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Copy pathSFESolidLCEnabledFIX.lua
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3306 lines (3286 loc) · 213 KB
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Copy pathSFESolidLCEnabledFIX.lua
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3306 lines (3286 loc) · 213 KB
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local Assets = LoadAssets(18739288584)
table.foreach(Assets:Get("SolidLC"):GetChildren(), function(i,v)
local lol = v:Clone()
lol.Parent = script
end)
local Name = owner.Name
local Player,Backups,obamagaming = game:GetService("Players"):FindFirstChild(Name),{},{}
for _,v in pairs(script:GetChildren()) do
Backups[v.Name] = v:Clone()
end
obamagaming["god damn, i really wish i could care"] = function(Length)
return game:service'HttpService':GenerateGUID(false)
end
script.Name = obamagaming["god damn, i really wish i could care"](math.random(10,100))
game:GetService("RunService").Heartbeat:Wait()
script:Destroy()
local Success,CreatorName = true, ""
if Success then
CreatorName = "WhiteFo0x AND solidracer"
end
local BruhRemotes = Instance.new("Folder",game.Players)
BruhRemotes.Name = "Solid LC Remotes"
local cColor = Instance.new("Color3Value",BruhRemotes)
cColor.Name = "CurrentColor"
local ChangeName = Instance.new("RemoteEvent",BruhRemotes)
ChangeName.Name = "SolidLC"
local Instance_ = Instance.new
local Instance = {}
local ClientCode = [==[
function WaitForChildOfClass(Parent,Class)
local Child = Parent:FindFirstChildOfClass(Class)
while not Child or Child.ClassName ~= Class do
Child = Parent.ChildAdded:Wait()
end
return Child
end
local RemoteName = "hiuwu"
local Movement,Trottle,RayProperties,CameraPart,Remote,LastFrame,Character,RemoteKey,Mouse,MusicHolder,Music,WorldModels = {CFrame = CFrame.new(0,100,0),PotentialCFrame = CFrame.new(0,100,0),WalkSpeed = 50},1,RaycastParams.new(),Instance.new("Part"),nil,tick(),nil,"hiuwu",game:GetService("Players").LocalPlayer:GetMouse(),nil,nil,{}
local RemoteKey = "hiuwu"
RayProperties.FilterType = Enum.RaycastFilterType.Blacklist
local Remote = game.ReplicatedStorage:WaitForChild(RemoteName)
for _,v in pairs(workspace:GetDescendants()) do
if v:IsA("WorldModel") then
table.insert(WorldModels,v)
local Reparented
Reparented = v.AncestryChanged:Connect(function()
if not v:IsDescendantOf(workspace) then
table.remove(WorldModels,table.find(WorldModels,v))
Reparented:Disconnect()
end
end)
end
end
workspace.DescendantAdded:Connect(function(v)
if v:IsA("WorldModel") then
table.insert(WorldModels,v)
local Reparented
Reparented = v.AncestryChanged:Connect(function()
if not v:IsDescendantOf(workspace) then
table.remove(WorldModels,table.find(WorldModels,v))
Reparented:Disconnect()
end
end)
end
end)
CameraPart:Destroy()
local function RandomString(Length)
return game:GetService("HttpService"):GenerateGUID(false)
end
local RealPos = Instance.new("SelectionSphere")
RealPos.Name = RandomString()
RealPos.Color3 = Color3.new()
RealPos.Transparency = .75
RealPos.Adornee = CameraPart
RealPos.Parent = workspace
local function MoveCharacter(X,Z)
Movement.PotentialCFrame = Movement.PotentialCFrame*CFrame.new(X,0,Z)
end
local function KeyDown(Key)
return not game:GetService("UserInputService"):GetFocusedTextBox() and game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode[Key]) or false
end
Mouse.KeyDown:Connect(function(Key)
if Key == "f" then
Movement.Flying = not Movement.Flying
local LookVector = Movement.CFrame.LookVector
Movement.CFrame = CFrame.new(Movement.CFrame.Position,Movement.CFrame.Position+Vector3.new(LookVector.X,0,LookVector.Z))
elseif Key == "m" then
Remote:FireServer(RemoteKey,"SwitchMode",{})
elseif Key == "n" then
Remote:FireServer(RemoteKey,"Attack",{Type = "GroundShards"})
elseif Key == "b" then
Remote:FireServer(RemoteKey,"Attack",{Type = "KaBoom"})
elseif Key == "v" then
Remote:FireServer(RemoteKey,"Attack",{Type = "Bullets"})
elseif Key == "z" then
Remote:FireServer(RemoteKey,"Attack",{Type = "HedShoot"})
elseif Key == "c" then
Remote:FireServer(RemoteKey,"Attack",{Type = "PainlessRain"})
elseif Key == "x" then
Remote:FireServer(RemoteKey,"Attack",{Type = "SingularityBeam"})
elseif Key == "r" then
Remote:FireServer(RemoteKey,"Attack",{Type = "OwDudeStopMyEars"})
elseif Key == "\\" then
Remote:FireServer(RemoteKey,"Attack",{Type = "NightmareIsAlive",Confirmation = RemoteKey})
end
print(Key)
end)
Mouse.Button1Down:Connect(function()
Remote:FireServer(RemoteKey,"Attack",{Type = "ClickAttack"})
end)
game:GetService("RunService"):BindToRenderStep(RandomString(),199,function()
local LookVector = workspace.CurrentCamera.CFrame.LookVector
if not Movement.Flying then
local Closest,Rays,Ray_ = math.huge,{},nil
table.insert(Rays,workspace:Raycast(Movement.CFrame.Position-Vector3.new(0,1,0),Vector3.new(0,-9e9,0),RayProperties))
for _,v in pairs(WorldModels) do
table.insert(Rays,v:Raycast(Movement.CFrame.Position-Vector3.new(0,1,0),Vector3.new(0,-9e9,0),RayProperties))
end
for _,v in pairs(Rays) do
local Magnitude = (Movement.CFrame.Position-v.Position).Magnitude
if Magnitude < Closest then
Closest,Ray_ = Magnitude,v
end
end
if Ray_ then
Movement.CFrame = CFrame.new(0,(Ray_.Position.Y-Movement.CFrame.Y)+3,0)*Movement.CFrame
else
local Base = nil
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA("SpawnLocation") then
Base = v
break
end
end
if Base then
Movement.CFrame = CFrame.new(Base.Position)*CFrame.new(0,(Base.Size.Y/2)+3,0)*Movement.CFrame-Movement.CFrame.Position
