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226 lines (195 loc) · 6.57 KB
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#include <wiringPi.h>
#include <sched.h>
#include <signal.h>
#include <SFML/Audio.hpp>
#include <iostream>
#include <string>
#include <atomic>
std::atomic_bool stop_threads(false);
std::atomic_bool pause_threads(false);
#include "Stepper.h"
#include "Encoder.h"
#include "Hall.h"
#include "Globe.h"
using namespace std;
unsigned long afk_timeout = 15 * 60 * 1000; // 15 min
int sound_pos[16];
void SignalCallback(int signum) {
DebugInfoStepper(0);
DebugInfoStepper(1);
DebugInfoStepper(2);
HallsDebugInfo();
// stop_threads = true;
stop_threads.store(true, std::memory_order_seq_cst);
exit(0);
}
void HardwareInit() {
SteppersEnable();
HallsInit();
SteppersInit();
GlobeInit();
EncodersInit();
}
void HardwareReset() {
SteppersReset();
GlobeReset();
EncodersReset();
}
float GetVolume(int n, int pos, int sound_id) {
float t1 = (float)length[n] / 8; // city size
float t2 = t1 * 3 / 10;
float t3 = t1 * 7 / 10;
float x = pos - t1 * sound_id;
if (x > t1) x = t1;
if (x <= 0) return 0;
if (x < t2) {
return 100 * (1 - (t2 - x) / t2);
} else if (x > t3) {
return 100 * ((t1 - x) / t2);
} else {
return 100.0;
}
}
void CalculateSoundPos() {
for (int i = 0; i < 8; i++) {
sound_pos[i] = length[0] * (i + 1) / 8 + 1;
sound_pos[8 + i] = length[1] * (i + 1) / 8 + 1;
}
cout << "sound_pos: ";
for (int i = 0; i < 16; i++) {
cout << sound_pos[i] << ' ';
}
cout << endl;
}
int GetSoundId(int n, int pos) {
for (int i = 0; i < 8; i++) {
if (pos < sound_pos[8 * n + i]) {
return i;
}
}
cout << "sound id -1 at " << pos << ' ' << n << endl;
return -1;
}
int main() {
signal(SIGINT, SignalCallback);
string cities_sound_paths[8] = {
"/home/pi/source/radio/wav/cities/Moscow.wav",
"/home/pi/source/radio/wav/cities/Pekin.wav",
"/home/pi/source/radio/wav/cities/Tokyo.wav",
"/home/pi/source/radio/wav/cities/Washington.wav",
"/home/pi/source/radio/wav/cities/London.wav",
"/home/pi/source/radio/wav/cities/Paris.wav",
"/home/pi/source/radio/wav/cities/Berlin.wav",
"/home/pi/source/radio/wav/cities/Roma.wav"
};
string leaders_sound_paths[8] = {
"/home/pi/source/radio/wav/leaders/Moscow.wav",
"/home/pi/source/radio/wav/leaders/Pekin.wav",
"/home/pi/source/radio/wav/leaders/Tokyo.wav",
"/home/pi/source/radio/wav/leaders/Washington.wav",
"/home/pi/source/radio/wav/leaders/London.wav",
"/home/pi/source/radio/wav/leaders/Paris.wav",
"/home/pi/source/radio/wav/leaders/Berlin.wav",
"/home/pi/source/radio/wav/leaders/Roma.wav"
};
string noise_sound_path = "/home/pi/source/radio/wav/noise.wav";
sf::SoundBuffer leaders_buffer[8];
sf::SoundBuffer cities_buffer[8];
sf::Sound leaders_sounds[8];
sf::Sound cities_sounds[8];
for (int i = 0; i < 8; i++) {
leaders_buffer[i].loadFromFile(leaders_sound_paths[i]);
leaders_sounds[i].setBuffer(leaders_buffer[i]);
leaders_sounds[i].setLoop(true);
cities_buffer[i].loadFromFile(cities_sound_paths[i]);
cities_sounds[i].setBuffer(cities_buffer[i]);
cities_sounds[i].setLoop(true);
}
sf::SoundBuffer noise_buffer;
sf::Sound noise_sound;
noise_buffer.loadFromFile(noise_sound_path);
noise_sound.setBuffer(noise_buffer);
noise_sound.setLoop(true);
HardwareInit();
noise_sound.play();
cities_sounds[0].setVolume(0.0);
leaders_sounds[0].setVolume(0.0);
cities_sounds[0].play();
leaders_sounds[0].play();
int leader_id = 0, city_cur_pos = -1, leader_cur_pos = -1;
float last_noise_volume = 24.9463, last_city_volume = 0.0, last_leader_volume = 0.0;
float noise_volume = 24.9463, city_volume = 0.0, leader_volume = 0.0;
int last_city_id = 0, last_leader_id = 0;
CalculateSoundPos();
cout << "Init successfull\n";
bool afk = true;
unsigned long action_time = millis();
while (true) {
if (!afk && labs(millis() - action_time) > afk_timeout) {
afk = true;
pause_threads.store(true, std::memory_order_seq_cst);
leaders_sounds[last_leader_id].stop();
cities_sounds[last_city_id].stop();
noise_sound.stop();
HardwareReset();
last_noise_volume = 24.9463;
noise_volume = 24.9463;
last_city_volume = 0.0;
city_volume = 0.0;
last_leader_volume = 0.0;
leader_volume = 0.0;
city_id = 0;
last_city_id = 0;
leader_id = 0;
last_leader_id = 0;
cities_sounds[0].setVolume(0.0);
leaders_sounds[0].setVolume(0.0);
noise_sound.setVolume(24.9463);
cities_sounds[0].play();
leaders_sounds[0].play();
noise_sound.play();
action_time = millis();
pause_threads.store(false, std::memory_order_seq_cst);
}
MoveStepper(0);
MoveStepper(1);
city_cur_pos = StepperCurrentPosition(0);
leader_cur_pos = StepperCurrentPosition(1);
city_id = GetSoundId(0, city_cur_pos);
leader_id = GetSoundId(1, leader_cur_pos);
city_volume = GetVolume(0, city_cur_pos, city_id);
leader_volume = GetVolume(1, leader_cur_pos, leader_id);
if (city_volume >= 100 || leader_volume >= 100)
noise_volume = 0;
else
noise_volume = (100.0 - (city_volume + leader_volume) / 2.0) / 4.0;
if (noise_volume < 0)
noise_volume = 0;
if (last_city_id != city_id) {
cities_sounds[last_city_id].stop();
cities_sounds[city_id].play();
last_city_id = city_id;
}
if (last_leader_id != leader_id) {
leaders_sounds[last_leader_id].stop();
leaders_sounds[leader_id].play();
last_leader_id = leader_id;
}
if (last_city_volume != city_volume) {
last_city_volume = city_volume;
cities_sounds[city_id].setVolume(city_volume);
}
if (last_leader_volume != leader_volume) {
last_leader_volume = leader_volume;
leaders_sounds[leader_id].setVolume(leader_volume);
}
if (fabs(last_noise_volume - noise_volume) > 1.0) {
last_noise_volume = noise_volume;
noise_sound.setVolume(noise_volume);
action_time = millis();
afk = false;
}
sched_yield();
}
return 0;
}