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56 lines (41 loc) · 934 Bytes
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Copy pathtextureclass.cpp
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56 lines (41 loc) · 934 Bytes
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////////////////////////////////////////////////////////////////////////////////
// Filename: textureclass.cpp
////////////////////////////////////////////////////////////////////////////////
#include "textureclass.h"
#include "DDSTextureLoader.h"
using namespace DirectX;
TextureClass::TextureClass()
{
m_texture = 0;
}
TextureClass::TextureClass(const TextureClass& other)
{
}
TextureClass::~TextureClass()
{
}
bool TextureClass::Initialize(ID3D11Device* device, const WCHAR* filename)
{
HRESULT result;
// Load texture data from a file by using DDS texture loader.
result = CreateDDSTextureFromFile(device, filename, nullptr, &m_texture);
if (FAILED(result))
{
return false;
}
return true;
}
void TextureClass::Shutdown()
{
// Release the texture resource.
if(m_texture)
{
m_texture->Release();
m_texture = 0;
}
return;
}
ID3D11ShaderResourceView* TextureClass::GetTexture()
{
return m_texture;
}