diff --git a/docs/triage/issues.json b/docs/triage/issues.json
index 52e7a96f2..b3e28f24b 100644
--- a/docs/triage/issues.json
+++ b/docs/triage/issues.json
@@ -1,13 +1,13 @@
{
- "updated_at": "2026-09-07 15:33 UTC",
- "base_revision": "32aa004e0d2fe0921033bea77e3a85796e277dfd",
- "status_note": "69 open issues assessed; 20 closed issues retained for history. The prior PR queue is merged. Agents have resumed the Warlock quests, Character deletion cleanup and Random Property Tracer.",
- "monitoring_note": "Monitoring is active during this work session. CodeRabbit rate-limit notices do not satisfy review. After the window reopens, re-trigger review and wait for its result before merging. The report preserves next actions if the session stops; no unattended scheduler is installed.",
+ "updated_at": "2026-09-07 16:15 UTC",
+ "base_revision": "3455aa2ef1de7eb959909fa79d55f62a90925cba",
+ "status_note": "All 69 open issues have been rechecked; 20 closed issues remain for history. Three isolated agents own Character deletion cleanup, the Random Property Tracer and Loot Roll replay prevention. Nine assessments changed after the audit.",
+ "monitoring_note": "Codex monitors PR checks and review comments during this active session. Implementers own fixes after publication; Codex owns final review and merge. Actual CodeRabbit review is required, including after rate limits. No unattended scheduler is installed; this report preserves the next actions between sessions.",
"focus": [
- "Finish and review the recovered Warlock quest implementation for #40.",
- "Prove Character deletion cleanup and Transfer behavior for #46, then remove the obsolete suite reset if the behavior passes.",
- "Finish the recovered Random Property Tracer for #31, including generated bindings and durable verification.",
- "Wait for actual CodeRabbit review before merging each new PR. Re-trigger after any rate-limit window."
+ "Finish and review Character deletion cleanup #46, including failed cleanup and Transfer behavior.",
+ "Publish the tested Random Property Tracer #31 for human schema review, then extend the remaining stat families.",
+ "Implement stable Loot Roll promotion identity for #441 so delayed START cannot recreate a resolved roll.",
+ "Keep Binding draft #455 ready for human schema review; retain real-client acceptance on #40."
],
"issues": [
{
@@ -416,14 +416,13 @@
"summary": "Resident creature movement now replays after CREATE. Motion-flush shedding and sensing cadence still need decisions.",
"importance": 3,
"gain": 4,
- "effort": 3,
+ "effort": 2,
"confidence": "high",
- "disposition": "decision",
- "rationale": "Merged #450 resumes resident movement from its current point and remaining duration. The issue also describes delayed flushes under load and a four-second sensing cadence; those remain separate policy choices.",
- "next_action": "Choose motion-flush shedding and sensing cadence after measuring current behavior. Complete the stock-client acceptance recording.",
+ "disposition": "verify",
+ "rationale": "PR #450 fixed resident movement replay. Measure and observe the remaining symptom before choosing shedding or sensing changes. There is no current implementation decision to block on, and remaining effort is lower than the report states.",
+ "next_action": "Observe current motion after merged #450. Record stock-client movement before changing queue shedding or sensing cadence.",
"blockers": [
- "Full closure needs a maintainer choice for motion-flush shedding and proximity sensing cadence.",
- "The combined symptom still needs real-client acceptance."
+ "Controlled reproduction and stock-client acceptance of current movement."
],
"evidence": [
"https://github.com/LyraCoreProject/LyraCore/issues/272",
@@ -431,7 +430,10 @@
"gateway/src/stdb/world_view.rs: maybe_queue_motion_flush still drops a flush at egress depth while retaining the superseding pending map.",
"module/src/creatures/ai.rs: SENSE_EVERY_N_TICKS remains 8 at a 500 ms movement tick.",
"https://github.com/LyraCoreProject/LyraCore/pull/450",
- "https://github.com/LyraCoreProject/LyraCore/issues/272#issuecomment-5572001403"
+ "https://github.com/LyraCoreProject/LyraCore/issues/272#issuecomment-5572001403",
+ "PR #450 resumes a resident creature spline from its current point and remaining duration.",
+ "The issue still combines queue shedding and an eight-tick sensing cadence, neither of which should change unless current behavior reproduces.",
+ "The latest issue comment requests stock-client acceptance after the merged fix."
],
"related_prs": [
450
@@ -472,19 +474,20 @@
"gain": 3,
"effort": 4,
"confidence": "high",
- "disposition": "decision",
- "rationale": "The implementation is absent and the prerequisites remain open. More seriously, current rollout docs route open-world vmaps to the two World Shards and skip the Instance Pool, contradicting the issue's map-0 account. Removing the Gate from this stale Spec would be unsafe.",
- "next_action": "Rewrite the supported-map inventory and eligibility rule against the current World Import Profiles, then wait for corrected rollout and matching navigation-coverage Verification before removing the Gate.",
+ "disposition": "dependency",
+ "rationale": "The supported-map inventory follows the maintained World Import Profiles. Gate removal should wait on #184 and #195 evidence, but it does not need a separate preimplementation maintainer decision.",
+ "next_action": "Wait for rollout and navigation evidence from #184 and #195, then remove the global Gate using the supported World Import Profiles.",
"blockers": [
- "Issue 184 needs corrected rollout acceptance.",
- "Issue 195 needs corrected matching navigation-coverage acceptance.",
- "A maintainer must approve the supported-map inventory and emergency rollback rule."
+ "Verified rollout from #184 and matching navigation coverage from #195."
],
"evidence": [
"https://github.com/LyraCoreProject/LyraCore/issues/198",
"https://github.com/LyraCoreProject/LyraCore/pull/275",
"module/src/vmap.rs: vmap_enabled still requires game_config.vmap_enabled and an active generation.",
- "docs/vmap-rollout.md: current production destinations are alliance-eastern and alliance-kalimdor World Shards; the Instance Pool must receive no bounded-profile vmap generation."
+ "docs/vmap-rollout.md: current production destinations are alliance-eastern and alliance-kalimdor World Shards; the Instance Pool must receive no bounded-profile vmap generation.",
+ "docs/vmap-rollout.md is the current source for eligible World Shards and Instance Pool exclusion.",
+ "module/src/vmap.rs still has the global Gate, so no unsafe partial removal has occurred.",
+ "Issues #184 and #195 remain the real evidence dependencies."
],
"related_prs": [
192,
@@ -529,19 +532,20 @@
"gain": 4,
"effort": 2,
"confidence": "high",
- "disposition": "decision",
- "rationale": "PR 258 shipped preparation, finalization, matched-generation selection, and route-planner use. The latest comment says only rollout remains, but it predates the canonical profile change that moved open-world coverage to two World Shards and excluded the Instance Pool.",
- "next_action": "Correct the rollout matrix to the current World Import Profiles, then prepare and finalize matching coverage on each eligible World Shard and record route and client Verification before enabling nav_coverage_enabled.",
+ "disposition": "human",
+ "rationale": "Keep the human acceptance disposition, but remove the supposed decision blocker. The current World Import Profiles determine eligible Shards; an agent can correct the checklist before rollout.",
+ "next_action": "Use current World Import Profiles for the coverage checklist, then prepare and select matching navigation coverage on approved World Shards.",
"blockers": [
- "The acceptance matrix must be updated for the current Eastern and Kalimdor World Shards.",
- "Requires approved client data, named non-production or production targets, and human acceptance."
+ "Named-host authorization and route/collision acceptance."
],
"evidence": [
"https://github.com/LyraCoreProject/LyraCore/issues/195",
"https://github.com/LyraCoreProject/LyraCore/pull/258",
"https://github.com/LyraCoreProject/LyraCore/pull/275",
"module/src/vmap.rs: game_vmap_nav_coverage and its manifest are generation-scoped and finalized before selection.",
- "module/src/nav.rs: route planning consumes coverage only when nav_coverage_enabled is on and the active generation has a matching manifest."
+ "module/src/nav.rs: route planning consumes coverage only when nav_coverage_enabled is on and the active generation has a matching manifest.",
+ "PR #258 shipped generation-scoped preparation and selection.",
+ "docs/vmap-rollout.md supplies the current destination model, while the issue comment predates it."
],
"related_prs": [
258,
@@ -559,18 +563,19 @@
"gain": 4,
"effort": 2,
"confidence": "high",
- "disposition": "decision",
- "rationale": "PR 192 shipped the source workflow. PR 275 later introduced the Eastern and Kalimdor World Import Profiles and changed the target matrix. The latest issue comment repeats the retired Instance Pool target, so following it would populate the wrong Shard.",
- "next_action": "Replace the acceptance checklist with map 0 on the Eastern World Shard, map 1 on the Kalimdor World Shard, and an explicit open-world exclusion for the Instance Pool. Only then schedule operator Verification.",
+ "disposition": "human",
+ "rationale": "Keep the human rollout disposition, but remove the supposed maintainer decision. Current World Import Profiles already determine the corrected target matrix. Updating the checklist is routine maintenance before the authorized rollout.",
+ "next_action": "Use the current World Import Profiles to correct the rollout checklist, then collect named-host collision and client acceptance on the intended World Shards.",
"blockers": [
- "The issue and its latest comment contradict docs/vmap-rollout.md.",
- "Any rollout requires a named host, approved client data, a maintenance window, and real-client acceptance."
+ "Named-host authorization for rollout and stock-client collision acceptance."
],
"evidence": [
"https://github.com/LyraCoreProject/LyraCore/issues/184",
"https://github.com/LyraCoreProject/LyraCore/pull/192",
"https://github.com/LyraCoreProject/LyraCore/pull/275",
- "docs/vmap-rollout.md: the canonical rollout uses both World Shards and says the Instance Pool must receive no bounded-profile generation."
+ "docs/vmap-rollout.md: the canonical rollout uses both World Shards and says the Instance Pool must receive no bounded-profile generation.",
+ "docs/vmap-rollout.md names the Eastern and Kalimdor World Shards and excludes the Instance Pool.",
+ "The issue body and old comment still name the retired map-0 destination matrix."
