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Copy pathFESOLIDLC1.lua
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3885 lines (3779 loc) · 236 KB
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LoadAssets(80934899185942):Get("Folder").Parent = game.ReplicatedStorage
local Remote = Instance.new("RemoteEvent", game.ReplicatedStorage)
Remote.Name = "ReanimationRemote"
Remote.OnServerEvent:Connect(function()
local Char = owner.Character
Char:FindFirstChildOfClass("Humanoid").RequiresNeck = false
local Plr = owner
for i,v in pairs(Char:GetDescendants()) do
if v:IsA("Motor6D") or v:IsA("Weld") or v:IsA("HingeConstraint") then
v.Enabled = false
elseif v:IsA("BasePart") then
task.spawn(function()
task.wait()
v:SetNetworkOwner(Plr)
end)
end
end
end)
NLS([==[
game.TestService.IsSleepAllowed = false
for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
if v:IsA("BasePart") then
game:GetService("RunService").Heartbeat:connect(function()
v.Velocity = Vector3.new(0,0,0)
pcall(function()
v.CanCollide = false
end)
pcall(function()
v.CanQuery = false
end)
end)
end
end
Bypass = "death"
--begin
---- BY Mizt#5033
if not Bypass then Bypass = "limbs" end
HumanDied = false
CountSCIFIMOVIELOL = 1
function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "AthP_"..CountSCIFIMOVIELOL
local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "AthP_"..CountSCIFIMOVIELOL
local AttachmentC=Instance.new('Attachment',Part1); AttachmentC.Name = "AthO_"..CountSCIFIMOVIELOL
local AttachmentD=Instance.new('Attachment',Part0); AttachmentD.Name = "AthO_"..CountSCIFIMOVIELOL
AttachmentC.Orientation = Angle
AttachmentA.Position = Position
AlignPos.Attachment1 = AttachmentA;
AlignPos.Attachment0 = AttachmentB;
AlignOri.Attachment1 = AttachmentC;
AlignOri.Attachment0 = AttachmentD;
CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
end
if game:GetService("Players").LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
if Bypass == "limbs" then --------------------------------------------------------------------------------------------------------------------
game:GetService("Players").LocalPlayer["Character"].Archivable = true
local CloneChar = game:GetService("Players").LocalPlayer["Character"]:Clone()
CloneChar.Parent = workspace
CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,2,0)
wait()
CloneChar.Humanoid.BreakJointsOnDeath = false
workspace.Camera.CameraSubject = CloneChar.Humanoid
CloneChar.Name = "non"
CloneChar.Humanoid.DisplayDistanceType = "None"
if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end
if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end
local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name]
DeadChar.HumanoidRootPart:Destroy()
local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1
local CONVEC
local function VECTORUNIT()
if HumanDied then CONVEC:Disconnect(); return end
local lookVec = workspace.Camera.CFrame.lookVector
local Root = CloneChar["HumanoidRootPart"]
LVecPart.Position = Root.Position
LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999))
end
CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT)
local CONDOWN
local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false
local function KEYDOWN(_,Processed)
if HumanDied then CONDOWN:Disconnect(); return end
if Processed ~= true then
local Key = _.KeyCode
if Key == Enum.KeyCode.W then
WDown = true end
if Key == Enum.KeyCode.A then
ADown = true end
if Key == Enum.KeyCode.S then
SDown = true end
if Key == Enum.KeyCode.D then
DDown = true end
if Key == Enum.KeyCode.Space then
SpaceDown = true end end end
CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)
local CONUP
local function KEYUP(_)
if HumanDied then CONUP:Disconnect(); return end
local Key = _.KeyCode
if Key == Enum.KeyCode.W then
WDown = false end
if Key == Enum.KeyCode.A then
ADown = false end
if Key == Enum.KeyCode.S then
SDown = false end
if Key == Enum.KeyCode.D then
DDown = false end
if Key == Enum.KeyCode.Space then
SpaceDown = false end end
CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)
local function MoveClone(X,Y,Z)
LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z)
workspace["non"].Humanoid.WalkToPoint = LVecPart.Position
end
coroutine.wrap(function()
while true do game:GetService("RunService").RenderStepped:Wait()
if HumanDied then break end
if WDown then MoveClone(0,0,1e4) end
if ADown then MoveClone(1e4,0,0) end
if SDown then MoveClone(0,0,-1e4) end
if DDown then MoveClone(-1e4,0,0) end
if SpaceDown then CloneChar["Humanoid"].Jump = true end
if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then
workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end
end
end)()
local con
function UnCollide()
if HumanDied then con:Disconnect(); return end
for _,Parts in next, CloneChar:GetDescendants() do
if Parts:IsA("BasePart") then
Parts.CanCollide = false
end
end
for _,Parts in next, DeadChar:GetDescendants() do
if Parts:IsA("BasePart") then
Parts.CanCollide = false
end
end
end
con = game:GetService("RunService").Stepped:Connect(UnCollide)
