Commit d7cde5b
Move motion rendering order back to after opaques.
Fix Motion Vector render pass render order. Motion Vector pass depends on the Copy Depth pass. Copy Depth pass is moveable (from UniversalRenderer). Motion Vector pass order now correctly follows the Copy Depth pass.
Motion Vectors can now be rendered after Opaques, instead of always rendering after Transparents.1 parent c819ba2 commit d7cde5b
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- Packages/com.unity.render-pipelines.universal/Runtime
- Passes
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