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test: four hyperspace crew classes share one client instead of four
- the transit probe hands each scenario a fresh pool cell, so its gates already scope - three of the four @after cleanups only redid what the shared reset asserts - render distance moves into the reset, not an @after the watcher runs after - one class keeps its own envelope-reading exec rather than the joining one - the ring-frame baseline is taken inside the corridor, not on the crossing frame
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src/test/java/zmaster587/advancedRocketry/test/client/VSCrewRidesItsShipThroughHyperspaceE2ETest.java

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