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Material jitter #161

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@barney2074

Hi

How would I got about jittering just one object material, whilst leaving others constant ??

So for example- say I've got a car object. Car tyres are always matt black, and the taillights are always red- but the paintwork varies- might be gloss red or matt blue.

Is this to do with the way that materials are assigned in Blender? i.e tyres would be fixed as black & paintwork would be inherited or determined by ZPY

thank you

Andrew

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