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UnityEngine namespace included and no longer needed to prefix.
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com.unity.netcode.gameobjects/Runtime/Spawning/NetworkSpawnManager.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1579,7 +1579,7 @@ internal void ServerDestroySpawnedSceneObjects()
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{
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// Mark the object and associated NetworkBehaviours as in the process (or will be) destroyed.
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networkObject.SetIsDestroying();
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UnityEngine.Object.Destroy(networkObject.gameObject);
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Object.Destroy(networkObject.gameObject);
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SpawnedObjectsList.Remove(networkObject);
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}
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}

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