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185 lines (156 loc) · 3.21 KB
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#include "Bitboard.h"
Bitboard::Bitboard():m_Piece('\0'){}
Bitboard::Bitboard(char piece, const std::vector<int>& indexes):m_Piece(piece)
{
for (auto &index : indexes)
{
m_Board.set(index);
}
}
Bitboard::Bitboard(const Bitboard &other):m_Piece(other.m_Piece),m_Board(other.m_Board) {}
const std::bitset<64> &Bitboard::getBoard() const
{
return this->m_Board;
}
char Bitboard::getPiece() const
{
return this->m_Piece;
}
std::vector<int> Bitboard::getPieceIndexes() const
{
std::vector<int> result;
int current_index = 0;
if (this->m_Board[0] == 1){result.push_back(0);}
while(current_index!= this->m_Board.size())
{
current_index = this->m_Board._Find_next(current_index);
if (current_index != this->m_Board.size()){result.push_back(current_index);}
}
return result;
}
void Bitboard::setPiece(int index)
{
this->m_Board.set(index);
}
void Bitboard::removePiece(int index)
{
this->m_Board.reset(index);
}
void Bitboard::printBoard()
{
for(int i = 0 ; i < 64;i++)
{
if (i%8 ==0)
{
std::cout<<std::endl;
}
std::cout<<this->m_Board[i];
}
}
bool Bitboard::test(int index)
{
return this->m_Board.test(index);
}
Bitboard Bitboard::get_slides(int index)
{
Bitboard curr(*this);
Bitboard Horizontal;
Bitboard Vertical;
int row = index/8;
int col = index%8;
for (int j = 0 ; j < 8 ; j++)
{
if (j <row)
{
Vertical |= curr >>8*(j+1);
}
else
{
Vertical |= curr<<8*(j-row);
}
if (j < col)
{
Horizontal |= curr >> 1*(j+1);
}
else
{
Horizontal |= curr << 1*(j-col);
}
}
return curr |= Vertical | Horizontal;
}
Bitboard Bitboard::get_diagonals(int index)
{
Bitboard curr(*this);
Bitboard TL;
Bitboard TR;
int col = index%8;
for (int i = 0 ; i < 8 ; i++)
{
if (i < col)
{
TL |= curr >> 9*(i+1);
TR |= curr << 7*(i+1);
}
else
{
TL |= curr << 9*(i-col);
TR |= curr >> 7*(i-col);
}
}
return curr|= TL | TR;
}
Bitboard Bitboard::get_Ls(int index)
{
Bitboard curr(*this);
return curr;
}
Bitboard Bitboard::operator<<(int pos)
{
Bitboard curr(*this);
curr<<=pos;
return curr;
}
Bitboard Bitboard::operator>>(int pos)
{
Bitboard curr(*this);
curr>>=pos;
return curr;
}
Bitboard Bitboard::operator&(const Bitboard &other)
{
Bitboard curr(*this);
curr &=other;
return curr;
}
Bitboard Bitboard::operator|(const Bitboard &other)
{
Bitboard curr(*this);
curr |= other;
return curr;
}
Bitboard& Bitboard::operator&=(const Bitboard& other)
{
this->m_Board &= other.m_Board;
return *this;
}
Bitboard& Bitboard::operator|=(const Bitboard& other)
{
this->m_Board |= other.m_Board;
return *this;
}
Bitboard &Bitboard::operator~()
{
this->m_Board.flip();
return *this;
}
Bitboard &Bitboard::operator>>=(int pos)
{
this->m_Board >>= pos;
return *this;
}
Bitboard &Bitboard::operator<<=(int pos)
{
this->m_Board <<= pos;
return *this;
}