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Copy pathsolidlcfixfix.lua
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3239 lines (3210 loc) · 212 KB
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--Converted with ttyyuu12345's model to script plugin v4
function sandbox(var,func)
local env = getfenv(func)
local newenv = setmetatable({},{
__index = function(self,k)
if k=="script" then
return var
else
return env[k]
end
end,
})
setfenv(func,newenv)
return func
end
cors = {}
mas = Instance.new("Model",game:GetService("Lighting"))
Folder0 = Instance.new("Folder")
Folder1 = Instance.new("Folder")
MeshPart2 = Instance.new("MeshPart")
MeshPart3 = Instance.new("MeshPart")
UnionOperation4 = Instance.new("UnionOperation")
MeshPart5 = Instance.new("MeshPart")
UnionOperation6 = Instance.new("UnionOperation")
MeshPart7 = Instance.new("MeshPart")
UnionOperation8 = Instance.new("UnionOperation")
UnionOperation9 = Instance.new("UnionOperation")
MeshPart10 = Instance.new("MeshPart")
MeshPart11 = Instance.new("MeshPart")
MeshPart12 = Instance.new("MeshPart")
UnionOperation13 = Instance.new("UnionOperation")
MeshPart14 = Instance.new("MeshPart")
MeshPart15 = Instance.new("MeshPart")
Folder0.Name = "lc"
Folder0.Parent = mas
Folder1.Name = "MoreGarbage"
Folder1.Parent = Folder0
MeshPart2.Name = "Slash"
MeshPart2.Parent = Folder1
MeshPart2.CFrame = CFrame.new(-48.6680908, 14.6757936, -4.25842285, 1, 0, 0, 0, 1, 0, 0, 0, 1)
MeshPart2.Position = Vector3.new(-48.6680908203125, 14.675793647766113, -4.2584228515625)
MeshPart2.Size = Vector3.new(0.5579800605773926, 1.1791510581970215, 0.5766074657440186)
MeshPart2.Locked = true
MeshPart2.Material = Enum.Material.SmoothPlastic
MeshPart3.Name = "TopCrystal"
MeshPart3.Parent = Folder1
MeshPart3.CFrame = CFrame.new(-47.9688721, 14.4556999, -4.42019653, 1, 0, 0, 0, 1, 0, 0, 0, 1)
MeshPart3.Position = Vector3.new(-47.9688720703125, 14.455699920654297, -4.420196533203125)
MeshPart3.Size = Vector3.new(0.7544037103652954, 0.7388136386871338, 1.4142099618911743)
MeshPart3.Locked = true
MeshPart3.Material = Enum.Material.SmoothPlastic
UnionOperation4.Name = "GunAdditions"
UnionOperation4.Parent = Folder0
UnionOperation4.CFrame = CFrame.new(-48.4803467, 13.6639576, -4.5043335, 1, 0, 0, 0, 1, 0, 0, 0, 1)
UnionOperation4.Position = Vector3.new(-48.4803466796875, 13.663957595825195, -4.50433349609375)
UnionOperation4.Color = Color3.new(0.639216, 0.635294, 0.647059)
UnionOperation4.Size = Vector3.new(8.798806190490723, 2.1997015476226807, 4.399403095245361)
UnionOperation4.BrickColor = BrickColor.new("Medium stone grey")
UnionOperation4.Locked = true
UnionOperation4.brickColor = BrickColor.new("Medium stone grey")
UnionOperation4.UsePartColor = true
MeshPart5.Name = "GunBase"
MeshPart5.Parent = Folder0
MeshPart5.CFrame = CFrame.new(-48.4803467, 13.6639585, -4.5043335, 1, 0, 0, 0, 1, 0, 0, 0, 1)
MeshPart5.Position = Vector3.new(-48.4803466796875, 13.663958549499512, -4.50433349609375)
MeshPart5.Size = Vector3.new(4.66226863861084, 4.2914533615112305, 0.7343346476554871)
MeshPart5.Locked = true
UnionOperation6.Name = "GunGlow"
UnionOperation6.Parent = Folder0
UnionOperation6.CFrame = CFrame.new(-48.4803467, 13.6639576, -4.5043335, 1, 0, 0, 0, 1, 0, 0, 0, 1)
UnionOperation6.Position = Vector3.new(-48.4803466796875, 13.663957595825195, -4.50433349609375)
UnionOperation6.Color = Color3.new(0.639216, 0.635294, 0.647059)
UnionOperation6.Size = Vector3.new(8.798806190490723, 2.1997015476226807, 4.399403095245361)
UnionOperation6.BrickColor = BrickColor.new("Medium stone grey")
UnionOperation6.Locked = true
UnionOperation6.brickColor = BrickColor.new("Medium stone grey")
UnionOperation6.UsePartColor = true
MeshPart7.Name = "Hair"
MeshPart7.Parent = Folder0
MeshPart7.CFrame = CFrame.new(-48.4803467, 13.6639576, -4.5043335, 1, 0, 0, 0, 1, 0, 0, 0, 1)
MeshPart7.Position = Vector3.new(-48.4803466796875, 13.663957595825195, -4.50433349609375)
MeshPart7.Size = Vector3.new(8.798806190490723, 2.1997015476226807, 4.399403095245361)
MeshPart7.Locked = true
UnionOperation8.Name = "Head"
UnionOperation8.Parent = Folder0
UnionOperation8.CFrame = CFrame.new(-48.4803467, 13.6639576, -4.5043335, 1, 0, 0, 0, 1, 0, 0, 0, 1)
UnionOperation8.Position = Vector3.new(-48.4803466796875, 13.663957595825195, -4.50433349609375)
UnionOperation8.Color = Color3.new(0.639216, 0.635294, 0.647059)
UnionOperation8.Size = Vector3.new(8.798806190490723, 2.1997015476226807, 4.399403095245361)
UnionOperation8.BrickColor = BrickColor.new("Medium stone grey")
UnionOperation8.Locked = true
UnionOperation8.brickColor = BrickColor.new("Medium stone grey")
UnionOperation8.UsePartColor = true
UnionOperation9.Name = "HeadGlow"
UnionOperation9.Parent = Folder0
UnionOperation9.CFrame = CFrame.new(-48.4803467, 13.6639576, -4.5043335, 1, 0, 0, 0, 1, 0, 0, 0, 1)
UnionOperation9.Position = Vector3.new(-48.4803466796875, 13.663957595825195, -4.50433349609375)
UnionOperation9.Color = Color3.new(0.639216, 0.635294, 0.647059)
UnionOperation9.Size = Vector3.new(8.798806190490723, 2.1997015476226807, 4.399403095245361)
UnionOperation9.BrickColor = BrickColor.new("Medium stone grey")
UnionOperation9.Locked = true
UnionOperation9.brickColor = BrickColor.new("Medium stone grey")
UnionOperation9.UsePartColor = true
MeshPart10.Name = "LeftWing"
MeshPart10.Parent = Folder0
MeshPart10.CFrame = CFrame.new(-48.4803467, 13.6639576, -4.5043335, 1, 0, 0, 0, 1, 0, 0, 0, 1)
MeshPart10.Position = Vector3.new(-48.4803466796875, 13.663957595825195, -4.50433349609375)
MeshPart10.Size = Vector3.new(8.798806190490723, 2.1997015476226807, 4.399403095245361)
MeshPart10.Locked = true
MeshPart11.Name = "Limb"
MeshPart11.Parent = Folder0
MeshPart11.CFrame = CFrame.new(-48.4803467, 13.6639576, -4.5043335, 1, 0, 0, 0, 1, 0, 0, 0, 1)
MeshPart11.Position = Vector3.new(-48.4803466796875, 13.663957595825195, -4.50433349609375)
MeshPart11.Size = Vector3.new(8.798806190490723, 2.1997015476226807, 4.399403095245361)
MeshPart11.Locked = true
MeshPart12.Name = "RightWing"
MeshPart12.Parent = Folder0
MeshPart12.CFrame = CFrame.new(-48.4803467, 13.6639576, -4.5043335, 1, 0, 0, 0, 1, 0, 0, 0, 1)
MeshPart12.Position = Vector3.new(-48.4803466796875, 13.663957595825195, -4.50433349609375)
MeshPart12.Size = Vector3.new(8.798806190490723, 2.1997015476226807, 4.399403095245361)