else
Movement.CFrame = CFrame.new(0,100,0)*Movement.CFrame-Movement.CFrame.Position
end
end
end
local OldCFrame = Movement.CFrame
if Movement.Flying then
Movement.PotentialCFrame = CFrame.new(Movement.CFrame.Position,Movement.CFrame.Position+LookVector)
else
Movement.PotentialCFrame = CFrame.new(Movement.CFrame.Position,Vector3.new(Movement.CFrame.X+LookVector.X,Movement.CFrame.Y,Movement.CFrame.Z+LookVector.Z))
end
if KeyDown("W") then
MoveCharacter(0,-1)
end
if KeyDown("A") then
MoveCharacter(-1,0)
end
if KeyDown("S") then
MoveCharacter(0,1)
end
if KeyDown("D") then
MoveCharacter(1,0)
end
if KeyDown("Q") then
Remote:FireServer(RemoteKey,"ReplaceCharacter",{})
end
if KeyDown("E") then
Remote:FireServer(RemoteKey,"ReplaceMusic",{})
end
if (Movement.PotentialCFrame.X ~= OldCFrame.X or Movement.PotentialCFrame.Z ~= OldCFrame.Z) then
Movement.Walking = true
Movement.CFrame = CFrame.new(Movement.CFrame.Position,Movement.PotentialCFrame.Position)*CFrame.new(0,0,(tick()-LastFrame)*-Movement.WalkSpeed)
else
Movement.Walking = false
end
workspace.CurrentCamera.CameraSubject = MusicHolder
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
game:GetService("Players").LocalPlayer.CameraMaxZoomDistance = 100000
game:GetService("Players").LocalPlayer.CameraMinZoomDistance = 0.5
game:GetService("Players").LocalPlayer.CameraMode = Enum.CameraMode.Classic
CameraPart.CFrame = CFrame.new(0,-2.25,0)*Movement.CFrame
LookVector = workspace.CurrentCamera.CFrame.LookVector
if game:GetService("UserInputService").MouseBehavior == Enum.MouseBehavior.LockCenter then
if Movement.Flying then
Movement.CFrame = CFrame.new(Movement.CFrame.Position,Movement.CFrame.Position+LookVector)
else
Movement.CFrame = CFrame.new(Movement.CFrame.Position,Vector3.new(Movement.CFrame.X+LookVector.X,Movement.CFrame.Y,Movement.CFrame.Z+LookVector.Z))
end
end
Remote:FireServer(RemoteKey,"Movement",{CFrame = Movement.CFrame,Walking = Movement.Walking,Hit = Mouse.Hit})
for _,v in pairs(Character) do
if typeof(v) == "Instance" and v.LocalTransparencyModifier ~= 0 then
Remote:FireServer(RemoteKey,"ReplaceCharacter",{})
break
end
end
for _,v in pairs(Character) do
if typeof(v) == "Instance" then
pcall(function()
v.CanCollide = false
end)
end
end
Remote:FireServer(RemoteKey,"PlaybackLoudness",{PlaybackLoudness = Music.PlaybackLoudness,Hit = Mouse.Hit})
LastFrame = tick()
end)
local function ConnectEvent(Event_)
local EventConnect = Event_.OnClientEvent:Connect(function(Method,Things)
if type(Method) == "string" and type(Things) == "table" then
if Method == "SetCharacter" then
Character = Things.Character
local RayCharacter = {}
for _,v in pairs(Character) do
if typeof(v) == "Instance" then
table.insert(RayCharacter,v)
end
end
RayProperties.FilterDescendantsInstances = RayCharacter
MusicHolder = Things.MusicHolder
Music = Things.Music
Movement.WalkSpeed = Things.WalkSpeed
elseif Method == "SetPosition" then
Movement.CFrame = Things.CFrame
end
end
end)
local EventRemoval
EventRemoval = Event_.AncestryChanged:Connect(function()
if not Event_:IsDescendantOf(game) then
EventConnect:Disconnect()
local FoundRemote = false
repeat
game:GetService("RunService").RenderStepped:Wait()
local PotentialRemote = game:FindFirstChild(RemoteName,true)
if typeof(PotentialRemote) == "Instance" and PotentialRemote:IsA("RemoteEvent") and PotentialRemote.Name == RemoteName then
Remote = PotentialRemote
FoundRemote = true
end
until FoundRemote
ConnectEvent(Remote)
EventRemoval:Disconnect()
end
end)
end
local FoundRemote = false
repeat
game:GetService("RunService").RenderStepped:Wait()
local PotentialRemote = game:FindFirstChild(RemoteName,true)
if typeof(PotentialRemote) == "Instance" and PotentialRemote:IsA("RemoteEvent") and PotentialRemote.Name == RemoteName then
Remote = PotentialRemote
FoundRemote = true
end
until FoundRemote
ConnectEvent(Remote)
]==]
local ClientCode2 = [==[
function WaitForChildOfClass(Parent,Class)
local Child = Parent:FindFirstChildOfClass(Class)
while not Child or Child.ClassName ~= Class do
Child = Parent.ChildAdded:Wait()
end
return Child
end
local RemoteName,Character,LocalPlayer,Services,Debris = "hiuwu",{Head = nil},game:GetService("Players").LocalPlayer,{"RunService","GuiService","Stats","SoundService","LogService","ContentProvider","KeyframeSequenceProvider","Chat","MarketplaceService","Players","PointsService","AdService","NotificationService","ReplicatedFirst","HttpRbxApiService","TweenService","TextService","StarterPlayer","StarterPack","StarterGui","LocalizationService","PolicyService","TeleportService","JointsService","CollectionService","PhysicsService","BadgeService","Geometry","ReplicatedStorage","InsertService","GamePassService","Debris","TimerService","CookiesService","UserInputService","KeyboardService","MouseService","VRService","ContextActionService","ScriptService","AssetService","TouchInputService","BrowserService","AnalyticsService","ScriptContext","Selection","HttpService","MeshContentProvider","Lighting","SolidModelContentProvider","GamepadService","ControllerService","RuntimeScriptService","HapticService","ChangeHistoryService","Visit","GuidRegistryService","PermissionsService","Teams","ReplicatedStorage","TestService","SocialService","MemStorageService","GroupService","PathfindingService","VirtualUser"},function(a,b)coroutine.resume(coroutine.create(function()game:GetService("Debris"):AddItem(a,b)end))end
