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I found myself needing the value of EcsDisabled, though unfortunately it's not exposed by flecs-cs. It would be nice if more (or all?) of the built-in entities were exposed such that we could use them without requiring them to be hard-coded or gotten dynamically from path/symbol using a world pointer. It would be even nicer if the bindgen could do this automatically.
I found myself needing the value of
EcsDisabled, though unfortunately it's not exposed by flecs-cs. It would be nice if more (or all?) of the built-in entities were exposed such that we could use them without requiring them to be hard-coded or gotten dynamically from path/symbol using a world pointer. It would be even nicer if the bindgen could do this automatically.