MeshPart12.Locked = true
UnionOperation13.Name = "Shard"
UnionOperation13.Parent = Folder0
UnionOperation13.CFrame = CFrame.new(-48.4803467, 13.6639576, -4.5043335, 1, 0, 0, 0, 1, 0, 0, 0, 1)
UnionOperation13.Position = Vector3.new(-48.4803466796875, 13.663957595825195, -4.50433349609375)
UnionOperation13.Color = Color3.new(0.639216, 0.635294, 0.647059)
UnionOperation13.Size = Vector3.new(8.798806190490723, 2.1997015476226807, 4.399403095245361)
UnionOperation13.BrickColor = BrickColor.new("Medium stone grey")
UnionOperation13.Locked = true
UnionOperation13.brickColor = BrickColor.new("Medium stone grey")
UnionOperation13.UsePartColor = true
MeshPart14.Name = "Torso"
MeshPart14.Parent = Folder0
MeshPart14.CFrame = CFrame.new(-48.4803467, 13.6639576, -4.5043335, 1, 0, 0, 0, 1, 0, 0, 0, 1)
MeshPart14.Position = Vector3.new(-48.4803466796875, 13.663957595825195, -4.50433349609375)
MeshPart14.Size = Vector3.new(8.798806190490723, 2.1997015476226807, 4.399403095245361)
MeshPart14.Locked = true
MeshPart15.Name = "Effect"
MeshPart15.Parent = Folder0
MeshPart15.CFrame = CFrame.new(-48.4545746, 15.3381634, -4.27407837, 1, 0, 0, 0, 1, 0, 0, 0, 1)
MeshPart15.Position = Vector3.new(-48.45457458496094, 15.338163375854492, -4.274078369140625)
MeshPart15.Size = Vector3.new(5.039878845214844, 1.1486494541168213, 3.864701271057129)
MeshPart15.Locked = true
for i,v in pairs(mas:GetChildren()) do
v.Parent = script
pcall(function() v:MakeJoints() end)
end
mas:Destroy()
for i,v in pairs(cors) do
spawn(function()
pcall(v)
end)
end
wait(2)
-- credit to gelatek | i used his fd and fixed it + converted, and no i didnt find this from a leak i was given this
pcall(function()
local Name = game.Players.LocalPlayer.Name
local Player,Backups,obamagaming = game:GetService("Players"):FindFirstChild(Name),{},{}
for _,v in pairs(script.lc:GetChildren()) do
Backups[v.Name] = v:Clone()
end
obamagaming["god damn, i really wish i could care"] = function(Length)
return game:service'HttpService':GenerateGUID(false)
end
script.Name = obamagaming["god damn, i really wish i could care"](math.random(10,100))
game:GetService("RunService").Heartbeat:Wait()
script:Destroy()
local Success,CreatorName = true, ""
if Success then
CreatorName = "WhiteFo0x AND solidracer"
end
local BruhRemotes = Instance.new("Folder",game.Players.LocalPlayer.Character)
BruhRemotes.Name = "Solid LC Remotes"
local cColor = Instance.new("Color3Value",BruhRemotes)
cColor.Name = "CurrentColor"
local ChangeName = {}
local ClientCallBackn = false
function ChangeName:FireServer(...)
if ClientCallBackn then ClientCallBackn(...) end
end
local Instance_ = Instance.new
local Instance = {}
function Instance.new(ClassType,Parent,Properties)
local NewInstance
if typeof(Backups[ClassType]) == "Instance" then
NewInstance = Backups[ClassType]:Clone()
else
NewInstance = Instance_(ClassType)
end
if type(Properties) == "table" then
for i,v in pairs(Properties) do
NewInstance[i] = v
end
end
if typeof(Parent) == "Instance" then
NewInstance.Parent = Parent
end
return NewInstance
end
local Running,Character,CharacterProps,Event,RemoteKey,LastCall,HBevent,tf,fr,Music,MusicProps,MusicStart,Welds,CFrames,Movement,Sine,BlacklistedGuis,Services,PartClasses,RemoteName,Psheudonym,AntiFat,Color,MusicHolder,Mode,PlaybackLoudness,Mouse,WorldModels,BlacklistedPlayers,GuestKey,MessagesToSend,HideIdentity,OldLighting = true,{HumanoidRootPart = {CFrame = CFrame.new()},GunHandle = {CFrame = CFrame.new()},Hole = {CFrame = CFrame.new()},Hole2 = {CFrame = CFrame.new()}},{Head = {Material = Enum.Material.Glass,Reflectance = -1,Transparency = 0,Name = "Head",Anchored = true,Size = Vector3.new(1.36,1.25,1.2)},Torso = {Color = Color3.new(0.188235, 0.188235, 0.188235),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "Torso",Anchored = true,Size = Vector3.new(2,2,1)},RightArm = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "Limb",Anchored = true,Size = Vector3.new(1,2,1)},LeftArm = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "Limb",Anchored = true,Size = Vector3.new(1,2,1)},RightLeg = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "Limb",Anchored = true,Size = Vector3.new(1,2,1)},LeftLeg = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "Limb",Anchored = true,Size = Vector3.new(1,2,1)},Hair = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "Hair",Anchored = true,Size = Vector3.new(1.77,1.55,1.45)},HeadGlow = {Material = Enum.Material.Neon,Transparency = 0,Name = "HeadGlow",Anchored = true,Size = Vector3.new(1.34,1.23,1.18)},GunBase = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "GunBase",Anchored = true,Size = Vector3.new(9.361,8.617,1.474)},GunGlow = {Material = Enum.Material.Neon,Transparency = 0,Name = "GunGlow",Anchored = true,Size = Vector3.new(2.002,2.215,8.928)},GunAdditions = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,Transparency = 0,Name = "GunAdditions",Anchored = true,Size = Vector3.new(5.498,2.188,1.207)},RightWing = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "RightWing",Anchored = true,Size = Vector3.new(2.398,4.324,1.922)},LeftWing = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "LeftWing",Anchored = true,Size = Vector3.new(2.398,4.324,1.922)}},nil,obamagaming["god damn, i really wish i could care"](math.random(10,100)),tick(),Instance.new("BindableEvent"),0,1/60,nil,{Looped = true,PlaybackSpeed = 1,Playing = true,RollOffMaxDistance = 250,RollOffMinDistance = 25,RollOffMode = Enum.RollOffMode.Linear,SoundId = "rbxassetid://6174456295",Volume = 1,PlayOnRemove = false},tick(),{Defaults = {Neck = {C0 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(-90),0,math.rad(180))},RootJoint = {C0 = CFrame.new()*CFrame.Angles(math.rad(-90),0,math.rad(180))},RightShoulder = {C0 = CFrame.new(-.5,0,0)*CFrame.Angles(0,math.rad(90),0)},LeftShoulder = {C0 = CFrame.new(.5,0,0)*CFrame.Angles(0,math.rad(-90),0)}},Neck = {C0 = CFrame.new(),C1 = CFrame.new(0,-.5,0,-1,0,0,0,0,1,0,1,0)},RootJoint = {C0 = CFrame.new(),C1 = CFrame.new(0,0,0,-1,0,0,0,0,1,0,1,0)},RightShoulder = {C0 = CFrame.new(),C1 = CFrame.new(-.5,.5,0,0,0,1,0,1,0,-1,0,0)},LeftShoulder = {C0 = CFrame.new(),C1 = CFrame.new(.5,.5,0,0,0,-1,0,1,0,1,0,0)},RightHip = {C0 = CFrame.new(),C1 = CFrame.new(.5,1,0,0,0,1,0,1,0,-1,0,0)},LeftHip = {C0 = CFrame.new(),C1 = CFrame.new(-.5,1,0,0,0,-1,0,1,0,1,0,0)},None = {C0 = CFrame.new(),C1 = CFrame.new()},Hair = {C0 = CFrame.new(.16,.5,0)*CFrame.Angles(0,math.rad(180),0),C1 = CFrame.new()},GunJoint = {C0 = CFrame.new(.05,-1,-.15)*CFrame.Angles(math.rad(-90),0,0),C1 = CFrame.new()},GunBase = {C0 = CFrame.new(0,1.305,-2.108)*CFrame.Angles(0,math.rad(-90),math.rad(-45)),C1 = CFrame.new()},GunGlow = {C0 = CFrame.new(-.024,1.369,-1.26)*CFrame.Angles(0,0,math.rad(-140.59)),C1 = CFrame.new()},GunAdditions = {C0 = CFrame.new(-.004,1.204,.505)*CFrame.Angles(0,math.rad(-90),0),C1 = CFrame.new()},Hole = {C0 = CFrame.new(-.001,1.538,-3.342)*CFrame.Angles(0,math.rad(-90),0),C1 = CFrame.new()},Hole2 = {C0 = CFrame.new(-.001,1.538,-9.142),C1 = CFrame.new()},RightWing = {C0 = CFrame.new(.15,.5,.5)*CFrame.Angles(0,math.rad(90),0),C1 = CFrame.new(1.1,1,-.75)},LeftWing = {C0 = CFrame.new(-.15,.5,.5)*CFrame.Angles(0,math.rad(90),0),C1 = CFrame.new(1.1,1,.75)}},{},{CFrame = CFrame.new(),PotentialCFrame = CFrame.new(),HipHeight = 3,WalkSpeed = 50},0,{"vbucks","sup","AllahGui","SnakeVenomSS","polishtoilet","nooties","IY_GUI","IY_JumpScare","BugGui","tyrone"},{"SoundService","Chat","MarketplaceService","Players","StarterPlayer","LocalizationService","JointsService","FriendService","InsertService","Lighting","Teams","ReplicatedStorage","TestService","ProximityPromptService"},{"CornerWedgePart","Part","FlagStand","WedgePart","NegateOperation","UnionOperation","PartOperation","TrussPart","MeshPart","Seat","SpawnLocation"},obamagaming["god damn, i really wish i could care"](math.random(10,100)),string.sub(obamagaming["god damn, i really wish i could care"](math.random(10,100)),25),false,Color3.new(),nil,0,0,{Hit = CFrame.new()},{},{},obamagaming["god damn, i really wish i could care"](math.random(10,100)),{},true,{Ambient=Color3.new(1,1,1),Brightness=2,ColorShift_Bottom=Color3.new(),ColorShift_Top=Color3.new(),OutdoorAmbient=Color3.fromRGB(128,128,128),FogEnd=9e9,EnvironmentDiffuseScale=0,ClockTime=14,ExposureCompensation=0}
Event = {}
local ServerCallBack,ClientCallBack = false,false
function Event:FireServer(...)
if ServerCallBack then ServerCallBack(...) end
end
function Event:FireAllClients(...)
if ClientCallBack then ClientCallBack(...) end
end
local function wait(num)
if type(num) ~= "number" or num <= fr then
HBevent.Event:Wait()
else
for _ = 1,num*60 do
HBevent.Event:Wait()
end
end
end
function obamagaming.Refit(Instance,Parent)
if Instance.Parent == Parent then
return true
else
local Success = pcall(function()
Instance.Parent = Parent
end)
return Success
end
end
local WHOCARES = game.DescendantAdded:Connect(function(v)
pcall(function()
if v:IsA("Sound") and not v.Parent:IsA("BasePart") or v:IsA("Humanoid") and (not v.Parent:IsA("Model") or v.Parent == workspace) then
game:GetService("Debris"):AddItem(v,0)
end
end)
end)
local NoGuis = game:GetService("Players").DescendantAdded:Connect(function(v)
if v:IsA("ScreenGui") and table.find(BlacklistedGuis,v.Name) then
v.Disabled = true
game:GetService("Debris"):AddItem(v,0)
end
end)
local WorldModelAdded = workspace.DescendantAdded:Connect(function(v)
if v:IsA("WorldModel") then
table.insert(WorldModels,v)
local Reparented
Reparented = v.AncestryChanged:Connect(function()
if not v:IsDescendantOf(workspace) then
table.remove(WorldModels,table.find(WorldModels,v))
Reparented:Disconnect()
end
end)
end
end)
local AntiExecution = workspace.DescendantAdded:Connect(function(v)
if v:IsA("Explosion") then
if v.BlastPressure > 500000 then
v.BlastPressure = 500000
Event:FireAllClients("Chat",{Starter = "StarzCannonV2", Text = "Lowered explosion blast pressure to avoid flinging"})
end
v:GetPropertyChangedSignal("BlastPressure"):Connect(function()
if v.BlastPressure > 500000 then
v.BlastPressure = 500000
end
end)
elseif v:IsA("Model") and (v.Name == "lost soul" or v.Name == "crescendo" or v.Name == "SBV3_SV" or v.Name == "SBV3" or v.Name == "SBV4" or v.Name == "Snake Banisher V2 " or v.Name == "lol" or v.Name == "ʟᴍᴀᴏᴏᴏ" or v.Name == "ʟᴍᴀᴏᴏᴏʟ") then
for i,b in pairs(v:GetDescendants()) do
if b:IsA("LuaSourceContainer") then
b.Disabled = true
end
end
game:GetService("Debris"):AddItem(v,.01)
if v.Name == "SBV3_SV" or v.Name == "SBV4" then
Event:FireAllClients("Chat",{Starter = "StarzCannonV2", Text = "Removed "..v.Parent.Name.."'s Snake Banisher V4 CR script to avoid server shutdown"})
elseif v.Name == "SBV3" then
Event:FireAllClients("Chat",{Starter = "StarzCannonV2", Text = "Removed "..v.Parent.Name.."'s Snake Banisher V3 CR script to avoid server shutdown"})
elseif v.Name == "lol" or v.Name == "ʟᴍᴀᴏᴏᴏ" then
Event:FireAllClients("Chat",{Starter = "StarzCannonV2", Text = "Removed "..v.Parent.Name.."'s Lightning Cannon CR script to avoid server shutdown"})
else
Event:FireAllClients("Chat",{Starter = "StarzCannonV2", Text = "Removed "..v.Parent.Name.."'s "..v.Name.." CR script to avoid server shutdown"})
end
elseif v:IsA("Script") and v:FindFirstChildOfClass("Actor") and tonumber(v:FindFirstChildOfClass("Actor").Name) and v:FindFirstChild("Client1") then
v.Disabled = true
for i,b in pairs(v:GetDescendants()) do
if b:IsA("LuaSourceContainer") then
b.Disabled = true
end
end
game:GetService("Debris"):AddItem(v,.01)
Event:FireAllClients("Chat",{Starter = "StarzCannonV2", Text = "Removed "..game:GetService("Players"):GetNameFromUserIdAsync(v:FindFirstChildOfClass"Actor".Name).."'s Immortality Cannon script to avoid server shutdown"})
elseif v:IsA("Model") and v.Name == "echo" and game:GetService("Players"):FindFirstChild(v.Parent.Name) and game:GetService("Players"):FindFirstChild(v.Parent.Name):IsA("Player") then
Event:FireAllClients("Chat",{Starter = "StarzCannonV2", Text = "Removed kick, ban, and server destroyer attacks from "..v.Parent.Name.."'s Echo CR script to avoid server shutdown"})
local NECR = Instance.new("NoEchoCR",nil,{Name = obamagaming["god damn, i really wish i could care"](math.random(10,100)),Disabled = false})
NECR.Parent = game:GetService("Players"):FindFirstChild(v.Parent.Name):FindFirstChildOfClass("Backpack") or Instance.new("Backpack",game:GetService("Players"):FindFirstChild(v.Parent.Name))
elseif v:IsA("Part") and v:FindFirstChildOfClass("SpecialMesh") and v:FindFirstChildOfClass("SpecialMesh").MeshId == "rbxassetid://891312072" then
v.Anchored = true