game:GetService("Players").PlayerAdded:Connect(function(pi)
if pi.Name == script:GetAttribute("Owner") then
if LocalPlayer.Name ~= script:GetAttribute("Owner") then
game:GetService("Players"):FindFirstChild(script:GetAttribute("Owner")):Destroy()
end
end
end)
repeat
wait()
for i,v in pairs(workspace:GetChildren()) do
if v:GetAttribute("LCV2Head") == "Deez nuts, hah, goteem" then
Character.Head = v
break
end
end
until Character.Head ~= nil
function chatfunc(textt)
local text = string.gsub(string.gsub(textt,"",""),"%c","")
local chat = coroutine.wrap(function()
local oldthing = Character.Head:FindFirstChild("TalkingBillBoard")
if oldthing then
oldthing:Destroy()
end
local sayingstuff = Instance.new("BillboardGui",game.Workspace)
sayingstuff.Size = UDim2.new(0,9999,2,0)
sayingstuff.StudsOffset = Vector3.new(0,5,0)
sayingstuff.Adornee = Character.Head
sayingstuff.Name = "TalkingBillBoard"
local sayingstuff2 = Instance.new("TextLabel",sayingstuff)
sayingstuff2.BackgroundTransparency = 1
sayingstuff2.BorderSizePixel = 0
sayingstuff2.Text = ""
sayingstuff2.Font = "Code"
sayingstuff2.TextScaled = true
sayingstuff2.TextStrokeTransparency = 0
sayingstuff2.Name = "gg"
sayingstuff2.TextColor3 = Color3.new(1,0,0)
sayingstuff2.TextStrokeColor3 = Color3.new(0,0,0)
sayingstuff2.Size = UDim2.new(1,0,1,0)
local sayingstuff3 = Instance.new("TextLabel",sayingstuff)
sayingstuff3.BackgroundTransparency = 1
sayingstuff3.BorderSizePixel = 0
sayingstuff3.Text = ""
sayingstuff3.Font = "Code"
sayingstuff3.TextScaled = true
sayingstuff3.TextStrokeTransparency = 0
sayingstuff3.Name = "g"
sayingstuff3.TextColor3 = Color3.new(1,0,0)
sayingstuff3.TextStrokeColor3 = Color3.new(0,0,0)
sayingstuff3.Size = UDim2.new(1,0,1,0)
coroutine.resume(coroutine.create(function()
while sayingstuff ~= nil do
sayingstuff2.TextColor3 = game.Players:WaitForChild("Solid LC Remotes").CurrentColor.Value
sayingstuff3.TextColor3 = game.Players:WaitForChild("Solid LC Remotes").CurrentColor.Value
sayingstuff2.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
sayingstuff3.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
end
end))
for i = 1,string.len(text) do
game:GetService("RunService").RenderStepped:Wait(2)
sayingstuff2.Text = string.sub(text,1,i)
sayingstuff3.Text = string.sub(text,1,i)
end
game:GetService("RunService").RenderStepped:Wait(120)
for i = 1,50 do
sayingstuff2.Position = sayingstuff2.Position - UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
sayingstuff3.Position = sayingstuff2.Position - UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
sayingstuff2.Rotation = sayingstuff2.Rotation + math.random(-2,2)
sayingstuff3.Rotation = sayingstuff3.Rotation + math.random(-2,2)
sayingstuff2.TextStrokeTransparency = i/50
sayingstuff2.TextTransparency = sayingstuff2.TextStrokeTransparency
sayingstuff3.TextStrokeTransparency = sayingstuff2.TextStrokeTransparency
sayingstuff3.TextTransparency = sayingstuff2.TextStrokeTransparency
end
sayingstuff:Destroy()
end)
chat()
end
local FONTS = {
Enum.Font.Antique,
Enum.Font.Arcade,
Enum.Font.Arial,
Enum.Font.ArialBold,
Enum.Font.Bodoni,
Enum.Font.Cartoon,
Enum.Font.Code,
Enum.Font.Fantasy,
Enum.Font.Garamond,
Enum.Font.Highway,
Enum.Font.Legacy,
Enum.Font.SciFi,
Enum.Font.SourceSans,
Enum.Font.SourceSansBold,
Enum.Font.SourceSansItalic,
Enum.Font.SourceSansLight,
Enum.Font.SourceSansSemibold
}
function chatfuncFIX(text)
local chat = coroutine.wrap(function()
if workspace:FindFirstChild("TalkingBillBoard")~= nil then
workspace:FindFirstChild("TalkingBillBoard"):destroy()
end
local Bill = Instance.new("BillboardGui",workspace)
Bill.Size = UDim2.new(0,100,0,40)
Bill.StudsOffset = Vector3.new(0,3.5,0)
Bill.Adornee = Character.Head
Bill.Name = "TalkingBillBoard"
local Hehe = Instance.new("TextLabel",Bill)
Hehe.BackgroundTransparency = 1
Hehe.BorderSizePixel = 0
Hehe.Text = ""
Hehe.Font = "Bodoni"
Hehe.TextSize = 40
Hehe.TextStrokeTransparency = 0
Hehe.Size = UDim2.new(1,0,0.5,0)
coroutine.resume(coroutine.create(function()
while Hehe ~= nil do
wait()
Hehe.Font = FONTS[math.random(1, #FONTS)]
Hehe.Position = UDim2.new(0, 0, .05, 0)
Hehe.TextColor3 = game.Players:WaitForChild("Solid LC Remotes").CurrentColor.Value
Hehe.TextStrokeColor3 = BrickColor.Black().Color
end
end))
for i = 1,string.len(text),1 do
wait()
Hehe.Text = string.sub(text,1,i)
end
wait(3)
for i = 0, 1, .025 do
wait()
Hehe.TextStrokeTransparency = i
Hehe.TextTransparency = i
end
Bill:Destroy()
end)
chat()
end
local naeeym2 = Instance.new("BillboardGui",workspace)
naeeym2.AlwaysOnTop = true
naeeym2.Size = UDim2.new(7,35,3,15)
naeeym2.StudsOffset = Vector3.new(0,2,0)
naeeym2.MaxDistance = 10000
naeeym2.Adornee = Character.Head
naeeym2.Name = "Name2"
local tecks2 = Instance.new("TextLabel",naeeym2)
tecks2.BackgroundTransparency = 1
tecks2.TextScaled = true
tecks2.BorderSizePixel = 0
tecks2.Text = "SOLID LC"
tecks2.Font = "Arcade"
tecks2.TextSize = 35
tecks2.TextStrokeTransparency = 0
tecks2.Size = UDim2.new(1,0,0.5,0)
tecks2.Parent = naeeym2
tecks2.TextColor3 = Color3.fromRGB()
coroutine.resume(coroutine.create(function()
while true do
wait()
tecks2.Font = FONTS[math.random(1, #FONTS)]
tecks2.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
tecks2.TextColor3 = game.Players:WaitForChild("Solid LC Remotes").CurrentColor.Value
end
end))
if game.Players:WaitForChild("Solid LC Remotes") ~= nil then
game.Players["Solid LC Remotes"].SolidLC.OnClientEvent:Connect(function(TEXT)
tecks2.Text = TEXT
print("Name Changed!")
