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Using Linux the SDK steamdeck create crashes after putting in the Plugin UUID with:
node:fs:1583constresult=binding.readdir(^Error: ENOENT: nosuchfileordirectory,scandir'/home/tolik/AppData/Roaming/Elgato/StreamDeck/Plugins'atreaddirSync(node:fs:1583:26)at$P(file:///home/tolik/.nvm/versions/node/v22.17.0/lib/node_modules/@elgato/cli/bin/streamdeck.mjs:5:632467)atvalidate(file:///home/tolik/.nvm/versions/node/v22.17.0/lib/node_modules/@elgato/cli/bin/streamdeck.mjs:5:637044)atObject.<anonymous>(file:///home/tolik/.nvm/versions/node/v22.17.0/lib/node_modules/@elgato/cli/bin/streamdeck.mjs:5:438128)
at file:///home/tolik/.nvm/versions/node/v22.17.0/lib/node_modules/@elgato/cli/bin/streamdeck.mjs:5:215867atReadStream.<anonymous>(file:///home/tolik/.nvm/versions/node/v22.17.0/lib/node_modules/@elgato/cli/bin/streamdeck.mjs:5:206730)atAsyncResource.runInAsyncScope(node:async_hooks:214:14)atReadStream.bound(node:async_hooks:245:16)atReadStream.emit(node:events:530:35)atemitKeys(node:internal/readline/utils:370:14){errno: -2,code: 'ENOENT',syscall: 'scandir',path: '/home/tolik/AppData/Roaming/Elgato/StreamDeck/Plugins'}
the path is not system-agnostic and expects the user to use Windows.
If I create the given path by hand, I can put in all the asked information and it still crashes in the end with
Using Linux the SDK
steamdeck createcrashes after putting in thePlugin UUIDwith:the path is not system-agnostic and expects the user to use Windows.
If I create the given path by hand, I can put in all the asked information and it still crashes in the end with