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Copy pathmain.cpp
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346 lines (306 loc) · 6.95 KB
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#include <iostream>
#include <time.h>
#include <conio.h>
#include <windows.h>
using namespace std;
enum eDirection { STOP = 0, LEFT = 1, UPLEFT = 2, DOWNLEFT = 3, RIGHT = 4, UPRIGHT = 5, DOWNRIGHT = 6};
//---------------------------------
// Ball Class
//---------------------------------
class Ball {
private:
int x, y;
int originalX, originalY;
eDirection direction;
public:
//contructor
Ball(int posX, int posY) {
originalX = posX;
originalY = posY;
x = posX;
y = posY;
direction = STOP;
}
//Reset - resets ball to middle
void reset() {
x = originalX;
y = originalY;
direction = STOP; //not moving
}
//Changes direction after hitting paddle/wall
void changeDirection(eDirection d) {
direction = d;
}
//picks random direction for ball
void randomDirection() {
direction = (eDirection)((rand() % 6) + 1);
}
//Gets X-coord
int getX() {
return x;
}
//Gets Y-coord
int getY() {
return y;
}
//Gets current direction
eDirection getDirection() {
return direction;
}
//telling the ball which way
//move for each direction
void Move() {
switch (direction) {
case STOP:
break;
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UPLEFT:
x--;
y--;
break;
case DOWNLEFT:
x--;
y++;
break;
case UPRIGHT:
x++;
y--;
break;
case DOWNRIGHT:
x++;
y++;
break;
default:
break;
}
}
//for testing, returns position of ball [x,y]
friend ostream &operator<<(ostream &o, Ball c) {
o << "Ball [" << c.x << "," << c.y << "][" << c.direction << "]";
return o;
}
};
//---------------------------------
// Paddle Class
//---------------------------------
class Paddle {
private:
int x, y;
int originalX, originalY;
public:
//constructors
Paddle() {
x = y = 0;
}
Paddle(int posX, int posY) : Paddle() {
originalX = posX;
originalY = posY;
x = posX;
y = posY;
}
//Resets Paddle to middle of screen
void Reset() {
x = originalX;
y = originalY;
}
//Gets X-coord
int getX() {
return x;
}
//Gets Y-coord
int getY() {
return y;
}
//Moves paddle up screen
void moveUp() {
y--;
}
//Moves paddle down on the screen
void moveDown() {
y++;
}
//For testing. Outputs the current position [x,y]
//x shouldn't change
friend ostream &operator<<(ostream &o, Paddle c) {
o << "Paddle [" << c.x << "," << c.y << "]";
return o;
}
};
//---------------------------------
// Game Manager
//---------------------------------
class GameManager {
private:
int width, height;
int score1, score2;
char up1, down1, up2, down2;
bool quit;
Ball *ball;
Paddle *player1;
Paddle *player2;
public:
//contructor
GameManager(int w, int h) {
srand(time(NULL));
quit = false;
up1 = 'w';
down1 = 's';
up2 = 'o'; //will figure out how to change to up arrow
down2 = 'l'; //will figure out how to change to down arrow
score1 = score2 = 0;
width = w;
height = h;
ball = new Ball(w / 2, h / 2); //middle of screen
player1 = new Paddle(1, h / 2 - 3); //left side of screen
player2 = new Paddle(w-2, h / 2 - 3); //right side of screen
}
//destructor
~GameManager() {
delete ball, player1, player2;
}
//increases score of player. resets ball/paddles
void scoreUp(Paddle *player) {
if (player == player1)
score1++;
if (player == player2)
score2++;
ball->reset();
player1->Reset();
player2->Reset();
}
//Draws everything
void Draw() {
system("cls");
for (int i = 0; i < width + 2; i++) {
cout << "\xB2";
}
cout << '\n';
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int ballx = ball->getX();
int bally = ball->getY();
int player1x = player1->getX();
int player1y = player1->getY();
int player2x = player2->getX();
int player2y = player2->getY();
if (j == 0)
cout << "\xB2";
if (ballx == j && bally == i)
cout << "\xFE";
else if (player1x == j && player1y == i)
cout << "\xB3";
else if (player2x == j && player2y == i)
cout << "\xB3";
//making paddle bigger
else if (player1x == j && player1y +1 == i)
cout << "\xB3";
else if (player1x == j && player1y +2 == i)
cout << "\xB3";
else if (player1x == j && player1y +3 == i)
cout << "\xB3";
else if (player2x == j && player2y + 1 == i)
cout << "\xB3";
else if (player2x == j && player2y + 2 == i)
cout << "\xB3";
else if (player2x == j && player2y + 3 == i)
cout << "\xB3";
// ~making paddle bigger
else
cout << " ";
if (j == width - 1)
cout << "\xB2";
}
cout << '\n';
}
for (int i = 0; i < width + 2; i++) {
cout << "\xB2";
}
cout << "\n\n";
cout << "\t\t\t\t" << score1 << " <-- Score --> " << score2 << '\n';
}
void Input() {
ball->Move();
int ballx = ball->getX();
int bally = ball->getY();
int player1x = player1->getX();
int player1y = player1->getY();
int player2x = player2->getX();
int player2y = player2->getY();
if (_kbhit()) {
char current = _getch();
if (current == up1)
if (player1y > 0)
player1->moveUp();
if (current == up2)
if (player2y > 0)
player2->moveUp();
if (current == down1)
if (player1y+4 < height)
player1->moveDown();
if (current == down2)
if (player2y+4 < height)
player2->moveDown();
if (ball->getDirection() == STOP)
ball->randomDirection();
if (current == 'q')
quit = true;
}
}
//Interprets input from keyboards and moves ball and paddles
void Logic() {
int ballx = ball->getX();
int bally = ball->getY();
int player1x = player1->getX();
int player1y = player1->getY();
int player2x = player2->getX();
int player2y = player2->getY();
//left paddle
for (int i = 0; i < 4; i++) {
if (ballx == player1x + 1)
if (bally == player1y + i)
ball->changeDirection((eDirection)((rand() %3) +4));
}
//right paddle
for (int i = 0; i < 4; i++) {
if (ballx == player2x - 1)
if (bally == player2y + i)
ball->changeDirection((eDirection)((rand() % 3) + 1));
}
//bottom ball redir
if (bally == height - 1)
ball->changeDirection(ball->getDirection() == DOWNRIGHT ? UPRIGHT : UPLEFT);
//top ball redir
if (bally == 0)
ball->changeDirection(ball->getDirection() == UPRIGHT ? DOWNRIGHT : DOWNLEFT);
//right wall
if (ballx == width - 1)
scoreUp(player1);
//left wall
if (ballx == 0)
scoreUp(player2);
}
//runs the program
void Run() {
cout << "\n\n\n\n\n\n";
cout << "\t\t\t\tTO QUIT PRESS 'q'";
Sleep(3000);
while (!quit) {
Draw();
Input();
Logic();
}
}
};
//---------------------------------
// Main
//---------------------------------
int main() {
GameManager g(80, 24);
g.Run();
return 0;
}