|
7 | 7 | [](https://github.com/TMHSDigital/Free-Game-Dev-Assets/stargazers) |
8 | 8 | [](CONTRIBUTING.md) |
9 | 9 |
|
10 | | -A curated catalog of **free, commercially usable** assets and tools for game development. |
| 10 | +Free assets and tools for commercial games. Each entry records the licence as its source |
| 11 | +states it and the date someone read it there; active entries quote the source's own words. |
| 12 | +The catalog indexes sources and never rehosts them: check the source before you ship. |
| 13 | + |
| 14 | +- **[Browse 319 sources](https://tmhsdigital.github.io/Free-Game-Dev-Assets/)** on the site, filtered by licence, credit and review status. |
| 15 | +- **Starter stacks**, one pick per need and what the whole set owes: |
| 16 | + [2D pixel platformer](https://tmhsdigital.github.io/Free-Game-Dev-Assets/stack/2d-pixel-platformer/) · |
| 17 | + [2D top-down pixel game](https://tmhsdigital.github.io/Free-Game-Dev-Assets/stack/2d-top-down-pixel/) · |
| 18 | + [3D low-poly arena in Godot](https://tmhsdigital.github.io/Free-Game-Dev-Assets/stack/3d-low-poly-arena-godot/) · |
| 19 | + [First-person destruction](https://tmhsdigital.github.io/Free-Game-Dev-Assets/stack/first-person-destruction/) · |
| 20 | + [Mobile puzzle](https://tmhsdigital.github.io/Free-Game-Dev-Assets/stack/mobile-puzzle/) |
| 21 | +- **Licence freshness:** [when each licence was last read at its source](https://tmhsdigital.github.io/Free-Game-Dev-Assets/freshness/), oldest first. |
| 22 | +- **By category:** [master index](catalog/README.md) · **Before you ship:** [licences](#licences) |
| 23 | + |
| 24 | +**Recent:** 2026-09-25, starter stacks and a licence freshness page. 2026-09-24, a page for every entry. |
11 | 25 |
|
12 | | -It indexes sources and never rehosts them. Every entry links to the original publisher and |
13 | | -records the licence exactly as that publisher states it. Every `active` entry also quotes |
14 | | -the live licence page with the date it was read. You can check any claim here in one |
15 | | -click, and you should before you ship. |
| 26 | +## Start here |
| 27 | + |
| 28 | +Choose by the job, not by the licence. Most sources in a category share a licence, so the |
| 29 | +licence column rarely tells you which one to pick. These guides compare sources that look |
| 30 | +interchangeable and are not. Several are measured from the files themselves, not the store |
| 31 | +pages. |
| 32 | + |
| 33 | +| You are choosing | Guide | |
| 34 | +| --- | --- | |
| 35 | +| A pixel tileset, by grid size and projection | [2D: Choosing a pixel tileset](catalog/2d/README.md#choosing-a-pixel-tileset) | |
| 36 | +| An icon set, and which two carry obligations | [2D: Choosing an icon set](catalog/2d/README.md#choosing-an-icon-set) | |
| 37 | +| Kenney, KayKit or Quaternius | [3D: measured comparison of scale, triangles and rigs](catalog/3d/README.md#choosing-between-kenney-kaykit-and-quaternius) | |
| 38 | +| A PBR texture library you can redistribute | [3D: Choosing a PBR texture source](catalog/3d/README.md#choosing-a-pbr-texture-source) | |
| 39 | +| A rigged character, and whether its animations will transfer | [Characters: Choosing a rigged character source](catalog/characters/README.md#choosing-a-rigged-character-source) | |
| 40 | +| A pixel font, including CJK | [Fonts: Choosing a pixel font](catalog/fonts/README.md#choosing-a-pixel-font) | |
| 41 | +| Game music, and whether videos of your game will get claimed | [Audio: Choosing game music](catalog/audio/README.md#choosing-game-music) | |
| 42 | +| Sound effects, and what "no credit" still leaves you owing | [Audio: Choosing sound effects](catalog/audio/README.md#choosing-sound-effects) | |
| 43 | +| A Godot 4 add-on that still builds against your engine | [Tools: Godot 4 add-ons](catalog/tools/README.md#godot-4-add-ons) | |
| 44 | +| Between two tools that do the same job | [Tools: near-duplicates](catalog/tools/README.md#choosing-between-near-duplicates) | |
| 45 | + |
| 46 | +Need something working today? Take the [safe starting points](#safe-starting-points): the |
| 47 | +catalog's highest-confidence sources, with the licence shown so you can see which ones owe |
| 48 | +a credit. |
16 | 49 |
|
17 | | -**[Browse 319 sources](https://tmhsdigital.github.io/Free-Game-Dev-Assets/)** · [Master index](catalog/README.md) · [Start here](#start-here) · [Licences](#licences) |
| 50 | +## A few of the sources |
18 | 51 |
|
19 | 52 | <table> |
20 | 53 | <tr> |
@@ -65,30 +98,6 @@ click, and you should before you ship. |
65 | 98 |
|
66 | 99 | <sub>Publisher promotional stills (CC0 or SIL OFL), shown here as documentation only. The packs themselves stay on the source sites.</sub> |
67 | 100 |
|
68 | | -## Start here |
69 | | - |
70 | | -Choose by the job, not by the licence. Most sources in a category share a licence, so the |
71 | | -licence column rarely tells you which one to pick. These guides compare sources that look |
72 | | -interchangeable and are not. Several are measured from the files themselves, not the store |
73 | | -pages. |
74 | | - |
75 | | -| You are choosing | Guide | |
76 | | -| --- | --- | |
77 | | -| A pixel tileset, by grid size and projection | [2D: Choosing a pixel tileset](catalog/2d/README.md#choosing-a-pixel-tileset) | |
78 | | -| An icon set, and which two carry obligations | [2D: Choosing an icon set](catalog/2d/README.md#choosing-an-icon-set) | |
79 | | -| Kenney, KayKit or Quaternius | [3D: measured comparison of scale, triangles and rigs](catalog/3d/README.md#choosing-between-kenney-kaykit-and-quaternius) | |
80 | | -| A PBR texture library you can redistribute | [3D: Choosing a PBR texture source](catalog/3d/README.md#choosing-a-pbr-texture-source) | |
81 | | -| A rigged character, and whether its animations will transfer | [Characters: Choosing a rigged character source](catalog/characters/README.md#choosing-a-rigged-character-source) | |
82 | | -| A pixel font, including CJK | [Fonts: Choosing a pixel font](catalog/fonts/README.md#choosing-a-pixel-font) | |
83 | | -| Game music, and whether videos of your game will get claimed | [Audio: Choosing game music](catalog/audio/README.md#choosing-game-music) | |
84 | | -| Sound effects, and what "no credit" still leaves you owing | [Audio: Choosing sound effects](catalog/audio/README.md#choosing-sound-effects) | |
85 | | -| A Godot 4 add-on that still builds against your engine | [Tools: Godot 4 add-ons](catalog/tools/README.md#godot-4-add-ons) | |
86 | | -| Between two tools that do the same job | [Tools: near-duplicates](catalog/tools/README.md#choosing-between-near-duplicates) | |
87 | | - |
88 | | -Need something working today? Take the [safe starting points](#safe-starting-points): the |
89 | | -catalog's highest-confidence sources, with the licence shown so you can see which ones owe |
90 | | -a credit. |
91 | | - |
92 | 101 | ## Browse the catalog |
93 | 102 |
|
94 | 103 | The [website](https://tmhsdigital.github.io/Free-Game-Dev-Assets/) searches all 319 entries |
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