local resetBindable = Instance.new("BindableEvent")
resetBindable.Event:connect(function()
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
pcall(function()
CloneChar.Humanoid.Health = 0
DeadChar.Humanoid.Health = 0
end)
end)
game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 or not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChild("Humanoid") or DeadChar:FindFirstChild("Humanoid").Health <= 0 then
HumanDied = true
pcall(function()
game.Players.LocalPlayer.Character = CloneChar
CloneChar:Destroy()
game.Players.LocalPlayer.Character = DeadChar
if resetBindable then
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
end
DeadChar.Humanoid.Health = 0
end)
break
end
end
end)()
SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"],Vector3.new(0,0,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0))
coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if HumanDied then break end
DeadChar["Torso"].CFrame = CloneChar["Torso"].CFrame
end
end)()
for _,v in next, DeadChar:GetChildren() do
if v:IsA("Accessory") then
SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
end
end
for _,BodyParts in next, CloneChar:GetDescendants() do
if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
BodyParts.Transparency = 1 end end
DeadChar.Torso["Left Shoulder"]:Destroy()
DeadChar.Torso["Right Shoulder"]:Destroy()
DeadChar.Torso["Left Hip"]:Destroy()
DeadChar.Torso["Right Hip"]:Destroy()
elseif Bypass == "death" then --------------------------------------------------------------------------------------------------------------------
local Remote2 = game.ReplicatedStorage:WaitForChild("ReanimationRemote")
game:GetService("Players").LocalPlayer["Character"].Archivable = true
local CloneChar = game:GetService("Players").LocalPlayer["Character"]:Clone()
game:GetService("Players").LocalPlayer["Character"].Humanoid.WalkSpeed = 0
game:GetService("Players").LocalPlayer["Character"].Humanoid.JumpPower = 0
game:GetService("Players").LocalPlayer["Character"].Humanoid.AutoRotate = false
local FalseChar = Instance.new("Model", workspace); FalseChar.Name = ""
Instance.new("Part",FalseChar).Name = "Head"
Instance.new("Part",FalseChar).Name = "Torso"
Instance.new("Humanoid",FalseChar).Name = "Humanoid"
game:GetService("Players").LocalPlayer["Character"] = FalseChar
game:GetService("Players").LocalPlayer["Character"].Humanoid.Name = "FalseHumanoid"
local Clone = game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Clone()
Clone.Parent = game:GetService("Players").LocalPlayer["Character"]
Clone.Name = "Humanoid"
game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Destroy()
--game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0
game:GetService("Players").LocalPlayer["Character"] = workspace[game:GetService("Players").LocalPlayer.Name]
wait(5.65)
Remote2:FireServer() --game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0
CloneChar.Parent = workspace
CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,2,0)
wait()
CloneChar.Humanoid.BreakJointsOnDeath = false
workspace.Camera.CameraSubject = CloneChar.Humanoid
CloneChar.Name = "non"
CloneChar.Humanoid.DisplayDistanceType = "None"
if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end
if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end
FalseChar:Destroy()
local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name]
local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1
local CONVEC
local function VECTORUNIT()
if HumanDied then CONVEC:Disconnect(); return end
local lookVec = workspace.Camera.CFrame.lookVector
local Root = CloneChar["HumanoidRootPart"]
LVecPart.Position = Root.Position
LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999))
end
CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT)
local CONDOWN
local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false
local function KEYDOWN(_,Processed)
if HumanDied then CONDOWN:Disconnect(); return end
if Processed ~= true then
local Key = _.KeyCode
if Key == Enum.KeyCode.W then
WDown = true end
if Key == Enum.KeyCode.A then
ADown = true end
if Key == Enum.KeyCode.S then
SDown = true end
if Key == Enum.KeyCode.D then
DDown = true end
if Key == Enum.KeyCode.Space then
SpaceDown = true end end end
CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)
local CONUP
local function KEYUP(_)
if HumanDied then CONUP:Disconnect(); return end
local Key = _.KeyCode
if Key == Enum.KeyCode.W then
WDown = false end
if Key == Enum.KeyCode.A then
ADown = false end
if Key == Enum.KeyCode.S then
SDown = false end
if Key == Enum.KeyCode.D then
DDown = false end
if Key == Enum.KeyCode.Space then
SpaceDown = false end end
CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)
local function MoveClone(X,Y,Z)
LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z)
workspace["non"].Humanoid.WalkToPoint = LVecPart.Position
end
coroutine.wrap(function()
while true do game:GetService("RunService").RenderStepped:Wait()
if HumanDied then break end
if WDown then MoveClone(0,0,1e4) end
if ADown then MoveClone(1e4,0,0) end
