From 835dd1ffc105c05daeb77d69b09eaea3e582c83b Mon Sep 17 00:00:00 2001 From: N Date: Tue, 4 Aug 2026 17:31:42 -0300 Subject: [PATCH] Document `badge_shader` in metadata --- Mod-Metadata.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Mod-Metadata.md b/Mod-Metadata.md index b9fe7471..9159afb9 100644 --- a/Mod-Metadata.md +++ b/Mod-Metadata.md @@ -12,6 +12,7 @@ The (new) standard way to specify your mod's metadata is in a separate JSON file "priority": -20, // [default: 0] ! Mods are loaded in order from lowest to highest priority value. "badge_colour": "FF230A", // [default: 666665] ! Background colour for your mod badge. Must be a valid hex color with 6 or 8 digits (RRGGBB or RRGGBBAA) "badge_text_colour": "ABC123", // [default: FFFFFF] ! Text colour for your mod badge. + "badge_shader": "modprefix_shaderkey", // ! Key to the SMODS.Shader to use for the badge if any "display_name": "YM", // [default: ] ! Displayed text on your mod badge. "no_marquee": true, // ! [default: false] Disable the marquee scrolling effect on your mod badge and display the whole text at once. "icon_path": "path.png", // ! Path to the mod's icon in the Mods menu. Must be located in both assets/1x and assets/2x. *(Added in 1531zeebee)*