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380 lines (285 loc) · 19.5 KB
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import webbrowser
import websocket
import ssl
import time
import _thread
import ujson as json
import random
from enum import Enum
import requests
from RAIchu_Enums import MoveType, AIType, PredictionType, Player
from Battle_Resources import Battle_Resources
from RAIchu_Utils import RAIchu_Utils
from Heuristic_Search import Heuristic_Search
class Battle():
def __init__(self, id):
self.id = id
self.info = {}
self.opp_pokemon = []
self.pok_map = {}
self.move_required = MoveType.NONE
self.first_info = False
self.locked = False
self.info['field'] = {'side': set([]), 'opp_side': set([]), 'global': set([])}
self.active_disabled = [0 for k in range(4)]
webbrowser.open("https://play.pokemonshowdown.com/" + Battle.tag + id)
Battle.ws.send(Battle.tag + self.id + '|/timer on')
def initialize(web_socket, ai, tag, DATA_DIRECTORY):
#Class initialization
Battle.ws = web_socket
Battle.ai = ai
Battle.tag = tag
RAIchu_Utils.load_resources(DATA_DIRECTORY)
def make_move(self):
if self.move_required == MoveType.NONE:
return
if self.ai == AIType.MANUAL:
command = input('|/'+ Battle.tag + self.id + ' : ')
elif self.locked:
command = 'move 1'
self.locked = False
elif self.ai == AIType.RANDOM:
moves = self.generate_moves()
command = moves[random.randint(0, len(moves)-1)]
elif self.ai == AIType.MINIMAX:
action = Heuristic_Search.get_move(json.dumps(self.info), self.move_required, PredictionType.MOST_LIKELY)
print('ACTION', action)
if action >= RAIchu_Utils.NUM_POKEMON:
command = 'move ' + str(action+1 - RAIchu_Utils.NUM_POKEMON)
else:
command = 'switch ' + self.ret_pok_map[self.info['pokemon'][action]['orig_ident']]
command = Battle.tag + self.id + '|/'+ command
if 'move' in command:
print('Expected damage: ', RAIchu_Utils.calculate_damage(self.info['pokemon'][self.info['active']], self.info['opp_pokemon'][self.info['opp_active']], Player.SELF, self.info['field'], self.info['pokemon'][self.info['active']]['moves'][int(command.split(' ')[-1])-1], PredictionType.MOST_LIKELY))
print('COMMAND', command)
Battle.ws.send(command)
self.move_required = MoveType.NONE
def generate_moves(self):
moves = []
if self.move_required == MoveType.BATTLE_ACTION or self.move_required == MoveType.BATTLE_SWITCH:
for i in range(len(self.info['pokemon'])):
if i != self.info['active'] and self.info['pokemon'][i]['condition'] != 0:
moves.append('switch ' + self.ret_pok_map[self.info['pokemon'][i]['orig_ident']])
if self.move_required == MoveType.BATTLE_ACTION:
for i in range(len(self.info['pokemon'][self.info['active']]['moves'])):
if self.info['pokemon'][self.info['active']]['disabled'][i] == 0:
moves.append('move ' + str(i+1))
return moves
def update_battle_info(self, message):
if '|request|{' in message:
#update game state for player
json_message = json.loads(message.split('request|')[1])
#get original order for sending commands
self.ret_pok_map = {}
for k in range(len(json_message['side']['pokemon'])):
self.ret_pok_map[json_message['side']['pokemon'][k]['ident']] = str(k+1)
#maintain relative order for maintaining state
json_message['side']['pokemon'].sort(key=lambda x: x['ident'])
if not self.first_info:
#initalize game state
self.info['pokemon'] = json_message['side']['pokemon'].copy()
self.info['id'] = self.info['pokemon'][0]['ident'][1]
for k in range(len(self.info['pokemon'])):
self.info['pokemon'][k]['orig_ident'] = json_message['side']['pokemon'][k]['ident']
ident = json_message['side']['pokemon'][k]['details'].split(',')[0].lower().replace(' ', '').replace('-', '').replace('.', '').replace('\'', '')
self.info['pokemon'][k]['ident'] = ident
ind = self.info['pokemon'][k]['details'].index(', L') + 3
self.info['pokemon'][k]['level'] = int(self.info['pokemon'][k]['details'][ind:ind+2])
self.info['pokemon'][k]['type'] = RAIchu_Utils.pokemon_stats[self.info['pokemon'][k]['ident']]['types']
self.info['pokemon'][k]['boosts'] = RAIchu_Utils.BOOST_DICT.copy()
self.info['pokemon'][k]['status'] = set([])
self.info['pokemon'][k]['possible_moves'] = self.info['pokemon'][k]['moves']
self.info['pokemon'][k]['volatileStatus'] = set([])
self.info['pokemon'][k]['disabled'] = [0 for k in range(len(self.info['pokemon'][k]['moves']))]
self.info['pokemon'][k]['stats']['hp'] = int(json_message['side']['pokemon'][k]['condition'].split('/')[1].split(' ')[0])
self.info['active'] = 0
self.info['opp_active'] = 0
self.info['opp_id'] = str(3-int(self.info['id']))
self.info['opp_pokemon'] = [{} for k in range(6)]
if 'active' in json_message.keys():
#inconsistent message from server. Only one choice in this situation. (after Outrage, thrash, etc.)