if SDown then MoveClone(0,0,-1e4) end
if DDown then MoveClone(-1e4,0,0) end
if SpaceDown then CloneChar["Humanoid"].Jump = true end
if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then
workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end
end
end)()
local con
function UnCollide()
if HumanDied then con:Disconnect(); return end
for _,Parts in next, CloneChar:GetDescendants() do
if Parts:IsA("BasePart") then
Parts.CanCollide = false
end
end
for _,Parts in next, DeadChar:GetDescendants() do
if Parts:IsA("BasePart") then
Parts.CanCollide = false
end
end
end
con = game:GetService("RunService").Stepped:Connect(UnCollide)
local resetBindable = Instance.new("BindableEvent")
resetBindable.Event:connect(function()
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
CloneChar.Humanoid.Health = 0
end)
game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 then
HumanDied = true
pcall(function()
game.Players.LocalPlayer.Character = CloneChar
CloneChar:Destroy()
game.Players.LocalPlayer.Character = DeadChar
if resetBindable then
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
end
DeadChar.Humanoid.Health = 0
end)
break
end
end
end)()
SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"],Vector3.new(0,0,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["HumanoidRootPart"],CloneChar["HumanoidRootPart"],Vector3.new(0,0,0),Vector3.new(0,0,0))
for _,v in next, DeadChar:GetChildren() do
if v:IsA("Accessory") then
SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
end
end
for _,BodyParts in next, CloneChar:GetDescendants() do
if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
BodyParts.Transparency = 1 end end
elseif Bypass == "hats" then
game:GetService("Players").LocalPlayer["Character"].Archivable = true
local DeadChar = game.Players.LocalPlayer.Character
DeadChar.Name = "non"
local HatPosition = Vector3.new(0,0,0)
local HatName = "MediHood"
local HatsLimb = {
Rarm = DeadChar:FindFirstChild("Hat1"),
Larm = DeadChar:FindFirstChild("Pink Hair"),
Rleg = DeadChar:FindFirstChild("Robloxclassicred"),
Lleg = DeadChar:FindFirstChild("Kate Hair"),
Torso1 = DeadChar:FindFirstChild("Pal Hair"),
Torso2 = DeadChar:FindFirstChild("LavanderHair")
}
HatName = DeadChar:FindFirstChild(HatName)
coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChild("Humanoid") or DeadChar:FindFirstChild("Humanoid").Health <= 0 then
HumanDied = true
pcall(function()
if resetBindable then
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
end
DeadChar.Humanoid.Health = 0
end)
break
end
end
end)()
local con
function UnCollide()
if HumanDied then con:Disconnect(); return end
for _,Parts in next, DeadChar:GetDescendants() do
if Parts:IsA("BasePart") then
Parts.CanCollide = false
end
end
end
con = game:GetService("RunService").Stepped:Connect(UnCollide)
SCIFIMOVIELOL(HatName.Handle,DeadChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(HatsLimb.Torso1.Handle,DeadChar["Torso"],Vector3.new(0.5,0,0),Vector3.new(90,0,0))
SCIFIMOVIELOL(HatsLimb.Torso2.Handle,DeadChar["Torso"],Vector3.new(-0.5,0,0),Vector3.new(90,0,0))
SCIFIMOVIELOL(HatsLimb.Larm.Handle,DeadChar["Left Arm"],Vector3.new(0,0,0),Vector3.new(90,0,0))
SCIFIMOVIELOL(HatsLimb.Rarm.Handle,DeadChar["Right Arm"],Vector3.new(0,0,0),Vector3.new(90,0,0))
SCIFIMOVIELOL(HatsLimb.Lleg.Handle,DeadChar["Left Leg"],Vector3.new(0,0,0),Vector3.new(90,0,0))
SCIFIMOVIELOL(HatsLimb.Rleg.Handle,DeadChar["Right Leg"],Vector3.new(0,0,0),Vector3.new(90,0,0))
for i,v in pairs(HatsLimb) do
v.Handle:FindFirstChild("AccessoryWeld"):Destroy()
if v.Handle:FindFirstChild("Mesh") then v.Handle:FindFirstChild("Mesh"):Destroy() end
if v.Handle:FindFirstChild("SpecialMesh") then v.Handle:FindFirstChild("SpecialMesh"):Destroy() end
end
HatName.Handle:FindFirstChild("AccessoryWeld"):Destroy()
end
else
if Bypass == "limbs" then --------------------------------------------------------------------------------------------------------------------
game:GetService("Players").LocalPlayer["Character"].Archivable = true
local CloneChar = game.Workspace.non:Clone()
CloneChar.Parent = workspace
CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,0.5,0.1)
CloneChar.Humanoid.BreakJointsOnDeath = false
workspace.Camera.CameraSubject = CloneChar.Humanoid
CloneChar.Name = "non"
CloneChar.Humanoid.DisplayDistanceType = "None"
if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end
if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end
local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name]
DeadChar.HumanoidRootPart:Destroy()
local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1
local CONVEC
local function VECTORUNIT()
if HumanDied then CONVEC:Disconnect(); return end
local lookVec = workspace.Camera.CFrame.lookVector
local Root = CloneChar["HumanoidRootPart"]
LVecPart.Position = Root.Position
LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999))
end
CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT)
local CONDOWN
local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false
local function KEYDOWN(_,Processed)
