Context
The Health module doc mentions the DamageResistComponent that allows configuring damage types an entity will not be damaged by. Most basic damage types are provided by the Terasology engine code base. There is a minor note on damage types in the Asset System Tutorial. Like all other prefabs, damage types can be modified on module level using Deltas & Overrides. New damage types can further be provided as module assets.
Task
Extend the module docs with information on how to add more damage types.
Open Questions
Should this information be in module-level docs or rather in the engine wiki and only linked to in the Health module docs?
Context
The
Healthmodule doc mentions theDamageResistComponentthat allows configuring damage types an entity will not be damaged by. Most basic damage types are provided by the Terasology engine code base. There is a minor note on damage types in the Asset System Tutorial. Like all other prefabs, damage types can be modified on module level using Deltas & Overrides. New damage types can further be provided as module assets.Task
Extend the module docs with information on how to add more damage types.
Open Questions
Should this information be in module-level docs or rather in the engine wiki and only linked to in the
Healthmodule docs?