],
"related_prs": [
192,
@@ -731,19 +736,21 @@
"gain": 5,
"effort": 4,
"confidence": "high",
- "disposition": "decision",
- "rationale": "The prerequisite importer is merged and the runtime work is absent. The Spec now conflicts with active-generation eligibility: it expects dynamic doors to work on map 36 with no static chunks, while vmap_enabled returns false without an active generation. That decision affects the central Gate and must be settled first.",
- "next_action": "Choose and document the map-36 eligibility rule. Then implement game_go_collider, lifecycle registration, transforms, state gating, and synthetic ray behavior against that rule.",
+ "disposition": "ready",
+ "rationale": "Map 36 does not need a product decision. Dynamic GameObject collision can have explicit eligibility from its instance-scoped collider registry while static vmap rays retain generation eligibility. Human schema review remains a shipping gate.",
+ "next_action": "Implement instance-scoped dynamic GameObject collider eligibility and ray merging. Keep static vmap generation eligibility separate.",
"blockers": [
- "Maintainer decision: dynamic-only generation or a separate dynamic-collision eligibility rule for the Instance Pool.",
- "The chosen rule must stay consistent with issue 198's future per-map eligibility model."
+ "Human schema review before shipping; imported-door acceptance remains."
],
"evidence": [
"https://github.com/LyraCoreProject/LyraCore/issues/113",
"https://github.com/LyraCoreProject/LyraCore/pull/254",
"module/src/go_model.rs: game_go_model stores imported local-space meshes, and comments name game_go_collider as the absent consumer.",
"module/src/vmap.rs: vmap_enabled requires both the global Gate and an active static generation.",
- "docs/vmap-rollout.md: bounded-profile vmaps skip the Instance Pool."
+ "docs/vmap-rollout.md: bounded-profile vmaps skip the Instance Pool.",
+ "Issue #113 already specifies the collider table, lifecycle, transforms, state Gate, ray merge, and tests.",
+ "module/src/vmap.rs ties static rays to an active static generation, while docs/vmap-rollout.md intentionally excludes the Instance Pool from bounded open-world generations.",
+ "The requested GameObject registry is instance-scoped and supplies its own data-presence condition, so it need not pretend map 36 has a static generation."
],
"related_prs": [
254
@@ -1217,17 +1224,20 @@
"gain": 3,
"effort": 3,
"confidence": "high",
- "disposition": "decision",
- "rationale": "The row contains is_completion, is_interrupted, delay_ms, and is_proc_log alongside ordinary START and GO fields. The Gateway decodes them in ordered branches, while comments state which fields must be the only active signal. Typed signal constructors reduced literal duplication but do not enforce mutual exclusion. An additive kind would make the union explicit, but schema publication and generated bindings make this more than a local refactor, and the unused is_completion field needs a compatibility choice.",
- "next_action": "Define an additive event-kind contract and compatibility for old rows, then implement constructor stamping and Gateway decoding. Schema changes need human review before shipping.",
+ "disposition": "ready",
+ "rationale": "Legacy decoding can treat the appended zero kind as the current field-derived form, while new constructors stamp explicit kinds. That is a bounded compatibility design. Human schema review belongs after the concrete change.",
+ "next_action": "Append an explicit event kind, stamp constructors and preserve legacy kind-zero decoding. Publish the tested schema change for human review.",
"blockers": [
- "Define old-row decoding and the is_completion compatibility policy."
+ "Human schema review before shipping."
],
"evidence": [
"https://github.com/LyraCoreProject/LyraCore/issues/72. The issue inventories five logical signals and calls for an additive discriminator.",
"https://github.com/LyraCoreProject/LyraCore/blob/a6e7119484e35c8779f0f013af7dadafbc293ce7/module/src/spell/tables.rs#L329-L450. SpellCastEvent carries the boolean and zero-value conventions in one subscribed row.",
"https://github.com/LyraCoreProject/LyraCore/blob/a6e7119484e35c8779f0f013af7dadafbc293ce7/module/src/spell/tables.rs#L452-L490. Typed constructors centralize the neutral baseline but still rely on per-site field overrides.",
- "https://github.com/LyraCoreProject/LyraCore/blob/a6e7119484e35c8779f0f013af7dadafbc293ce7/gateway/src/stdb/subscriptions.rs#L1238-L1295. Gateway decoding returns through ordered interruption, pushback, and proc-log branches."
+ "https://github.com/LyraCoreProject/LyraCore/blob/a6e7119484e35c8779f0f013af7dadafbc293ce7/gateway/src/stdb/subscriptions.rs#L1238-L1295. Gateway decoding returns through ordered interruption, pushback, and proc-log branches.",
+ "module/src/spell/tables.rs has typed constructors but still relies on mutually exclusive booleans.",
+ "gateway/src/stdb/subscriptions.rs decodes the signals through ordered branches, which supplies the legacy fallback.",
+ "docs/danger-zones.md permits an end-appended defaulted numeric column and requires review before shipping."
],
"related_prs": [],
"url": "https://github.com/LyraCoreProject/LyraCore/issues/72",
@@ -1242,19 +1252,20 @@
"gain": 3,
"effort": 5,
"confidence": "high",
- "disposition": "decision",
- "rationale": "item_guid_for keeps only 24 owner bits and reserves eight bits for a starting slot. next_item_guid then uses the owner's maximum GUID plus one without checking the low-byte boundary. Enough grants, splits, mail, trade, or inventory churn can enter the next owner's block, while owner GUIDs that differ above bit 24 share a block immediately. A primary-key collision can abort an inventory reducer, and cross-database transfer preserves these GUIDs as globally safe identifiers. Existing rows prevent a casual packing change.",
- "next_action": "Choose a durable allocation scheme and live-row migration before implementation; define saturation behavior, preserve client-visible identifiers through transfer, and test allocation beyond 256 creations plus owners that share the low 24 bits.",
+ "disposition": "ready",
+ "rationale": "The allocator and migration require judgment, but agents can produce a concrete design and tested branch. Human review is required before a schema or migration change ships, not before design begins.",
+ "next_action": "Design a collision-free item allocator and migration for existing item identities. Prove saturation, Transfer preservation and namespace separation in a tested draft.",
"blockers": [
- "Existing item rows use the current packed format.",
- "A durable per-owner serial or another globally unique allocation scheme must be selected.",
- "The migration and rollback plan is undefined."
+ "Human review of the concrete migration before shipping."
],
"evidence": [
"https://github.com/LyraCoreProject/LyraCore/issues/71. The issue identifies both block escape and low-24-bit owner aliasing.",
"https://github.com/LyraCoreProject/LyraCore/blob/a6e7119484e35c8779f0f013af7dadafbc293ce7/module/src/items/tables.rs#L266-L286. item_guid_for masks the owner to 24 bits and next_item_guid increments the current maximum without a boundary check.",
"https://github.com/LyraCoreProject/LyraCore/blob/a6e7119484e35c8779f0f013af7dadafbc293ce7/module/src/items/ops.rs#L213-L228. Routine item storage repeatedly calls next_item_guid, so allocation is not limited to the initial slot set.",
- "https://github.com/LyraCoreProject/LyraCore/blob/a6e7119484e35c8779f0f013af7dadafbc293ce7/module/src/items/tables.rs#L248-L264. Cross-database transfer preserves item GUIDs because the code assumes they are already namespaced per Character."
+ "https://github.com/LyraCoreProject/LyraCore/blob/a6e7119484e35c8779f0f013af7dadafbc293ce7/module/src/items/tables.rs#L248-L264. Cross-database transfer preserves item GUIDs because the code assumes they are already namespaced per Character.",
+ "items/tables.rs masks the owner to 24 bits and next_item_guid increments without enforcing the 256-value block.",
+ "docs/danger-zones.md requires human review before migration work ships; it does not reserve implementation design for a person.",
+ "The issue already supplies saturation, transfer identity, migration, and collision cases for a bounded design Ticket."
],
"related_prs": [],
"url": "https://github.com/LyraCoreProject/LyraCore/issues/71",
@@ -1480,18 +1491,20 @@
"gain": 5,
"effort": 4,
"confidence": "high",
- "disposition": "decision",
- "rationale": "One half of the issue is stale: each Gateway now derives the same synthetic owner identity from the Account. The more serious half remains. SessionEpochs is an AtomicU64 plus a process-local map, and disconnect cleanup trusts that local release result before logout. Two Gateways can therefore each believe their World Session is current and let an older socket remove the newer live Character. The issue should be narrowed to a Realm-core Session generation or lease.",
- "next_action": "Rewrite the issue around a Realm-core-owned Session generation or lease, pass its token through login and logout, and add a two-Gateway test where the losing socket disconnects after the winner enters the world.",
+ "disposition": "ready",
+ "rationale": "The corruption exists whenever two Gateways serve one Account. A Realm-core Session generation and compare-by-generation logout is an ordinary consistency design. #69 may affect routing policy but does not need to block this invariant.",
+ "next_action": "Implement a Realm-core Session generation and refuse stale logout or takeover. Prove the losing World Session cannot clear the winning Session across two Gateways.",
"blockers": [
- "The durable lease and expiry semantics need a small design decision.",
- "Issue #69 should state whether arbitrary Gateways may serve the same Account."
+ "Human review before shipping a concrete schema change; controlled two-Gateway acceptance remains."
],
"evidence": [
"https://github.com/LyraCoreProject/LyraCore/issues/61. The issue identifies stale disconnect cleanup as a cross-process Character corruption path.",
"https://github.com/LyraCoreProject/LyraCore/blob/a6e7119484e35c8779f0f013af7dadafbc293ce7/gateway/src/stdb/account_sessions.rs#L18-L47. SessionEpochs remains process-local state.",
"https://github.com/LyraCoreProject/LyraCore/blob/a6e7119484e35c8779f0f013af7dadafbc293ce7/gateway/src/stdb/connection.rs#L2552-L2560. Coordinator claim_session and release_session delegate to that local map.",
- "https://github.com/LyraCoreProject/LyraCore/blob/a6e7119484e35c8779f0f013af7dadafbc293ce7/gateway/src/stdb/world_store.rs#L227-L231. Bound identity is now deterministic per Account, so that part no longer differs between Gateway processes."
+ "https://github.com/LyraCoreProject/LyraCore/blob/a6e7119484e35c8779f0f013af7dadafbc293ce7/gateway/src/stdb/world_store.rs#L227-L231. Bound identity is now deterministic per Account, so that part no longer differs between Gateway processes.",
+ "Issue #61 states the two-Gateway stale-disconnect corruption directly.",
+ "The maintained report already identifies a Realm-core-owned generation or lease and the losing-socket test as the bounded solution.",
+ "CODING_STANDARDS.md assigns realm-wide Session state to Realm-core and requires atomic Durable Requests."