if HumanDied then CONDOWN:Disconnect(); return end
if Processed ~= true then
local Key = _.KeyCode
if Key == Enum.KeyCode.W then
WDown = true end
if Key == Enum.KeyCode.A then
ADown = true end
if Key == Enum.KeyCode.S then
SDown = true end
if Key == Enum.KeyCode.D then
DDown = true end
if Key == Enum.KeyCode.Space then
SpaceDown = true end end end
CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)
local CONUP
local function KEYUP(_)
if HumanDied then CONUP:Disconnect(); return end
local Key = _.KeyCode
if Key == Enum.KeyCode.W then
WDown = false end
if Key == Enum.KeyCode.A then
ADown = false end
if Key == Enum.KeyCode.S then
SDown = false end
if Key == Enum.KeyCode.D then
DDown = false end
if Key == Enum.KeyCode.Space then
SpaceDown = false end end
CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)
local function MoveClone(X,Y,Z)
LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z)
workspace["non"].Humanoid.WalkToPoint = LVecPart.Position
end
coroutine.wrap(function()
while true do game:GetService("RunService").RenderStepped:Wait()
if HumanDied then break end
if WDown then MoveClone(0,0,1e4) end
if ADown then MoveClone(1e4,0,0) end
if SDown then MoveClone(0,0,-1e4) end
if DDown then MoveClone(-1e4,0,0) end
if SpaceDown then CloneChar["Humanoid"].Jump = true end
if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then
workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end
end
end)()
local con
function UnCollide()
if HumanDied then con:Disconnect(); return end
for _,Parts in next, CloneChar:GetDescendants() do
if Parts:IsA("BasePart") then
Parts.CanCollide = false
end
end
for _,Parts in next, DeadChar:GetDescendants() do
if Parts:IsA("BasePart") then
Parts.CanCollide = false
end
end
end
con = game:GetService("RunService").Stepped:Connect(UnCollide)
local resetBindable = Instance.new("BindableEvent")
resetBindable.Event:connect(function()
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
CloneChar.Humanoid.Health = 0
end)
game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 or not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChild("Humanoid") or DeadChar:FindFirstChild("Humanoid").Health <= 0 then
HumanDied = true
pcall(function()
game.Players.LocalPlayer.Character = CloneChar
CloneChar:Destroy()
game.Players.LocalPlayer.Character = DeadChar
if resetBindable then
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
end
DeadChar.Humanoid.Health = 0
end)
break
end
end
end)()
for _,v in next, DeadChar:GetChildren() do
if v:IsA("Accessory") then
v:Clone().Parent = CloneChar
end
end
for _,v in next, DeadChar:GetDescendants() do
if v:IsA("Motor6D") and v.Name ~= "Neck" then
v:Destroy()
end
end
SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["UpperTorso"],CloneChar["Torso"],Vector3.new(0,0.2,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["LowerTorso"],CloneChar["Torso"],Vector3.new(0,-0.78,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["LeftUpperArm"],CloneChar["Left Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["LeftLowerArm"],CloneChar["Left Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["LeftHand"],CloneChar["Left Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["RightUpperArm"],CloneChar["Right Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["RightLowerArm"],CloneChar["Right Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["RightHand"],CloneChar["Right Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["LeftUpperLeg"],CloneChar["Left Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["LeftLowerLeg"],CloneChar["Left Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["LeftFoot"],CloneChar["Left Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["RightUpperLeg"],CloneChar["Right Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["RightLowerLeg"],CloneChar["Right Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["RightFoot"],CloneChar["Right Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0))
coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if HumanDied then break end
DeadChar["UpperTorso"].CFrame = CloneChar["Torso"].CFrame * CFrame.new(0,0.2,0)
end
end)()
for _,v in next, DeadChar:GetChildren() do
if v:IsA("Accessory") then
SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
end
end
for _,BodyParts in next, CloneChar:GetDescendants() do
if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
BodyParts.Transparency = 1 end end
elseif Bypass == "death" then --------------------------------------------------------------------------------------------------------------------
local Remote2 = game.ReplicatedStorage:WaitForChild("ReanimationRemote")
game:GetService("Players").LocalPlayer["Character"].Archivable = true
local CloneChar = game.Workspace.non:Clone()
game:GetService("Players").LocalPlayer["Character"].Humanoid.WalkSpeed = 0
game:GetService("Players").LocalPlayer["Character"].Humanoid.JumpPower = 0
game:GetService("Players").LocalPlayer["Character"].Humanoid.AutoRotate = false
local FalseChar = Instance.new("Model", workspace); FalseChar.Name = ""
