Commit 1820b10
Disable the culling mask setting when only Forward+ is active
This PR makes it a bit more obvious in UI and tooltips that the light culling mask doesn't work in Forward+.
If all active renderers are Forward+, then the culling mask setting in the light inspector is greyed out with the following tooltip:

If even one of the active renderers is something other than Forward+, then the setting is enabled again. But the tooltip also mentions that Forward+ doesn't support the setting:
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- Packages/com.unity.render-pipelines.universal/Editor/Lighting
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