],
"related_prs": [],
"url": "https://github.com/LyraCoreProject/LyraCore/issues/61",
@@ -1763,12 +1776,14 @@
"confidence": "medium",
"disposition": "implementing",
"rationale": "The Character deletion Relay is present, but it converts failed reads to absence before a direct Realm-core LEAVE. Its tests inspect source text. The current path also needs verification of Transfer/cache ordering and surviving party mirrors before the suite workaround can be removed.",
- "next_action": "Implement the prepared Gateway cleanup Ticket in an isolated worktree. Prove authoritative absence, Transfer preservation and surviving rosters before removing the suite-wide party reset.",
+ "next_action": "Recover and finish the existing cleanup patch in an isolated worktree. Prove Transfer preservation, failed-read handling and surviving rosters, then publish and monitor its PR.",
"blockers": [],
"evidence": [
"https://github.com/LyraCoreProject/LyraCore/issues/46",
"https://github.com/LyraCoreProject/LyraCore/pull/384",
- "Code fact: gateway/src/main.rs starts spawn_character_gone_relay, and gateway/src/stdb/subscriptions.rs leaves the realm-core party only when character_anywhere reports the Character absent from all Shards."
+ "Code fact: gateway/src/main.rs starts spawn_character_gone_relay, and gateway/src/stdb/subscriptions.rs leaves the realm-core party only when character_anywhere reports the Character absent from all Shards.",
+ "Coordinating review found callback/reconnect deadlocks and a sequential absence-scan race during Transfer; the implementation agent is fixing these before PR publication.",
+ "Recovery copied the committed and unfinished source into a new worktree. Original tracked diffs stayed unchanged during capture."
],
"related_prs": [
384
@@ -1776,7 +1791,7 @@
"url": "https://github.com/LyraCoreProject/LyraCore/issues/46",
"updatedAt": "2026-08-11T08:22:10Z",
"github_state": "open",
- "owner": "GPT-5.6 Sol, Character deletion agent"
+ "owner": "GPT-5.6 Sol, high effort, party cleanup agent"
},
{
"number": 45,
@@ -1864,9 +1879,9 @@
"gain": 4,
"effort": 5,
"confidence": "high",
- "disposition": "review",
+ "disposition": "human",
"rationale": "Source data maps item 6928 to spell 7728 and item 6913 to spell 8674. Both use SendEvent and ActivateObject with spell focus 83. Current quest source-item reachability and item-use routing already exist. The remaining work must preserve the source-backed event behavior, focus Gate and objective credit. Quest turn-in also lacks reward-spell data, so the complete path needs a small durable catalogue and generated bindings.",
- "next_action": "Draft #455 is open. Finish current-head CI and CodeRabbit review. Human schema review and ritual-circle client acceptance remain.",
+ "next_action": "Human schema review is pending for draft #455. All current-head checks pass and CodeRabbit has completed review. Keep #40 open for ritual-circle client acceptance.",
"blockers": [
"Human review of the concrete schema and binding change under docs/danger-zones.md section 1 before shipping.",
"A real-client ritual-circle check after Module behavior passes."
@@ -1876,7 +1891,7 @@
"Code fact: importer/src/main.rs force-includes only the existing pet templates 416 and 1860; the Module has E_SUMMON_PET for persistent owned pets but no hostile ownerless summon effect for these quests.",
"Current pinned cmangos rows: item 6928 -> spell 7728 -> event 1131; item 6913 -> spell 8674 -> event 1134. Both spells use effects 61 and 86 with focus 83. The issue's suggested plain hostile-summon effect is not the source spell shape.",
"Current quest importer omits RewSpell and RewSpellCast; the Module has no durable quest reward-spell catalogue. The draft must preserve their distinct source semantics.",
- "Independent review is clear at 81d5e0467a846ee99a8cc393ddf673383fa0186b. Frozen four-thread durable tests hit a shared optimized-Wasm file race. The same selection is running serially; the failing package_config group passed."
+ "Final bab88ef passed all seven checks. CodeRabbit completed review through that head with no remaining findings. Recovered serial verification passed 42 Module durable tests and one Gateway auction regression; the added radius assertion also passed separately at 8cbd16d."
],
"related_prs": [
455
@@ -1884,7 +1899,7 @@
"url": "https://github.com/LyraCoreProject/LyraCore/issues/40",
"updatedAt": "2026-08-11T08:16:06Z",
"github_state": "open",
- "owner": "GPT-6 Astra, Warlock recovery agent"
+ "owner": "Codex, coordinating agent"
},
{
"number": 39,
@@ -2082,7 +2097,7 @@
"confidence": "high",
"disposition": "implementing",
"rationale": "The approved two-Ticket Spec starts with weighted property selection, durable item state and the existing EquipStat families. The recovered Tracer also carries the property through buyback, Mail, Escrow, Auctions, Loot Rolls and Transfer. Compilation, durable tests and the remaining stat families are still required.",
- "next_action": "Finish the existing Tracer implementation, regenerate bindings and verify durable item state. Then complete independent and CodeRabbit review; human schema and client review remain.",
+ "next_action": "Finish the recovered Tracer, complete generated bindings and durable verification, and publish a tested draft for schema review. The remaining stat families follow the checked Tracer.",
"blockers": [
"Human review of the concrete schema and binding changes before shipping.",
"A real-client tooltip check and approved Realm acceptance after the Tracer and remaining stat-family work."
@@ -2091,14 +2106,16 @@
"https://github.com/LyraCoreProject/LyraCore/issues/31#issuecomment-5379512339",
"Code fact: module/src/items/rules.rs still uses a fixed ENCHANTS list, no game_item_random_property or property-weight table exists, and Gateway loot, item, mail, and auction codecs write item_random_property_id as zero.",
"2026-08-22 issue Spec: the Tracer already includes weighted selection; the second Ticket adds resistance, damage, avoidance, regeneration and spell/healing terms.",
- "Source preflight checked pinned CMaNGOS data and the local build-5875 client tables. Existing synthetic enchant IDs 7745 and 7748 do not collide with imported enchantments. Six additional durable item-copy rows must carry the selected property.",
- "Source preflight checked pinned CMaNGOS data and the local build-5875 client tables. Existing synthetic enchant IDs 7745 and 7748 do not collide with imported enchantments. Buyback, Mail, Escrow, Auction and Loot Roll paths must preserve the selected property; old opaque Transfer blobs need an explicit compatibility path."
+ "Source preflight checked pinned CMaNGOS data and the local build-5875 client tables. Existing synthetic enchant IDs 7745 and 7748 do not collide with imported enchantments. Buyback, Mail, Escrow, Auction and Loot Roll paths must preserve the selected property; old opaque Transfer blobs need an explicit compatibility path.",
+ "Takeover review fixed partial inventory grants, empty catalogue import, and stat-sum overflow. Importer tests pass; Module checks, generated bindings, Gateway projection and private durable fixtures are in progress.",
+ "Recovery copied the committed and unfinished source into a new worktree. Original tracked diffs stayed unchanged during capture.",
+ "Coordinating review found repeated enchantment-catalogue scans in armor projection and overflow in the changed Spirit fold; the implementer is correcting both before publication."
],
"related_prs": [],
"url": "https://github.com/LyraCoreProject/LyraCore/issues/31",
"updatedAt": "2026-08-22T09:18:51Z",
"github_state": "open",
- "owner": "GPT-6 Astra, Random Property agent"
+ "owner": "GPT-6 Astra, high effort, Random Property agent"
},
{
"number": 30,
@@ -2107,13 +2124,16 @@
"gain": 4,
"effort": 5,
"confidence": "high",
- "disposition": "ready",
- "rationale": "The issue has a detailed current Spec and carries the ready-for-agent label. It is implementable, but it spans importer data, persistent state, spawn lifecycle, calendar logic, and tooling, so it should be split before code work begins.",
- "next_action": "Split the Spec into a deterministic single-event Tracer, calendar generalization, spawn integration, and Operator control Tickets, then implement the Tracer first.",
- "blockers": [],
+ "disposition": "decision",
+ "rationale": "The calendar and spawn-link Spec is detailed, but its gameobject plan conflicts with current code. Parking a game_gameobject row stops use or respawn; the Gateway still creates it for viewers. A concrete visibility or retained-definition design must be selected before implementing seasonal disappearance.",
+ "next_action": "Resolve gameobject disappearance: either add a Gateway visibility Gate for parked event rows, or retain definitions separately and remove/reinsert live rows through one lifecycle. Then split and implement the event Tracer.",
+ "blockers": [
+ "The Spec prohibits Gateway changes and requires parked object definitions to survive, but the current parked state does not hide a gameobject."
+ ],
"evidence": [
"https://github.com/LyraCoreProject/LyraCore/issues/30",
- "Code fact: the repository has no seasonal game-event tables or debug verbs; game_event_reaper_schedule is an unrelated cleanup schedule, and Gateway condition handling states that seasonal events do not exist."
+ "Code fact: the repository has no seasonal game-event tables or debug verbs; game_event_reaper_schedule is an unrelated cleanup schedule, and Gateway condition handling states that seasonal events do not exist.",
+ "Code fact at 3455aa2: module/src/gameobject.rs keeps depleted rows with state 1; gateway/src/stdb/world_view.rs gameobject_appeared indexes and creates every row without a state visibility Gate. Pool objects already separate definitions from live rows."
],
"related_prs": [],
"url": "https://github.com/LyraCoreProject/LyraCore/issues/30",
@@ -2152,19 +2172,24 @@
"gain": 2,
"effort": 4,
"confidence": "high",
- "disposition": "ready",
- "rationale": "The feature is self-contained once the exact 1.12 field encoding, decay rate, and text transform are taken from a primary reference. No competing architecture or open dependency is visible.",
- "next_action": "Confirm the 1.12 constants and transform from a primary emulator source, then implement persistent inebriation, timed decay, PLAYER_BYTES_3 projection, and deterministic chat Gates as one Ticket.",
- "blockers": [],
+ "disposition": "decision",
+ "rationale": "Primary-source preflight confirms alcohol state, packing and decay, but the pinned CMaNGOS say/yell path forwards text unchanged. The issue requires an exact server slur transform that this reference does not contain.",
+ "next_action": "Choose a proven state/field/decay slice with the server-slur criterion retained as unresolved, or name a separately sourced or authored chat rule. Then prepare the implementation Ticket.",
+ "blockers": [
+ "The requested exact pinned-CMaNGOS server slur transform is absent from the verified source."
+ ],
"evidence": [
"https://github.com/LyraCoreProject/LyraCore/issues/28",
- "Code fact: PLAYER_BYTES_3 is initialized for Character creation, but searches across importer, Module, and Gateway code find no drunk state, inebriation decay, or slur transform."
