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This update is the first pass to making ChildNetworkBehaviours a table keyed off of the NetworkBehahviour identifiers.
This allows for the removal of a NetworkBehaviour without it impacting the remaining NetworkBehaviours.
This could most likely be optimized by generating the initial table ahead of time on each prefab.
In-scene placed that are not registered prefabs would need to do this upon being instantiated.
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