you can determine a callback to be executed on each probability
#include "MaktubOne.c"
MakTubNamespace mak;
void print_in_portuguese(MakTub *self){
printf("Bem Vindo %s\n", (char*)self->current_args);
}
void print_in_spanish(MakTub *self){
printf("Bienvenido %s\n", (char*)self->current_args);
}
void print_in_english(MakTub *self){
printf("Welcome %s\n",(char*)self->current_args);
}
int main(){
mak = newMakTubNameskace();
MakTub *self = mak.newMakTub("your seed here");
self->current_args = "Mateus";
MakTubeGenerationAction * nome = mak.newGenerationAction(self);
mak.actions.subscribe_function(nome, 0.33, print_in_portuguese);
mak.actions.subscribe_function(nome, 0.33, print_in_spanish);
mak.actions.subscribe_function(nome, 0.33, print_in_english);
mak.actions.perform(nome);
mak.free(self);
return 0;
}/*
It also defines the probability percentage of executing something with: "subscribe_function"
*/
#include "MaktubOne.c"
MakTubNamespace mak;
void print_nil(MakTub *self){
printf("\tNILL\n");
}
void print_hello(MakTub *self){
printf("\tHello Word\n");
}
int main(){
mak = newMakTubNameskace();
MakTub *self = mak.newMakTub("your seed here");
MakTubeGenerationAction * nome = mak.newGenerationAction(self);
mak.actions.subscribe_function(nome, 0.25, print_nil);
mak.actions.subscribe_function(nome, 0.75, print_hello);
mak.actions.perform(nome);
mak.free(self);
return 0;
}