+ "Code fact: PLAYER_BYTES_3 is initialized for Character creation, but searches across importer, Module, and Gateway code find no drunk state, inebriation decay, or slur transform.",
+ "Pinned CMaNGOS ca0775f: low 16 bits of PLAYER_BYTES_3 hold gender | (drunk & 0xFFFE); decay subtracts 256 after more than 10 seconds. The issue states a tier byte and roughly one tier per 9 seconds, which do not match this source.",
+ "https://github.com/cmangos/mangos-classic/blob/ca0775fe352fb67a0e82dc6051f0563187d569a5/src/game/Entities/Player.cpp#L1049-L1084",
+ "https://github.com/cmangos/mangos-classic/blob/ca0775fe352fb67a0e82dc6051f0563187d569a5/src/game/Entities/Player.cpp#L16571-L16588"
],
"related_prs": [],
"url": "https://github.com/LyraCoreProject/LyraCore/issues/28",
"updatedAt": "2026-08-11T08:15:13Z",
"github_state": "open",
- "owner": "Codex"
+ "owner": "Codex, coordinating agent"
},
{
"number": 27,
@@ -2330,18 +2355,22 @@
"number": 441,
"summary": "A delayed START can recreate a resolved Loot Roll",
"importance": 5,
- "gain": 4,
+ "gain": 5,
"effort": 4,
"confidence": "high",
- "disposition": "decision",
- "rationale": "PR #439 deduplicates active rolls. Resolution deletes that identity. A durable generation must distinguish retries from a later valid kill before changing storage.",
- "next_action": "Design a stable promotion identity and cleanup rule. Prove old START replay is refused while a later roll on the same corpse and slot succeeds.",
+ "disposition": "implementing",
+ "rationale": "PR #439 is merged, so the listed prerequisite is stale. Stable promotion identity and durable replay refusal are distributed idempotency work that an agent can design and implement. Human review is required only before a schema change ships.",
+ "next_action": "Choose a stable promotion identity and cleanup boundary, then prove resolved START replay cannot recreate active rolls while a later valid roll succeeds. Publish a tested draft if schema changes.",
"blockers": [
- "PR #439 must settle first; any schema change needs human review before shipping."
+ "Human review before shipping any concrete schema change."
],
"evidence": [
"https://github.com/LyraCoreProject/LyraCore/issues/441",
- "https://github.com/LyraCoreProject/LyraCore/pull/439"
+ "https://github.com/LyraCoreProject/LyraCore/pull/439",
+ "gateway/src/world/loot.rs promote_one sends START using corpse_guid and slot, then clears the staging row after success.",
+ "module/src/loot/rolls.rs insert_roll_rows deduplicates only against a live corpse and slot row, while cleanup_roll deletes the row and votes.",
+ "The issue provides the required replay, later-valid-roll, cleanup-boundary, and settlement-Gate tests.",
+ "PR #439 is already merged into the report base revision."
],
"related_prs": [
439
@@ -2349,7 +2378,7 @@
"url": "https://github.com/LyraCoreProject/LyraCore/issues/441",
"updatedAt": "2026-09-05T15:37:16Z",
"github_state": "open",
- "owner": "Codex"
+ "owner": "GPT-6 Astra, high effort, Loot Roll replay agent"
}
],
"pull_requests": [
@@ -3221,16 +3250,16 @@
"number": 455,
"url": "https://github.com/LyraCoreProject/LyraCore/pull/455",
"title": "fix(quests): complete the Warlock Binding encounters",
- "owner": "GPT-6 Astra, Warlock recovery agent",
- "status": "Draft; CI and CodeRabbit review in progress",
- "next_action": "Resolve CI and review findings, then obtain human schema review. Keep client acceptance open.",
- "head": "8cbd16dddea1ca1a44a4f7ddd03a2aff1c885065",
+ "owner": "Codex, coordinating agent",
+ "status": "Draft; all checks and completed reviews passed; human schema review requested",
+ "next_action": "Await the requested human schema review, then merge. Keep issue #40 open for client acceptance.",
+ "head": "bab88efadfe3b2365f11d0e02540225b71c4f9e6",
"github_state": "OPEN",
- "checked_at": "2026-09-07 15:33 UTC",
+ "checked_at": "2026-09-07 16:06 UTC",
"checks": [
{
"name": "durable",
- "result": "IN_PROGRESS"
+ "result": "SUCCESS"
},
{
"name": "build",
@@ -3254,31 +3283,31 @@
},
{
"name": "CodeRabbit",
- "result": "PENDING",
- "source": "Full review requested; awaiting a completed review on this head."
+ "result": "SUCCESS"
}
],
"review_state": {
- "CodeRabbit": "PENDING",
- "coordinating": "IN_PROGRESS",
+ "CodeRabbit": "COMPLETE",
+ "coordinating": "COMPLETE",
"human_schema": "PENDING"
},
- "review_findings": []
+ "review_findings": [],
+ "review_note": "Actual CodeRabbit review a316a1f0-f92b-4a3c-bfb7-0a2263e2320b covers bab88ef. The only actionable thread is resolved. All seven checks passed; the human schema review request is pending."
},
{
"number": 457,
"url": "https://github.com/LyraCoreProject/LyraCore/pull/457",
"title": "test(module): isolate concurrent fixture Wasm artifacts",
"owner": "Prior orchestrator, private-Wasm correction",
- "status": "CI and independent review in progress",
- "next_action": "Resolve coordinating and CodeRabbit findings, then recheck current CI before merge.",
+ "status": "Merged; checks and completed reviews passed",
+ "next_action": "Complete. Preserve review and verification evidence.",
"head": "91c5745bed7a82536449b4670889a59b7e1020f4",
- "checked_at": "2026-09-07 15:33 UTC",
- "github_state": "OPEN",
+ "checked_at": "2026-09-07 15:49 UTC",
+ "github_state": "MERGED",
"checks": [
{
"name": "durable",
- "result": "IN_PROGRESS"
+ "result": "SUCCESS"
},
{
"name": "build",
@@ -3294,7 +3323,7 @@
},
{
"name": "test",
- "result": "IN_PROGRESS"
+ "result": "SUCCESS"
},
{
"name": "wasm",
@@ -3302,15 +3331,107 @@
},
{
"name": "CodeRabbit",
- "result": "PENDING",
- "source": "Full review requested; awaiting a completed review on this head."
+ "result": "SUCCESS"
}
],
"review_state": {
- "CodeRabbit": "PENDING",
- "coordinating": "IN_PROGRESS"
+ "CodeRabbit": "COMPLETE",
+ "coordinating": "COMPLETE"
},
- "review_findings": []
+ "review_findings": [],
+ "merge_commit": "180a68168fb48b0766f8f9f6faa7155d65f615c3",
+ "merged_at": "2026-09-07T15:44:24Z",
+ "review_note": "All seven checks passed. CodeRabbit completed review through the recorded head with no unresolved findings; coordinating review is complete."
+ },
+ {
+ "number": 456,
+ "owner": "Codex, coordinating agent",
+ "title": "docs(triage): recover assignments and wait for review",
+ "url": "https://github.com/LyraCoreProject/LyraCore/pull/456",
+ "head": "505ee54c531e895eca618ddf1cbb3b6441b69e39",
+ "github_state": "MERGED",
+ "checked_at": "2026-09-07 15:49 UTC",
+ "checks": [
+ {
+ "name": "durable",
+ "result": "SUCCESS"
+ },
+ {
+ "name": "build",
+ "result": "SUCCESS"
+ },
+ {
+ "name": "fmt",
+ "result": "SUCCESS"
+ },
+ {
+ "name": "clippy",
+ "result": "SUCCESS"
+ },
+ {
+ "name": "test",
+ "result": "SUCCESS"
+ },
+ {
+ "name": "wasm",
+ "result": "SUCCESS"
+ },
+ {
+ "name": "CodeRabbit",
+ "result": "SUCCESS"
+ }
+ ],
+ "review_findings": [],
+ "review_state": {
+ "CodeRabbit": "COMPLETE",
+ "coordinating": "COMPLETE"
+ },
+ "status": "Merged; checks and completed reviews passed",
+ "next_action": "Complete. Preserve review and verification evidence.",
+ "merge_commit": "3455aa2ef1de7eb959909fa79d55f62a90925cba",
+ "merged_at": "2026-09-07T15:46:30Z",
+ "review_note": "All seven checks passed. CodeRabbit completed review through the recorded head with no unresolved findings; coordinating review is complete."
+ },
+ {
+ "number": 458,
+ "title": "docs(triage): resume issue ownership and PR monitoring",
+ "url": "https://github.com/LyraCoreProject/LyraCore/pull/458",
+ "owner": "Codex, coordinating agent",
+ "status": "Open; checks and review running",
+ "next_action": "Incorporate audit results and active assignments, then finish CI and actual CodeRabbit review.",
+ "head": "650bf7dba78d9faa66adcc6369659935ce96c4f0",
+ "github_state": "OPEN",
+ "checked_at": "2026-09-07 16:15 UTC",
+ "checks": [
+ {
+ "name": "durable",
+ "result": "IN_PROGRESS"
+ },
+ {
+ "name": "build",
+ "result": "SUCCESS"
+ },
+ {
+ "name": "fmt",
+ "result": "SUCCESS"
+ },
+ {
+ "name": "clippy",
+ "result": "SUCCESS"
+ },
+ {
+ "name": "test",
+ "result": "SUCCESS"
+ },
+ {
+ "name": "wasm",
+ "result": "SUCCESS"
+ },
+ {
+ "name": "CodeRabbit",
+ "result": "SUCCESS"
+ }
+ ]
}
],
"history": [
@@ -3461,10 +3582,26 @@
{
"at": "2026-09-07 15:31 UTC",
"text": "The original orchestrator confirmed the ownership handoff and stopped its three implementers and report publishing. Reconciled its final report evidence and history. This session resumes #40, #46 and #31; the original root retains only the separate private-Wasm test correction. Shared build artifacts remain reserved until the surviving test chain finishes."
+ },
+ {
+ "at": "2026-09-07 15:49 UTC",
+ "text": "Merged #457 at 180a681 and report #456 at 3455aa2 after all checks and actual CodeRabbit review passed. Final Binding review has no unresolved findings. Recovered 19 GB of disposable compiler cache for the remaining builds. Began primary-source preflight for #28 and identified the gameobject visibility conflict in #30."
+ },
+ {
+ "at": "2026-09-07 15:57 UTC",
+ "text": "All checks and actual CodeRabbit review passed for Binding draft #455; requested its required human schema review. Primary-source preflight moved #28 to a decision because the requested server chat transform is absent from the pinned reference."
+ },
+ {
+ "at": "2026-09-07 16:06 UTC",
+ "text": "Resumed ownership at the existing Postplan URL. Refetched all issue states and confirmed Binding #455 has no unresolved review threads. Assigned isolated recovery of #46 to GPT-5.6 Sol at high effort and #31 to GPT-6 Astra at high effort. A Sol agent at medium effort is auditing every open assessment."