if len(json_message['active'][0]['moves']) == 1 and 'trapped' in json_message['active'][0]:
self.locked = True
else:
for i in range(len(json_message['active'][0]['moves'])):
if json_message['active'][0]['moves'][i]['disabled'] == True:
self.active_disabled[i] = 1
else:
self.active_disabled[i] = 0
for i in range(len(self.info['pokemon'])):
cond = json_message['side']['pokemon'][i]['condition']
if cond != '0 fnt':
cur = (100*int(cond.split('/')[0]))//int(cond.split('/')[1].split(' ')[0])
self.info['pokemon'][i]['condition'] = cur
else:
self.info['pokemon'][i]['condition'] = 0
if json_message['side']['pokemon'][i]['active'] == True:
self.info['active'] = i
if 'forceSwitch' in json_message.keys():
self.move_required = MoveType.BATTLE_SWITCH
self.first_info = True
if '|choice|' in message or '|start' in message:
#update game state for turn execution. Message is parsed for |keywords| indicating a change in state.
if '|move|p' + self.info['opp_id'] in message:
line = message.split('|move|p' + self.info['opp_id']+'a: ')[1]
move = line.split('|')[1].lower().replace(' ', '')
self.info['opp_pokemon'][self.info['opp_active']]['moves'].add(move)
#Active pokemon switches
if '|switch|p' + self.info['id'] in message or '|drag|p' + self.info['id'] in message:
if '|switch|p' + self.info['id'] in message:
line = message.split('|switch|p' + self.info['id']+'a: ')[1].lower()
else:
line = message.split('|drag|p' + self.info['id']+'a: ')[1].lower()
active = line[:line.index('\n')].split('|')[0]
for k in range(len(self.info['pokemon'])):
if active == self.info['pokemon'][k]['ident']:
RAIchu_Utils.apply_switch(self, Player.SELF, k)
if '|detailschange|p' + self.info['opp_id'] in message:
line = message.split('|detailschange|p' + self.info['opp_id']+'a: ')[1].lower()
opp_active = line[:line.index('\n')].split('|')
name_id = opp_active[1].split(', ')[0].lower().replace(' ', '').replace('-', '').replace('.', '').replace('\'', '')
self.info['opp_pokemon'][self.info['opp_active']]['ident'] = name_id
self.info['opp_pokemon'][self.info['opp_active']]['stats'] = RAIchu_Utils.calculate_stats(RAIchu_Utils.pokemon_stats[name_id]['baseStats'], self.info['opp_pokemon'][self.info['opp_active']]['level'])
self.info['opp_pokemon'][self.info['opp_active']]['type'] = RAIchu_Utils.pokemon_stats[name_id]['types']
self.info['opp_pokemon'][self.info['opp_active']]['possible_moves'] = RAIchu_Utils.possible_moves[name_id]
if '|switch|p' + self.info['opp_id'] in message or '|drag|p' + self.info['opp_id'] in message:
if '|switch|p' + self.info['opp_id'] in message:
line = message.split('|switch|p' + self.info['opp_id']+'a: ')[1].lower()
else:
line = message.split('|drag|p' + self.info['opp_id']+'a: ')[1].lower()
opp_active = line[:line.index('\n')].split('|')
level = int(opp_active[1].split(', ')[1][1:])
name = opp_active[0].lower().replace(' ', '').replace('-', '').replace('.', '').replace('\'', '')
name_id = opp_active[1].split(', ')[0].lower().replace(' ', '').replace('-', '').replace('.', '').replace('\'', '')
if name in self.opp_pokemon:
index = self.opp_pokemon.index(name)
else:
index = len(self.opp_pokemon)
self.opp_pokemon.append(name)
self.info['opp_pokemon'][index]['ident'] = ''
if not name_id == self.info['opp_pokemon'][index]['ident']:
self.info['opp_pokemon'][index]['ident'] = name_id
