1+ /* MIT License
2+
3+ C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
4+
5+ Copyright (c) 2021-2022, PardCode
6+
7+ Permission is hereby granted, free of charge, to any person obtaining a copy
8+ of this software and associated documentation files (the "Software"), to deal
9+ in the Software without restriction, including without limitation the rights
10+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11+ copies of the Software, and to permit persons to whom the Software is
12+ furnished to do so, subject to the following conditions:
13+
14+ The above copyright notice and this permission notice shall be included in all
15+ copies or substantial portions of the Software.
16+
17+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23+ SOFTWARE.*/
24+
25+ #version 410 core
26+
27+ layout (row_major) uniform UniformData
28+ {
29+ mat4 world;
30+ mat4 projection;
31+ };
32+
33+
34+ layout (location = 0 ) in vec3 position;
35+ layout (location = 1 ) in vec2 texcoord;
36+
37+
38+ layout (location = 0 ) out vec3 vertOutColor;
39+
40+ void main()
41+ {
42+ vec4 pos = vec4 (position,1 ) * world;
43+ pos = pos * projection;
44+
45+ gl_Position = pos;
46+ vertOutColor = vec3 (texcoord.x,texcoord.y,0 );
47+ }
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