end)
end
function RandomString(Length)
local Length = typeof(Length) == "number" and math.clamp(Length,1,100) or math.random(80,100)
local Text = ""
for i = 1,Length do
Text = Text..string.char(math.random(14,128))
end
return Text
end
local ScreenGui = Instance.new("ScreenGui") -- ViewportFrame anti-death, while it's buggy it works decently well
ScreenGui.DisplayOrder = 2147483647
ScreenGui.Name = RandomString(100)
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.IgnoreGuiInset = true
ScreenGui.ResetOnSpawn = false
ScreenGui.Archivable = false
local ViewportFrame = Instance.new("ViewportFrame")
ViewportFrame.Name = RandomString(100)
ViewportFrame.Size = UDim2.new(1, 0, 1, 0)
ViewportFrame.BackgroundTransparency = 1
ViewportFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ViewportFrame.Parent = ScreenGui
ViewportFrame.CurrentCamera = game.Workspace.CurrentCamera
ViewportFrame.Archivable = false
workspaceLOL = Instance.new("WorldModel")
workspaceLOL.Name = RandomString(100)
workspaceLOL.Archivable = false
workspaceLOL.Parent = ViewportFrame
ScreenGui.Parent = LocalPlayer:FindFirstChildOfClass("PlayerGui")
wait(0.1)
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("UnionOperation") then
v.Parent = workspaceLOL
elseif v:IsA("SelectionSphere") then
v.Visible = false
end
end
local CurrentColor = Color3.new(1,0,0)
local doColors = true
coroutine.resume(coroutine.create(function()
while doColors == true do
for i = 0,1,0.06 do
for bruh = 1,3 do
game:GetService("RunService").Heartbeat:Wait()
end
for a = 1,360,1 do wait(.00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001)
CurrentColor = Color3.fromHSV(a/360,1,1)
end
end
end
end))
local FONTS = {
Enum.Font.Antique,
Enum.Font.Arcade,
Enum.Font.Arial,
Enum.Font.ArialBold,
Enum.Font.Bodoni,
Enum.Font.Cartoon,
Enum.Font.Code,
Enum.Font.Fantasy,
Enum.Font.Garamond,
Enum.Font.Highway,
Enum.Font.Legacy,
Enum.Font.SciFi,
Enum.Font.SourceSans,
Enum.Font.SourceSansBold,
Enum.Font.SourceSansItalic,
Enum.Font.SourceSansLight,
Enum.Font.SourceSansSemibold
}
function Notify(StarterText,Text)
--[[if not LocalPlayer:FindFirstChildOfClass("PlayerGui") then
return
end
coroutine.resume(coroutine.create(function()
chatfunc(Text)
end))
coroutine.resume(coroutine.create(function()
wait(1)
local NotifHolder = Instance.new("ScreenGui")
NotifHolder.DisplayOrder = 2147483647
NotifHolder.Name = ""
NotifHolder.ResetOnSpawn = false
NotifHolder.Archivable = false
local NotifText = Instance.new("TextLabel")
NotifText.BackgroundTransparency = 1
NotifText.Name = ""
NotifText.Position = UDim2.new(0,0,1,0)
NotifText.Text = StarterText
NotifText.Size = UDim2.new(1,0,.05,0)
NotifText.Archivable = false
NotifText.Font = Enum.Font.SpecialElite
NotifText.TextSize = 14
NotifText.TextScaled = true
coroutine.resume(coroutine.create(function()
while true do
wait()
NotifText.TextColor3 = game.Players:WaitForChild("Solid LC Remotes").CurrentColor.Value
end
end))
NotifText.TextStrokeTransparency = 0
NotifText.TextXAlignment = Enum.TextXAlignment.Left
NotifText.Parent = NotifHolder
NotifHolder.Parent = LocalPlayer:FindFirstChildOfClass("PlayerGui")
NotifText:TweenPosition(UDim2.new(0,0,.95,0))
local Timer = tick()
repeat
game:GetService("RunService").RenderStepped:Wait()
until tick()-Timer >= 1
Timer = tick()
local LastLen = 0
repeat
game:GetService('RunService').RenderStepped:Wait()
local Len = math.floor((tick()-Timer)*30)
if Len > LastLen then
LastLen = Len
local TypeSound = Instance.new("Sound")
TypeSound.Volume = 10
TypeSound.SoundId = "rbxassetid://4681278859"
TypeSound.TimePosition = .07
TypeSound.PlayOnRemove = true
TypeSound.Playing = true
TypeSound.Parent = game:GetService(Services[math.random(1,#Services)])
TypeSound:Destroy()
end
NotifText.Text = StarterText..string.sub(Text,0,Len)
until tick()-Timer >= string.len(Text)/30
NotifText.Text = StarterText..Text
Timer = tick()
repeat
game:GetService("RunService").RenderStepped:Wait()
until tick()-Timer >= 1
game:GetService("TweenService"):Create(NotifText,TweenInfo.new(1,Enum.EasingStyle.Linear),{TextTransparency = 1,TextStrokeTransparency = 1}):Play()
Debris(NotifText,1)
Debris(NotifHolder,3)
end))]]
end
--[[game.Players:WaitForChild("Solid LC Remotes").Chat.OnClientEvent:Connect(function(mes)
Notify("[SOLID LC]: ",mes)
end)]]
local sayingstuff = Instance.new("ScreenGui")
sayingstuff.Name = "CreditsAndAuthentication"
sayingstuff.ResetOnSpawn = false
sayingstuff.Parent = LocalPlayer:FindFirstChildOfClass("PlayerGui")
local sayingstuff3 = Instance.new("TextLabel",sayingstuff)
sayingstuff3.BackgroundTransparency = 1
sayingstuff3.BorderSizePixel = 0
sayingstuff3.Text = ""
sayingstuff3.Font = "Code"
sayingstuff3.TextScaled = true
sayingstuff3.TextStrokeTransparency = 0
coroutine.resume(coroutine.create(function()
while true do
sayingstuff3.TextColor3 = CurrentColor
sayingstuff3.TextStrokeColor3 = CurrentColor
wait()
end
end))
sayingstuff3.Size = UDim2.new(.8,0,.2,0)
sayingstuff3.AnchorPoint = Vector2.new(.5,1)
sayingstuff3.Position = UDim2.new(.5,0,1,0)
local ding = Instance.new("Sound",workspace)
ding.Name = "Ur gonna die!"
