diff --git a/src/Arquimedes/Arquimedes.csproj b/src/Arquimedes/Arquimedes.csproj
index 0de068a3..7b019bfc 100644
--- a/src/Arquimedes/Arquimedes.csproj
+++ b/src/Arquimedes/Arquimedes.csproj
@@ -8,7 +8,7 @@
-
+
diff --git a/src/Diviner/Diviner.csproj b/src/Diviner/Diviner.csproj
index db98b007..03d9e894 100644
--- a/src/Diviner/Diviner.csproj
+++ b/src/Diviner/Diviner.csproj
@@ -8,8 +8,8 @@
-
-
+
+
diff --git a/src/MagiRogue/GameLoop.cs b/src/MagiRogue/GameLoop.cs
index 57730d00..d0148bd0 100644
--- a/src/MagiRogue/GameLoop.cs
+++ b/src/MagiRogue/GameLoop.cs
@@ -28,8 +28,9 @@ private static void Main(string[] args)
ConfigureBeforeCreateGame(args);
// Setup the engine and create the main window.
- var config = new Builder()
- .SetScreenSize(GameWidth, GameHeight)
+
+ var config = Builder.GetBuilder()
+ .SetWindowSizeInCells(GameWidth, GameHeight)
.OnStart(Init) // Hook the start event so we can add consoles to the system.
.SetStartingScreen()
.IsStartingScreenFocused(true)
diff --git a/src/MagiRogue/MagiRogue.csproj b/src/MagiRogue/MagiRogue.csproj
index 76689d96..78f364aa 100644
--- a/src/MagiRogue/MagiRogue.csproj
+++ b/src/MagiRogue/MagiRogue.csproj
@@ -48,11 +48,11 @@
-
+
-
-
-
+
+
+
diff --git a/src/MagusEngine/MagusEngine.csproj b/src/MagusEngine/MagusEngine.csproj
index 4ea31540..71b988ba 100644
--- a/src/MagusEngine/MagusEngine.csproj
+++ b/src/MagusEngine/MagusEngine.csproj
@@ -8,7 +8,7 @@
-
+