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using System;
using GameFramework;
using GameFramework.ObjectPool;
using GameFramework.Resource;
using GameFramework.UI;
using FairyGUI;
using UnityEngine;
using UnityEngine.Serialization;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 界面组件。
/// </summary>
[DisallowMultipleComponent]
[AddComponentMenu("Game Framework/UI")]
public sealed partial class UIComponent : GameFrameworkComponent
{
private IUIManager m_UIManager = null;
private EventComponent m_EventComponent = null;
[SerializeField]
private bool m_EnableOpenUIFormSuccessEvent = true;
[SerializeField]
private bool m_EnableOpenUIFormFailureEvent = true;
[SerializeField]
private bool m_EnableOpenUIFormUpdateEvent = false;
[SerializeField]
private bool m_EnableOpenUIFormDependencyAssetEvent = false;
[SerializeField]
private bool m_EnableCloseUIFormCompleteEvent = true;
[SerializeField]
private float m_InstanceAutoReleaseInterval = 60f;
[SerializeField]
private int m_InstanceCapacity = 16;
[SerializeField]
private float m_InstanceExpireTime = 60f;
[SerializeField]
private int m_InstancePriority = 0;
[SerializeField]
private Transform m_InstanceRoot = null;
[SerializeField]
private string m_UIFitHelperTypeName = "UnityGameFramework.Runtime.DefaultUIFitHelper";
[SerializeField]
private UIFitHelperBase m_CustomUIFitHelper = null;
[SerializeField]
private string m_UIJumpHelperTypeName = "UnityGameFramework.Runtime.DefaultUIJumpHelper";
[SerializeField]
private UIJumpHelperBase m_CustomUIJumpHelper = null;
[SerializeField]
private string m_UICameraHelperTypeName = "UnityGameFramework.Runtime.DefaultUICameraHelper";
[SerializeField]
private UICameraHelperBase m_CustomUICameraHelper = null;
[SerializeField]
private string m_LaunchTipsSettingName = "Settings/LaunchTipsSettings";
[SerializeField]
private string[] m_LaunchPkgNames = {"UI/Launch"};
private Vector2 m_SafeNotch=Vector2.zero;
public UIFitHelperBase FitHelper { get; private set; }
public UIJumpHelperBase JumpHelper { get; private set; }
public UICameraHelperBase CameraHelper { get; private set; }
public UIL10NHelperBase L10NHelper { get; private set; }
/// <summary>
/// 异形屏顶部的安全区域
/// </summary>
public Vector2 SafeNotch => m_SafeNotch;
/// <summary>
/// 获取界面组数量。
/// </summary>
public int UIGroupCount => m_UIManager.UIGroupCount;
/// <summary>
/// 启动提示资源名称(Resources目录下)
/// </summary>
public string LaunchTipsSettingName => m_LaunchTipsSettingName;
/// <summary>
/// 启动界面包名(Resources目录下)
/// </summary>
public string[] LaunchPkgNames => m_LaunchPkgNames;
/// <summary>
/// 获取或设置界面实例对象池自动释放可释放对象的间隔秒数。
/// </summary>
public float InstanceAutoReleaseInterval
{
get => m_UIManager.InstanceAutoReleaseInterval;
set => m_UIManager.InstanceAutoReleaseInterval = m_InstanceAutoReleaseInterval = value;
}
/// <summary>
/// 获取或设置界面实例对象池的容量。
/// </summary>
public int InstanceCapacity
{
get => m_UIManager.InstanceCapacity;
set => m_UIManager.InstanceCapacity = m_InstanceCapacity = value;
}
/// <summary>
/// 获取或设置界面实例对象池对象过期秒数。
/// </summary>
public float InstanceExpireTime
{
get => m_UIManager.InstanceExpireTime;
set => m_UIManager.InstanceExpireTime = m_InstanceExpireTime = value;
}
/// <summary>
/// 获取或设置界面实例对象池的优先级。
