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248 lines (218 loc) · 7.8 KB
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Copy pathhappybutton.lua
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248 lines (218 loc) · 7.8 KB
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--https://github.com/Mokiros/roblox-FE-compatibility
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
local Player,game,owner = owner,game
local RealPlayer = Player
do
print("FE Compatibility code V2 by Mokiros")
local RealPlayer = RealPlayer
script.Parent = RealPlayer.Character
--Fake event to make stuff like Mouse.KeyDown work
local Disconnect_Function = function(this)
this[1].Functions[this[2]] = nil
end
local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
local FakeEvent_Metatable = {__index={
Connect = function(this,f)
local i = tostring(math.random(0,10000))
while this.Functions[i] do
i = tostring(math.random(0,10000))
end
this.Functions[i] = f
return setmetatable({this,i},Disconnect_Metatable)
end
}}
FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
local function fakeEvent()
return setmetatable({Functions={}},FakeEvent_Metatable)
end
--Creating fake input objects with fake variables
local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
FakeMouse.keyUp = FakeMouse.KeyUp
FakeMouse.keyDown = FakeMouse.KeyDown
local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
end}
--Merged 2 functions into one by checking amount of arguments
CAS.UnbindAction = CAS.BindAction
--This function will trigger the events that have been :Connect()'ed
local function TriggerEvent(self,ev,...)
for _,f in pairs(self[ev].Functions) do
f(...)
end
end
FakeMouse.TriggerEvent = TriggerEvent
UIS.TriggerEvent = TriggerEvent
--Client communication
local Event = Instance.new("RemoteEvent")
Event.Name = "UserInput_Event"
Event.OnServerEvent:Connect(function(plr,io)
if plr~=RealPlayer then return end
FakeMouse.Target = io.Target
FakeMouse.Hit = io.Hit
if not io.isMouse then
local b = io.UserInputState == Enum.UserInputState.Begin
if io.UserInputType == Enum.UserInputType.MouseButton1 then
return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
end
if io.UserInputType == Enum.UserInputType.MouseButton2 then
return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
end
for _,t in pairs(CAS.Actions) do
for _,k in pairs(t.Keys) do
if k==io.KeyCode then
t.Function(t.Name,io.UserInputState,io)
end
end
end
FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
end
end)
Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
local Mouse = owner:GetMouse()
local UIS = game:GetService("UserInputService")
local input = function(io,RobloxHandled)
if RobloxHandled then return end
--Since InputObject is a client-side instance, we create and pass table instead
Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
end
UIS.InputBegan:Connect(input)
UIS.InputEnded:Connect(input)
local h,t
--Give the server mouse data every second frame, but only if the values changed
--If player is not moving their mouse, client won't fire events
local HB = game:GetService("RunService").Heartbeat
while true do
if h~=Mouse.Hit or t~=Mouse.Target then
h,t=Mouse.Hit,Mouse.Target
Event:FireServer({isMouse=true,Target=t,Hit=h})
end
--Wait 2 frames
for i=1,2 do
HB:Wait()
end
end]==],script)
----Sandboxed game object that allows the usage of client-side methods and services
--Real game object
local RealGame = game
--Metatable for fake service
local FakeService_Metatable = {
__index = function(self,k)
local s = rawget(self,"_RealService")
if s then
return typeof(s[k])=="function"
and function(_,...)return s[k](s,...)end or s[k]
end
end,
__newindex = function(self,k,v)
local s = rawget(self,"_RealService")
if s then s[k]=v end
end
}
local function FakeService(t,RealService)
t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
return setmetatable(t,FakeService_Metatable)
end
--Fake game object
local FakeGame = {
GetService = function(self,s)
return rawget(self,s) or RealGame:GetService(s)
end,
Players = FakeService({
LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
},"Players"),
UserInputService = FakeService(UIS,"UserInputService"),
ContextActionService = FakeService(CAS,"ContextActionService"),
RunService = FakeService({
_btrs = {},
RenderStepped = RealGame:GetService("RunService").Heartbeat,
BindToRenderStep = function(self,name,_,fun)
self._btrs[name] = self.Heartbeat:Connect(fun)
end,
UnbindFromRenderStep = function(self,name)
self._btrs[name]:Disconnect()
end,
},"RunService")
}
rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
FakeGame.service = FakeGame.GetService
FakeService(FakeGame,game)
--Changing owner to fake player object to support owner:GetMouse()
game,owner = FakeGame,FakeGame.Players.LocalPlayer
end
-- fd scripts starts here
-- Made by Seth --
gui = Instance.new("ScreenGui",game.Players.to_1Mm0R74l1L17y.PlayerGui)
gui.ResetOnSpawn = false
gui.Name = "Get Fucked"
button = Instance.new("TextButton",gui)
button.BackgroundColor3 = Color3.new(35/255, 139/255, 218/255)
button.BorderColor3 = Color3.new(255/255, 255/255, 255/255)
button.BorderSizePixel = 5
button.Position = UDim2.new(0.8, 0,0.6, 0)
button.Size = UDim2.new(0, 60,0, 60)
button.Font = "Arial"
button.TextColor3 = Color3.new(255/255, 255/255, 255/255)
button.TextScaled = true
button.Text = ":)"
button.TextWrapped = true
button.MouseButton1Click:connect(function()
local workspace = workspace:GetChildren()
for i=1,#workspace do
local fire = Instance.new("Fire",workspace[i])
fire.Size = 100
end
local blur = Instance.new("BlurEffect",game.Lighting)
blur.Size = 20
local bloom = Instance.new("BloomEffect",game.Lighting)
bloom.Intensity = 1
bloom.Size = 100
bloom.Threshold = 0.1
local cc = Instance.new("ColorCorrectionEffect",game.Lighting)
cc.Contrast = 1
cc.Brightness = 0.55
cc.Saturation = 1
cc.TintColor = Color3.new(200/8,21/200,8/21)
local sound = Instance.new("Sound",game.Workspace)
sound.Name = "Purge"
sound.Looped = true
sound.Volume = 10
sound.SoundId = "rbxassetid://232554097"
sound:Play()
local sound = Instance.new("Sound",game.Workspace)
sound.Name = "Earrape"
sound.Looped = true
sound.Volume = 10
sound.SoundId = "rbxassetid://552367422"
sound:Play()
local sound = Instance.new("Sound",game.Workspace)
sound.Name = "ForAllah"
sound.Looped = true
sound.Volume = 10
sound.SoundId = "rbxassetid://424614632"
sound:Play()
local a=Instance.new("Sky",game.Lighting)
local b={"Bk","Dn","Ft","Lf","Rt","Up"}
for i,v in pairs(b) do
a["Skybox"..v]="rbxassetid://479777511"
end
for i, v in pairs(game.Players:GetChildren()) do
local pe = Instance.new("ParticleEmitter",v.Character.Torso)
pe.Texture = "http://www.roblox.com/asset/?id=479777511"
pe.VelocitySpread = 50
end
for i, v in pairs(game.Players:GetChildren()) do
local pe = Instance.new("ParticleEmitter",v.Character.Torso)
pe.Texture = "http://www.roblox.com/asset/?id=479777511"
pe.VelocitySpread = 50
end
for i,v in pairs(game.Players:GetChildren()) do
game:GetService("Chat"):Chat(v.Character.Head,"WELCOME TO POUND TOWN YOU FILTHY FUCKIN JEWS HAHAHAHA")
end
game.Workspace.Camera.FieldOfView = 50
for i,v in pairs(game.Players:GetChildren()) do
v.CameraMaxZoomDistance = 10
v.CameraMinZoomDistance = 10
end
end)