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Update pipelines with graphicsJobs setting enabled to use command line argument
It was brought up that we can enable the `graphicsJobs` setting using the `-force-gfx-jobs split` command line argument, therefore removing the need of using the `com.unity.cli-project-setup` package. This PR adds the argument to the utr flags and removes the call to open the project and execute the method from the `com.unity.cli-project-setup` package. The pipelines run with `kGfxThreadingModeSplitJobs` instead of `kGfxThreadingModeNonThreaded`
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  • Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Packages

Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Packages/manifest.json

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"local.utf.references": "file:../../../Packages/local.utf.references",
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"com.unity.testframework.graphics": "file:../../../Packages/com.unity.testframework.graphics",
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"com.unity.testing.xr": "file:../../../Packages/com.unity.testing.xr",
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"com.unity.cli-project-setup": "file:../../../Packages/com.unity.cli-project-setup",
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"com.unity.ugui": "2.0.0",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.androidjni": "1.0.0",

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