| Name | Type | Description | Notes |
|---|---|---|---|
| adjustPoints | kotlin.Int | [optional] | |
| autoOwnershipPoints | kotlin.Int | [optional] | |
| autoPoints | kotlin.Int | [optional] | |
| autoQuestRankingPoint | kotlin.Boolean | [optional] | |
| autoRobot1 | kotlin.String | [optional] | |
| autoRobot2 | kotlin.String | [optional] | |
| autoRobot3 | kotlin.String | [optional] | |
| autoRunPoints | kotlin.Int | [optional] | |
| autoScaleOwnershipSec | kotlin.Int | [optional] | |
| autoSwitchAtZero | kotlin.Boolean | [optional] | |
| autoSwitchOwnershipSec | kotlin.Int | [optional] | |
| endgamePoints | kotlin.Int | [optional] | |
| endgameRobot1 | kotlin.String | [optional] | |
| endgameRobot2 | kotlin.String | [optional] | |
| endgameRobot3 | kotlin.String | [optional] | |
| faceTheBossRankingPoint | kotlin.Boolean | [optional] | |
| foulCount | kotlin.Int | [optional] | |
| foulPoints | kotlin.Int | [optional] | |
| rp | kotlin.Int | [optional] | |
| techFoulCount | kotlin.Int | [optional] | |
| teleopOwnershipPoints | kotlin.Int | [optional] | |
| teleopPoints | kotlin.Int | [optional] | |
| teleopScaleBoostSec | kotlin.Int | [optional] | |
| teleopScaleForceSec | kotlin.Int | [optional] | |
| teleopScaleOwnershipSec | kotlin.Int | [optional] | |
| teleopSwitchBoostSec | kotlin.Int | [optional] | |
| teleopSwitchForceSec | kotlin.Int | [optional] | |
| teleopSwitchOwnershipSec | kotlin.Int | [optional] | |
| totalPoints | kotlin.Int | [optional] | |
| vaultBoostPlayed | kotlin.Int | [optional] | |
| vaultBoostTotal | kotlin.Int | [optional] | |
| vaultForcePlayed | kotlin.Int | [optional] | |
| vaultForceTotal | kotlin.Int | [optional] | |
| vaultLevitatePlayed | kotlin.Int | [optional] | |
| vaultLevitateTotal | kotlin.Int | [optional] | |
| vaultPoints | kotlin.Int | [optional] | |
| tbaGameData | kotlin.String | Unofficial TBA-computed value of the FMS provided GameData given to the alliance teams at the start of the match. 3 Character String containing `L` and `R` only. The first character represents the near switch, the 2nd the scale, and the 3rd the far, opposing, switch from the alliance's perspective. An `L` in a position indicates the platform on the left will be lit for the alliance while an `R` will indicate the right platform will be lit for the alliance. See also WPI Screen Steps. | [optional] |