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RoseHirigoyenEvergreen
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UUM-64943 Typo in Disable Pass Culling RenderGraph tooltip
Fix small typo in Disable Pass Culling tooltip in Windows > Analysis > Rendering Debugger > Render Graph
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Packages/com.unity.render-pipelines.core/Runtime/RenderGraph/Debug/RenderGraphDebugParams.cs

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Original file line numberDiff line numberDiff line change
@@ -31,7 +31,7 @@ private static class Strings
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{
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public static readonly NameAndTooltip ClearRenderTargetsAtCreation = new() { name = "Clear Render Targets At Creation", tooltip = "Enable to clear all render textures before any rendergraph passes to check if some clears are missing." };
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public static readonly NameAndTooltip ClearRenderTargetsAtFree = new() { name = "Clear Render Targets When Freed", tooltip = "Enable to clear all render textures when textures are freed by the graph to detect use after free of textures." };
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public static readonly NameAndTooltip DisablePassCulling = new() { name = "Disable Pass Culling", tooltip = "Enable to temporarily disable culling to asses if a pass is culled." };
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public static readonly NameAndTooltip DisablePassCulling = new() { name = "Disable Pass Culling", tooltip = "Enable to temporarily disable culling to assess if a pass is culled." };
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public static readonly NameAndTooltip ImmediateMode = new() { name = "Immediate Mode", tooltip = "Enable to force render graph to execute all passes in the order you registered them." };
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public static readonly NameAndTooltip EnableLogging = new() { name = "Enable Logging", tooltip = "Enable to allow HDRP to capture information in the log." };
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public static readonly NameAndTooltip LogFrameInformation = new() { name = "Log Frame Information", tooltip = "Enable to log information output from each frame." };

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