Description:
The invisible half of the Alchemy Table causes a crash if interacted with when it is not next to the visible half.
What Happens:
When the invisible part of the Alchemy Table is right-clicked when it is separated from the other half, the game crashes due to a NullPointerException caused by this.tileTable being null at wayoftime.bloodmagic.client.screens.ScreenAlchemyTable.getCookProgressScaled(ScreenAlchemyTable.java:153).
What You Expected to Happen:
The game not to crash, possibly an error to be explained in chat, or some other error handling to occur.
Steps to Reproduce
- Place an Alchemy Table
- Separate the 2 blocks (the Draconic Harness from Draconic Additions can do this)
- Right-click on the invisible half of the table
Crash Report
crash.txt
Description:
The invisible half of the Alchemy Table causes a crash if interacted with when it is not next to the visible half.
What Happens:
When the invisible part of the Alchemy Table is right-clicked when it is separated from the other half, the game crashes due to a NullPointerException caused by
this.tileTablebeing null atwayoftime.bloodmagic.client.screens.ScreenAlchemyTable.getCookProgressScaled(ScreenAlchemyTable.java:153).What You Expected to Happen:
The game not to crash, possibly an error to be explained in chat, or some other error handling to occur.
Steps to Reproduce
Crash Report
crash.txt