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ulong?prefabHash=SpawnManager.GetPrefabHashFromGenerator("MyPrefabHashGenerator"); // The prefab hash. Use null to use the default player prefab
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// The prefab hash. Use null to use the default player prefab
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// If using this hash, replace "MyPrefabHashGenerator" with the name of a prefab added to the NetworkedPrefabs field of your NetworkingManager object in the scene
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