+ },
+ {
+ "at": "2026-09-07 16:15 UTC",
+ "text": "Completed a fresh audit of all 69 open issues. Nine assessments changed. Removed stale design blockers from #441, #61, #72 and #113; #71 can proceed to an agent-produced migration design. Assigned #441 to GPT-6 Astra at high effort. Report PR #458 is open. Parent review is checking failure recovery in #46 and item identity in #31."
}
],
"postplan_draft": "1u1gh8ximdga",
"report_url": "https://1u1gh8ximdga.postplan.dev",
"merge_policy": "Codex takes the final merge after current-head checks pass and review findings are resolved. Explicit human review requirements and real-client acceptance remain separate.",
- "audit_note": "Refetched all issue states and timestamps at 2026-09-07 15:02 UTC. All 69 open issues have assessments; no new issues appeared. The 20 closed records retain their closure timestamps. Delivery changes are recorded in the history below."
+ "audit_note": "Completed the issue-by-issue audit at 2026-09-07 16:15 UTC against main 3455aa2. Read all 69 open bodies and comments, retained unchanged source evidence, and corrected nine assessments. GitHub remains authoritative for current state."
}
diff --git a/docs/triage/report.html b/docs/triage/report.html
index 3f7e66ab4..190b1014e 100644
--- a/docs/triage/report.html
+++ b/docs/triage/report.html
@@ -21,12 +21,12 @@
@media print{.controls{display:none}body{max-width:none;padding:0;font-size:10pt}.scroll{overflow:visible}a{color:inherit}}
LyraCore issue order and delivery
-
Owner: Codex in the triage and delivery thread. Updated .
+
Owner: Codex in the triage and delivery thread. Updated .
89 of 89 issues assessed. 69 open on GitHub.
-Source revision 32aa004e0d2fe0921033bea77e3a85796e277dfd.
-
69 open issues assessed; 20 closed issues retained for history. The prior PR queue is merged. Agents have resumed the Warlock quests, Character deletion cleanup and Random Property Tracer.
All 69 open issues have been rechecked; 20 closed issues remain for history. Three isolated agents own Character deletion cleanup, the Random Property Tracer and Loot Roll replay prevention. Nine assessments changed after the audit.
-
Current work
Finish and review the recovered Warlock quest implementation for #40.
Prove Character deletion cleanup and Transfer behavior for #46, then remove the obsolete suite reset if the behavior passes.
Finish the recovered Random Property Tracer for #31, including generated bindings and durable verification.
Wait for actual CodeRabbit review before merging each new PR. Re-trigger after any rate-limit window.
+
Current work
Finish and review Character deletion cleanup #46, including failed cleanup and Transfer behavior.
Publish the tested Random Property Tracer #31 for human schema review, then extend the remaining stat families.
Implement stable Loot Roll promotion identity for #441 so delayed START cannot recreate a resolved roll.
Keep Binding draft #455 ready for human schema review; retain real-client acceptance on #40.
How I set the order
Importance measures the cost of leaving the problem open. Gain measures reach and the work it unlocks.
Both use 1 to 5, with 5 highest. Effort uses 1 for a small local change, 3 for a substantial slice,
@@ -43,22 +43,22 @@
Order
Issue and assessment
Importance
Gain
Effort
Return
-
State and owner
Next action
1
#46A deleted Character previously left a realm-core party member row, but the Gateway now relays Character disappearance and removes membership only after the Character is absent from every Shard.
The Character deletion Relay is present, but it converts failed reads to absence before a direct Realm-core LEAVE. Its tests inspect source text. The current path also needs verification of Transfer/cache ordering and surviving party mirrors before the suite workaround can be removed.
Code fact: gateway/src/main.rs starts spawn_character_gone_relay, and gateway/src/stdb/subscriptions.rs leaves the realm-core party only when character_anywhere reports the Character absent from all Shards.
Implement the prepared Gateway cleanup Ticket in an isolated worktree. Prove authoritative absence, Transfer preservation and surviving rosters before removing the suite-wide party reset.
2
#31Random item properties are absent from imported data and item state, and all relevant Gateway packet paths still emit random property id zero.
The approved two-Ticket Spec starts with weighted property selection, durable item state and the existing EquipStat families. The recovered Tracer also carries the property through buyback, Mail, Escrow, Auctions, Loot Rolls and Transfer. Compilation, durable tests and the remaining stat families are still required.
Confidence: high. Issue updated 2026-08-22.
Blocked by
Human review of the concrete schema and binding changes before shipping.
A real-client tooltip check and approved Realm acceptance after the Tracer and remaining stat-family work.
Code fact: module/src/items/rules.rs still uses a fixed ENCHANTS list, no game_item_random_property or property-weight table exists, and Gateway loot, item, mail, and auction codecs write item_random_property_id as zero.
2026-08-22 issue Spec: the Tracer already includes weighted selection; the second Ticket adds resistance, damage, avoidance, regeneration and spell/healing terms.
Source preflight checked pinned CMaNGOS data and the local build-5875 client tables. Existing synthetic enchant IDs 7745 and 7748 do not collide with imported enchantments. Six additional durable item-copy rows must carry the selected property.
Source preflight checked pinned CMaNGOS data and the local build-5875 client tables. Existing synthetic enchant IDs 7745 and 7748 do not collide with imported enchantments. Buyback, Mail, Escrow, Auction and Loot Roll paths must preserve the selected property; old opaque Transfer blobs need an explicit compatibility path.
3
4
5
2.4
In progress GPT-6 Astra, Random Property agent
Finish the existing Tracer implementation, regenerate bindings and verify durable item state. Then complete independent and CodeRabbit review; human schema and client review remain.
3
#40The Binding pet quests need the scripted ritual encounter that turns source-item use into the objective fight.
Source data maps item 6928 to spell 7728 and item 6913 to spell 8674. Both use SendEvent and ActivateObject with spell focus 83. Current quest source-item reachability and item-use routing already exist. The remaining work must preserve the source-backed event behavior, focus Gate and objective credit. Quest turn-in also lacks reward-spell data, so the complete path needs a small durable catalogue and generated bindings.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Human review of the concrete schema and binding change under docs/danger-zones.md section 1 before shipping.
A real-client ritual-circle check after Module behavior passes.
Code fact: importer/src/main.rs force-includes only the existing pet templates 416 and 1860; the Module has E_SUMMON_PET for persistent owned pets but no hostile ownerless summon effect for these quests.
Current pinned cmangos rows: item 6928 -> spell 7728 -> event 1131; item 6913 -> spell 8674 -> event 1134. Both spells use effects 61 and 86 with focus 83. The issue's suggested plain hostile-summon effect is not the source spell shape.
Current quest importer omits RewSpell and RewSpellCast; the Module has no durable quest reward-spell catalogue. The draft must preserve their distinct source semantics.
Independent review is clear at 81d5e0467a846ee99a8cc393ddf673383fa0186b. Frozen four-thread durable tests hit a shared optimized-Wasm file race. The same selection is running serially; the failing package_config group passed.
Draft #455 is open. Finish current-head CI and CodeRabbit review. Human schema review and ritual-circle client acceptance remain.
4
#30The Realm has no seasonal game-event data model, calendar activation, spawn participation, or Operator debug controls.
The issue has a detailed current Spec and carries the ready-for-agent label. It is implementable, but it spans importer data, persistent state, spawn lifecycle, calendar logic, and tooling, so it should be split before code work begins.
Code fact: the repository has no seasonal game-event tables or debug verbs; game_event_reaper_schedule is an unrelated cleanup schedule, and Gateway condition handling states that seasonal events do not exist.
2
4
5
1.6
Ready Codex
Split the Spec into a deterministic single-event Tracer, calendar generalization, spawn integration, and Operator control Tickets, then implement the Tracer first.
5
#28Drink item use does not create or decay an inebriation state, update PLAYER_BYTES_3, or apply chat slurring.
The feature is self-contained once the exact 1.12 field encoding, decay rate, and text transform are taken from a primary reference. No competing architecture or open dependency is visible.
Code fact: PLAYER_BYTES_3 is initialized for Character creation, but searches across importer, Module, and Gateway code find no drunk state, inebriation decay, or slur transform.
2
2
4
1.0
Ready Codex
Confirm the 1.12 constants and transform from a primary emulator source, then implement persistent inebriation, timed decay, PLAYER_BYTES_3 projection, and deterministic chat Gates as one Ticket.
6
#60The two historical crashes during roughly 500 simultaneous disconnects have no current rerun, so core availability is still unverified.
The Gateway has since gained pre-auth deadlines, bounded blocking-task admission, file-descriptor checks, and more resilient accept handling, all of which can change failure behavior. None proves that the post-auth mass-disconnect crash is gone. The issue's done condition remains two clean Runbook B runs with process, kernel, and application evidence.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Requires the controlled 500-client load environment.
Run the pinned Headless Client Runbook B twice against the current release Gateway, recording exit status, kernel OOM or signal evidence, file descriptors, task counts, session cleanup, and recovery.
7
#424Motion delivery can stop until the Gateway restarts
An offline test now proves that 172 healthy motion callbacks can produce the reported warning when the mover has no peer viewer. The current counter counts peer packets. The report does not yet prove a stopped subscription or a root cause for visible freezing.
Real dispatch regression proves healthy mover-only traffic produced the old warning. Per-Shard diagnostics, coalescing and recovery-observation regressions pass.
Use the new per-Shard queue, callback and pump diagnostics to reproduce a stopped stream. A real-realm capture requires a named host and authorization; the original 15-hour freeze is not yet explained.
8
#77The old connection model is retired; the stated capacity target is unmeasured
Shared Coordinator connections and movement batching change the reported bottlenecks. The issue still requires a comparable run beyond roughly 525 seated Characters and a movement-cost breakdown. Code changes alone cannot satisfy that result.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Fresh current-revision capacity evidence from #59.
Use #59 to record the current seated capacity and movement cost on comparable hardware. Update or close this parent from that measured result.
9
#88Movement heartbeat batching is already active at 40 ms with 128-entry calls; the remaining work is an approved load acceptance run and tuning only if its timing signals regress.
The current code contradicts the original title: gw_movement_batch, chunking across call pipes, entry isolation, and metrics all exist. PR 234 added a guarded acceptance runner but explicitly left the 500-mover and real-client checks undone.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Requires an approved synthetic load driver and disposable Realm.
Run docs/movement-batch-acceptance.md against an approved disposable Realm with at least 500 movers, record batch factor and both latency signals, and tune one lever only if the tripwire fires.
