the credentials in 1Password under BNS Apple Developer ID, then download and import the profile to Xcode (by going to Signing & Capabilities).

Build and run

Build the native iOS framework (outputs to ios/Frameworks/):

make ios

List available devices and simulators:

flutter devices

Run on a specific device using its ID:

flutter run -d <deviceID>

Xcode alternative: Open ios/Runner.xcworkspace directly in Xcode to build and run without the CLI.


5.3 Android

Prerequisites

  • Java 17 or newer — Required by Gradle. Install a JDK distribution such as Eclipse Temurin and ensure JAVA_HOME points to it.

    java -version   # should print 17.x or higher
  • Android Studio (or the standalone Android command-line tools) — provides the sdkmanager utility used in the next step.

Install Android SDK components

make install-android-sdk

This installs the following components and accepts all SDK licenses automatically:

Component Version
Platform android-35 (API 35)
Build tools 35.0.0
NDK 27.0.12077973
CMake 3.22.1

After the NDK is installed, set the following environment variables so the build tools can locate it:

export ANDROID_NDK_HOME=$ANDROID_SDK_ROOT/ndk/27.0.12077973
export ANDROID_NDK_ROOT=$ANDROID_NDK_HOME
export NDK_HOME=$ANDROID_NDK_HOME

Rather than adding these to your global shell profile, manage them with a repo-local config file:

  • direnv: place the export lines in a .envrc file at the repo root, then run direnv allow. Add .envrc to .git/info/exclude to keep it untracked.
  • mise: add an [env] block to a .mise.local.toml file at the repo root (*.local.toml files are intended for personal overrides and are not committed).

Install build dependencies

Installs the necessary libraries and packages required for Android development:

make install-android-deps

Build and run

Build the native Go AAR library (outputs to android/app/libs/):

make android

List connected devices:

flutter devices

Run on a connected Android device or emulator:

flutter run -d <deviceID>

Debug build

To build a debug APK directly:

make android-debug

Output APK location:

build/app/outputs/flutter-apk/app-debug.apk

5.4 Windows

The Windows build separates the backend (a Windows Service binary) from the Flutter UI. During development you can run the backend in console mode instead of registering it as a real service, which makes for a faster iteration loop.

Prerequisites

  • Windows 10 or newer
  • Visual Studio 2022 with the Desktop development with C++ workload (required by Flutter Windows)
  • PowerShell 5.1+ (included with Windows 10)
  • Go and Flutter as listed in Prerequisites

Quick dev loop

  1. Build the Windows service binary (from an elevated PowerShell):

    make windows-service-build
  2. Start the backend in console mode:

    .\bin\windows-amd64\lanternsvc.exe --console
  3. Build the native shared library:

    make windows
  4. Run the Flutter desktop app:

    flutter run -d windows

The Flutter app communicates with the service via a named pipe.

Running as a real Windows Service

To run the backend as a real Windows Service during development, use the helper scripts from an elevated PowerShell:

Script Purpose
service_install.ps1 Install and start the service
service_stop.ps1 Stop the service
service_remove.ps1 Remove the service

5.5 Linux

Prerequisites

  • Ubuntu 20.04+ or Debian 11+ (other systemd-based distros should work)
  • systemd — the backend runs as a systemd daemon
  • apt package manager for the install step
  • Go and Flutter as listed in Prerequisites

Install build dependencies

make install-linux-deps

Build

Build the Linux release artifacts (.deb package):

make linux-release

Install and run

  1. Install the .deb package (requires root only for this step):

    sudo apt install ./lantern-installer-*.deb
  2. Check the daemon is running:

    systemctl status lanternd.service
  3. Run the Flutter app as your normal user:

    flutter run -d linux

Troubleshooting

View daemon logs:

journalctl -u lanternd.service -n 200 --no-pager

Uninstall

sudo systemctl disable --now lanternd.service
sudo apt remove lantern
sudo rm -f /usr/lib/systemd/system/lanternd.service /usr/lib/lantern/lanternd
sudo systemctl daemon-reload

6. Building Your Changes in CI

If you want to generate a build for your changes to test, you can trigger a nightly build manually from GitHub Actions against your branch.

  1. Go to ActionsBuild and Release in the GitHub repository
  2. Click Run workflow
  3. Select your branch from the branch dropdown
  4. Set Build type to nightly
  5. Set Platforms to the platform(s) you want to build (e.g. android, ios, or all)
  6. Click Run workflow

Note: Triggering from a non-default branch creates a draft release that is automatically deleted after the artifacts are uploaded. You can download the artifacts directly from the workflow run summary before they are cleaned up.


7. Testing


7.1 Unit & Widget Tests

Run all unit and widget tests:

flutter test test/

Run a single test file:

flutter test test/features/vpn/vpn_test.dart

Run with coverage:

flutter test --coverage

7.2 Integration Tests

Integration tests use the integration_test package with headless widget tests and in-memory fakes.

Run all integration tests:

flutter test integration_test

Run a single integration test file:

flutter test integration_test/private_server_flow_test.dart

7.3 Linux VPN Smoke Test

End-to-end VPN connect/disconnect test on Linux:

flutter test integration_test/vpn/linux_connect_smoke_test.dart \
  -d linux \
  --dart-define=DISABLE_SYSTEM_TRAY=true \
  --dart-define=ENABLE_IP_CHECK=true

8. Release & Publishing

Releases are triggered by pushing a Git tag. CI picks up the tag, determines the build type and target platforms from the tag format, builds all relevant platform artifacts, and publishes a GitHub release.

Tag format

Tag Build type Platforms
v1.2.3 Production All
v1.2.3-beta Beta All
v1.2.3-android Production Android only
v1.2.3-macos Production macOS only
v1.2.3-ios Production iOS only
v1.2.3-windows Production Windows only
v1.2.3-linux Production Linux only

How to release

All platforms — production:

git tag v1.2.3
git push origin v1.2.3

All platforms — beta:

git tag v1.2.3-beta
git push origin v1.2.3-beta

Single platform:

git tag v1.2.3-android
git push origin v1.2.3-android

Nightly builds

A nightly build runs automatically every day at 04:00 UTC from the default branch, building all platforms with BUILD_TYPE=nightly. No tag is required. The draft release is deleted after artifacts are uploaded to S3.


9. Auto-Updater

The app supports automatic updates on macOS and Windows using the auto_updater package, which is a Flutter-friendly wrapper around the Sparkle update framework.

How it works

On startup, the app downloads the appcast.xml feed hosted in the repo and on S3. This file lists the latest version and the signed .dmg or .zip update files. The updater downloads the update and installs it via Sparkle.

Generating the appcast

The appcast.xml is generated dynamically as part of the release process using a Python script:

python3 scripts/generate_appcast.py

The script:

  1. Fetches releases and their associated .dmg and .exe files via the GitHub API
  2. Signs each asset using the auto_updater:sign_update Dart CLI tool
  3. Emits an appcast.xml with signature, size, and version metadata