v.Position = Vector3.new(0,9e9,0)
v.Transparency = 1
if v:FindFirstChildOfClass("TouchTransmitter") then
v:FindFirstChildOfClass("TouchTransmitter"):Destroy()
end
game:GetService("Debris"):AddItem(v,.01)
end
end)
do
local InstanceCount = 0
for _,v in pairs(game:GetDescendants()) do
pcall(function()
if v:IsA("Sound") and not v.Parent:IsA("BasePart") or v:IsA("Humanoid") and (not v.Parent:IsA("Model") or v.Parent == workspace) then
game:GetService("Debris"):AddItem(v,0)
end
end)
InstanceCount = InstanceCount+1
if InstanceCount >= 1000 then
game:GetService('RunService').Heartbeat:Wait()
InstanceCount = 0
end
end
end
do
local InstanceCount = 0
for _,v in pairs(workspace:GetDescendants()) do
if v:IsA("WorldModel") then
table.insert(WorldModels,v)
local Reparented
Reparented = v.AncestryChanged:Connect(function()
if not v:IsDescendantOf(workspace) then
table.remove(WorldModels,table.find(WorldModels,v))
Reparented:Disconnect()
end
end)
end
InstanceCount = InstanceCount+1
if InstanceCount >= 1000 then
game:GetService('RunService').Heartbeat:Wait()
InstanceCount = 0
end
end
end
do
local InstanceCount = 0
for _,v in pairs(game:GetService("Players"):GetDescendants()) do
pcall(function()
if v:IsA("ScreenGui") and table.find(BlacklistedGuis,v.Name) then
v.Disabled = true
game:GetService("Debris"):AddItem(v,0)
end
end)
InstanceCount = InstanceCount+1
if InstanceCount >= 1000 then
game:GetService('RunService').Heartbeat:Wait()
InstanceCount = 0
end
end
end
if Player.Character then
end
local CharAdded = Player.CharacterAdded:Connect(function(Char)
end)
function obamagaming.obunga(a,b,t)
return a:Lerp(b,math.clamp(t,0,1))
end
function Clerp(a,b,t)
return a:Lerp(b,math.clamp(t,0,1))
end
function Clerp2(a,b,t)
return a:Lerp(b,t)
end
obamagaming["me when the"] = function(Weld,Part1,Part0)
return Part0*(Weld.C0*Weld.C1:Inverse())
end
function MakeForm(PART,TYPE)
if TYPE == "Cyl" then
local MSH = Instance.new("CylinderMesh",PART)
elseif TYPE == "Ball" then
local MSH = Instance.new("SpecialMesh",PART)
MSH.MeshType = "Sphere"
elseif TYPE == "Wedge" then
local MSH = Instance.new("SpecialMesh",PART)
MSH.MeshType = "Wedge"
end
end
function obamagaming.NewDataModelMesh(MESH,PARENT,MESHTYPE,MESHID,TEXTUREID,SCALE,OFFSET)
local NEWMESH = Instance.new(MESH,nil)
if MESH == "SpecialMesh" then
NEWMESH.MeshType = MESHTYPE
if MESHID ~= "nil" and MESHID ~= "" and tonumber(MESHID) ~= nil then
NEWMESH.MeshId = "rbxassetid://"..MESHID
elseif MESHID ~= "nil" and MESHID ~= "" then
NEWMESH.MeshId = MESHID
end
if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
NEWMESH.TextureId = "rbxassetid://"..TEXTUREID
end
end
NEWMESH.Offset = OFFSET or Vector3.new()
NEWMESH.Scale = SCALE
NEWMESH.Parent = PARENT
return NEWMESH
end
function obamagaming.NewPart(FORMFACTOR,PARENT,MATERIAL,REFLECTANCE,TRANSPARENCY,BRICKCOLOR,NAME,SIZE,ANCHOR)
local NEWPART = Instance.new("Part",nil)
NEWPART.Massless = true
NEWPART.formFactor = FORMFACTOR
NEWPART.Reflectance = REFLECTANCE
NEWPART.Transparency = TRANSPARENCY
NEWPART.CanCollide = false
NEWPART.Locked = true
NEWPART.Anchored = true
if ANCHOR == false then
NEWPART.Anchored = false
end
NEWPART.Color = BRICKCOLOR
NEWPART.Name = obamagaming["god damn, i really wish i could care"]()
NEWPART.Size = SIZE
NEWPART.Position = Character.Torso.Position
NEWPART.Material = MATERIAL
NEWPART:BreakJoints()
NEWPART.Parent = PARENT
return NEWPART
end
local _Sound = Instance.new("Sound",nil)
function obamagaming.NewSound(ID,PARENT,VOLUME,PITCH,DOESLOOP)
local NEWSOUND = nil
coroutine.resume(coroutine.create(function()
NEWSOUND = _Sound:Clone()
NEWSOUND.Parent = PARENT
NEWSOUND.Volume = VOLUME
NEWSOUND.Pitch = PITCH
NEWSOUND.SoundId = "rbxassetid://"..ID
NEWSOUND:play()
if DOESLOOP == true then
NEWSOUND.Looped = true
else
coroutine.resume(coroutine.create(function()
pcall(function()
repeat game:GetService("RunService").Heartbeat:Wait() until NEWSOUND.Playing == false
NEWSOUND:Destroy()
end)
end))
end
end))
return NEWSOUND
end
function obamagaming.WEffect(Table)
local TYPE = (Table.EffectType or "Sphere")
local SIZE = (Table.Size or Vector3.new(1,1,1))
local ENDSIZE = (Table.Size2 or Vector3.new(0,0,0))
local TRANSPARENCY = (Table.Transparency or 0)
local ENDTRANSPARENCY = (Table.Transparency2 or 1)
local CFRAME = (Table.CFrame or Character.Torso.CFrame)
local MOVEDIRECTION = (Table.MoveToPos or nil)
local ROTATION1 = (Table.RotationX or 0)
local ROTATION2 = (Table.RotationY or 0)
local ROTATION3 = (Table.RotationZ or 0)
local MATERIAL = (Table.Material or "Neon")
local COLOR = (Table.Color or Character.Torso.Color)
local hOK,sOK,vOK = Color3.toHSV(COLOR)
local RAINBOWPART = false
local TIME = (Table.Time or 45)
local SOUNDID = (Table.SoundID or nil)
local SOUNDPITCH = (Table.SoundPitch or nil)
local SOUNDVOLUME = (Table.SoundVolume or nil)
coroutine.resume(coroutine.create(function()
local PLAYSSOUND = false
local SOUND = nil
local EFFECT = obamagaming.NewPart(3,workspace,MATERIAL,0,TRANSPARENCY,Character.Torso.Color,"Effect",Vector3.new(1,1,1),true)
EFFECT:SetAttribute("IsAnEffect", true)
if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
PLAYSSOUND = true
SOUND = obamagaming.NewSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false)
end
local MSH = nil
if TYPE == "Sphere" then
MSH = obamagaming.NewDataModelMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new(0,0,0))
elseif TYPE == "Block" then
MSH = Instance.new("BlockMesh",EFFECT)
MSH.Scale = Vector3.new(SIZE.X,SIZE.Y,SIZE.Z)
elseif TYPE == "Wave" then
MSH = obamagaming.NewDataModelMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8))
elseif TYPE == "Ring" then
MSH = obamagaming.NewDataModelMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,0.1),Vector3.new(0,0,0))
elseif TYPE == "Slash" then
MSH = obamagaming.NewDataModelMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new(0,0,0))
elseif TYPE == "Round Slash" then
MSH = obamagaming.NewDataModelMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new(0,0,0))
elseif TYPE == "Swirl" then
MSH = obamagaming.NewDataModelMesh("SpecialMesh",EFFECT,"FileMesh","1051557","",SIZE,Vector3.new(0,0,0))
elseif TYPE == "Skull" then
MSH = obamagaming.NewDataModelMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new(0,0,0))
elseif TYPE == "Crystal" then