10
#84The current Gateway has explicit world-Shard promotion to Realm-core and settlement fan-out, but the reported three-Shard failure has never been rerun against this implementation.
Current Store code and Fake-based tests cover the topology the issue said was suspect. That is meaningful newer evidence, but it does not reproduce the exact development stack. The issue also combines an unrelated bot-party combat failure that should be split if it remains.
Confidence: medium. Issue updated 2026-08-11.
Blocked by
The exact three-Shard scenario needs an Operator-run development stack and the repaired Headless Client pin from issue 105.
gateway/src/world/loot.rs: relay_tick promotes pending Shard rolls to Realm-core and fans resolved winners to every connected World Shard.
gateway/src/world/loot_tests.rs: Fake-based tests cover staging promotion, clearing, and settlement fan-out.
module/src/loot/rolls.rs: settle_loot_roll grants only on the Shard that owns the corpse item.
4
4
2
8.0
Verify existing work Codex
Rerun group loot on a fresh current three-Shard development stack with schedules armed. If it fails, capture promotion, Realm-core resolution, and settlement rows separately. Split any bot-party combat failure into its own issue.
11
#59The old crowd-cliff numbers cannot answer current capacity after movement and Relay changes; Runbook A still needs a fresh end-to-end run.
The current movement model writes one row per mover and uses AOI selection instead of the former per-recipient event rows. PR #421 also reduced distributed event Relay work, but its benchmark explicitly measured selection and encoding rather than realm capacity or latency. The 150/371-client measurements therefore describe neither the current writer load nor the current Gateway work.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Requires a controlled release benchmark environment.
Run Runbook A against a release build at the current main commit and publish capacity, latency, disconnect, writer-occupancy, QUEUESTAT, AOISTAT, and SHARDLOAD results with exact revisions.
12
#86Per-viewer motion supersession is implemented, but there is no current evidence that dense-crowd login starvation still has the 2026-08-09 shape after the shared WorldView changes.
The first coalescing rung is present. Later work replaced per-Character subscriptions with one per-Shard stream and an in-memory cell index, invalidating part of the old cost account. Dense fan-out is still inherently large, but a login-priority lane or interest cap needs fresh evidence.
Confidence: medium. Issue updated 2026-08-11.
Blocked by
Issue 59's current crowd-cliff measurement is still open.
A dense interest cap changes visible behavior and needs maintainer approval.
Run the current dense-crowd measurement from issue 59 and record login completion, queue depth, relay latency, CPU, and delivered motion. Choose a priority lane or interest cap only if starvation reproduces.
13
#105LyraCore now pins the repaired wire suite. Full-suite realm acceptance remains.
The old pin started scenario files relative to the core checkout. The released fix uses the adapter directory and distinguishes startup failures. Offline dispatch and CI pass, while all-scenario realm acceptance still needs a run.
Run the pinned full suite on an approved development Realm and retain each scenario result. Source and pin work are complete.
14
#104The Rust CLI now has import world and import vmaps, but fresh-provision parity is unrecorded and the old import-world.sh still exists.
lyracore-cli PR 25 implemented the verbs and the current pin includes them. That PR explicitly left fresh-provision Verification and retirement of the script for later, and the script remains in the tree.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Fresh-provision parity needs approved dump and client data plus Operator coordination.
Private or external consumers of import-world.sh must be inventoried before deletion.
docs/development-cli.md: the current CLI documents import world followed by import vmaps.
importer/scripts/import-world.sh: the legacy flow is still present.
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6.0
Verify existing work Codex
Run import world and import vmaps on a fresh approved development stack. If their results match the old flow, inventory remaining script consumers, repoint them, and delete import-world.sh.
15
#55The residual crowd disconnects remain unclassified and require a fresh correlated load run.
The issue's static audit found no corruption path and deliberately parked the symptom until logs could separate peer exits, writer failures, and subscription recovery. The Gateway still logs the terminal World Session error, while the current movement and load-shedding paths have changed enough that the old 3 to 8 per 150 result cannot establish today's behavior.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Requires a controlled load run and correlated logs.
Run the current crowd scenario with stable peer IDs and collect Gateway session-end causes, Headless Client disconnect reasons, QUEUESTAT, AOISTAT, and SHARDLOAD for the same time window.
16
#78GridBox still recenters at every cell crossing, but this no longer tears down SpacetimeDB subscriptions; it now applies a bounded in-memory index delta and may cause only entity create and destroy churn.
The original measured subscription cost is retired by the shared WorldView. Widening the AOI to 7 by 7 would raise steady audience and relay work, so the old proposed fix should not ship without new evidence of visible churn.
Confidence: high. Issue updated 2026-08-11.
Blocked by
The original measurement does not describe the current architecture.
Measure current AOI recenter deltas and client create and destroy traffic near cell boundaries. Close as superseded if bounded in-memory churn is harmless; otherwise write a new Spec that prices the wider AOI.
17
#103The dynamic door-collision parent has one imported-mesh slice shipped, while runtime collision and instance-aware acceptance remain in issues 113 and 114.
The parent is now a tracker rather than an implementation unit. Its original request for a Spec and split is complete, but the implemented behavior is not. Current eligibility conflicts must be resolved in issue 113 before the parent can advance.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Issue 113 requires a collision-eligibility decision and implementation.
Issue 114 depends on issue 113 and Operator-assisted Deadmines acceptance.
Keep this as the parent. Resolve issue 113's eligibility decision, implement 113, then complete issue 114 and close the parent from its acceptance evidence.
18
#66The two-Gateway capacity experiment remains valuable, but its baseline and three correctness prerequisites are still open.
The duplicate bot-invite defect in #62 is fixed, while #61, #63, and #65 remain. The coordinator and Relay cost model also changed: shared Shard connections and cell audiences make the issue's original query-count assumptions stale. A second Gateway measurement can decide whether horizontal Gateway scaling earns its operational cost, but only against a fresh one-Gateway baseline and after known cross-process corruption paths are closed.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Issue #59 has no current one-Gateway baseline.
Issues #61 and #63 retain cross-process correctness failures.
Issue #65 has no routable Gateway selection mechanism.
Complete #59, #61, #63, and #65, then run one and two Gateway processes against the same Realm with identical Headless Client load and compare writer occupancy, subscriptions, Gateway CPU, latency, and disconnects.
19
#64The Gateway still has no SIGTERM drain path and both listeners end only when their tasks fail.
Current main binds ordinary Tokio listeners and does not register a Unix signal handler. A stop therefore does not close admission, wait for World Sessions, or perform orderly logout. Session leases reduce how long crash residue survives, but they do not provide a drain. The issue correctly waits for #60 because mass teardown behavior must be known before building shutdown around it.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Issue #60 must first establish current mass-disconnect behavior.
After #60, add a shared shutdown signal that closes both listeners, stops new logons, drains World Sessions to a deadline, records clean logout, and exits with observable phase logs.
20
#65Logon still advertises one configured world address and has no Realm-core registry of Gateway address, load, or draining state.
The logon Store returns a one-element realm list built from the configured world address. Realm-core has per-Gateway Shard load samples, but their gateway_key is a hash for accounting rather than a routable address, and no row says a Gateway accepts new World Sessions or is draining. The old estimate that selection is a tiny change no longer matches the required registration and lease work.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Issue #69 must choose the multi-Gateway serving model.
A leased process registry and expiry rule do not exist.
Issue #59 must provide a useful load signal for selection.
After #69, define a leased Gateway process row on Realm-core with advertised address, admission state, and load; make realm-list selection deterministic and test drain exclusion and stale-row expiry.
21
#114Instance-aware door collision and Deadmines acceptance cannot start until dynamic door collision exists and its map-36 eligibility conflict is resolved.
The ray functions and debug reducer still lack instance_id. Issue 113 is unimplemented, and current vmap eligibility requires an active static generation even though the canonical import skips open-world vmaps on the Instance Pool.
Confidence: high. Issue updated 2026-08-13.
Blocked by
Issue 113 is unimplemented.
A maintainer must decide how dynamic collision becomes eligible on map 36 without a bounded-profile static vmap generation.
Final acceptance needs approved client data and an Operator-run development Shard.
module/src/vmap.rs: los_ray and collision_ray accept map_id and endpoints only.
module/src/debug/instance.rs: debug_vmap_ray has no instance argument.
docs/vmap-rollout.md: the Instance Pool is excluded from bounded-profile vmap generations.
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4.0
Dependency Codex
After issue 113 has an approved eligibility rule and implementation, thread instance_id through ray callers and run isolated sibling-instance tests before the Deadmines acceptance run.
22
#39Static world collision is shipped, while dynamic GameObject collision, fresh-provision parity, and the final real-client movement checks remain open.
The epic's main collision slices landed in PR #115. Completion now depends on open issue #103 and its remaining children, issue #104's provisioning Gate, and a human Blink and line-of-sight check, so the umbrella is not a single implementation candidate.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Issue #103 dynamic GameObject collision, including open children #113 and #114
Finish #103 through its remaining dynamic collision Tickets, complete #104 on a fresh provision, then run the real-client Blink and line-of-sight matrix and close the epic.
23
#138The repository quickstart is still the only complete guide; the public site exists only as an unbuilt specification, so there is nothing safe to point the 819-line document at.
The issue body contains only a dash. The public-site repository says it is not built yet and has no quickstart content. Shrinking the local guide now would remove the usable instructions.
Confidence: high. Issue updated 2026-08-13.
Blocked by
The published quickstart does not exist yet.
The issue needs an explicit destination URL and ownership rule.
docs/quickstart.md: the current guide is 819 lines and remains linked from README.md.
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2.0
Dependency Codex
Wait for the public site to publish and version a complete quickstart, then replace docs/quickstart.md with a short durable pointer and check inbound links.
24
#33The protocol can expose a Realm list, but the Gateway still presents one configured Realm and the deployment lacks the shared account foundation needed for multiple Realms.
Issue #33 explicitly depends on the shared authentication and account work in #34. Starting independent multi-Realm implementation would duplicate or constrain that unfinished design.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Issue #34 shared authentication hub and account policy
Code fact: the current CoordinatorStore realms path returns exactly one configured Realm despite the protocol-level Realm list response.
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1.6
Dependency Codex
Complete and verify issue #34, then rewrite this issue around Realm directory discovery, selection, routing, and a two-Realm Gate.
25
#68Zero-disconnect file-descriptor handoff remains a large optional architecture project with all of its prerequisites open.
