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bump patch version to 2.0.1
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README.md

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@@ -27,6 +27,8 @@ Used in [Colyseus Unity SDK](https://github.com/colyseus/colyseus-unity-sdk).
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3. Click Add Package From Git URL
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4. Enter URL: `https://github.com/endel/NativeWebSocket.git#upm-2.0`
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If you need the old 1.x package instead, use `https://github.com/endel/NativeWebSocket.git#upm-1.x` in UPM, or check out the repository sources from the `1.x` branch.
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**Via .unitypackage:**
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1. Download `NativeWebSocket.unitypackage` from the [Releases](https://github.com/endel/NativeWebSocket/releases) page
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2. In Unity, go to Assets > Import Package > Custom Package and select the downloaded file

integrations/MonoGame/NativeWebSocket.MonoGame.csproj

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<TargetFramework>net6.0</TargetFramework>
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<RootNamespace>NativeWebSocket.MonoGame</RootNamespace>
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<AssemblyName>NativeWebSocket.MonoGame</AssemblyName>
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<Version>2.0.0</Version>
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<Version>2.0.1</Version>
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<Authors>Endel Dreyer</Authors>
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<Description>MonoGame integration for NativeWebSocket - provides a GameComponent that enables automatic main-thread event dispatching.</Description>
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<PackageId>Colyseus.NativeWebSocket.MonoGame</PackageId>

integrations/Unity/package.json

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{
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"name": "com.endel.nativewebsocket",
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"version": "2.0.0",
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"version": "2.0.1",
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"description": "WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP). Events auto-dispatch to the main thread via SynchronizationContext.",
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"license": "MIT",
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"repository": {

src/NativeWebSocket/NativeWebSocket.csproj

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<TargetFrameworks>netstandard2.0;net6.0</TargetFrameworks>
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<RootNamespace>NativeWebSocket</RootNamespace>
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<AssemblyName>NativeWebSocket</AssemblyName>
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<Version>2.0.0</Version>
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<Version>2.0.1</Version>
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<Authors>Endel Dreyer</Authors>
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<Description>WebSocket client for .NET - works with Unity, MonoGame, Godot, and any .NET application.</Description>
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<PackageId>Colyseus.NativeWebSocket</PackageId>

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