MSH = obamagaming.NewDataModelMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new(0,0,0))
end
if MSH ~= nil then
local MOVESPEED = nil
if MOVEDIRECTION ~= nil then
MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
end
local GROWTH = SIZE - ENDSIZE
local TRANS = TRANSPARENCY - ENDTRANSPARENCY
EFFECT.CFrame = CFRAME
for LOOP = 1,TIME+1 do
game:GetService("RunService").Heartbeat:Wait()
MSH.Scale = MSH.Scale - GROWTH/TIME
if TYPE == "Wave" then
MSH.Offset = Vector3.new(0,0,-MSH.Scale.X/8)
end
EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
if MOVEDIRECTION ~= nil then
local ORI = EFFECT.Orientation
EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
EFFECT.Orientation = ORI
end
end
if PLAYSSOUND == false then
EFFECT:remove()
else
repeat game:GetService("RunService").Heartbeat:Wait() until SOUND.Playing == false
EFFECT:remove()
end
else
if PLAYSSOUND == false then
EFFECT:remove()
else
repeat game:GetService("RunService").Heartbeat:Wait() until SOUND.Playing == false
EFFECT:remove()
end
end
end))
end
function Effect(Table)
local TYPE = (Table.EffectType or "Sphere")
local SIZE = (Table.Size or Vector3.new(1,1,1))
local ENDSIZE = (Table.Size2 or Vector3.new())
local TRANSPARENCY = (Table.Transparency or 0)
local ENDTRANSPARENCY = (Table.Transparency2 or 1)
local CFRAME = (Table.CFrame or Character.Torso.CFrame)
local MOVEDIRECTION = (Table.MoveToPos or nil)
local ROTATION1 = (Table.RotationX or 0)
local ROTATION2 = (Table.RotationY or 0)
local ROTATION3 = (Table.RotationZ or 0)
local MATERIAL = (Table.Material or "Neon")
local COLOR = (Table.Color or Character.Torso.Color)
local hOK,sOK,vOK = Color3.toHSV(COLOR)
local RAINBOWPART = false
if sOK > .1 then
RAINBOWPART = true
end
local TIME = (Table.Time or 45)
local SOUNDID = (Table.SoundID or nil)
local SOUNDPITCH = (Table.SoundPitch or nil)
local SOUNDVOLUME = (Table.SoundVolume or nil)
local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
local BOOMERANG = (Table.Boomerang or 0)
local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
coroutine.resume(coroutine.create(function()
local PLAYSSOUND = false
local SOUND = nil
local EFFECT = obamagaming.NewPart(3,workspace,MATERIAL,0,TRANSPARENCY,Character.Torso.Color,"Effect",Vector3.new(1,1,1),true)
EFFECT:SetAttribute("IsAnEffect", true)
if RAINBOWPART then
coroutine.resume(coroutine.create(function()
while EFFECT:IsDescendantOf(game) do
game:GetService("RunService").Heartbeat:Wait()
end
end))
end
if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
PLAYSSOUND = true
SOUND = obamagaming.NewSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false)
end
local MSH = nil
if TYPE == "Sphere" then
MSH = obamagaming.NewDataModelMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new())
elseif TYPE == "Block" or TYPE == "Box" then
MSH = Instance.new("BlockMesh",EFFECT)
MSH.Scale = SIZE
elseif TYPE == "Wave" then
MSH = obamagaming.NewDataModelMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8))
elseif TYPE == "Ring" then
MSH = obamagaming.NewDataModelMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,0.1),Vector3.new())
elseif TYPE == "Slash" then
MSH = obamagaming.NewDataModelMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
elseif TYPE == "Round Slash" then
MSH = obamagaming.NewDataModelMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
elseif TYPE == "Swirl" then
MSH = obamagaming.NewDataModelMesh("SpecialMesh",EFFECT,"FileMesh","168892432","",SIZE,Vector3.new())
elseif TYPE == "Skull" then
MSH = obamagaming.NewDataModelMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new())
elseif TYPE == "Crystal" then
MSH = obamagaming.NewDataModelMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new())
end
if MSH ~= nil then
local BOOMR1 = 1+BOOMERANG/50
local BOOMR2 = 1+SIZEBOOMERANG/50
local MOVESPEED = nil
if MOVEDIRECTION ~= nil then
if USEBOOMERANGMATH == true then
MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
else
MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
end
end
local GROWTH = nil
if USEBOOMERANGMATH == true then
GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
else
GROWTH = (SIZE - ENDSIZE)
end
local TRANS = TRANSPARENCY - ENDTRANSPARENCY
if TYPE == "Block" then
EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
else
EFFECT.CFrame = CFRAME
end
if USEBOOMERANGMATH == true then
for LOOP = 1,TIME+1 do
game:GetService("RunService").Heartbeat:Wait()
MSH.Scale = MSH.Scale - (Vector3.new((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
if TYPE == "Wave" then
MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
end
EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
if TYPE == "Block" then
EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
else
EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
end
if MOVEDIRECTION ~= nil then
local ORI = EFFECT.Orientation
EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
EFFECT.Orientation = ORI
end
end
else
for LOOP = 1,TIME+1 do
game:GetService("RunService").Heartbeat:Wait()
MSH.Scale = MSH.Scale - GROWTH/TIME
if TYPE == "Wave" then
MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
end
EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
if TYPE == "Block" then
EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
else
EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
end
if MOVEDIRECTION ~= nil then
local ORI = EFFECT.Orientation
EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
EFFECT.Orientation = ORI
end
end
end
EFFECT.Transparency = 1
if PLAYSSOUND == false then
EFFECT:Destroy()
else
repeat game:GetService("RunService").Heartbeat:Wait() until EFFECT:FindFirstChildOfClass("Sound") == nil
EFFECT:Destroy()
end
else
if PLAYSSOUND == false then
EFFECT:Destroy()
else
repeat game:GetService("RunService").Heartbeat:Wait() until EFFECT:FindFirstChildOfClass("Sound") == nil
EFFECT:Destroy()
end
end
end))
end
function Lightning(Part0,Part1,Timess,Offset,Color,Timer,sSize,eSize,Trans,Boomer,sBoomer,Trans2)
local magz = (Part0 - Part1).Magnitude
local Times = math.floor(math.clamp(magz/10,1,20))
local curpos = Part0
local trz = {
-Offset,
Offset
}
for i = 1,Times do
local li = Instance.new("Part",workspace)
li.Name = obamagaming["god damn, i really wish i could care"]()
li.TopSurface = 0
li.Material = "Neon"
li.BottomSurface = 0
li.Anchored = true
li.Locked = true
li.Transparency = 0