/// </summary>
public int InstancePriority
{
get => m_UIManager.InstancePriority;
set => m_UIManager.InstancePriority = m_InstancePriority = value;
}
/// <summary>
/// 游戏框架组件初始化。
/// </summary>
protected override void Awake()
{
base.Awake();
m_UIManager = GameFrameworkEntry.GetModule<IUIManager>();
if (m_UIManager == null)
{
Log.Fatal("UI manager is invalid.");
return;
}
if (m_EnableOpenUIFormSuccessEvent) m_UIManager.LoadFormSuccess += OnOpenUIFormSuccess;
if(m_EnableOpenUIFormFailureEvent) m_UIManager.LoadFormFailure += OnOpenUIFormFailure;
if (m_EnableOpenUIFormUpdateEvent) m_UIManager.LoadFormUpdate += OnOpenUIFormUpdate;
if (m_EnableOpenUIFormDependencyAssetEvent) m_UIManager.LoadFormDependency += OnOpenUIFormDependencyAsset;
if (m_EnableCloseUIFormCompleteEvent) m_UIManager.CloseFormComplete += OnCloseUIFormComplete;
}
private void Start()
{
m_EventComponent = GameEntry.GetComponent<EventComponent>();
if (m_EventComponent == null)
{
Log.Fatal("Event component is invalid.");
return;
}
m_UIManager.SetResourceManager(GameFrameworkEntry.GetModule<IResourceManager>());
m_UIManager.SetObjectPoolManager(GameFrameworkEntry.GetModule<IObjectPoolManager>());
m_UIManager.InstanceAutoReleaseInterval = m_InstanceAutoReleaseInterval;
m_UIManager.InstanceCapacity = m_InstanceCapacity;
m_UIManager.InstanceExpireTime = m_InstanceExpireTime;
m_UIManager.InstancePriority = m_InstancePriority;
CreateHelper();
InitSettings();
if (m_InstanceRoot == null)
{
m_InstanceRoot = new GameObject("UI Form Instances").transform;
m_InstanceRoot.SetParent(gameObject.transform);
m_InstanceRoot.localScale = Vector3.one;
}
}
/// <summary>
/// 创建界面相关的管理器
/// </summary>
private void CreateHelper()
{
FitHelper = Helper.CreateHelper(m_UIFitHelperTypeName, m_CustomUIFitHelper);
if (FitHelper != null)
{
m_UIManager.SetUIFitHelper(FitHelper);
FitHelper.name = "UI Fit Helper";
Transform formHelperTrans = FitHelper.transform;
formHelperTrans.SetParent(this.transform);
formHelperTrans.localScale = Vector3.one;
}
else Log.Error("Can not create UI fit helper.");
JumpHelper = Helper.CreateHelper(m_UIJumpHelperTypeName, m_CustomUIJumpHelper, UIGroupCount);
if (JumpHelper != null)
{
m_UIManager.SetUIJumpHelper(JumpHelper);
JumpHelper.name = "UI Jump Helper";
Transform groupHelperTrans = JumpHelper.transform;
groupHelperTrans.SetParent(this.transform);
groupHelperTrans.localScale = Vector3.one;
}
else Log.Error("Can not create UI jump helper.");
CameraHelper = Helper.CreateHelper(m_UICameraHelperTypeName, m_CustomUICameraHelper, UIGroupCount);
if (CameraHelper != null)
{
m_UIManager.SetUICameraHelper(CameraHelper);
CameraHelper.name = "UI Camera Helper";
Transform groupHelperTrans = CameraHelper.transform;
groupHelperTrans.SetParent(this.transform);
groupHelperTrans.localScale = Vector3.one;
}
else Log.Error("Can not create UI camera helper.");
L10NHelper = new GameObject().AddComponent<DefaultUIL10NHelper>();
m_UIManager.SetUIL10NHelper(L10NHelper);
L10NHelper.name = "UI L10N Helper (Default)";
Transform l10NHelperTrans = L10NHelper.transform;
l10NHelperTrans.SetParent(this.transform);
l10NHelperTrans.localScale = Vector3.one;
}
/// <summary>
/// 替换L10N辅助器。热更程序集加载并Cfg就绪后调用。
/// </summary>
