In GLUL::Window::update() there is: `_fpsTime = _fpsClock.getElapsedTime();` which is incorrect. It should be: `_fpsTime = _fpsClock.getTotalTime();`
In GLUL::Window::update() there is:
_fpsTime = _fpsClock.getElapsedTime();which is incorrect.
It should be:
_fpsTime = _fpsClock.getTotalTime();