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Websocket events #178

@Ernovation

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@Ernovation

Although controlling the plugin through a websocket works (which I appreciate), I am missing corresponding events, similar to recording and managing the replay buffer for the whole scene. This means that I would have to monitor the filesystem for recorded replays. But I do not have access to the local filesystem from the websocket.
Could websocket events be added, especially for when a replay buffer has been saved to some file, including the file name?

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