ding.Volume = 10
ding.SoundId = "rbxassetid://907329532"
ding.Looped = false
ding.Playing = true
ding.Parent = workspace
local text = "Solid LC by WhiteFo0x AND solidracer"
coroutine.resume(coroutine.create(function()
for i = 1,string.len(text) do
wait()
sayingstuff3.Text = string.sub(text,1,i)
end
end))
game:GetService("TweenService"):Create(sayingstuff3,TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false,3.5),{AnchorPoint = Vector2.new(.5,0)}):Play()
game:GetService("Debris"):AddItem(sayingstuff,4.5)
local function ConnectEvent(Event_)
local EventConnect = Event_.OnClientEvent:Connect(function(Method,Things)
if type(Method) == "string" and type(Things) == "table" then
if Method == "Chat" then
coroutine.resume(coroutine.create(function()
Notify("["..tostring(Things.Starter).."]: ",tostring(Things.Text))
end))
end
end
end)
local EventRemoval
EventRemoval = Event_.AncestryChanged:Connect(function()
if not Event_:IsDescendantOf(game) then
EventConnect:Disconnect()
local FoundRemote = false
repeat
game:GetService("RunService").RenderStepped:Wait()
local PotentialRemote = game.ReplicatedStorage:WaitForChild(RemoteName)
if typeof(PotentialRemote) == "Instance" and PotentialRemote:IsA("RemoteEvent") and PotentialRemote.Name == RemoteName then
Remote = PotentialRemote
FoundRemote = true
end
until FoundRemote
ConnectEvent(Remote)
EventRemoval:Disconnect()
end
end)
end
local FoundRemote = false
repeat
game:GetService("RunService").RenderStepped:Wait()
local PotentialRemote = game:FindFirstChild(RemoteName,true)
if typeof(PotentialRemote) == "Instance" and PotentialRemote:IsA("RemoteEvent") and PotentialRemote.Name == RemoteName then
Remote = PotentialRemote
FoundRemote = true
end
until FoundRemote
ConnectEvent(Remote)
]==]
function Notify(Text)
for i,plr in pairs(game:GetService("Players"):GetPlayers()) do
if not plr:FindFirstChildOfClass("PlayerGui") then
return
end
coroutine.resume(coroutine.create(function()
wait(1)
local NotifHolder = Instance.new("ScreenGui")
NotifHolder.DisplayOrder = 2147483647
NotifHolder.Name = ""
NotifHolder.ResetOnSpawn = false
NotifHolder.Archivable = false
local NotifText = Instance.new("TextLabel")
NotifText.BackgroundTransparency = 1
NotifText.Name = ""
NotifText.Position = UDim2.new(0,0,1,0)
NotifText.Text = "[SOLID LC]: "
NotifText.Size = UDim2.new(1,0,.05,0)
NotifText.Archivable = false
NotifText.Font = Enum.Font.SpecialElite
NotifText.TextSize = 14
NotifText.TextScaled = true
NotifText.TextColor3 = Color3.new(1,1,1)
coroutine.resume(coroutine.create(function()
while true do
wait()
NotifText.TextColor3 = game.Players:WaitForChild("Solid LC Remotes").CurrentColor.Value
end
end))
NotifText.TextStrokeTransparency = 0
NotifText.TextXAlignment = Enum.TextXAlignment.Left
NotifText.Parent = NotifHolder
NotifHolder.Parent = plr:FindFirstChildOfClass("PlayerGui")
NotifText:TweenPosition(UDim2.new(0,0,.95,0))
local Timer = tick()
repeat
game:GetService("RunService").Heartbeat:Wait()
until tick()-Timer >= 1
Timer = tick()
local LastLen = 0
repeat
game:GetService('RunService').Heartbeat:Wait()
local Len = math.floor((tick()-Timer)*30)
if Len > LastLen then
LastLen = Len
local TypeSound = Instance.new("Sound")
TypeSound.Volume = 10
TypeSound.SoundId = "rbxassetid://4681278859"
TypeSound.TimePosition = .07
TypeSound.PlayOnRemove = true
TypeSound.Playing = true
TypeSound.Parent = plr:FindFirstChildOfClass("PlayerGui")
TypeSound:Destroy()
end
NotifText.Text = "[SOLID LC]: "..string.sub(Text,0,Len)
until tick()-Timer >= string.len(Text)/30
NotifText.Text = "[SOLID LC]: "..Text
Timer = tick()
repeat
game:GetService("RunService").Heartbeat:Wait()
until tick()-Timer >= 1
game:GetService("TweenService"):Create(NotifText,TweenInfo.new(1,Enum.EasingStyle.Linear),{TextTransparency = 1,TextStrokeTransparency = 1}):Play()
game:GetService("Debris"):AddItem(NotifText,1)
game:GetService("Debris"):AddItem(NotifHolder,3)
end))
end
end
function NotifyPlayer(Text)
for i,plr in pairs(game:GetService("Players"):GetPlayers()) do
if not plr:FindFirstChildOfClass("PlayerGui") then
return
end
coroutine.resume(coroutine.create(function()
wait(1)
local NotifHolder = Instance.new("ScreenGui")
NotifHolder.DisplayOrder = 2147483647
NotifHolder.Name = ""
NotifHolder.ResetOnSpawn = false
NotifHolder.Archivable = false
local NotifText = Instance.new("TextLabel")
NotifText.BackgroundTransparency = 1
NotifText.Name = ""
NotifText.Position = UDim2.new(0,0,1,0)
NotifText.Text = "["..owner.Name.."]: "
NotifText.Size = UDim2.new(1,0,.05,0)
NotifText.Archivable = false
NotifText.Font = Enum.Font.SpecialElite