Instance.new("Part",FalseChar).Name = "Head"
Instance.new("Part",FalseChar).Name = "UpperTorso"
Instance.new("Humanoid",FalseChar).Name = "Humanoid"
game:GetService("Players").LocalPlayer["Character"] = FalseChar
game:GetService("Players").LocalPlayer["Character"].Humanoid.Name = "FalseHumanoid"
local Clone = game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Clone()
Clone.Parent = game:GetService("Players").LocalPlayer["Character"]
Clone.Name = "Humanoid"
game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Destroy()
--game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0
game:GetService("Players").LocalPlayer["Character"] = workspace[game:GetService("Players").LocalPlayer.Name]
wait(5.65)
Remote2:FireServer() --game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0
CloneChar.Parent = workspace
CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,0.5,0.1)
wait()
CloneChar.Humanoid.BreakJointsOnDeath = false
workspace.Camera.CameraSubject = CloneChar.Humanoid
CloneChar.Name = "non"
CloneChar.Humanoid.DisplayDistanceType = "None"
if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end
if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end
FalseChar:Destroy()
local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name]
local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1
local CONVEC
local function VECTORUNIT()
if HumanDied then CONVEC:Disconnect(); return end
local lookVec = workspace.Camera.CFrame.lookVector
local Root = CloneChar["HumanoidRootPart"]
LVecPart.Position = Root.Position
LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999))
end
CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT)
local CONDOWN
local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false
local function KEYDOWN(_,Processed)
if HumanDied then CONDOWN:Disconnect(); return end
if Processed ~= true then
local Key = _.KeyCode
if Key == Enum.KeyCode.W then
WDown = true end
if Key == Enum.KeyCode.A then
ADown = true end
if Key == Enum.KeyCode.S then
SDown = true end
if Key == Enum.KeyCode.D then
DDown = true end
if Key == Enum.KeyCode.Space then
SpaceDown = true end end end
CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)
local CONUP
local function KEYUP(_)
if HumanDied then CONUP:Disconnect(); return end
local Key = _.KeyCode
if Key == Enum.KeyCode.W then
WDown = false end
if Key == Enum.KeyCode.A then
ADown = false end
if Key == Enum.KeyCode.S then
SDown = false end
if Key == Enum.KeyCode.D then
DDown = false end
if Key == Enum.KeyCode.Space then
SpaceDown = false end end
CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)
local function MoveClone(X,Y,Z)
LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z)
workspace["non"].Humanoid.WalkToPoint = LVecPart.Position
end
coroutine.wrap(function()
while true do game:GetService("RunService").RenderStepped:Wait()
if HumanDied then break end
if WDown then MoveClone(0,0,1e4) end
if ADown then MoveClone(1e4,0,0) end
if SDown then MoveClone(0,0,-1e4) end
if DDown then MoveClone(-1e4,0,0) end
if SpaceDown then CloneChar["Humanoid"].Jump = true end
if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then
workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end
end
end)()
local con
function UnCollide()
if HumanDied then con:Disconnect(); return end
for _,Parts in next, CloneChar:GetDescendants() do
if Parts:IsA("BasePart") then
Parts.CanCollide = false
end
end
for _,Parts in next, DeadChar:GetDescendants() do
if Parts:IsA("BasePart") then
Parts.CanCollide = false
end
end
end
con = game:GetService("RunService").Stepped:Connect(UnCollide)
local resetBindable = Instance.new("BindableEvent")
resetBindable.Event:connect(function()
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
CloneChar.Humanoid.Health = 0
end)
game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 then
HumanDied = true
pcall(function()
game.Players.LocalPlayer.Character = CloneChar
CloneChar:Destroy()
game.Players.LocalPlayer.Character = DeadChar
if resetBindable then
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
end
DeadChar.Humanoid.Health = 0
end)
break
end
end
end)()
for _,v in next, DeadChar:GetChildren() do
if v:IsA("Accessory") then
v:Clone().Parent = CloneChar
end
end
SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["UpperTorso"],CloneChar["Torso"],Vector3.new(0,0.2,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["LowerTorso"],CloneChar["Torso"],Vector3.new(0,-0.78,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["LeftUpperArm"],CloneChar["Left Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["LeftLowerArm"],CloneChar["Left Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["LeftHand"],CloneChar["Left Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["RightUpperArm"],CloneChar["Right Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["RightLowerArm"],CloneChar["Right Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["RightHand"],CloneChar["Right Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["LeftUpperLeg"],CloneChar["Left Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["LeftLowerLeg"],CloneChar["Left Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["LeftFoot"],CloneChar["Left Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["RightUpperLeg"],CloneChar["Right Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["RightLowerLeg"],CloneChar["Right Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["RightFoot"],CloneChar["Right Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0))
