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lpledouxUnityEvergreen
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Fix for viewport distortion when using dynamic resolution
Fix for a distorted viewport when using no intermediate texture in XR rendering. When activating dynamic resolution and using a scale of < 1, the image becomes distorted. This fixes this issue.
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Packages/com.unity.render-pipelines.universal/Runtime/UniversalRenderer.cs

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@@ -904,6 +904,7 @@ public override void Setup(ScriptableRenderContext context, ref RenderingData re
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CreateCameraRenderTarget(context, ref cameraTargetDescriptor, cmd, cameraData);
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m_RenderOpaqueForwardPass.m_IsActiveTargetBackBuffer = !intermediateRenderTexture;
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m_RenderTransparentForwardPass.m_IsActiveTargetBackBuffer = !intermediateRenderTexture;
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#if ENABLE_VR && ENABLE_XR_MODULE
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m_XROcclusionMeshPass.m_IsActiveTargetBackBuffer = !intermediateRenderTexture;
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#endif

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