The Gateway keeps DecrypterHalf in the reader and EncrypterHalf in the writer; there is no cipher snapshot, SCM_RIGHTS transport, or receiving process protocol. The proposed handoff must also reconstruct WorldView state and coordinate ownership without letting either process write stale data. This complexity is only justified after measured restart cost and two-Gateway gain show that ordinary drain and reconnect are insufficient.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Issues #64, #66, and #67 are unresolved.
No cipher-state snapshot API or acceptance test exists.
The feature is Unix-specific and needs an Operator value decision.
Do not implement before #64, #66, and #67. If measurements justify it, first isolate and test vanilla header-cipher snapshot restoration, then specify the Unix handoff state machine and real-client acceptance check.
26
#61Deterministic bound identity shipped, but World Session epochs still live inside each Gateway process and cannot reject stale teardown across processes.
One half of the issue is stale: each Gateway now derives the same synthetic owner identity from the Account. The more serious half remains. SessionEpochs is an AtomicU64 plus a process-local map, and disconnect cleanup trusts that local release result before logout. Two Gateways can therefore each believe their World Session is current and let an older socket remove the newer live Character. The issue should be narrowed to a Realm-core Session generation or lease.
Confidence: high. Issue updated 2026-08-11.
Blocked by
The durable lease and expiry semantics need a small design decision.
Issue #69 should state whether arbitrary Gateways may serve the same Account.
Rewrite the issue around a Realm-core-owned Session generation or lease, pass its token through login and logout, and add a two-Gateway test where the losing socket disconnects after the winner enters the world.
27
#441A delayed START can recreate a resolved Loot Roll
PR #439 deduplicates active rolls. Resolution deletes that identity. A durable generation must distinguish retries from a later valid kill before changing storage.
Confidence: high. Issue updated 2026-09-05.
Blocked by
PR #439 must settle first; any schema change needs human review before shipping.
Design a stable promotion identity and cleanup rule. Prove old START replay is refused while a later roll on the same corpse and slot succeeds.
28
#71Item GUID allocation can leave a Character's 256-value packed block and collide with another Character; transfer relies on the opposite invariant.
item_guid_for keeps only 24 owner bits and reserves eight bits for a starting slot. next_item_guid then uses the owner's maximum GUID plus one without checking the low-byte boundary. Enough grants, splits, mail, trade, or inventory churn can enter the next owner's block, while owner GUIDs that differ above bit 24 share a block immediately. A primary-key collision can abort an inventory reducer, and cross-database transfer preserves these GUIDs as globally safe identifiers. Existing rows prevent a casual packing change.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Existing item rows use the current packed format.
A durable per-owner serial or another globally unique allocation scheme must be selected.
Choose a durable allocation scheme and live-row migration before implementation; define saturation behavior, preserve client-visible identifiers through transfer, and test allocation beyond 256 creations plus owners that share the low 24 bits.
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#58The source installer shipped; the requested binary installer did not
install.sh clones the source and installs a pinned CLI launcher. The original issue instead requires both CLI and Gateway binaries in the installation folder. Treating the source-first flow as full completion would hide that difference.
Decide whether the supported source installation replaces this binary-distribution request. If binary distribution remains wanted, define supported targets and release artifacts before implementation.
30
#184The staged vmap import workflow exists, but the issue still asks for map 0 on the Instance Pool, which current canonical rollout rules explicitly forbid.
PR 192 shipped the source workflow. PR 275 later introduced the Eastern and Kalimdor World Import Profiles and changed the target matrix. The latest issue comment repeats the retired Instance Pool target, so following it would populate the wrong Shard.
Confidence: high. Issue updated 2026-09-01.
Blocked by
The issue and its latest comment contradict docs/vmap-rollout.md.
Any rollout requires a named host, approved client data, a maintenance window, and real-client acceptance.
Replace the acceptance checklist with map 0 on the Eastern World Shard, map 1 on the Kalimdor World Shard, and an explicit open-world exclusion for the Instance Pool. Only then schedule operator Verification.
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#195Generation-scoped navigation coverage is implemented, but rollout acceptance has not been recorded and the issue's old Shard examples conflict with the current import topology.
PR 258 shipped preparation, finalization, matched-generation selection, and route-planner use. The latest comment says only rollout remains, but it predates the canonical profile change that moved open-world coverage to two World Shards and excluded the Instance Pool.
Confidence: high. Issue updated 2026-09-01.
Blocked by
The acceptance matrix must be updated for the current Eastern and Kalimdor World Shards.
Requires approved client data, named non-production or production targets, and human acceptance.
Correct the rollout matrix to the current World Import Profiles, then prepare and finalize matching coverage on each eligible World Shard and record route and client Verification before enabling nav_coverage_enabled.
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#69The claimed choice between free-form Gateways and Gateway-per-Shard affinity no longer matches the shared connection model and needs a narrower decision.
Current Gateways keep shared coordinator connections to Shards, maintain a local WorldView, and select event audiences by spatial cells. That is already a hybrid: any Gateway can serve a viewer while local indexes avoid broadcasting most Relays to every World Session. Motion still comes from per-mover Shard rows, so the remaining question is measured subscription and writer cost, not the issue's original strict architectural fork.
Rewrite the decision around the current shared connection and WorldView model, then use #59 and #66 measurements to decide whether process-to-Shard affinity adds enough gain to justify routing and failover constraints.
33
#113Door collision meshes can be imported, but no per-GameObject collider registry or state-gated ray merge consumes them.
The prerequisite importer is merged and the runtime work is absent. The Spec now conflicts with active-generation eligibility: it expects dynamic doors to work on map 36 with no static chunks, while vmap_enabled returns false without an active generation. That decision affects the central Gate and must be settled first.
Confidence: high. Issue updated 2026-08-13.
Blocked by
Maintainer decision: dynamic-only generation or a separate dynamic-collision eligibility rule for the Instance Pool.
The chosen rule must stay consistent with issue 198's future per-map eligibility model.
Choose and document the map-36 eligibility rule. Then implement game_go_collider, lifecycle registration, transforms, state gating, and synthetic ray behavior against that rule.
34
#34Realm-core authentication is active, but role-selectable Gateway processes, cross-Realm ban kicks, GM baselines, account migration, registration guidance, and a two-Realm Gate remain.
The data seam has shipped, but the remaining slices change deployment roles and account policy across Realm processes. The issue still requires Operator sequencing and does not identify which operational slice should land first.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Operator sequencing for the remaining slices
A product decision for GM baseline and per-Realm override behavior
Code fact: gateway/src/config.rs reads LYRACORE_REALM_CORE and gateway/src/main.rs starts both logon and world listeners without a role selection enum or flag.
Code fact: the current CoordinatorStore realm list contains one Realm, and account ban state has no cross-Realm active-session kick subscription.
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4.0
Design first Codex
Choose the next operational slice, preferably explicit Gateway role flags, and write separate Tickets for role selection, ban propagation, GM policy, migration, registration, and the two-Realm Gate.
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#272Resident creature movement now replays after CREATE. Motion-flush shedding and sensing cadence still need decisions.
Merged #450 resumes resident movement from its current point and remaining duration. The issue also describes delayed flushes under load and a four-second sensing cadence; those remain separate policy choices.
Confidence: high. Issue updated 2026-09-07.
Blocked by
Full closure needs a maintainer choice for motion-flush shedding and proximity sensing cadence.
The combined symptom still needs real-client acceptance.
Choose motion-flush shedding and sensing cadence after measuring current behavior. Complete the stock-client acceptance recording.
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#29Basic GM playtest commands exist, while moderation audit, mute, kick, ban enforcement, summon or appear, and freeze behavior remain absent.
The issue now mixes shipped playtest tooling with unimplemented moderation and policy work. The remaining work crosses Gateway sessions, Module state, realm-core account policy, and audit retention, so the umbrella needs a current moderation-only Spec.
Confidence: high. Issue updated 2026-08-11.
Blocked by
A decision on GM permission levels and audit retention
Alignment with issue #34 account ban and GM baseline policy
Code fact: module/src/gm.rs implements speed, god, XP rate, level, money, heal, kill, gps, teleport, and add-item commands with gm_level checks, but no game_gm_action table or mute, kick, ban, summon, appear, or freeze path exists.
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3.2
Design first Codex
Rewrite the issue around moderation outcomes, permission levels, audit records, and ban or mute propagation, then split it into one command and enforcement path per Ticket.
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#36Speed and teleport movement checks exist, but fall, gravity, Z-axis, and wall-crossing checks remain undefined and unimplemented.
The Module reserves violation codes for the remaining checks, but the issue does not set thresholds or a false-positive budget from observed traces. Those policy choices affect legitimate movement and should be settled before more enforcement is added.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Threshold and false-positive policy for the next movement check
Representative legitimate and violating movement traces
Code fact: module/src/world.rs implements movement violation codes 1 and 2 for speed and teleport, and reserves codes 3 through 5 for fall or gravity, Z-axis, and wall checks.
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3.0
Design first Codex
Choose the next check and its false-positive budget from recorded movement traces, then write one Ticket with deterministic Module Gates and a Headless Client scenario.
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#35Package authoring, trust, provenance, and the compiled CLI are present; the remaining public-host work is the install script, Server manifest design, and fresh-machine acceptance.
PR #397 closed the package API and lint slice, and the cross-repository CLI workflow is established. The unresolved Server manifest is a product and deployment design choice, while issue #58 and fresh-machine verification are separate executable slices.
Confidence: high. Issue updated 2026-09-01.
Blocked by
A decision on the Server manifest contract
Open issue #58 for the installer
Fresh-machine acceptance across the CLI repository and this pinned shim
Code fact: docs/package-api.md and module/tests/package_api_lint.rs define and enforce the shipped package contract; docs/agents/cross-repo-cli.md requires CLI work in the sibling lyracore-cli repository followed by a pin bump here.
Decide the minimum deployment manifest and binary-distribution contract. #58 has a source installer but its requested binary distribution is unresolved.
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#72SpellCastEvent still multiplexes several wire signals through independent booleans and zero-value conventions.
The row contains is_completion, is_interrupted, delay_ms, and is_proc_log alongside ordinary START and GO fields. The Gateway decodes them in ordered branches, while comments state which fields must be the only active signal. Typed signal constructors reduced literal duplication but do not enforce mutual exclusion. An additive kind would make the union explicit, but schema publication and generated bindings make this more than a local refactor, and the unused is_completion field needs a compatibility choice.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Define old-row decoding and the is_completion compatibility policy.
Define an additive event-kind contract and compatibility for old rows, then implement constructor stamping and Gateway decoding. Schema changes need human review before shipping.
40
#82A real Realm still has no tracked TCP load balancer, backend admission cap, or drain procedure for a Gateway pool.
