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Copy pathEvent.cs
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39 lines (34 loc) · 800 Bytes
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using BepInEx;
using BepInEx.Configuration;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System.Reflection.Emit;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System;
using System.IO;
using BepInEx.Logging;
using HarmonyLib;
using System.Reflection;
using System.Security;
using System.Security.Permissions;
using static UnityEngine.GUILayout;
using UnityEngine.Rendering;
using Steamworks;
using rail;
using xiaoye97;
namespace DSPMarker
{
internal class Event
{
public static void onClick()
{
Main.showList = !Main.showList;
MarkerList.markerButton.GetComponent<UIButton>().highlighted = Main.showList;
}
}
}