SCIFIMOVIELOL(DeadChar["HumanoidRootPart"],CloneChar["HumanoidRootPart"],Vector3.new(0,0,0),Vector3.new(0,0,0))
for _,v in next, DeadChar:GetChildren() do
if v:IsA("Accessory") then
SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
end
end
for _,BodyParts in next, CloneChar:GetDescendants() do
if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
BodyParts.Transparency = 1 end end
if DeadChar.Head:FindFirstChild("Neck") then
game.Players.LocalPlayer.Character:BreakJoints()
end
end
end
--end
local IsDead = false
local StateMover = true
local playerss = workspace.non
local bbv,bullet
if Bypass == "death" then
bullet = game.Players.LocalPlayer.Character["HumanoidRootPart"]
bullet.Color = Color3.new()
bullet.Transparency = .75
bullet.Material = "Neon"
bullet.Massless = true
local Sphere = game.ReplicatedStorage.Folder.SphereHandleAdornment
Sphere.Parent = nil
Sphere.Adornee = nil
Sphere.Color3 = Color3.fromRGB(0,0,0)
Sphere.Radius = .5
if bullet:FindFirstChildOfClass("Attachment") then
for _,v in pairs(bullet:GetChildren()) do
if v:IsA("Attachment") then
v:Destroy()
end
end
end
bbv = Instance.new("BodyPosition",bullet)
bbv.Position = playerss.Torso.CFrame.p
end
if Bypass == "death" then
coroutine.wrap(function()
while true do
if not playerss or not playerss:FindFirstChildOfClass("Humanoid") or playerss:FindFirstChildOfClass("Humanoid").Health <= 0 or not game.Workspace[game.Players.LocalPlayer.Name] then IsDead = true; return end
if StateMover then
bbv.Position = playerss.Torso.CFrame.p + Vector3.new(0,5,0)
bullet.Position = playerss.Torso.CFrame.p + Vector3.new(0,5,0)
end
game:GetService("RunService").RenderStepped:wait()
end
end)()
end
local CDDF = {}
local DamageFling = function(DmgPer)
if IsDead or Bypass ~= "death" or (DmgPer.Name == playerss.Name and DmgPer.Name == "non") or CDDF[DmgPer] or not DmgPer or not DmgPer:FindFirstChildOfClass("Humanoid") or DmgPer:FindFirstChildOfClass("Humanoid").Health <= 0 or DmgPer.Name ~= game.Players.LocalPlayer.Name then return end
CDDF[DmgPer] = true; StateMover = false
bbav = Instance.new("BodyAngularVelocity",bullet)
bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
bbav.P = 1000000000000000000000000000
bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
game:GetService("Debris"):AddItem(bbav,0.1)
bullet.Rotation = playerss.Torso.Rotation
task.spawn(function()
for _=1,15 do
bbv.Position = (DmgPer:FindFirstChild("HumanoidRootPart") and DmgPer:FindFirstChild("HumanoidRootPart") .CFrame.p) or (DmgPer:FindFirstChildOfClass("Part") and DmgPer:FindFirstChildOfClass("Part").CFrame.p)
bullet.Position = (DmgPer:FindFirstChild("HumanoidRootPart") and DmgPer:FindFirstChild("HumanoidRootPart") .CFrame.p) or (DmgPer:FindFirstChildOfClass("Part") and DmgPer:FindFirstChildOfClass("Part").CFrame.p)
wait(0.03)
end
end)
bbv.Position = playerss.Torso.CFrame.p + Vector3.new(0,5,0)
bullet.Position = playerss.Torso.CFrame.p + Vector3.new(0,5,0)
CDDF[DmgPer] = false; StateMover = true
end
for i,v in next, playerss:GetDescendants() do
if v:IsA("BasePart") then
game:GetService("RunService").Heartbeat:connect(function()
pcall(function()
v.CanCollide = false
end)
pcall(function()
v.CanQuery = false
end)
end)
end
end
local dammf = workspace.non:FindFirstChildOfClass("Humanoid")
dammf.RequiresNeck = false
dammf.BreakJointsOnDeath = false
for stupidfucking, omfg in pairs(workspace.non:GetChildren()) do
if omfg:IsA("BasePart") then
omfg.Anchored = true
omfg.Velocity = Vector3.new(0, 0, 0)
omfg.Transparency = 1
for stupidfucking, omfg in pairs(omfg:GetChildren()) do
if omfg:IsA("Motor6D") then
omfg.Part0 = nil
end
end
end
end
local script = game.ReplicatedStorage.Folder
local Name = game.Players.LocalPlayer.Name
local Player,Backups,obamagaming = game:GetService("Players"):FindFirstChild(Name),{},{}
for _,v in pairs(script:GetChildren()) do
Backups[v.Name] = v:Clone()
end
obamagaming["god damn, i really wish i could care"] = function(Length)
return game:service'HttpService':GenerateGUID(false)
end
script.Name = obamagaming["god damn, i really wish i could care"](math.random(10,100))
game:GetService("RunService").Heartbeat:Wait()
script:Destroy()
local Success,CreatorName = true, ""
if Success then
CreatorName = "WhiteFo0x AND solidracer"
end
local BruhRemotes = Instance.new("Folder",game.Players.LocalPlayer.Character)
BruhRemotes.Name = "Solid LC Remotes"
local cColor = Instance.new("Color3Value",BruhRemotes)
cColor.Name = "CurrentColor"
local ChangeName = {}
local ClientCallBackn = false
function ChangeName:FireServer(...)