self.info['opp_pokemon'][index]['moves'] = set([])
self.info['opp_pokemon'][index]['status'] = set([])
self.info['opp_pokemon'][index]['ability'] = ''
self.info['opp_pokemon'][index]['item'] = ''
self.info['opp_pokemon'][index]['volatileStatus'] = set([])
self.info['opp_pokemon'][index]['boosts'] = RAIchu_Utils.BOOST_DICT.copy()
self.info['opp_pokemon'][index]['level'] = level
self.info['opp_pokemon'][index]['type'] = RAIchu_Utils.pokemon_stats[name_id]['types']
self.info['opp_pokemon'][index]['stats'] = RAIchu_Utils.calculate_stats(RAIchu_Utils.pokemon_stats[name_id]['baseStats'], level)
if name_id in RAIchu_Utils.possible_moves.keys():
self.info['opp_pokemon'][index]['possible_moves'] = RAIchu_Utils.possible_moves[name_id]
cond = opp_active[2]
self.info['opp_pokemon'][index]['condition'] = int(cond.split('/')[0])
RAIchu_Utils.apply_switch(self, Player.OPPONENT, index)
#Changes in Condition, damage or heal.
if '|-damage|p' + self.info['opp_id'] in message or '|-heal|p' + self.info['opp_id'] in message:
cond = message[max(message.rfind('|-damage|p' + self.info['opp_id']), message.rfind('|-heal|p' + self.info['opp_id']))+10:].split('|')[1]
if 'fnt' in cond:
self.info['opp_pokemon'][self.info['opp_active']]['condition'] = 0
else:
self.info['opp_pokemon'][self.info['opp_active']]['condition'] = int(cond.split('/')[0])
#Status and Volatile Status
if '|-status|p' + self.info['opp_id'] in message:
status_message = message.split('|-status|p' + self.info['opp_id'])[1:]
for line in status_message:
self.info['opp_pokemon'][self.info['opp_active']]['status'].add(line[:line.index('\n')].split('|')[1])
if '|-start|p' + self.info['opp_id'] in message:
status_message = message.split('|-start|p' + self.info['opp_id'])[1:]
for line in status_message:
self.info['opp_pokemon'][self.info['opp_active']]['volatileStatus'].add(line[:line.index('\n')].split('|')[1])
if '|-end|p' + self.info['opp_id'] in message:
status_message = message.split('|-end|p' + self.info['opp_id'])[1:]
for line in status_message:
self.info['opp_pokemon'][self.info['opp_active']]['volatileStatus'].remove(line[:line.index('\n')].split('|')[1])
if '|-status|p' + self.info['id'] in message:
status_message = message.split('|-status|p' + self.info['id'])[1:]
for line in status_message:
self.info['pokemon'][self.info['active']]['status'].add(line[:line.index('\n')].split('|')[1])
if '|-start|p' + self.info['id'] in message:
status_message = message.split('|-start|p' + self.info['id'])[1:]
for line in status_message:
self.info['pokemon'][self.info['active']]['volatileStatus'].add(line[:line.index('\n')].split('|')[1])
if '|-end|p' + self.info['id'] in message:
status_message = message.split('|-end|p' + self.info['id'])[1:]
for line in status_message:
if not 'ability: ' in line:
self.info['pokemon'][self.info['active']]['volatileStatus'].remove(line[:line.index('\n')].split('|')[1])
#Side status and effects
if '|-sidestart|p' + self.info['opp_id'] in message:
status_message = message.split('|-sidestart|p' + self.info['opp_id'])[1:]
for line in status_message:
self.info['field']['opp_side'].add(line[:line.index('\n')].split('|')[1].replace('move:', '').replace(' ', '').lower())
if '|-sideend|p' + self.info['opp_id'] in message:
status_message = message.split('|-sideend|p' + self.info['opp_id'])[1:]