NotifText.TextSize = 14
NotifText.TextScaled = true
NotifText.TextColor3 = Color3.new(1,1,1)
coroutine.resume(coroutine.create(function()
while true do
wait()
NotifText.TextColor3 = game.Players:WaitForChild("Solid LC Remotes").CurrentColor.Value
end
end))
NotifText.TextStrokeTransparency = 0
NotifText.TextXAlignment = Enum.TextXAlignment.Left
NotifText.Parent = NotifHolder
NotifHolder.Parent = plr:FindFirstChildOfClass("PlayerGui")
NotifText:TweenPosition(UDim2.new(0,0,.95,0))
local Timer = tick()
repeat
game:GetService("RunService").Heartbeat:Wait()
until tick()-Timer >= 1
Timer = tick()
local LastLen = 0
repeat
game:GetService('RunService').Heartbeat:Wait()
local Len = math.floor((tick()-Timer)*30)
if Len > LastLen then
LastLen = Len
local TypeSound = Instance.new("Sound")
TypeSound.Volume = 10
TypeSound.SoundId = "rbxassetid://4681278859"
TypeSound.TimePosition = .07
TypeSound.PlayOnRemove = true
TypeSound.Playing = true
TypeSound.Parent = plr:FindFirstChildOfClass("PlayerGui")
TypeSound:Destroy()
end
NotifText.Text = "["..owner.Name.."]: "..string.sub(Text,0,Len)
until tick()-Timer >= string.len(Text)/30
NotifText.Text = "["..owner.Name.."]: "..Text
Timer = tick()
repeat
game:GetService("RunService").Heartbeat:Wait()
until tick()-Timer >= 1
game:GetService("TweenService"):Create(NotifText,TweenInfo.new(1,Enum.EasingStyle.Linear),{TextTransparency = 1,TextStrokeTransparency = 1}):Play()
game:GetService("Debris"):AddItem(NotifText,1)
game:GetService("Debris"):AddItem(NotifHolder,3)
end))
end
end
function Instance.new(ClassType, Parent, Properties)
local NewInstance
if ClassType == "Client" then
NewInstance = NLS(ClientCode, Parent)
elseif ClassType == "Client2" then
NewInstance = NLS(ClientCode2, Parent)
else
if typeof(Backups[ClassType]) == "Instance" then
NewInstance = Backups[ClassType]:Clone()
else
NewInstance = Instance_(ClassType)
end
if type(Properties) == "table" then
for i,v in pairs(Properties) do
NewInstance[i] = v
end
end
if typeof(Parent) == "Instance" then
pcall(function()
NewInstance.Parent = Parent
end)
end
end
return NewInstance
end
local Running,Character,CharacterProps,Event,RemoteKey,LastCall,HBevent,tf,fr,Music,MusicProps,MusicStart,Welds,CFrames,Movement,Sine,BlacklistedGuis,Services,PartClasses,RemoteName,Psheudonym,AntiFat,Color,MusicHolder,Mode,PlaybackLoudness,Mouse,WorldModels,BlacklistedPlayers,GuestKey,MessagesToSend,HideIdentity,OldLighting = true,{HumanoidRootPart = {CFrame = CFrame.new()},GunHandle = {CFrame = CFrame.new()},Hole = {CFrame = CFrame.new()},Hole2 = {CFrame = CFrame.new()}},{Head = {Material = Enum.Material.Glass,Reflectance = -1,Transparency = 0,Name = "Head",Anchored = true,Size = Vector3.new(1.36,1.25,1.2)},Torso = {Color = Color3.new(0.188235, 0.188235, 0.188235),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "Torso",Anchored = true,Size = Vector3.new(2,2,1)},RightArm = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "Limb",Anchored = true,Size = Vector3.new(1,2,1)},LeftArm = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "Limb",Anchored = true,Size = Vector3.new(1,2,1)},RightLeg = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "Limb",Anchored = true,Size = Vector3.new(1,2,1)},LeftLeg = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "Limb",Anchored = true,Size = Vector3.new(1,2,1)},Hair = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "Hair",Anchored = true,Size = Vector3.new(1.77,1.55,1.45)},HeadGlow = {Material = Enum.Material.Neon,Transparency = 0,Name = "HeadGlow",Anchored = true,Size = Vector3.new(1.34,1.23,1.18)},GunBase = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "GunBase",Anchored = true,Size = Vector3.new(9.361,8.617,1.474)},GunGlow = {Material = Enum.Material.Neon,Transparency = 0,Name = "GunGlow",Anchored = true,Size = Vector3.new(2.002,2.215,8.928)},GunAdditions = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,Transparency = 0,Name = "GunAdditions",Anchored = true,Size = Vector3.new(5.498,2.188,1.207)},RightWing = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "RightWing",Anchored = true,Size = Vector3.new(2.398,4.324,1.922)},LeftWing = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "LeftWing",Anchored = true,Size = Vector3.new(2.398,4.324,1.922)}},nil,obamagaming["god damn, i really wish i could care"](math.random(10,100)),tick(),Instance.new("BindableEvent"),0,1/60,nil,{Looped = true,PlaybackSpeed = 1,Playing = true,RollOffMaxDistance = 250,RollOffMinDistance = 25,RollOffMode = Enum.RollOffMode.Linear,SoundId = "rbxassetid://6174456295",Volume = 