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Copy file name to clipboardExpand all lines: Packages/com.unity.render-pipelines.core/Runtime/RenderGraph/Debug/RenderGraphDebugParams.cs
+1-1Lines changed: 1 addition & 1 deletion
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@@ -31,7 +31,7 @@ private static class Strings
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{
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publicstaticreadonlyNameAndTooltipClearRenderTargetsAtCreation=new(){name="Clear Render Targets At Creation",tooltip="Enable to clear all render textures before any rendergraph passes to check if some clears are missing."};
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publicstaticreadonlyNameAndTooltipClearRenderTargetsAtFree=new(){name="Clear Render Targets When Freed",tooltip="Enable to clear all render textures when textures are freed by the graph to detect use after free of textures."};
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publicstaticreadonlyNameAndTooltipDisablePassCulling=new(){name="Disable Pass Culling",tooltip="Enable to temporarily disable culling to asses if a pass is culled."};
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publicstaticreadonlyNameAndTooltipDisablePassCulling=new(){name="Disable Pass Culling",tooltip="Enable to temporarily disable culling to assess if a pass is culled."};
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publicstaticreadonlyNameAndTooltipImmediateMode=new(){name="Immediate Mode",tooltip="Enable to force render graph to execute all passes in the order you registered them."};
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publicstaticreadonlyNameAndTooltipEnableLogging=new(){name="Enable Logging",tooltip="Enable to allow HDRP to capture information in the log."};
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publicstaticreadonlyNameAndTooltipLogFrameInformation=new(){name="Log Frame Information",tooltip="Enable to log information output from each frame."};
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