Skip to content

Commit 2700761

Browse files
TMHSDigitalclaude
andcommitted
fix: stop telling users to extract the release zip into a Unity project
The release notes now point at ~/.cursor/plugins/unity-developer-tools and warn that extracting into a Unity project makes Unity compile the snippets and templates. The Built-in-only surface shader moves to snippets/shaders/legacy/ so it is not mistaken for a URP/HDRP sample. Fixes #34 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MpEiWjv38TrdFcgqU8ER5L
1 parent e219f4e commit 2700761

3 files changed

Lines changed: 2 additions & 2 deletions

File tree

‎.github/workflows/release.yml‎

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -168,7 +168,7 @@ jobs:
168168
169169
echo "---"
170170
echo ""
171-
echo "**Install:** Download \`unity-developer-tools-v${{ steps.new.outputs.version }}.zip\` and extract into your project, or clone the repo and open in Cursor."
171+
echo "**Install:** Extract \`unity-developer-tools-v${{ steps.new.outputs.version }}.zip\` into \`~/.cursor/plugins/unity-developer-tools\` (Windows: \`%USERPROFILE%\.cursor\plugins\unity-developer-tools\`), restart Cursor, then open your Unity project. Do not extract it into a Unity project: the snippets and templates are references, and Unity would compile them. See [Getting Started](https://github.com/${{ github.repository }}/blob/main/docs/GETTING-STARTED.md)."
172172
echo ""
173173
echo "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${last_tag:-initial}...v${{ steps.new.outputs.version }}"
174174
echo "RELEASE_EOF"

‎README.md‎

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -198,7 +198,7 @@ Then ask the AI agent to scaffold a MonoBehaviour, look up an API, or generate a
198198
| `unlit-basic.shader` | Basic unlit shader for URP (HLSLPROGRAM) |
199199
| `urp-lit-template.shader` | PBR lit shader template for URP |
200200
| `hlsl-vertex-fragment.shader` | Custom vertex/fragment with URP lighting |
201-
| `surface-basic.shader` | Legacy surface shader (Built-in only) |
201+
| `legacy/surface-basic.shader` | Legacy surface shader (Built-in only; renders pink in URP/HDRP) |
202202

203203
</details>
204204

File renamed without changes.

0 commit comments

Comments
 (0)