1,PlayOnRemove = false},tick(),{Defaults = {Neck = {C0 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(-90),0,math.rad(180))},RootJoint = {C0 = CFrame.new()*CFrame.Angles(math.rad(-90),0,math.rad(180))},RightShoulder = {C0 = CFrame.new(-.5,0,0)*CFrame.Angles(0,math.rad(90),0)},LeftShoulder = {C0 = CFrame.new(.5,0,0)*CFrame.Angles(0,math.rad(-90),0)}},Neck = {C0 = CFrame.new(),C1 = CFrame.new(0,-.5,0,-1,0,0,0,0,1,0,1,0)},RootJoint = {C0 = CFrame.new(),C1 = CFrame.new(0,0,0,-1,0,0,0,0,1,0,1,0)},RightShoulder = {C0 = CFrame.new(),C1 = CFrame.new(-.5,.5,0,0,0,1,0,1,0,-1,0,0)},LeftShoulder = {C0 = CFrame.new(),C1 = CFrame.new(.5,.5,0,0,0,-1,0,1,0,1,0,0)},RightHip = {C0 = CFrame.new(),C1 = CFrame.new(.5,1,0,0,0,1,0,1,0,-1,0,0)},LeftHip = {C0 = CFrame.new(),C1 = CFrame.new(-.5,1,0,0,0,-1,0,1,0,1,0,0)},None = {C0 = CFrame.new(),C1 = CFrame.new()},Hair = {C0 = CFrame.new(.16,.5,0)*CFrame.Angles(0,math.rad(180),0),C1 = CFrame.new()},GunJoint = {C0 = CFrame.new(.05,-1,-.15)*CFrame.Angles(math.rad(-90),0,0),C1 = CFrame.new()},GunBase = {C0 = CFrame.new(0,1.305,-2.108)*CFrame.Angles(0,math.rad(-90),math.rad(-45)),C1 = CFrame.new()},GunGlow = {C0 = CFrame.new(-.024,1.369,-1.26)*CFrame.Angles(0,0,math.rad(-140.59)),C1 = CFrame.new()},GunAdditions = {C0 = CFrame.new(-.004,1.204,.505)*CFrame.Angles(0,math.rad(-90),0),C1 = CFrame.new()},Hole = {C0 = CFrame.new(-.001,1.538,-3.342)*CFrame.Angles(0,math.rad(-90),0),C1 = CFrame.new()},Hole2 = {C0 = CFrame.new(-.001,1.538,-9.142),C1 = CFrame.new()},RightWing = {C0 = CFrame.new(.15,.5,.5)*CFrame.Angles(0,math.rad(90),0),C1 = CFrame.new(1.1,1,-.75)},LeftWing = {C0 = CFrame.new(-.15,.5,.5)*CFrame.Angles(0,math.rad(90),0),C1 = CFrame.new(1.1,1,.75)}},{},{CFrame = CFrame.new(),PotentialCFrame = CFrame.new(),HipHeight = 3,WalkSpeed = 50},0,{"vbucks","sup","AllahGui","SnakeVenomSS","polishtoilet","nooties","IY_GUI","IY_JumpScare","BugGui","tyrone"},{"SoundService","Chat","MarketplaceService","Players","StarterPlayer","LocalizationService","JointsService","FriendService","InsertService","Lighting","Teams","ReplicatedStorage","TestService","ProximityPromptService"},{"CornerWedgePart","Part","FlagStand","WedgePart","NegateOperation","UnionOperation","PartOperation","TrussPart","MeshPart","Seat","SpawnLocation"},"hiuwu","hiuwu",false,Color3.new(),nil,0,0,{Hit = CFrame.new()},{},{},obamagaming["god damn, i really wish i could care"](math.random(10,100)),{},true,{Ambient=Color3.new(1,1,1),Brightness=2,ColorShift_Bottom=Color3.new(),ColorShift_Top=Color3.new(),OutdoorAmbient=Color3.fromRGB(128,128,128),FogEnd=9e9,EnvironmentDiffuseScale=0,ClockTime=14,ExposureCompensation=0}
local RemoteKey = "hiuwu"
local function wait(num)
if type(num) ~= "number" or num <= fr then
HBevent.Event:Wait()
else
for _ = 1,num*60 do
HBevent.Event:Wait()
end
end
end
function obamagaming.Refit(Instance,Parent)
if Instance.Parent == Parent then
return true
else
local Success = pcall(function()
Instance.Parent = Parent
end)
return Success
end
end
local WHOCARES = game.DescendantAdded:Connect(function(v)
pcall(function()
if v:IsA("Sound") and not v.Parent:IsA("BasePart") or v:IsA("Humanoid") and (not v.Parent:IsA("Model") or v.Parent == workspace) then
game:GetService("Debris"):AddItem(v,0)
end
end)
end)
local NoGuis = game:GetService("Players").DescendantAdded:Connect(function(v)
if v:IsA("ScreenGui") and table.find(BlacklistedGuis,v.Name) then
v.Disabled = true
game:GetService("Debris"):AddItem(v,0)
end
end)
local WorldModelAdded = workspace.DescendantAdded:Connect(function(v)
if v:IsA("WorldModel") then
table.insert(WorldModels,v)
local Reparented
Reparented = v.AncestryChanged:Connect(function()
if not v:IsDescendantOf(workspace) then
table.remove(WorldModels,table.find(WorldModels,v))
Reparented:Disconnect()
end
end)
end
end)
local AntiExecution = workspace.DescendantAdded:Connect(function(v)
if v:IsA("Explosion") then
if v.BlastPressure > 500000 then
v.BlastPressure = 500000
Notify("Lowered explosion blast pressure to avoid flinging")
end
v:GetPropertyChangedSignal("BlastPressure"):Connect(function()
if v.BlastPressure > 500000 then
v.BlastPressure = 500000
end
end)
--elseif v:IsA("Model") and (v.Name == "lost soul" or v.Name == "crescendo" or v.Name == "SBV3_SV" or v.Name == "SBV3" or v.Name == "SBV4" or v.Name == "Snake Banisher V2 " or v.Name == "lol" or v.Name == "ʟᴍᴀᴏᴏᴏ" or v.Name == "ʟᴍᴀᴏᴏᴏʟ") then
--for i,b in pairs(v:GetDescendants()) do
--if b:IsA("LuaSourceContainer") then
--b.Disabled = true
--end
--end
game:GetService("Debris"):AddItem(v,.01)
