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Copy pathLevel.java
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79 lines (70 loc) · 2.19 KB
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/*
#The MIT License (MIT)
#
#Copyright (c) 2016 saberman888
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
#in the Software without restriction, including without limitation the rights
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#copies of the Software, and to permit persons to whom the Software is
#furnished to do so, subject to the following conditions:
#
#The above copyright notice and this permission notice shall be included in all
#copies or substantial portions of the Software.
#
#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
import java.util.*;
class Level
{
public String name;
private List<Tile> tile_assets;
private List<Object> object_assets;
public Map level_map;
public Object player;
public Level(String name)
{
this.name = name;
}
public void InitPlayer(int x, int y)
{
player = new Object("@", x, y);
}
public void InitializeLevel(String mapName, int x, int y)
{
//Initialize the map
level_map = new Map(mapName, x, y);
level_map.InitMaps();
tile_assets = new ArrayList<Tile>();
object_assets = new ArrayList<Object>();
}
public void Update()
{
level_map.UpdateMaps();
Tile[] t = new Tile[this.tile_assets.size()];
Object[] o = new Object[this.object_assets.size()];
t = this.tile_assets.toArray(t);
o = this.object_assets.toArray(o);
this.level_map.DrawAssets(t, o);
this.level_map.SetObj(this.player);
String[] cmap = level_map.ConvertMap(level_map.RenderMap());
for(int y = 0; y<level_map.y; y++)
{
System.out.println(cmap[y]);
}
}
public void Clean()
{
this.tile_assets.clear();
this.object_assets.clear();
}
public void AddTile(Tile t)
{
this.tile_assets.add(t);
}
}