/// <param name="helper">新的L10N辅助器实例。</param>
public void SetL10NHelper(UIL10NHelperBase helper)
{
if (helper == null)
{
Log.Error("L10N helper is null.");
return;
}
if (L10NHelper != null && L10NHelper != helper)
{
Destroy(L10NHelper.gameObject);
}
L10NHelper = helper;
m_UIManager.SetUIL10NHelper(helper);
helper.name = "UI L10N Helper";
Transform t = helper.transform;
t.SetParent(this.transform);
t.localScale = Vector3.one;
}
/// <summary>
/// 初始化FairyGUI相关设置
/// </summary>
private void InitSettings()
{
//TODO 获取屏幕安全区域
m_SafeNotch = new Vector2(Screen.safeArea.x, Screen.safeArea.y);
// 设置屏幕适配
GRoot.inst.ApplyContentScaleFactor();
GRoot.inst.SetContentScaleFactor(SettingsUtils.FrameworkGlobalSettings.UIWidth,
SettingsUtils.FrameworkGlobalSettings.UIHeight, UIContentScaler.ScreenMatchMode.MatchWidthOrHeight);
//手动管理资源
UIPackage.unloadBundleByFGUI = false;
// UI根名字重命名
GRoot.inst.displayObject.parent.gameObject.name = "FairyGUI";
GRoot.inst.displayObject.gameObject.name = "UIRoot";
//字体包
UIConfig.defaultFont = "FZJUZXFJW";
//UI相机设置
CameraHelper.InitCamera();
}
#region 接口层
/// <summary>
/// 打开界面
/// </summary>
/// <param name="formType"></param>
/// <param name="closeOther"></param>
/// <param name="userData"></param>
/// <returns></returns>
public UIFormBase OpenForm(System.Type formType, bool closeOther = false, object userData = null)
{
return m_UIManager.OpenForm(formType, closeOther, userData);
}
/// <summary>
/// 打开界面
/// </summary>
/// <param name="closeOther"></param>
/// <param name="userData"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public T OpenForm<T>(bool closeOther = false,object userData = null) where T : UIFormBase
{
return (T)m_UIManager.OpenForm<T>(closeOther,userData);
}
/// <summary>
/// 根据类型获取界面
/// </summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public T GetForm<T>() where T : UIFormBase
{
return (T)m_UIManager.GetForm<T>();
}
/// <summary>
/// 根据类型获取界面
/// </summary>
/// <param name="uiFormType"></param>
/// <returns></returns>
public UIFormBase GetForm(System.Type uiFormType)
{
return m_UIManager.GetForm(uiFormType);
}
/// <summary>
/// 根据名称获取界面
/// </summary>
/// <param name="uiFormName"></param>
/// <returns></returns>
public UIFormBase GetFormByName(string uiFormName)
{
return m_UIManager.GetFormByName(uiFormName);
}
/// <summary>
/// 获取顶层界面
/// </summary>
/// <returns></returns>
public UIFormBase GetTopForm()
{
return m_UIManager.GetTopForm();
}
/// <summary>
/// 获取顶层界面
/// </summary>
/// <param name="groupEnum"></param>
/// <returns></returns>
public UIFormBase GetTopForm(UIGroupEnum groupEnum)
{
return m_UIManager.GetTopForm(groupEnum);
}
/// <summary>
/// 关闭界面
/// </summary>
/// <param name="uiForm"></param>
public void CloseForm(UIFormBase uiForm)
{
m_UIManager.CloseForm(uiForm);
}
/// <summary>
/// 关闭界面
/// </summary>
/// <typeparam name="T"></typeparam>
public void CloseForm<T>() where T : UIFormBase
{
m_UIManager.CloseForm<T>();
}
/// <summary>
/// 关闭界面
/// </summary>
/// <param name="uiForm"></param>
public void CloseForm(Type uiForm)
{
m_UIManager.CloseForm(uiForm);
}
/// <summary>
/// 关闭所有界面
/// </summary>
public void CloseAllForm()
{
m_UIManager.CloseAllForm();
}
/// <summary>
/// 立即关闭界面
/// </summary>
