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35 lines (29 loc) · 827 Bytes
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Copy pathSingleton.cs
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35 lines (29 loc) · 827 Bytes
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using UnityEngine;
public abstract class Singleton<T> : MonoBehaviour where T : Component
{
private static T _instance;
public static T Instance
{
get
{
if (_instance == null)
{
_instance = FindObjectOfType<T>();
if (_instance != null) return _instance;
var singletonObject = new GameObject(typeof(T).Name);
_instance = singletonObject.AddComponent<T>();
DontDestroyOnLoad(singletonObject);
}
return _instance;
}
}
protected virtual void Awake()
{
if (_instance == null)
{
_instance = this as T;
DontDestroyOnLoad(this.gameObject);
}
else Destroy(this.gameObject);
}
}