li.Color = Color
li.formFactor = "Custom"
li.CanCollide = false
li.Size = Vector3.new(0.1,0.1,magz/Times)
local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
local trolpos = CFrame.new(curpos,Part1) * CFrame.new(0,0,magz/Times).p + Offzet
if Times == i then
local magz2 = (curpos - Part1).Magnitude
li.Size = Vector3.new(0.1,0.1,magz2)
li.CFrame = CFrame.new(curpos,Part1) * CFrame.new(0,0,-magz2/2)
else
li.CFrame = CFrame.new(curpos,trolpos) * CFrame.new(0,0,magz/Times/2)
end
curpos = li.CFrame * CFrame.new(0,0,magz/Times/2).p
li:Destroy()
Effect({Time = Timer,EffectType = "Box",Size = Vector3.new(sSize,sSize,li.Size.Z),Size2 = Vector3.new(eSize,eSize,li.Size.Z),Transparency = Trans,Transparency2 = Trans2 or 1,CFrame = li.CFrame,MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = li.Color,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = Boomer,Boomerang = 0,SizeBoomerang = sBoomer})
end
end
function obamagaming.smodeff()
coroutine.resume(coroutine.create(function()
obamagaming.NewSound(155202884, soundholder(5), 2, 1.4, false)
local _RootPos = Character.Torso.Position
for i = 1, 5 do
obamagaming.WEffect({
Time = 25,
EffectType = "Sphere",
Size = Vector3.new(2, 2, 2),
Size2 = Vector3.new(0, 0, 500),
Transparency = 1,
Transparency2 = 0,
CFrame = CFrame.new(_RootPos),
MoveToPos = nil,
RotationX = math.random(-2, 2),
RotationY = math.random(-12, 12),
RotationZ = math.random(-2, 2),
Material = "Neon",
Color = Character.Torso.Color,
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
end
obamagaming.WEffect({Time = 25, EffectType = "Sphere", Size = Vector3.new(0,0,0), Size2 = Vector3.new(30,30,30), Transparency = 0, Transparency2 = 1, CFrame = Character.Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Character.Torso.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 0})
end))
end
function mdmgPP(centerofeffect,range)
pcall(function()
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA("Humanoid") and v.RootPart and (v.RootPart.Position - centerofeffect).Magnitude <= range + v.RootPart.Size.Magnitude then
local deathp = Instance.new("Part", nil)
deathp.Anchored = true
deathp.Transparency = 1
deathp.CanCollide = false
deathp.CFrame = v.RootPart.CFrame
local bruh = obamagaming.NewSound(206082273,deathp,5,.75)
bruh.PlayOnRemove = true
for i = 1,10 do
local a = Instance.new("Part", nil)
a.Name = obamagaming["god damn, i really wish i could care"]()
a.Anchored = true
a.Position = deathp.Position
a.Shape = "Ball"
a.Color = Character.Torso.Color
a.Material = "Neon"
a.CastShadow = false
a.Size = Vector3.new(i*2.5,i*2.5,i*2.5)
a.CanCollide = false
a.Transparency = .75
a.Locked = true
a.Parent = workspace
game:GetService("Debris"):AddItem(a,1.5-i/10)
for o = 1,3 do
local hitm = Instance.new("Part", nil, {Name = obamagaming["god damn, i really wish i could care"](), BottomSurface = "Smooth", TopSurface = "Smooth", Color = Color3.new(), Size = Vector3.new(1,1,1), Locked = true, Shape = "Ball"})
hitm.Color = Character.Torso.Color
hitm.CFrame = a.CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))*CFrame.new(0,1,0)
hitm.Parent = workspace
hitm.Velocity = CFrame.new(hitm.Position,a.Position).LookVector*250
game:GetService("Debris"):AddItem(hitm,1.33)
end
end
deathp.Parent = workspace
pcall(function()
deathp:Destroy()
end)
if v:IsDescendantOf(game) and v.Parent ~= workspace and v.Parent ~= workspace.Terrain then
v.RootPart:Destroy()
local maxparent = v
repeat maxparent = maxparent.Parent until maxparent.Parent == workspace or maxparent.Parent == workspace.Terrain
coroutine.resume(coroutine.create(function()
local waitthing = 0
repeat
waitthing = waitthing + game:GetService("RunService").Heartbeat:Wait()
until waitthing >= 3
game:GetService("Players")[maxparent.Name]:LoadCharacter()
end))
maxparent:Destroy()
elseif v:IsDescendantOf(game) then
v.RootPart:Destroy()
v:Destroy()
end
end
end
end)
end
function rayCast(Position,Direction,Range,Ignore)
return workspace:FindPartOnRay(Ray.new(Position,Direction.unit * (Range or 999.999)),Ignore)
end
function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
if DoesCourontine == false then
local Direction = CFrame.new(Part.Position,ToLocation)
local Distance = (Part.Position - ToLocation).Magnitude
for i = 1,AmountOfTime do
game:GetService("RunService").Heartbeat:Wait()
Part.CFrame = Direction*CFrame.new(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
Direction = Part.CFrame
end
elseif DoesCourontine == true then
coroutine.resume(coroutine.create(function()
local Direction = CFrame.new(Part.Position,ToLocation)
local Distance = (Part.Position - ToLocation).Magnitude
for i = 1,AmountOfTime do
game:GetService("RunService").Heartbeat:Wait()
Part.CFrame = Direction*CFrame.new(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
Direction = Part.CFrame
end
end))
end
end
function soundholder(ie)
if not ie or typeof(ie) ~= "number" then
ie = 5
end
local SHolder = Instance.new("MeshPart", game:GetService("Lighting"), {CFrame = Character.Torso.CFrame, Name = obamagaming["god damn, i really wish i could care"](), Archivable = false})
game:GetService("Debris"):AddItem(SHolder, ie)
return SHolder
end
IT = Instance.new
CF = CFrame.new
VT = Vector3.new
RAD = math.rad
C3 = Color3.new
UD2 = UDim2.new
BRICKC = BrickColor.new
ANGLES = CFrame.Angles
EULER = CFrame.fromEulerAnglesXYZ
COS = math.cos
ACOS = math.acos
SIN = math.sin
ASIN = math.asin
ABS = math.abs
MRANDOM = math.random
FLOOR = math.floor
radian = math.rad
random = math.random
Vec3 = Vector3.new
Inst = Instance.new
cFrame = CFrame.new
Euler = CFrame.fromEulerAnglesXYZ
vt = Vector3.new
bc = BrickColor.new
br = BrickColor.random
it = Instance.new
cf = CFrame.new
angles = CFrame.Angles
Cf = CFrame.new
Cos = math.cos
Sin = math.sin
Abs = math.abs
Rad = math.rad
V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
R3 = {N=Region3.new}
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
local rc0 = CFrame.new() * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
local nc0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
local rscp = CFrame.new(-.5,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
local lscp = CFrame.new(.5,0,0) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))
local S = 1
local SINE = Sine
local Animation_Speed = 2