/// <param name="uiForm"></param>
public void CloseFormImmediately(UIFormBase uiForm)
{
m_UIManager.CloseFormImmediately(uiForm);
}
/// <summary>
/// 立即关闭界面
/// </summary>
/// <typeparam name="T"></typeparam>
public void CloseFormImmediately<T>() where T : UIFormBase
{
m_UIManager.CloseFormImmediately<T>();
}
/// <summary>
/// 关闭某一组的界面
/// </summary>
/// <param name="groupEnum"></param>
public void CloseFormByGroup(UIGroupEnum groupEnum)
{
m_UIManager.CloseFormByGroup(groupEnum);
}
/// <summary>
/// 存在某个界面
/// </summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public bool HasForm<T>() where T : UIFormBase
{
return m_UIManager.HasForm<T>();
}
/// <summary>
/// 存在某个界面
/// </summary>
/// <param name="uiFormType"></param>
/// <returns></returns>
public bool HasForm(System.Type uiFormType)
{
return m_UIManager.HasForm(uiFormType);
}
/// <summary>
/// 获取界面组
/// </summary>
/// <param name="groupEnum"></param>
/// <returns></returns>
public IUIGroup GetUIGroup(UIGroupEnum groupEnum)
{
return m_UIManager.GetUIGroup(groupEnum);
}
/// <summary>
/// 增加界面组
/// </summary>
/// <param name="groupEnum"></param>
/// <returns></returns>
public IUIGroup AddUIGroup(UIGroupEnum groupEnum)
{
return m_UIManager.AddUIGroup(groupEnum);
}
/// <summary>
/// 增加界面到舞台
/// </summary>
/// <param name="uiForm"></param>
public void AddToStage(UIFormBase uiForm)
{
m_UIManager.AddToStage(uiForm);
}
/// <summary>
/// 从舞台移除界面
/// </summary>
/// <param name="uiForm"></param>
public void RemoveFromStage(UIFormBase uiForm)
{
m_UIManager.RemoveFromStage(uiForm);
}
/// <summary>
/// 设置界面实例是否加锁
/// </summary>
/// <param name="uiFormInstance"></param>
/// <param name="locked"></param>
public void SetUIFormInstanceLocked(object uiFormInstance, bool locked)
{
m_UIManager.SetUIFormInstanceLocked(uiFormInstance,locked);
}
/// <summary>
/// 设置界面实例的优先级
/// </summary>
/// <param name="uiFormInstance"></param>
/// <param name="priority"></param>
public void SetUIFormInstancePriority(object uiFormInstance, int priority)
{
m_UIManager.SetUIFormInstancePriority(uiFormInstance, priority);
}
/// <summary>
/// 强制关闭并重新打开所有界面
/// </summary>
/// <param name="branchName"></param>
public void SwitchFairyBranch(string branchName)
{
m_UIManager.SwitchFairyBranch(branchName);
}
#endregion
#region Event
private void OnOpenUIFormSuccess(object sender, LoadFormSuccessEventArgs e)
{
m_EventComponent.Fire(this, OpenUIFormSuccessEventArgs.Create(e));
}
private void OnOpenUIFormFailure(object sender, LoadFormFailureEventArgs e)
{
Log.Warning("Open UI form failure, asset name '{0}', UI group name '{1}', error message '{2}'.", e.UIFormAssetName, e.ErrorMessage);
if (m_EnableOpenUIFormFailureEvent)
{
m_EventComponent.Fire(this, OpenUIFormFailureEventArgs.Create(e));
}
}
private void OnOpenUIFormUpdate(object sender, LoadFormUpdateEventArgs e)
{
m_EventComponent.Fire(this, OpenUIFormUpdateEventArgs.Create(e));
}
private void OnOpenUIFormDependencyAsset(object sender, LoadFormDependencyEventArgs e)
{
m_EventComponent.Fire(this, OpenUIFormDependencyAssetEventArgs.Create(e));
}
private void OnCloseUIFormComplete(object sender, CloseFormCompleteEventArgs e)
{
m_EventComponent.Fire(this, CloseUIFormCompleteEventArgs.Create(e));
}
#endregion
}
}