for line in status_message:
self.info['field']['opp_side'].remove(line[:line.index('\n')].split('|')[1].replace('move:', '').replace(' ', '').lower())
if '|-sidestart|p' + self.info['id'] in message:
status_message = message.split('|-sidestart|p' + self.info['id'])[1:]
for line in status_message:
self.info['field']['side'].add(line[:line.index('\n')].split('|')[1].replace('move:', '').replace(' ', '').lower())
if '|-sideend|p' + self.info['id'] in message:
status_message = message.split('|-sideend|p' + self.info['id'])[1:]
for line in status_message:
self.info['field']['side'].remove(line[:line.index('\n')].split('|')[1].replace('move:', '').replace(' ', '').lower())
#Stat boosts
if '|-boost|p' + self.info['opp_id'] in message:
boost_message = message.split('|-boost|p' + self.info['opp_id'])[1:]
for line in boost_message:
boostline = line[:line.index('\n')].split('|')
stat = boostline[1]
val = int(boostline[2])
self.info['opp_pokemon'][self.info['opp_active']]['boosts'][stat] += val
if '|-boost|p' + self.info['id'] in message:
boost_message = message.split('|-boost|p' + self.info['id'])[1:]
for line in boost_message:
boostline = line[:line.index('\n')].split('|')
stat = boostline[1]
val = int(boostline[2])
self.info['pokemon'][self.info['active']]['boosts'][stat] += val
if '|-unboost|p' + self.info['opp_id'] in message:
boost_message = message.split('|-unboost|p' + self.info['opp_id'])[1:]
for line in boost_message:
boostline = line[:line.index('\n')].split('|')
stat = boostline[1]
val = int(boostline[2])
self.info['opp_pokemon'][self.info['opp_active']]['boosts'][stat] -= val
if '|-unboost|p' + self.info['id'] in message:
boost_message = message.split('|-unboost|p' + self.info['id'])[1:]
for line in boost_message:
boostline = line[:line.index('\n')].split('|')
stat = boostline[1]
val = int(boostline[2])
self.info['pokemon'][self.info['active']]['boosts'][stat] -= val
#items, we only need to track the opponent's items as we know what our own are
if self.info['opp_pokemon'][self.info['opp_active']]['item'] == '' and 'item: ' in message:
item_list = message.split('item: ')
for i in range(len(item_list)-1):
ind = item_list[i].rfind('a: ')-1
if item_list[i][ind] == self.info['opp_id']:
self.info['opp_pokemon'][self.info['opp_active']]['item'] = item_list[i+1][:item_list[i+1].index('\n')].lower().replace(' ', '')
break
if '|-enditem|p' + self.info['opp_id'] in message:
self.info['opp_pokemon'][self.info['opp_active']]['item'] = 'None'
#update action state
if '|turn|' in message:
self.move_required = MoveType.BATTLE_ACTION
if '|faint|' in message:
id = message.split('faint|p')[1].split('a')[0]
if id == self.info['id']:
self.move_required = MoveType.BATTLE_SWITCH
pokemon = message.split('faint|')[1].split('|0 fnt')[0]
ident = pokemon[4:pokemon.index('\n')].lower().replace(' ', '').replace('-', '').replace('.', '')
print(ident)
self.info['pokemon'][self.info['active']]['condition'] = 0
if self.first_info:
#need to reset disabled status before making a move
self.info['pokemon'][self.info['active']]['disabled'] = self.active_disabled.copy()
#Make a valid move based on action state
start = time.time()
self.make_move()
finish = time.time()
print('Move Time:', finish - start)
def reset_battle_info(self):
self.battle_info = {}