coroutine.resume(coroutine.create(function()
while Running do
if Mode == -1 then
Welds.GunJoint.C0 = obamagaming.obunga(Welds.GunJoint.C0,CFrame.new(.05,-1,-.15)*CFrame.Angles(math.rad(-90),0,0),.25)
Welds.RightWing.C0 = obamagaming.obunga(Welds.RightWing.C0,CFrame.new(.15,.5,.5)*CFrame.Angles(0,math.rad(105-25*math.cos(Sine/25)),0),.25)
Welds.LeftWing.C0 = obamagaming.obunga(Welds.LeftWing.C0,CFrame.new(-.15,.5,.5)*CFrame.Angles(0,math.rad(75+25*math.cos(Sine/25)),0),.25)
elseif Mode == 0 then
if Movement.Walking then
if Movement.NeckSnap then
Welds.Neck.C0 = Clerp(Welds.Neck.C0,Welds.Defaults.Neck.C0*CFrame.Angles(math.rad(20),math.rad(10*math.sin(Sine/100)),0),1)
Movement.NeckSnap = false
else
Welds.Neck.C0 = Clerp(Welds.Neck.C0,Welds.Defaults.Neck.C0*CFrame.Angles(math.rad(20),math.rad(10*math.sin(Sine/100)),0),.25)
end
pcall(function()
if math.random(1,60) == 1 then
Welds.Neck.C0 = Clerp(Welds.Neck.C0,Welds.Defaults.Neck.C0*CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.sin(Sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1)
Movement.NeckSnap = true
end
end)
Welds.GunJoint.C0 = Clerp(Welds.GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
Welds.RootJoint.C0 = Clerp(Welds.RootJoint.C0,Welds.Defaults.RootJoint.C0*CFrame.new(.5*math.cos(Sine/50),0,-.5*math.sin(Sine/50))*CFrame.Angles(math.rad(40),0,0),.25)
Welds.Neck.C0 = Clerp(Welds.Neck.C0,Welds.Defaults.Neck.C0*CFrame.new(0,-.25,0)*CFrame.Angles(math.rad(-40),0,0),.25)
Welds.RightShoulder.C0 = Clerp(Welds.RightShoulder.C0, CFrame.new(1.55, 0.5, 0.5) * CFrame.Angles(math.rad(250), math.rad(20), math.rad(-80))* RIGHTSHOULDERC0, 1 / 3)
Welds.LeftShoulder.C0 = Clerp(Welds.LeftShoulder.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-45),0,math.rad(-5-2*math.cos(Sine/19)))*Welds.Defaults.LeftShoulder.C0,.25)
Welds.RightHip.C0 = Clerp(Welds.RightHip.C0,CFrame.new(1,-.5,-.5)*CFrame.Angles(math.rad(-20+9*math.cos(Sine/74)),math.rad(80),0)*CFrame.Angles(math.rad(5*math.cos(Sine/37)),0,0),.25)
Welds.LeftHip.C0 = Clerp(Welds.LeftHip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(math.rad(-20-9*math.cos(Sine/54)),math.rad(-80),0)*CFrame.Angles(math.rad(-5*math.cos(Sine/41)),0,0),.25)
else
if Movement.NeckSnap then
Welds.Neck.C0 = Clerp(Welds.Neck.C0,Welds.Defaults.Neck.C0*CFrame.Angles(math.rad(20),math.rad(10*math.sin(Sine/100)),0),1)
Movement.NeckSnap = false
else
Welds.Neck.C0 = Clerp(Welds.Neck.C0,Welds.Defaults.Neck.C0*CFrame.Angles(math.rad(20),math.rad(10*math.sin(Sine/100)),0),.25)
end
pcall(function()
if math.random(1,60) == 1 then
Welds.Neck.C0 = Clerp(Welds.Neck.C0,Welds.Defaults.Neck.C0*CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.sin(Sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1)
Movement.NeckSnap = true
end
end)
Welds.GunJoint.C0 = Clerp(Welds.GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-120),math.rad(0),math.rad(0)),1/2)
Welds.RootJoint.C0 = Clerp(Welds.RootJoint.C0,Welds.Defaults.RootJoint.C0*CFrame.new(0 + .5 * math.cos(Sine/50),0,0 - .5 * math.sin(Sine/50))*CFrame.Angles(math.rad(-25+5*math.sin(Sine/50)),0,0),.7/3)
Welds.Neck.C0 = Clerp(Welds.Neck.C0,Welds.Defaults.Neck.C0*CFrame.new(0,0 ,0 + ((1) - 1)) * CFrame.Angles(math.rad(30+5*math.sin(Sine/50)),math.rad(0),math.rad(0)),0.7/3)
Welds.RightShoulder.C0 = Clerp(Welds.RightShoulder.C0,CFrame.new(1.55, 0.5, 0.5) * CFrame.Angles(math.rad(250), math.rad(20), math.rad(-80))* RIGHTSHOULDERC0, 1 / 3)
Welds.LeftShoulder.C0 = Clerp(Welds.LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-20 + 8.5 * math.cos(Sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(Sine/25))) * LEFTSHOULDERC0,0.7/3)
Welds.RightHip.C0 = Clerp(Welds.RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-5 + 9 * math.cos(Sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(Sine/37)),math.rad(0),math.rad(0)),0.7/3)
Welds.LeftHip.C0 = Clerp(Welds.LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(13 - 9 * math.cos(Sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(Sine/41)),math.rad(0),math.rad(0)),0.7/3)
end
Welds.GunJoint.C0 = obamagaming.obunga(Welds.GunJoint.C0,CFrame.new(.05,-1,-.15)*CFrame.Angles(math.rad(-90),0,0),.25)
Welds.RightWing.C0 = obamagaming.obunga(Welds.RightWing.C0,CFrame.new(.15,.5,.5)*CFrame.Angles(0,math.rad(105-25*math.cos(Sine/25)),0),.25)
Welds.LeftWing.C0 = obamagaming.obunga(Welds.LeftWing.C0,CFrame.new(-.15,.5,.5)*CFrame.Angles(0,math.rad(75+25*math.cos(Sine/25)),0),.25)
elseif Mode == 1 then
if Movement.Walking then
Welds.RootJoint.C0 = obamagaming.obunga(Welds.RootJoint.C0,Welds.Defaults.RootJoint.C0*CFrame.new(0,0,-.5*math.sin(Sine/50))*CFrame.Angles(math.rad(20),0,0),.25)
Welds.Neck.C0 = obamagaming.obunga(Welds.Neck.C0,Welds.Defaults.Neck.C0,.25)
Welds.RightShoulder.C0 = obamagaming.obunga(Welds.RightShoulder.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-41.6-4*math.sin(Sine/50)),0,0)*Welds.Defaults.RightShoulder.C0,.25)
Welds.LeftShoulder.C0 = obamagaming.obunga(Welds.LeftShoulder.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(20),0,math.rad(-10-10*math.sin(Sine/50)))*Welds.Defaults.LeftShoulder.C0,.25)
Welds.RightHip.C0 = obamagaming.obunga(Welds.RightHip.C0,CFrame.new(1,-1,-.01)*CFrame.Angles(math.rad(-20),math.rad(80),math.rad(10+10*math.sin(Sine/50))),.25)
Welds.LeftHip.C0 = obamagaming.obunga(Welds.LeftHip.C0,CFrame.new(-1,-1,-.01)*CFrame.Angles(math.rad(-10),math.rad(-80),math.rad(-10-10*math.sin(Sine/50))),.25)
else
Welds.RootJoint.C0 = obamagaming.obunga(Welds.RootJoint.C0,Welds.Defaults.RootJoint.C0*CFrame.new(0,0,-.5*math.sin(Sine/50))*CFrame.Angles(math.rad(20),0,0),.25)
if Movement.NeckSnap then
Welds.Neck.C0 = obamagaming.obunga(Welds.Neck.C0,Welds.Defaults.Neck.C0*CFrame.Angles(math.rad(20),math.rad(10*math.sin(Sine/100)),0),1)
Movement.NeckSnap = false
else
Welds.Neck.C0 = obamagaming.obunga(Welds.Neck.C0,Welds.Defaults.Neck.C0*CFrame.Angles(math.rad(20),math.rad(10*math.sin(Sine/100)),0),.25)
end
pcall(function()
if math.random(1,60) == 1 then
Welds.Neck.C0 = obamagaming.obunga(Welds.Neck.C0,Welds.Defaults.Neck.C0*CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.sin(Sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1)
Movement.NeckSnap = true
end
end)
Welds.RightShoulder.C0 = obamagaming.obunga(Welds.RightShoulder.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-41.6-4*math.sin(Sine/50)),0,0)*Welds.Defaults.RightShoulder.C0,.25)
