You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jun 10, 2026. It is now read-only.
using BuildingHelper 1.2.9 and Barebones 1.01c, I am not able to place buildings on top of a cut tree.
The ghost model remains red and when I left click on that area with the building selected then an error is displayed: 'error_invalid_build_position'.
I remember this working with older BuildHelper versions (1.2.0) when a dummy unit 'npc_dota_thinker' was placed on top of a chopped tree. In the current implementation this unit is replaced by 'npc_dota_units_base'.
About a year ago I was trying to achieve that same exact behavior, see this related discussion:
Hey,
using BuildingHelper 1.2.9 and Barebones 1.01c, I am not able to place buildings on top of a cut tree.
The ghost model remains red and when I left click on that area with the building selected then an error is displayed: 'error_invalid_build_position'.
I remember this working with older BuildHelper versions (1.2.0) when a dummy unit 'npc_dota_thinker' was placed on top of a chopped tree. In the current implementation this unit is replaced by 'npc_dota_units_base'.
About a year ago I was trying to achieve that same exact behavior, see this related discussion:
https://moddota.com/forums/discussion/1572/buildinghelper-how-to-completely-remove-trees-via-script#latest
Any idea why this is not working anymore? Has it something to do with the latest Dota Version 7.0x?
By the way, I have set the following option in the building_settings.kv: