diff --git a/src/Arquimedes/Arquimedes.csproj b/src/Arquimedes/Arquimedes.csproj index 0de068a3..7b019bfc 100644 --- a/src/Arquimedes/Arquimedes.csproj +++ b/src/Arquimedes/Arquimedes.csproj @@ -8,7 +8,7 @@ - + diff --git a/src/Diviner/Diviner.csproj b/src/Diviner/Diviner.csproj index db98b007..03d9e894 100644 --- a/src/Diviner/Diviner.csproj +++ b/src/Diviner/Diviner.csproj @@ -8,8 +8,8 @@ - - + + diff --git a/src/MagiRogue/GameLoop.cs b/src/MagiRogue/GameLoop.cs index 57730d00..d0148bd0 100644 --- a/src/MagiRogue/GameLoop.cs +++ b/src/MagiRogue/GameLoop.cs @@ -28,8 +28,9 @@ private static void Main(string[] args) ConfigureBeforeCreateGame(args); // Setup the engine and create the main window. - var config = new Builder() - .SetScreenSize(GameWidth, GameHeight) + + var config = Builder.GetBuilder() + .SetWindowSizeInCells(GameWidth, GameHeight) .OnStart(Init) // Hook the start event so we can add consoles to the system. .SetStartingScreen() .IsStartingScreenFocused(true) diff --git a/src/MagiRogue/MagiRogue.csproj b/src/MagiRogue/MagiRogue.csproj index 76689d96..78f364aa 100644 --- a/src/MagiRogue/MagiRogue.csproj +++ b/src/MagiRogue/MagiRogue.csproj @@ -48,11 +48,11 @@ - + - - - + + + diff --git a/src/MagusEngine/MagusEngine.csproj b/src/MagusEngine/MagusEngine.csproj index 4ea31540..71b988ba 100644 --- a/src/MagusEngine/MagusEngine.csproj +++ b/src/MagusEngine/MagusEngine.csproj @@ -8,7 +8,7 @@ - +