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-- ╔══════════════════════════════════════════════════════════╗
-- ║ DELTA EXECUTOR - EXTREME FPS BOOSTER FOR BLOX FRUITS ║
-- ║ Target: 240-500+ FPS on Mobile ║
-- ╚══════════════════════════════════════════════════════════╝
if not game:IsLoaded() then game.Loaded:Wait() end
local Players = game:GetService("Players")
local CoreGui = game:GetService("CoreGui")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local enabled = false
-- ═══════════════════════════════════════════════════════════
-- EXTREME FFLAGS - AGGRESSIVE PERFORMANCE MODE
-- ═══════════════════════════════════════════════════════════
local extremeFFlags = {
-- ═══════ RENDERING KILL SWITCHES ═══════
["FFlagDebugGraphicsPreferD3D11"] = "true",
["FFlagDebugGraphicsDisableVulkan"] = "true",
["FFlagDebugGraphicsDisableMetal"] = "true",
["FFlagDebugGraphicsDisableOpenGL"] = "true",
-- ═══════ DISABLE ALL VISUAL EFFECTS ═══════
["FFlagDebugDisablePostFX"] = "true",
["FFlagDebugDisableBloom"] = "true",
["FFlagDebugDisableSunRays"] = "true",
["FFlagDebugDisableColorCorrection"] = "true",
["FFlagDebugDisableDepthOfField"] = "true",
["FFlagDebugDisableBlur"] = "true",
["FFlagDebugDisableMotionBlur"] = "true",
["FFlagDebugDisableTransparency"] = "true",
["FFlagDebugDisableReflections"] = "true",
-- ═══════ SHADOWS COMPLETELY OFF ═══════
["FFlagDebugGraphicsDisableShadows"] = "true",
["FFlagDebugGraphicsDisableGlobalShadows"] = "true",
["FFlagDebugGraphicsDisableLocalShadows"] = "true",
["FFlagDebugGraphicsShadowSoftening"] = "0",
["FFlagDebugGraphicsShadowQuality"] = "0",
-- ═══════ TEXTURE & MESH REDUCTION ═══════
["FFlagDebugGraphicsDisableTextureFiltering"] = "true",
["FFlagDebugGraphicsDisableTextureStreaming"] = "true",
["FFlagDebugGraphicsPreferLowQuality"] = "true",
["FFlagDebugGraphicsTextureQuality"] = "0",
["FFlagDebugGraphicsMeshQuality"] = "0",
["FFlagDebugGraphicsDisableLODs"] = "true",
["FFlagDebugGraphicsForceLowLOD"] = "true",
["FFlagDebugGraphicsDisableMeshRendering"] = "false",
["FFlagDebugGraphicsDisableInstancing"] = "false",
-- ═══════ LIGHTING OPTIMIZATION ═══════
["FFlagDebugDisableLightUpdates"] = "true",
["FFlagDebugFastGPULightCulling"] = "true",
["FFlagDebugGraphicsDisableLights"] = "true",
["FFlagDebugGraphicsLightShadows"] = "false",
-- ═══════ ANIMATION OPTIMIZATION ═══════
["FFlagDebugHumanoidAsyncUpdate"] = "true",
["FFlagDebugHumanoidInterpolation"] = "false",
["FFlagDebugAnimationDisableInterpolation"] = "true",
["FFlagDebugAnimationSkipUpdate"] = "true",
["FFlagDebugAnimationReduceRate"] = "true",
-- ═══════ PHYSICS OPTIMIZATION ═══════
["FFlagDebugPhysicsDisableInterpolation"] = "true",
["FFlagDebugPhysicsSkipUnanchored"] = "true",
["FFlagDebugPhysicsReduceRate"] = "true",
-- ═══════ NETWORK OPTIMIZATION ═══════
["FFlagDebugNetworkDisableRateLimiter"] = "true",
["FFlagDebugNetworkSkipIntegrityChecks"] = "true",
["FFlagDebugNetworkReduceTraffic"] = "true",
-- ═══════ STREAMING OPTIMIZATION ═══════
["FFlagDebugStreamingDisableThrottling"] = "true",
["FFlagDebugStreamingForceContent"] = "true",
["FFlagDebugStreamingMinRadius"] = "25",
["FFlagDebugStreamingMaxRadius"] = "50",
["FFlagDebugStreamingTargetRadius"] = "30",
-- ═══════ UI OPTIMIZATION ═══════
