> The `NetworkObject.SceneMigrationSynchronization` field is enabled by default! If your project can have many (600-1000+) spawned objects at any given time, this setting can cause performance issues. This setting only provides the ability to automatically synchronize the scene a NetworkObject is migrated to while it is spawned. If your `NetworkObject` does not change scenes and you have no need for automatic scene migration synchronization (_only applies when the integration scene management is enabled_), then it is recommended to disable this property to avoid additional processing overheads.
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