Commit 202243c
[Jira # UUM-65289] Fix correct resolution for refractive color pyramid sampling with DRS
Lit shader passes were sampling the incorrect resolution for the color pyramid texture. When DRS goes from low to high, this would be noticeable by flickering of refractive surfaces.
Example of the artifact:
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- Packages/com.unity.render-pipelines.high-definition/Runtime
- Material/Lit
- RenderPipeline
- ShaderLibrary
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Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs
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