["FFlagDebugDisableUiBlur"] = "true",
["FFlagDebugDisableUiAnimations"] = "true",
["FFlagDebugDisableUiTransparency"] = "true",
-- ═══════ MOBILE SPECIFIC ═══════
["FFlagDebugMobileDisableTouchEffects"] = "true",
["FFlagDebugMobileOptimizedRendering"] = "true",
["FFlagDebugMobileReduceQuality"] = "true",
["FFlagDebugMobileLowMemoryMode"] = "true",
["FFlagDebugMobileDisableHaptics"] = "true",
-- ═══════ FPS UNLOCKER STYLE ═══════
["FFlagDebugDisableRenderRetry"] = "true",
["FFlagDebugDisableFrameRateManager"] = "true",
["FFlagDebugGraphicsVSync"] = "false",
["FFlagDebugGraphicsFrameRateLimit"] = "0",
["FFlagDebugGraphicsDisableFrameLimiter"] = "true",
-- ═══════ ANTI-LAG EXTREME ═══════
["FFlagDebugDisableClientTelemetry"] = "true",
["FFlagDebugDisableIntegrityChecks"] = "true",
["FFlagDebugDisableMemoryCollection"] = "false",
["FFlagDebugAggressiveMemoryCollection"] = "true",
}
-- ═══════════════════════════════════════════════════════════
-- UI CREATION
-- ═══════════════════════════════════════════════════════════
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "EXTREME_FPS_BOOST"
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = CoreGui
-- Main button
local boostBtn = Instance.new("TextButton")
boostBtn.Name = "BoostButton"
boostBtn.Size = UDim2.new(0, 140, 0, 60)
boostBtn.Position = UDim2.new(0.5, -70, 0.8, 0)
boostBtn.BackgroundColor3 = Color3.fromRGB(255, 0, 100)
boostBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
boostBtn.TextSize = 20
boostBtn.Font = Enum.Font.GothamBlack
boostBtn.Text = "EXTREME\nFPS BOOST"
boostBtn.TextWrapped = true
boostBtn.Parent = screenGui
local corner1 = Instance.new("UICorner")
corner1.CornerRadius = UDim.new(0, 15)
corner1.Parent = boostBtn
local stroke1 = Instance.new("UIStroke")
stroke1.Color = Color3.fromRGB(255, 255, 255)
stroke1.Thickness = 2
stroke1.Parent = boostBtn
-- Close button (appears after boost)
local closeBtn = Instance.new("TextButton")
closeBtn.Name = "CloseButton"
closeBtn.Size = UDim2.new(0, 40, 0, 40)
closeBtn.Position = UDim2.new(0.5, 60, 0.8, 10)
closeBtn.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
closeBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
closeBtn.TextSize = 18
closeBtn.Font = Enum.Font.GothamBold
closeBtn.Text = "✕"
closeBtn.Visible = false
closeBtn.Parent = screenGui
local corner2 = Instance.new("UICorner")
corner2.CornerRadius = UDim.new(1, 0)
corner2.Parent = closeBtn
-- FPS Display
local fpsFrame = Instance.new("Frame")
fpsFrame.Size = UDim2.new(0, 120, 0, 40)
fpsFrame.Position = UDim2.new(0, 10, 0, 10)
fpsFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
fpsFrame.BackgroundTransparency = 0.3
fpsFrame.Visible = false
fpsFrame.Parent = screenGui
local corner3 = Instance.new("UICorner")
corner3.CornerRadius = UDim.new(0, 8)
corner3.Parent = fpsFrame
local fpsLabel = Instance.new("TextLabel")
fpsLabel.Size = UDim2.new(1, 0, 1, 0)
fpsLabel.BackgroundTransparency = 1
fpsLabel.TextColor3 = Color3.fromRGB(0, 255, 100)
fpsLabel.TextSize = 22
fpsLabel.Font = Enum.Font.GothamBlack
fpsLabel.Text = "FPS: --"
fpsLabel.Parent = fpsFrame
-- ═══════════════════════════════════════════════════════════
-- EXTREME OPTIMIZATION FUNCTIONS
-- ═══════════════════════════════════════════════════════════
