I've been looking through the Items section of the Data Structure for a project I've been working on, and I started documenting the values used for bytes like Effectiveness and the Abilities. I think these would be a nice addition to the Documentation. I've included what I've found so far below. I've only looked at weapons at the moment, but I will look at the rest in the future.
Item Type
- 00: Sword
- 01: Lance
- 02: Axe
- 03: Bow
- 04: Tome
- 05: Staff
- 06: Dragonstone
- 07: Ballista
Effectiveness:
- vs Dragons: 01
- vs Armored: 04
- vs Mercenary + Hero: 80
- vs Armored + Mounted: 14
- vs Dragons + Medeus: 03
- vs Mounted: 10
- vs Flying: 20
- vs Ballista: 08
- vs Dragons? (duplicate?): 40
- On Divinestone. How is it different from Wyrmslayer and Dragonpike?
Ability 1
- Devil: 40
- Magical/Levin: 04
- Brave: 02
- Use effect: 01
- Example: use Hauteclere to restore 10 HP. Use Parthia to increase Res by 7
- Unable to double(?): 08
- On Swarm, Meteor, Arrowspate, Stonehoist, Hoistflamme and Pachyderm
- ??: 0C
Ability 2
- ??: 04
- ??: 08
- Magic Immunity(?): 40
- On Magestone and Mage Breaths
Ability 3
Ability 4
- ??: 14
- ??: 18
On Imuhullu
- ??: 04
- ??: 10
- On Fire Breaths, Ice Breaths, Mage Breaths, and Dark Breath
Ability 5
- ??: 18
- ??: 10
- On Mercurius, Gradivus, and Parthia
Ability 6
Ability 7
- ??: 08
- ??: 04
- ??: 20
- On Wing Spear. Caeda lock?
- ??: 01
- On Aura. Female character lock?
- ??: 02
- On Excalibur. Male character lock?
Ability 8
- Treasure(?): 40
- On Falchion, Mercurius, Gradivus, Hauteclere, Parthia, Starlight, Firestone, Icestone, Wyvernstone.
- ??: 48
- ??: 60
- On Swarm, Meteor, Imuhullu, all Ballistae, and all Breaths
- ??: 20
- ??: 48
- ??: 44
- ??: 08
- ??: 41
I've been looking through the Items section of the Data Structure for a project I've been working on, and I started documenting the values used for bytes like Effectiveness and the Abilities. I think these would be a nice addition to the Documentation. I've included what I've found so far below. I've only looked at weapons at the moment, but I will look at the rest in the future.
Item Type
Effectiveness:
Ability 1
Ability 2
Ability 3
Ability 4
On Imuhullu
Ability 5
Ability 6
Ability 7
Ability 8