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Copy pathKeyInput.java
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99 lines (79 loc) · 2.54 KB
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package game;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class KeyInput extends KeyAdapter {
private Handler handler;
private boolean[] keyDown = new boolean[4];
public KeyInput(Handler handler) {
this.handler = handler;
for(int i = 0; i < keyDown.length; i++) {
keyDown[i] = false;
}
//boolean[] automatically initialised to false
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
for(int i = 0; i < handler.object.size(); i++) {
GameObject tempObject = handler.object.get(i);
if(tempObject.getId() == ID.Player) {
//key events for player 1
if(key == KeyEvent.VK_W) {
tempObject.setVelY(-5);
keyDown[0] = true;
}
if(key == KeyEvent.VK_S) {
tempObject.setVelY(+5);
keyDown[1] = true;
}
if(key == KeyEvent.VK_A) {
tempObject.setVelX(-5);
keyDown[2] = true;}
if(key == KeyEvent.VK_D) {
tempObject.setVelX(5);
keyDown[3] = true;}
}
// else if(tempObject.getID() == ID.Player2) {
// //key events for player 2
//
// if(key == KeyEvent.VK_UP) {tempObject.setvelY(-5);}
// if(key == KeyEvent.VK_DOWN) {tempObject.setvelY(+5);}
// if(key == KeyEvent.VK_LEFT) {tempObject.setvelX(-5);}
// if(key == KeyEvent.VK_RIGHT) {tempObject.setvelX(5);}
// }
}
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
for(int i = 0; i < handler.object.size(); i ++) {
GameObject tempObject = handler.object.get(i);
if(tempObject.getId() == ID.Player) {
//key events for player 1
if(key == KeyEvent.VK_W) {keyDown[0] = false;
//tempObject.setvelY(0);}
}
if(key == KeyEvent.VK_S) {keyDown[1] = false;
//tempObject.setvelY(0);}
}
if(key == KeyEvent.VK_A) {keyDown[2] = false;
//tempObject.setvelX(0);}
}
if(key == KeyEvent.VK_D) {keyDown[3] = false;
//tempObject.setvelX(0);}
}
//vertical movement
if(!keyDown[0] && !keyDown[1]) tempObject.setVelY(0);
// horizontal movement
if(!keyDown[2] && !keyDown[3]) tempObject.setVelX(0);
}
// else if(tempObject.getID() == ID.Player2) {
// //key events for player 2
//
// if(key == KeyEvent.VK_UP) {tempObject.setvelY(0);}
// if(key == KeyEvent.VK_DOWN) {tempObject.setvelY(0);}
// if(key == KeyEvent.VK_LEFT) {tempObject.setvelX(0);}
// if(key == KeyEvent.VK_RIGHT) {tempObject.setvelX(0);}
// }
}
if(key == KeyEvent.VK_ESCAPE) { System.exit(1);}
}
}