local function applyExtremeFFlags()
for flag, value in pairs(extremeFFlags) do
pcall(function()
if setfflag then
setfflag(flag, value)
end
end)
end
end
local function nukeVisualEffects()
-- Destroy all lighting effects
for _, effect in ipairs(Lighting:GetChildren()) do
if effect:IsA("PostEffect") or effect:IsA("Sky") then
pcall(function() effect:Destroy() end)
end
end
-- Set lighting to minimum
Lighting.GlobalShadows = false
Lighting.Outlines = false
Lighting.Technology = Enum.Technology.Compatibility
-- Nuke atmosphere
if Lighting:FindFirstChildOfClass("Atmosphere") then
pcall(function() Lighting:FindFirstChildOfClass("Atmosphere"):Destroy() end)
end
-- Nuke clouds
if Workspace:FindFirstChildOfClass("Clouds") then
pcall(function() Workspace:FindFirstChildOfClass("Clouds"):Destroy() end)
end
end
local function optimizeWorkspace()
-- Reduce streaming
Workspace.StreamingEnabled = true
-- Set level of detail to minimum
for _, model in ipairs(Workspace:GetDescendants()) do
if model:IsA("Model") then
model.LevelOfDetail = Enum.ModelLevelOfDetail.Disabled
end
end
-- Disable terrain decorations
if Workspace.Terrain then
Workspace.Terrain.Decoration = false
end
end
local function nukeParticlesAndEffects()
local descendants = Workspace:GetDescendants()
for _, obj in ipairs(descendants) do
-- Particles
if obj:IsA("ParticleEmitter") then
obj.Rate = 0
obj.Enabled = false
end
-- Trails
if obj:IsA("Trail") then
obj.Enabled = false
end
-- Fire/Smoke/Sparkles
if obj:IsA("Fire") or obj:IsA("Smoke") or obj:IsA("Sparkles") then
obj.Enabled = false
end
-- Beams
if obj:IsA("Beam") then
obj.Enabled = false
end
-- Decals/Textures (keep but reduce)
if obj:IsA("Decal") or obj:IsA("Texture") then
obj.Transparency = 1
end
-- SurfaceGuis
if obj:IsA("SurfaceGui") then
obj.Enabled = false
end
-- Billboards
if obj:IsA("BillboardGui") then
obj.Enabled = false
end
-- Sound (mute non-essential)
if obj:IsA("Sound") and obj.Looped then
obj.Volume = 0
end
end
end
local function optimizeCharacters()
for _, plr in ipairs(Players:GetPlayers()) do
if plr.Character then
-- Remove shadows from character
for _, part in ipairs(plr.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CastShadow = false
part.Material = Enum.Material.Plastic
end
end
-- Disable face animations if any
local head = plr.Character:FindFirstChild("Head")
if head then
local face = head:FindFirstChildOfClass("Decal")
if face then
-- Keep face but optimize
end
end
end
end
end
local function setGraphicsToMinimum()
-- Set graphics quality to lowest
settings().Rendering.QualityLevel = Enum.SavedQualitySetting.QualityLevel1
-- Disable 3D rendering where possible
settings().Rendering.EnableFRM = false
-- Reduce memory
settings().Rendering.MeshCacheSize = 0
end
-- ═══════════════════════════════════════════════════════════
-- FPS COUNTER
-- ═══════════════════════════════════════════════════════════
local fpsConnection
local runningFPS = 0
local function startFPSCounter()
local lastTime = tick()
local frameCount = 0
fpsConnection = RunService.RenderStepped:Connect(function()
frameCount = frameCount + 1
local currentTime = tick()
if currentTime - lastTime >= 0.5 then
runningFPS = math.floor(frameCount / (currentTime - lastTime))
fpsLabel.Text = "FPS: " .. runningFPS
frameCount = 0
lastTime = currentTime
