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3 | 3 | "effect": "Dissolve", |
4 | 4 | "description": "Dissolves an object using a noise texture, revealing or hiding geometry along a threshold. Commonly used for death effects, teleportation, and material transitions.", |
5 | 5 | "pipelines": ["urp", "hdrp", "builtin"], |
| 6 | + "code_pipeline": "urp", |
6 | 7 | "properties": [ |
7 | 8 | {"name": "_DissolveAmount", "type": "Range(0,1)", "description": "Controls how much of the object is dissolved. 0 = fully visible, 1 = fully dissolved."}, |
8 | 9 | {"name": "_NoiseTex", "type": "2D", "description": "Grayscale noise texture that drives the dissolve pattern."}, |
|
22 | 23 | "effect": "Outline", |
23 | 24 | "description": "Renders a visible outline around objects. Used for selection highlights, toon rendering, and interactable object indication.", |
24 | 25 | "pipelines": ["urp", "hdrp", "builtin"], |
| 26 | + "code_pipeline": "urp", |
25 | 27 | "properties": [ |
26 | 28 | {"name": "_OutlineColor", "type": "Color", "description": "Color of the outline."}, |
27 | 29 | {"name": "_OutlineWidth", "type": "Float", "description": "Thickness of the outline in clip space or world units."}, |
|
40 | 42 | "effect": "Fresnel", |
41 | 43 | "description": "Brightens or colors the edges of an object based on view angle. Used for shields, holographic effects, and rim lighting.", |
42 | 44 | "pipelines": ["urp", "hdrp", "builtin"], |
| 45 | + "code_pipeline": "urp", |
43 | 46 | "properties": [ |
44 | 47 | {"name": "_FresnelColor", "type": "Color", "description": "Color applied to the fresnel rim effect."}, |
45 | 48 | {"name": "_FresnelPower", "type": "Float", "description": "Controls the falloff of the fresnel effect. Higher values create a tighter rim."}, |
|
58 | 61 | "effect": "Toon", |
59 | 62 | "description": "Cel-shading effect that quantizes lighting into discrete bands for a cartoon or anime art style.", |
60 | 63 | "pipelines": ["urp", "hdrp", "builtin"], |
| 64 | + "code_pipeline": "urp", |
61 | 65 | "properties": [ |
62 | 66 | {"name": "_BaseColor", "type": "Color", "description": "Main tint color of the surface."}, |
63 | 67 | {"name": "_ShadowColor", "type": "Color", "description": "Color used for shadowed areas instead of darkening."}, |
|
78 | 82 | "effect": "Water", |
79 | 83 | "description": "Stylized or semi-realistic water surface with scrolling normals, depth-based coloring, and vertex displacement.", |
80 | 84 | "pipelines": ["urp", "hdrp", "builtin"], |
| 85 | + "code_pipeline": "urp", |
81 | 86 | "properties": [ |
82 | 87 | {"name": "_ShallowColor", "type": "Color", "description": "Water color in shallow areas near the shore."}, |
83 | 88 | {"name": "_DeepColor", "type": "Color", "description": "Water color in deep areas away from the shore."}, |
|
100 | 105 | "effect": "Hologram", |
101 | 106 | "description": "Sci-fi holographic projection effect with scan lines, flickering, and transparent rendering.", |
102 | 107 | "pipelines": ["urp", "hdrp", "builtin"], |
| 108 | + "code_pipeline": "urp", |
103 | 109 | "properties": [ |
104 | 110 | {"name": "_HoloColor", "type": "Color", "description": "Primary color of the hologram."}, |
105 | 111 | {"name": "_ScanLineSpeed", "type": "Float", "description": "Speed at which horizontal scan lines scroll."}, |
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