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Merge remote-tracking branch 'origin/develop-2.0.0' into experimental/v2-x-x/ngo-and-n4e
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.buginfo

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system: jira
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server: jira.unity3d.com
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project: NCCBUG
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issuetype: Bug
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package: Multiplayer Netcode for GameObjects
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project: NCCBUG

.github/CODEOWNERS

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# Order is important; the last matching pattern takes the most precedence.
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* @Unity-Technologies/multiplayer-sdk
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Profiling/ @Unity-Technologies/multiplayer-tools
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Metrics/ @Unity-Technologies/multiplayer-tools
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/com.unity.netcode.gameobjects/Runtime/Transports/ @Unity-Technologies/multiplayer-server
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/com.unity.netcode.gameobjects/Tests/Editor/Transports/ @Unity-Technologies/multiplayer-server
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/com.unity.netcode.gameobjects/Tests/Runtime/Transports/ @Unity-Technologies/multiplayer-server
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*.asmdef @chrispope @tylerunity
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package.json @chrispope @tylerunity
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AssemblyInfo.cs @chrispope @tylerunity
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.editorconfig @chrispope @tylerunity
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.gitignore @chrispope @tylerunity
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.github/ @chrispope @tylerunity
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.yamato/ @chrispope @tylerunity
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*.asmdef @NoelStephensUnity @EmandM @Unity-Technologies/netcode-qa
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package.json @NoelStephensUnity @EmandM @Unity-Technologies/netcode-qa
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AssemblyInfo.cs @NoelStephensUnity @EmandM @Unity-Technologies/netcode-qa
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.editorconfig @NoelStephensUnity @EmandM @Unity-Technologies/netcode-qa
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.gitignore @NoelStephensUnity @EmandM @Unity-Technologies/netcode-qa
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.github/ @NoelStephensUnity @EmandM @Unity-Technologies/netcode-qa
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.yamato/ @NoelStephensUnity @EmandM @Unity-Technologies/netcode-qa
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com.unity.netcode.gameobjects/Documentation*/ @jabbacakes

.github/ISSUE_TEMPLATE/bug_report.md

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name: Bug report
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about: Create a report to help us improve
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title: ''
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labels: stat:awaiting triage, type:bug
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labels: stat:awaiting-triage, stat:reply-needed, type:bug
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assignees: ''
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---
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- Unity Version: [e.g. 2020.3]
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- Netcode Version: [e.g. 1.0.0-pre.6]
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- Netcode Commit: [e.g. https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/commit/ba418fa5b600ad9eb61fab0575f12fbecc2c6520]
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- Netcode Topology: [e.g. Client-Server, Distributed Authority, etc.]
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### Additional Context
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Add any other context about the problem here. Logs, code snippets would be useful here but please also consider attaching a minimal Unity project that reproduces the issue.
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Add any other context about the problem here. Logs, code snippets would be useful here but please also consider attaching a minimal Unity project that reproduces the issue.

.github/ISSUE_TEMPLATE/config.yml

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blank_issues_enabled: True
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blank_issues_enabled: False
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contact_links:
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- name: Documentation Issues
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url: https://github.com/Unity-Technologies/com.unity.multiplayer.docs/issues
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about: Join our Discord community for questions, support and discussions
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- name: Unity Multiplayer Forum
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url: https://forum.unity.com/forums/multiplayer.26/
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about: Create a thread in the Unity Multiplayer Forum
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about: Create a thread in the Unity Multiplayer Forum
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- name: Support
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url: https://discussions.unity.com/tag/netcode-for-gameobjects
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about: Creating a thread in discussions is usually the fastest way to get help from Unity stuff or other experienced users
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- name: Feedback
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url: https://discussions.unity.com/tag/netcode-for-gameobjects
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about: We are always looking for feedback on our products, so please let us know what you think

.github/ISSUE_TEMPLATE/feature_request.md

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name: Feature Request
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about: Suggest an idea for this project
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title: ''
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labels: stat:awaiting triage, type:feature
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labels: stat:awaiting-triage, stat:reply-needed, type:feature
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assignees: ''
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---

.github/ISSUE_TEMPLATE/feedback.md

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.github/ISSUE_TEMPLATE/other-issues.md

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.github/ISSUE_TEMPLATE/rfc-tracking-issue.md

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.github/ISSUE_TEMPLATE/support.md

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.github/codecov.yml

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codecov:
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require_ci_to_pass: false
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notify:
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wait_for_ci: true
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coverage:
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precision: 2
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round: down
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range: "50...70"
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status:
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patch:
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default:
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if_ci_failed: success
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informational: true
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default_rules:
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flag_coverage_not_uploaded_behavior: exclude
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project:
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default:
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target: auto
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# Threshold used for the PR Check
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threshold: 0.5%
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base: auto
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if_ci_failed: success
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informational: true
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only_pulls: true
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# PR Comment configuration
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comment:
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layout: "diff, flags, files, components"
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behavior: default
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require_changes: false
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require_base: false
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require_head: false
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# Set this to the number of coverage jobs run in the PR
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after_n_builds: 1
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flag_management:
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default_rules:
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carryforward: true
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# Components configuration
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component_management:
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individual_components:
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- component_id: "com.unity.netcode.gameobjects"
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name: "com.unity.netcode.gameobjects"
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paths:
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- com.unity.netcode.gameobjects

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