if ClientCallBackn then ClientCallBackn(...) end
end
local Instance_ = Instance.new
local Instance = {}
function Instance.new(ClassType,Parent,Properties)
local NewInstance
if typeof(Backups[ClassType]) == "Instance" then
NewInstance = Backups[ClassType]:Clone()
else
NewInstance = Instance_(ClassType)
end
if type(Properties) == "table" then
for i,v in pairs(Properties) do
NewInstance[i] = v
end
end
if typeof(Parent) == "Instance" then
NewInstance.Parent = Parent
end
return NewInstance
end
local Running,Character,CharacterProps,Event,RemoteKey,LastCall,HBevent,tf,fr,Music,MusicProps,MusicStart,Welds,CFrames,Movement,Sine,BlacklistedGuis,Services,PartClasses,RemoteName,Psheudonym,AntiFat,Color,MusicHolder,Mode,PlaybackLoudness,Mouse,WorldModels,BlacklistedPlayers,GuestKey,MessagesToSend,HideIdentity,OldLighting = true,{HumanoidRootPart = {CFrame = CFrame.new()},GunHandle = {CFrame = CFrame.new()},Hole = {CFrame = CFrame.new()},Hole2 = {CFrame = CFrame.new()}},{Head = {Material = Enum.Material.Glass,Reflectance = -1,Transparency = 0,Name = "Head",Anchored = true,Size = Vector3.new(1.36,1.25,1.2)},Torso = {Color = Color3.new(0.188235, 0.188235, 0.188235),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "Torso",Anchored = true,Size = Vector3.new(2,2,1)},RightArm = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "Limb",Anchored = true,Size = Vector3.new(1,2,1)},LeftArm = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "Limb",Anchored = true,Size = Vector3.new(1,2,1)},RightLeg = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "Limb",Anchored = true,Size = Vector3.new(1,2,1)},LeftLeg = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "Limb",Anchored = true,Size = Vector3.new(1,2,1)},Hair = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "Hair",Anchored = true,Size = Vector3.new(1.77,1.55,1.45)},HeadGlow = {Material = Enum.Material.Neon,Transparency = 0,Name = "HeadGlow",Anchored = true,Size = Vector3.new(1.34,1.23,1.18)},GunBase = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "GunBase",Anchored = true,Size = Vector3.new(9.361,8.617,1.474)},GunGlow = {Material = Enum.Material.Neon,Transparency = 0,Name = "GunGlow",Anchored = true,Size = Vector3.new(2.002,2.215,8.928)},GunAdditions = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,Transparency = 0,Name = "GunAdditions",Anchored = true,Size = Vector3.new(5.498,2.188,1.207)},RightWing = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "RightWing",Anchored = true,Size = Vector3.new(2.398,4.324,1.922)},LeftWing = {Color = Color3.new(),Material = Enum.Material.Glass,Reflectance = -1,TextureID = "",Transparency = 0,Name = "LeftWing",Anchored = true,Size = Vector3.new(2.398,4.324,1.922)}},nil,obamagaming["god damn, i really wish i could care"](math.random(10,100)),tick(),Instance.new("BindableEvent"),0,1/60,nil,{Looped = true,PlaybackSpeed = 1,Playing = true,RollOffMaxDistance = 250,RollOffMinDistance = 25,RollOffMode = Enum.RollOffMode.Linear,SoundId = "rbxassetid://6174456295",Volume = 1,PlayOnRemove = false},tick(),{Defaults = {Neck = {C0 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(-90),0,math.rad(180))},RootJoint = {C0 = CFrame.new()*CFrame.Angles(math.rad(-90),0,math.rad(180))},RightShoulder = {C0 = CFrame.new(-.5,0,0)*CFrame.Angles(0,math.rad(90),0)},LeftShoulder = {C0 = CFrame.new(.5,0,0)*CFrame.Angles(0,math.rad(-90),0)}},Neck = {C0 = CFrame.new(),C1 = CFrame.new(0,-.5,0,-1,0,0,0,0,1,0,1,0)},RootJoint = {C0 = CFrame.new(),C1 = CFrame.new(0,0,0,-1,0,0,0,0,1,0,1,0)},RightShoulder = {C0 = CFrame.new(),C1 = CFrame.new(-.5,.5,0,0,0,1,0,1,0,-1,0,0)},LeftShoulder = {C0 = CFrame.new(),C1 = CFrame.new(.5,.5,0,0,0,-1,0,1,0,1,0,0)},RightHip = {C0 = CFrame.new(),C1 = CFrame.new(.5,1,0,0,0,1,0,1,0,-1,0,0)},LeftHip = {C0 = CFrame.new(),C1 = CFrame.new(-.5,1,0,0,0,-1,0,1,0,1,0,0)},None = {C0 = CFrame.new(),C1 = CFrame.new()},Hair = {C0 = CFrame.new(.16,.5,0)*CFrame.Angles(0,math.rad(180),0),C1 = CFrame.new()},GunJoint = {C0 = CFrame.new(.05,-1,-.15)*CFrame.Angles(math.rad(-90),0,0),C1 = CFrame.new()},GunBase = {C0 = CFrame.new(0,1.305,-2.108)*CFrame.Angles(0,math.rad(-90),math.rad(-45)),C1 = CFrame.new()},GunGlow = {C0 = CFrame.new(-.024,1.369,-1.26)*CFrame.Angles(0,0,math.rad(-140.59)),C1 = CFrame.new()},GunAdditions = {C0 = CFrame.new(-.004,1.204,.505)*CFrame.Angles(0,math.rad(-90),0),C1 = CFrame.new()},Hole = {C0 = CFrame.new(-.001,1.538,-3.342)*CFrame.Angles(0,math.rad(-90),0),C1 = CFrame.new()},Hole2 = {C0 = CFrame.new(-.001,1.538,-9.142),C1 = CFrame.new()},RightWing = {C0 = CFrame.new(.15,.5,.5)*CFrame.Angles(0,math.rad(90),0),C1 = CFrame.new(1.1,1,-.75)},LeftWing = {C0 = CFrame.new(-.15,.5,.5)*CFrame.Angles(0,math.rad(90),0),C1 = CFrame.new(1.1,1,.75)}},{},{CFrame = CFrame.new(),PotentialCFrame = CFrame.new(),HipHeight = 3,WalkSpeed = 50},0,{"vbucks","sup","AllahGui","SnakeVenomSS","polishtoilet","nooties","IY_GUI","IY_JumpScare","BugGui","tyrone"},{"SoundService","Chat","MarketplaceService","Players","StarterPlayer","LocalizationService","JointsService","FriendService","InsertService","Lighting","Teams","ReplicatedStorage","TestService","ProximityPromptService"},{"CornerWedgePart","Part","FlagStand","WedgePart","NegateOperation","UnionOperation","PartOperation","TrussPart","MeshPart","Seat","SpawnLocation"},obamagaming["god damn, i really wish i could care"](math.random(10,100)),string.sub(obamagaming["god damn, i really wish i could care"](math.random(10,100)),25),false,Color3.new(),nil,0,0,{Hit = CFrame.new()},{},{},obamagaming["god damn, i really wish i could care"](math.random(10,100)),{},true,{Ambient=Color3.new(1,1,1),Brightness=2,ColorShift_Bottom=Color3.new(),ColorShift_Top=Color3.new(),OutdoorAmbient=Color3.fromRGB(128,128,128),FogEnd=9e9,EnvironmentDiffuseScale=0,ClockTime=14,ExposureCompensation=0}
Event = {}
local ServerCallBack,ClientCallBack = false,false
function Event:FireServer(...)
if ServerCallBack then ServerCallBack(...) end
end
function Event:FireAllClients(...)
if ClientCallBack then ClientCallBack(...) end
end
local function wait(num)
if type(num) ~= "number" or num <= fr then
HBevent.Event:Wait()
else
for _ = 1,num*60 do
HBevent.Event:Wait()
end
end
end
function obamagaming.Refit(Instance,Parent)
if Instance.Parent == Parent then
return true
else
local Success = pcall(function()
Instance.Parent = Parent
end)
return Success
end
end
local WHOCARES = game.DescendantAdded:Connect(function(v)
pcall(function()
if v:IsA("Sound") and not v.Parent:IsA("BasePart") or v:IsA("Humanoid") and (not v.Parent:IsA("Model") or v.Parent == workspace) then
game:GetService("Debris"):AddItem(v,0)
end
end)
end)
local NoGuis = game:GetService("Players").DescendantAdded:Connect(function(v)
if v:IsA("ScreenGui") and table.find(BlacklistedGuis,v.Name) then
v.Disabled = true
game:GetService("Debris"):AddItem(v,0)
end
end)
local WorldModelAdded = workspace.DescendantAdded:Connect(function(v)
if v:IsA("WorldModel") then
table.insert(WorldModels,v)
local Reparented
Reparented = v.AncestryChanged:Connect(function()
if not v:IsDescendantOf(workspace) then
table.remove(WorldModels,table.find(WorldModels,v))
Reparented:Disconnect()
end
end)
end
end)
local AntiExecution = workspace.DescendantAdded:Connect(function(v)
if v:IsA("Explosion") then
if v.BlastPressure > 500000 then
v.BlastPressure = 500000
Event:FireAllClients("Chat",{Starter = "StarzCannonV2", Text = "Lowered explosion blast pressure to avoid flinging"})
end
v:GetPropertyChangedSignal("BlastPressure"):Connect(function()
if v.BlastPressure > 500000 then
v.BlastPressure = 500000
end
end)
elseif v:IsA("Model") and (v.Name == "lost soul" or v.Name == "crescendo" or v.Name == "SBV3_SV" or v.Name == "SBV3" or v.Name == "SBV4" or v.Name == "Snake Banisher V2 " or v.Name == "lol" or v.Name == "ʟᴍᴀᴏᴏᴏ" or v.Name == "ʟᴍᴀᴏᴏᴏʟ") then
for i,b in pairs(v:GetDescendants()) do