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| 1 | +--- |
| 2 | +id: 3d-low-poly-arena-godot |
| 3 | +title: Make a 3D low-poly arena game in Godot |
| 4 | +task: A 3D low-poly arena game with rigged, animated characters and impact sounds, built in Godot 4, to sell. |
| 5 | +walked: 2026-09-25 |
| 6 | +--- |
| 7 | + |
| 8 | +# Make a 3D low-poly arena game in Godot |
| 9 | + |
| 10 | +For a solo developer building a small 3D arena game in Godot 4. The art, audio and font picks work in any engine; the Tools picks are Godot 4 add-ons. |
| 11 | + |
| 12 | +## Art |
| 13 | + |
| 14 | +- **Arena pieces:** [Kenney Mini Arena](../catalog/3d/kenney-mini-arena.md). 20 miniature arena pieces in glTF, FBX and Blend. |
| 15 | +- **Characters:** [Quaternius Universal Base Characters](../catalog/characters/quaternius-universal-base-characters.md). Six humanoid bases with humanoid rigs for retargeting in an engine, plus mix-and-match hairstyles. |
| 16 | +- **Animations:** [Quaternius Universal Animation Library](../catalog/animation/quaternius-universal-animation-library.md). 120+ humanoid clips (locomotion, combat, emotes and more) on a retarget-friendly rig, with export sets tested for Godot. |
| 17 | +- **Melee weapons:** [3dmodelscc0 Melee Weapons Pack](../catalog/3d/3dmodelscc0-melee-weapons.md). One pack of melee weapons in GLB. The entry covers this pack only; its sibling packs have their own entries. |
| 18 | +- **Controller prompts:** [Kenney Input Prompts](../catalog/2d/kenney-input-prompts.md). 1500+ button glyphs for Xbox, PlayStation, Switch, Steam Deck, keyboard and mouse. |
| 19 | + |
| 20 | +## Audio |
| 21 | + |
| 22 | +- **Impact sounds:** [Kenney Impact Sounds](../catalog/audio/kenney-impact-sounds.md). 130 punches, thuds and physical impacts. |
| 23 | +- **Menu sounds:** [Kenney UI Audio](../catalog/audio/kenney-ui-audio.md). 50 clicks and switches for menus, toggles, confirm and cancel. |
| 24 | +- **Music:** [Abstraction Music Loop Bundle](../catalog/audio/tallbeard-abstraction-music-loop-bundle.md). 200+ music loops. |
| 25 | + |
| 26 | +## Fonts |
| 27 | + |
| 28 | +- **Menus and subtitles:** [Atkinson Hyperlegible](../catalog/fonts/atkinson-hyperlegible.md). A sans designed for low vision, with distinct B and 8, O and 0, and I, l and 1. |
| 29 | + |
| 30 | +## Tools |
| 31 | + |
| 32 | +- **Camera and shake:** [Phantom Camera](../catalog/tools/phantom-camera.md). A Godot 4 add-on for target tracking, transitions and camera shake. |
| 33 | +- **Input remapping:** [G.U.I.D.E.](../catalog/tools/godot-guide.md). Input mapping and remapping for Godot 4, including controller configurations and Steam Deck rebinding. |
| 34 | +- **Enemy logic:** [Beehave](../catalog/tools/beehave.md). Behavior trees for Godot 4 enemy and NPC logic, built as node hierarchies in the scene tree. |
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