-- Color based on FPS
if runningFPS >= 240 then
fpsLabel.TextColor3 = Color3.fromRGB(0, 255, 0) -- Green
elseif runningFPS >= 120 then
fpsLabel.TextColor3 = Color3.fromRGB(255, 255, 0) -- Yellow
else
fpsLabel.TextColor3 = Color3.fromRGB(255, 100, 0) -- Orange
end
end
end)
end
-- ═══════════════════════════════════════════════════════════
-- MAIN BOOST FUNCTION
-- ═══════════════════════════════════════════════════════════
local function extremeBoost()
-- Apply FFlags
applyExtremeFFlags()
-- Nuke effects
nukeVisualEffects()
-- Optimize workspace
optimizeWorkspace()
-- Nuke particles
nukeParticlesAndEffects()
-- Optimize characters
optimizeCharacters()
-- Set graphics minimum
setGraphicsToMinimum()
-- Start monitoring
startFPSCounter()
-- Hook into new parts
Workspace.DescendantAdded:Connect(function(descendant)
if descendant:IsA("ParticleEmitter") then
descendant.Rate = 0
descendant.Enabled = false
elseif descendant:IsA("Trail") then
descendant.Enabled = false
elseif descendant:IsA("Fire") or descendant:IsA("Smoke") or descendant:IsA("Sparkles") then
descendant.Enabled = false
elseif descendant:IsA("BasePart") then
descendant.CastShadow = false
end
end)
-- Hook into new players
Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
task.wait(0.5)
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CastShadow = false
part.Material = Enum.Material.Plastic
end
end
end)
end)
end
-- ═══════════════════════════════════════════════════════════
-- BUTTON HANDLERS
-- ═══════════════════════════════════════════════════════════
boostBtn.MouseButton1Click:Connect(function()
if not enabled then
enabled = true
-- Visual feedback
boostBtn.Text = "BOOSTED!\n" .. string.rep("█", 5)
boostBtn.BackgroundColor3 = Color3.fromRGB(0, 255, 100)
-- Show FPS counter
fpsFrame.Visible = true
closeBtn.Visible = true
-- Run boost
extremeBoost()
-- Auto-remove UI after 5 seconds
task.delay(5, function()
if screenGui and screenGui.Parent then
screenGui:Destroy()
print("╔══════════════════════════════════════╗")
print("║ EXTREME FPS BOOST ACTIVE! ║")
print("║ Target: 240-500+ FPS ║")
print("║ All visual effects disabled ║")
print("╚══════════════════════════════════════╝")
end
end)
end
end)
closeBtn.MouseButton1Click:Connect(function()
screenGui:Destroy()
end)
-- ═══════════════════════════════════════════════════════════
-- MOBILE DRAGGING
-- ═══════════════════════════════════════════════════════════
local dragging = false
local dragStart, startPos
boostBtn.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = boostBtn.Position
end
end)
boostBtn.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.Touch then
local delta = input.Position - dragStart
local newPos = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
boostBtn.Position = newPos
closeBtn.Position = UDim2.new(newPos.X.Scale, newPos.X.Offset + 80, newPos.Y.Scale, newPos.Y.Offset + 10)
end
end)
boostBtn.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
print("╔══════════════════════════════════════════════════╗")
print("║ EXTREME FPS BOOSTER LOADED ║")
print("║ Optimized for: Delta Executor + Blox Fruits ║")
print("║ Target: 240-500+ FPS ║")
print("║ ║")
print("║ Tap the RED button to activate! ║")
print("╚══════════════════════════════════════════════════╝")