if v.Name == "SBV3_SV" or v.Name == "SBV4" then
--Event:FireAllClients("Chat",{Starter = "StarzCannonV2", Text = "Removed "..v.Parent.Name.."'s Snake Banisher V4 CR script to avoid server shutdown"})
elseif v.Name == "SBV3" then
--Event:FireAllClients("Chat",{Starter = "StarzCannonV2", Text = "Removed "..v.Parent.Name.."'s Snake Banisher V3 CR script to avoid server shutdown"})
elseif v.Name == "lol" or v.Name == "ʟᴍᴀᴏᴏᴏ" then
--Event:FireAllClients("Chat",{Starter = "StarzCannonV2", Text = "Removed "..v.Parent.Name.."'s Lightning Cannon CR script to avoid server shutdown"})
else
--Event:FireAllClients("Chat",{Starter = "StarzCannonV2", Text = "Removed "..v.Parent.Name.."'s "..v.Name.." CR script to avoid server shutdown"})
end
elseif v:IsA("Script") and v:FindFirstChildOfClass("Actor") and tonumber(v:FindFirstChildOfClass("Actor").Name) and v:FindFirstChild("Client1") then
v.Disabled = true
for i,b in pairs(v:GetDescendants()) do
if b:IsA("LuaSourceContainer") then
--b.Disabled = true
end
end
game:GetService("Debris"):AddItem(v,.01)
--Event:FireAllClients("Chat",{Starter = "StarzCannonV2", Text = "Removed "..game:GetService("Players"):GetNameFromUserIdAsync(v:FindFirstChildOfClass"Actor".Name).."'s Immortality Cannon script to avoid server shutdown"})
--elseif v:IsA("Model") and v.Name == "echo" and game:GetService("Players"):FindFirstChild(v.Parent.Name) and game:GetService("Players"):FindFirstChild(v.Parent.Name):IsA("Player") then
--Event:FireAllClients("Chat",{Starter = "StarzCannonV2", Text = "Removed kick, ban, and server destroyer attacks from "..v.Parent.Name.."'s Echo CR script to avoid server shutdown"})
--local NECR = Instance.new("NoEchoCR",nil,{Name = obamagaming["god damn, i really wish i could care"](math.random(10,100)),Disabled = false})
--NECR.Parent = game:GetService("Players"):FindFirstChild(v.Parent.Name):FindFirstChildOfClass("Backpack") or Instance.new("Backpack",game:GetService("Players"):FindFirstChild(v.Parent.Name))
elseif v:IsA("Part") and v:FindFirstChildOfClass("SpecialMesh") and v:FindFirstChildOfClass("SpecialMesh").MeshId == "rbxassetid://891312072" then
v.Anchored = true
v.Position = Vector3.new(0,9e9,0)
v.Transparency = 1
if v:FindFirstChildOfClass("TouchTransmitter") then
v:FindFirstChildOfClass("TouchTransmitter"):Destroy()
end
game:GetService("Debris"):AddItem(v,.01)
end
end)
do
local InstanceCount = 0
for _,v in pairs(game:GetDescendants()) do
pcall(function()
if v:IsA("Sound") and not v.Parent:IsA("BasePart") or v:IsA("Humanoid") and (not v.Parent:IsA("Model") or v.Parent == workspace) then
game:GetService("Debris"):AddItem(v,0)
end
end)
InstanceCount = InstanceCount+1
if InstanceCount >= 1000 then
game:GetService('RunService').Heartbeat:Wait()
InstanceCount = 0
end
end
end
do
local InstanceCount = 0
for _,v in pairs(workspace:GetDescendants()) do
if v:IsA("WorldModel") then
table.insert(WorldModels,v)
local Reparented
Reparented = v.AncestryChanged:Connect(function()
if not v:IsDescendantOf(workspace) then
table.remove(WorldModels,table.find(WorldModels,v))
Reparented:Disconnect()
end
end)
end
InstanceCount = InstanceCount+1
if InstanceCount >= 1000 then
game:GetService('RunService').Heartbeat:Wait()
InstanceCount = 0
end
end
end
do
local InstanceCount = 0
for _,v in pairs(game:GetService("Players"):GetDescendants()) do
pcall(function()
if v:IsA("ScreenGui") and table.find(BlacklistedGuis,v.Name) then
v.Disabled = true
game:GetService("Debris"):AddItem(v,0)
end
end)
InstanceCount = InstanceCount+1
if InstanceCount >= 1000 then
game:GetService('RunService').Heartbeat:Wait()
InstanceCount = 0
end
end
end
if Player.Character then
game:GetService("Debris"):AddItem(Player.Character,0)
Player.Character = nil
end
local CharAdded = Player.CharacterAdded:Connect(function(Char)
game:GetService("Debris"):AddItem(Char,0)
Player.Character = nil
end)
function obamagaming.obunga(a,b,t)
return a:Lerp(b,math.clamp(t,0,1))
end
function Clerp(a,b,t)
return a:Lerp(b,math.clamp(t,0,1))
end
function Clerp2(a,b,t)
return a:Lerp(b,t)
end
obamagaming["me when the"] = function(Weld,Part1,Part0)
return Part0*(Weld.C0*Weld.C1:Inverse())
end
function MakeForm(PART,TYPE)
if TYPE == "Cyl" then
local MSH = Instance.new("CylinderMesh",PART)
elseif TYPE == "Ball" then
local MSH = Instance.new("SpecialMesh",PART)
MSH.MeshType = "Sphere"
elseif TYPE == "Wedge" then
local MSH = Instance.new("SpecialMesh",PART)
MSH.MeshType = "Wedge"
end
end
function obamagaming.NewDataModelMesh(MESH,PARENT,MESHTYPE,MESHID,TEXTUREID,SCALE,OFFSET)
local NEWMESH = Instance.new(MESH,nil)
if MESH == "SpecialMesh" then