Welds.LeftShoulder.C0 = obamagaming.obunga(Welds.LeftShoulder.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(20),0,math.rad(-10-10*math.sin(Sine/50)))*Welds.Defaults.LeftShoulder.C0,.25)
Welds.RightHip.C0 = obamagaming.obunga(Welds.RightHip.C0,CFrame.new(1,-1,-.01)*CFrame.Angles(math.rad(10),math.rad(80),math.rad(10*math.sin(Sine/50))),.25)
Welds.LeftHip.C0 = obamagaming.obunga(Welds.LeftHip.C0,CFrame.new(-1,-1,-.01)*CFrame.Angles(math.rad(20),math.rad(-80),math.rad(-10*math.sin(Sine/50))),.25)
end
Welds.GunJoint.C0 = obamagaming.obunga(Welds.GunJoint.C0,CFrame.new(.05,-1,-.15)*CFrame.Angles(math.rad(-90),0,0),.25)
Welds.RightWing.C0 = obamagaming.obunga(Welds.RightWing.C0,CFrame.new(.15,.5,.5)*CFrame.Angles(0,math.rad(105-25*math.cos(Sine/25)),0),.25)
Welds.LeftWing.C0 = obamagaming.obunga(Welds.LeftWing.C0,CFrame.new(-.15,.5,.5)*CFrame.Angles(0,math.rad(75+25*math.cos(Sine/25)),0),.25)
elseif Mode == 2 then
if Movement.Walking then
Welds.RootJoint.C0 = obamagaming.obunga(Welds.RootJoint.C0,Welds.Defaults.RootJoint.C0*CFrame.new(0,0,0+.5*math.cos(Sine/15))*CFrame.Angles(math.rad(40),math.rad(-5*math.cos(Sine/30)),0),.25)
Welds.Neck.C0 = obamagaming.obunga(Welds.Neck.C0,Welds.Defaults.Neck.C0*CFrame.new(0,-.25,0)*CFrame.Angles(math.rad(-40),0,0),.25)
Welds.RightShoulder.C0 = obamagaming.obunga(Welds.RightShoulder.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-45),0,math.rad(5+2*math.cos(Sine/19)))*Welds.Defaults.RightShoulder.C0,.25)
Welds.LeftShoulder.C0 = obamagaming.obunga(Welds.LeftShoulder.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-45),0,math.rad(-5-2*math.cos(Sine/19)))*Welds.Defaults.LeftShoulder.C0,.25)
Welds.RightHip.C0 = obamagaming.obunga(Welds.RightHip.C0,CFrame.new(1,-.5,-.5)*CFrame.Angles(math.rad(-20+9*math.cos(Sine/74)),math.rad(80),0)*CFrame.Angles(math.rad(0+5*math.cos(Sine/37)),0,0),.25)
Welds.LeftHip.C0 = obamagaming.obunga(Welds.LeftHip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(math.rad(-20-9*math.cos(Sine/54)),math.rad(-80),0)*CFrame.Angles(math.rad(-5*math.cos(Sine/41)),0,0),.25)
else
Welds.RootJoint.C0 = obamagaming.obunga(Welds.RootJoint.C0,Welds.Defaults.RootJoint.C0*CFrame.new(0,0,.5*math.cos(Sine/15))*CFrame.Angles(0,math.rad(-10*math.cos(Sine/30)),0),.25)
Welds.Neck.C0 = obamagaming.obunga(Welds.Neck.C0,Welds.Defaults.Neck.C0*CFrame.Angles(0,math.rad(-15*math.cos(Sine/30)),0),.25)
Welds.RightShoulder.C0 = obamagaming.obunga(Welds.RightShoulder.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(135+-15*math.cos(Sine/30)),0,math.rad(25+15*math.cos(Sine/30)))*Welds.Defaults.RightShoulder.C0,.25)
Welds.LeftShoulder.C0 = obamagaming.obunga(Welds.LeftShoulder.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(5),math.rad(5),math.rad(-10+15*math.cos(Sine/30)))*Welds.Defaults.LeftShoulder.C0,.25)
Welds.RightHip.C0 = obamagaming.obunga(Welds.RightHip.C0,CFrame.new(1,-1,-.01)*CFrame.Angles(math.rad(-10),math.rad(80),math.rad(10+10*math.sin(Sine/15))),.25)
Welds.LeftHip.C0 = obamagaming.obunga(Welds.LeftHip.C0,CFrame.new(-1,-1,-.01)*CFrame.Angles(0,math.rad(-80),math.rad(-10-10*math.sin(Sine/15))),.25)
end
Welds.GunJoint.C0 = obamagaming.obunga(Welds.GunJoint.C0,CFrame.new(.05,-1,-.15)*CFrame.Angles(math.rad(-90),0,0),.25)
Welds.RightWing.C0 = obamagaming.obunga(Welds.RightWing.C0,CFrame.new(.15,.5,.5)*CFrame.Angles(0,math.rad(105-25*math.cos(Sine/25)),0),.25)
Welds.LeftWing.C0 = obamagaming.obunga(Welds.LeftWing.C0,CFrame.new(-.15,.5,.5)*CFrame.Angles(0,math.rad(75+25*math.cos(Sine/25)),0),.25)
elseif Mode == 3 then
if Movement.Walking then
Welds.RootJoint.C0 = obamagaming.obunga(Welds.RootJoint.C0,Welds.Defaults.RootJoint.C0*CFrame.new(0,0,.5*math.cos(Sine/15))*CFrame.Angles(math.rad(20-2.5*math.sin(Sine/15)),0,0),.25)
Welds.Neck.C0 = obamagaming.obunga(Welds.Neck.C0,Welds.Defaults.Neck.C0*CFrame.Angles(math.rad(-10-10*math.sin(Sine/15)),0,0),.25)
Welds.RightShoulder.C0 = obamagaming.obunga(Welds.RightShoulder.C0,CFrame.new(1.5,.5+.25*math.sin(Sine/15),0)*CFrame.Angles(math.rad(-50+5*math.sin(Sine/15)),0,0)*Welds.Defaults.RightShoulder.C0,.25)
Welds.LeftShoulder.C0 = obamagaming.obunga(Welds.LeftShoulder.C0,CFrame.new(-1.5,.5+.25*math.sin(Sine/15),0)*CFrame.Angles(math.rad(110),0,0)*Welds.Defaults.LeftShoulder.C0,.25)
Welds.RightHip.C0 = obamagaming.obunga(Welds.RightHip.C0,CFrame.new(1,-1,-.01)*CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(Sine/15))),.25)
Welds.LeftHip.C0 = obamagaming.obunga(Welds.LeftHip.C0,CFrame.new(-1,-1,-.01)*CFrame.Angles(0,math.rad(-80),math.rad(-5-5*math.sin(Sine/15))),.25)
else
Welds.RootJoint.C0 = obamagaming.obunga(Welds.RootJoint.C0,Welds.Defaults.RootJoint.C0*CFrame.new(0,0,.5*math.cos(Sine/15))*CFrame.Angles(math.rad(-2.5*math.sin(Sine/15)),0,0),.25)
Welds.Neck.C0 = obamagaming.obunga(Welds.Neck.C0,Welds.Defaults.Neck.C0*CFrame.Angles(math.rad(10-10*math.sin(Sine/15)),0,0),.25)
Welds.RightShoulder.C0 = obamagaming.obunga(Welds.RightShoulder.C0,CFrame.new(1.5,.5+.25*math.sin(Sine/15),0)*CFrame.Angles(math.rad(135+5*math.sin(Sine/15)),0,math.rad(25))*Welds.Defaults.RightShoulder.C0,.25)
Welds.LeftShoulder.C0 = obamagaming.obunga(Welds.LeftShoulder.C0,CFrame.new(-1.5,.5+.25*math.sin(Sine/15),0)*CFrame.Angles(0,0,math.rad(-10+10*math.cos(Sine/15)))*Welds.Defaults.LeftShoulder.C0,.25)
Welds.RightHip.C0 = obamagaming.obunga(Welds.RightHip.C0,CFrame.new(1,-1,-.01)*CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(Sine/15))),.25)
Welds.LeftHip.C0 = obamagaming.obunga(Welds.LeftHip.C0,CFrame.new(-1,-1,-.01)*CFrame.Angles(0,math.rad(-80),math.rad(-5-5*math.sin(Sine/15))),.25)
end
Welds.GunJoint.C0 = obamagaming.obunga(Welds.GunJoint.C0,CFrame.new(.05,-1,-.15)*CFrame.Angles(math.rad(-90),0,0),.25)
Welds.RightWing.C0 = obamagaming.obunga(Welds.RightWing.C0,CFrame.new(.15,.5,.5)*CFrame.Angles(0,math.rad(105-25*math.cos(Sine/25)),0),.25)
Welds.LeftWing.C0 = obamagaming.obunga(Welds.LeftWing.C0,CFrame.new(-.15,.5,.5)*CFrame.Angles(0,math.rad(75+25*math.cos(Sine/25)),0),.25)
elseif Mode == 4 then
if Movement.Walking then
Welds.RootJoint.C0 = obamagaming.obunga(Welds.RootJoint.C0,Welds.Defaults.RootJoint.C0*CFrame.new(0,math.cos(Sine/25),-math.sin(Sine/25))*CFrame.Angles(math.rad(5*math.sin(Sine/25)),0,math.rad(70)),.25)