Commit 2b4fed1
Fix broken motion vectors on URP Deferred
Fix for https://jira.unity3d.com/browse/UUM-61051
This PR fixes motion vectors being broken on URP Deferred. This was apparent because _CameraDepthTexture was showing a default texture in Frame Debugger when using Deferred. Binding the texture fixes that, and the output looks correct now.
Before:
https://media.github.cds.internal.unity3d.com/user/3380/files/732ede31-e722-48b5-9fb1-ac30818468c1
After:
https://media.github.cds.internal.unity3d.com/user/3380/files/bcaa314f-6609-441d-bae2-a8b59dfbe78a1 parent 42c7e54 commit 2b4fed1
9 files changed
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File tree
- Packages/com.unity.render-pipelines.universal/Runtime/Passes
- Tests/SRPTests/Projects/UniversalGraphicsTest_Foundation
- Assets
- CommonAssets/URPAssets
- Scenes
- 206_Motion_Vectors
- ProjectSettings
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