We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
1 parent 82c3057 commit f6f6658Copy full SHA for f6f6658
1 file changed
com.unity.netcode.gameobjects/Runtime/Messaging/Messages/ConnectionApprovedMessage.cs
@@ -340,7 +340,7 @@ public void Handle(ref NetworkContext context)
340
// Synchronize the service with the initial session owner's loaded scenes and spawned objects
341
networkManager.SceneManager.SynchronizeNetworkObjects(NetworkManager.ServerClientId, true);
342
343
- // With scene management enabled and since the session owner doesn't send a Synchronize scene event synchronize itself,
+ // With scene management enabled and since the session owner doesn't send a scene event synchronize to itself,
344
// we need to notify the session owner that everything should be synchronized/spawned at this time.
345
networkManager.SpawnManager.NotifyNetworkObjectsSynchronized();
346
0 commit comments