The repository contains only the Standalone Supervisor deployment artifact. The issue is explicitly tied to host topology and kill-a-backend acceptance, while the old capacity numbers need refresh after shared connections and batching.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Needs current single-Gateway and dense-crowd capacity evidence.
Requires a maintainer choice of load balancer and a named host before any topology change.
deploy/systemd: only the Standalone Supervisor service is tracked; no Gateway load-balancer configuration exists.
gateway/src/config.rs: LYRACORE_REALM_ADDRESS can advertise an external address but does not provision or drain backends.
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3.0
Design first Codex
After current capacity and dense-crowd Verification, choose the supported load balancer and tracked deployment shape. Build static backend caps, health checks, drain commands, and a failure drill against a named non-production host first.
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#73The pinned CLI has a useful text dev status command and no Ratatui dependency; choosing a TUI remains a product decision.
The sibling lyracore-cli repository at the pinned revision has no ratatui or crossterm dependency. dev status already renders process, topology, and per-database health directly from the CLI's existing state and health checks. A TUI could make local observation easier, but the spatial seam map is retired and a remote GM console has different authentication and reach. The remaining work is to select one bounded surface rather than adopt a rendering library first.
Confidence: high. Issue updated 2026-08-11.
Blocked by
No operations surface has been selected.
The spatial seam map named by the issue is retired.
Have the Operator choose whether local dev status needs an interactive TUI; if yes, scope a read-only local process and database view before considering remote Realm or spatial editing.
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#27Groups remain limited to parties; raid conversion, subgroups, assistants, raid roster packets, and raid quest-credit rules are absent.
Current code explicitly excludes raid groups. The issue spans data modeling, protocol behavior, permissions, quest credit, and multi-client acceptance without a current packet or policy Spec.
Code fact: module/src/group.rs states that raid groups are out of scope, and the current schema has no raid subgroup or assistant role state.
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2.4
Design first Codex
Define the 1.12 raid roster packet shapes and quest-credit policy, then split conversion, subgroup movement, assistant permissions, roster projection, and credit behavior into separate Tickets.
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#313Choose which non-spell DBC catalogues Packages may edit
The proposal names a concrete update-only set, but explicitly awaits maintainer approval. Positional keys and cross-family ordering affect the contract and should be settled before implementation.
Confidence: medium. Issue updated 2026-09-02.
Blocked by
Maintainer decision requested in the issue comment.
Approve or revise the proposed table set, stable keys, family boundaries and replay order, then assign a Tracer.
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#11Self-resurrection effects such as Soulstone and Reincarnation have no stored eligibility, consume-on-use flow, or self-resurrect packet handling.
Existing resurrection code handles requests from another Character, while the importer leaves Reincarnation scripted. The exact 1.12 duration, death-screen option, reagent, cooldown, and consumption behavior need observation before the state model is fixed.
Code fact: current resurrection handling models an ally-issued resurrection request, no SELF_RESURRECT path exists, and importer spell classification leaves Reincarnation as E_SCRIPTED.
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2.2
Design first Codex
Research the missing protocol and gameplay facts from primary sources, then define a complete implementation Ticket. Keep the final real-client check separate.
45
#198Exact vmap consumption still depends on a realm-wide boolean as well as an active map generation, but the issue's rollout topology no longer matches the canonical World Import Profiles.
The implementation is absent and the prerequisites remain open. More seriously, current rollout docs route open-world vmaps to the two World Shards and skip the Instance Pool, contradicting the issue's map-0 account. Removing the Gate from this stale Spec would be unsafe.
module/src/vmap.rs: vmap_enabled still requires game_config.vmap_enabled and an active generation.
docs/vmap-rollout.md: current production destinations are alliance-eastern and alliance-kalimdor World Shards; the Instance Pool must receive no bounded-profile vmap generation.
Rewrite the supported-map inventory and eligibility rule against the current World Import Profiles, then wait for corrected rollout and matching navigation-coverage Verification before removing the Gate.
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#4The imported world has no continent-crossing transport or synthetic AreaTrigger link, and the issue offers two different destinations with different content costs.
The Operator must choose between the cheap Ratchet to Stormwind synthetic link and waiting for a real dock path that needs wider map-0 content. Code work before that choice risks implementing the wrong world route.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Operator choice between the proposed Ratchet to Stormwind link and a later real-dock route
Wider map-0 import scope if the real-dock route is selected
Code fact: the importer reads source AreaTrigger rows, but trigger ids 3551, 3530, and 4029 and any synthetic continent-crossing link are absent from current code.
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2.0
Design first Codex
Choose the temporary synthetic route or the real-dock route; for the temporary route, write one importer plus teleport Gate Ticket using the selected trigger ids.
47
#67SO_REUSEPORT is still absent, but its value depends on the chosen drain and world-address routing design.
Both Gateway listeners still use TcpListener::bind, and there is no reuse-port setup. That proves the feature is unimplemented, but not that it is the best deploy mechanism. If logon sends new clients only to a fresh advertised address and the old Gateway drains, overlapping binds may add little. Platform behavior and failure reporting also need an explicit support policy.
Decide after #64 and #65 whether overlapping binds are required; if yes, specify supported operating systems and add socket creation plus an overlap acceptance test.
48
#79Gateway connections still use the SpacetimeDB confirmed-read default, and the current shared Coordinator gives no movement-only connection on which to disable it safely.
No confirmed-read override exists. The issue's proposed one-line movement-path change no longer fits the architecture: a Coordinator carries all subscribed state and Durable Reads for a Shard, so the durability trade affects more than movement.
Confidence: medium. Issue updated 2026-08-11.
Blocked by
A maintainer must approve the crash-durability trade.
There is no current movement-only subscription connection.
Measure confirmed-read latency on the current Coordinator, list which state would become visible before durability, and decide whether to keep confirmation or introduce a narrowly scoped connection before changing the setting.
49
#10Distract has no destination checks, temporary Creature attention state, facing update, or combat and expiry rules.
The desired idle, combat, radius, duration, and facing semantics are not specified precisely, and the current Creature behavior has no matching investigation or attention state. Observation should precede a new AI state seam.
Code fact: searches across spell, combat, and Creature behavior code find no Distract, investigation, or temporary attention implementation.
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2
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1.0
Design first Codex
Research the missing protocol and gameplay facts from primary sources, then define a complete implementation Ticket. Keep the final real-client check separate.
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#41Ritual of Summoning still lacks the ritual portal, two-assistant interaction, and targeted teleport flow.
The requested behavior depends on exact 1.12 group and GameObject interaction semantics that are not specified in the issue or represented in current code. A multi-client observation is needed before implementation can be split safely.
Code fact: searches for spell 698, Ritual of Summoning, and ritual portal assistance found no implementation in importer, Module, or Gateway code.
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0.8
Design first Codex
Research the missing protocol and gameplay facts from primary sources, then define a complete implementation Ticket. Keep the final real-client check separate.
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#92client sync and the later Client Artifact command are implemented; only a real client sync load check remains.
CLI PR 32 and core PR 322 shipped sync. Issue 303 and PR 392 later shipped the distributable Client Artifact that the original issue deferred. The latest issue evidence correctly leaves only stock-client loading.
Confidence: high. Issue updated 2026-09-02.
Blocked by
Requires a configured, legally obtained stock 1.12.1 client and a human load check.
PR #358 ships Module reconciliation and four durable tests were recorded green. CLI replay wiring also shipped through #393. The remaining recorded acceptance is visible login effects and removal on a named realm.
Confidence: high. Issue updated 2026-09-03.
Blocked by
Named test realm and permission for its Package changes.
Run the existing install, login, disable and login acceptance sequence; preserve cross-Shard evidence.
53
#3Realm-wide mail, auctions, guilds, whispers, parties, and loot coordination are present, but the reopened epic still lacks a consolidated two-client, multi-Shard acceptance record and contains stale mirror-removal wording.
The major systems named by the epic now use realm-core authority, including cross-Shard party and whisper paths. The remaining useful work is a real-client system Gate and an acceptance update that distinguishes authoritative state from deliberate Shard read mirrors.
Confidence: medium. Issue updated 2026-08-11.
Blocked by
A two-client multi-Shard 1.12.1 acceptance environment
Clarification that Shard read mirrors may remain when realm-core is authoritative
Run two real clients on different Shards through mail, auction, guild, whisper, party, loot-roll, Transfer, and delete scenarios; update the mirror criterion and file only concrete failures.
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#38The Gateway now installs Shard event callbacks once and performs a single ordered login visibility sweep; the remaining work is the issue's real-client login matrix.
PRs #421 and #433 replaced the subscription and login ordering paths described by the issue. Code-level Gates cover callback placement and sweep ordering, but the acceptance criteria still require fresh and geared Characters, auras, and questgivers on a real client.
Confidence: high. Issue updated 2026-08-11.
Blocked by
A real 1.12.1 client with fresh and geared Character fixtures
Run the stated 5875 login matrix on main and close the issue if every initial snapshot and following delta is correct; file narrow failures separately.
55
#1The public package-manager proposal is largely implemented, while the remaining work is human product review, a real-client sync check, and maintenance of the proposal as a tracker.
Most linked slices are closed, and the repository documents package, build, config, replay, client sync, and client pack workflows. The issue comments say not to implement the umbrella directly; open issue #92 now retains only a real-client sync acceptance step.
Confidence: high. Issue updated 2026-08-24.
Blocked by
Issue #92 real-client sync acceptance
Human review of the public proposal's remaining product commitments
Complete issue #92's real-client sync check, review the installed workflow against the public proposal, and refresh or close the umbrella without starting code from it.
56
#42The scripted and package-based Playerbot work has shipped; the remaining acceptance bar is a human-run real-client session that judges believable behavior and completes Deadmines.
Core PRs #394 and #395 and the linked package, CLI, and wire-harness work are merged. The issue's latest checklist explicitly leaves human judgment of believability, serendipity, and a full real 1.12.1 client dungeon run.
Confidence: high. Issue updated 2026-09-02.
Blocked by
A real 1.12.1 client and imported node
The Playerbot packages needed by the acceptance scenario
Run issue #373's imported-node playbook, then complete issue #366 through VanCleef and record the observed failures as narrow follow-up issues.
57
#154Aura stacking-family code and its single insertion boundary are covered; the documented live stacking sequence has no recorded evidence.
PR 217 shipped the code and Architecture Test. The issue's latest comment and the still-empty evidence template agree that only operator-run aura and client Verification remains.
Confidence: high. Issue updated 2026-09-01.
Blocked by
Requires an Operator-approved Module publish and a real client.
Run docs/aura-stacking-probes.md on an approved development Realm, fill its evidence template, and close this issue if every persisted and visible result agrees.
58
#112The DOOR and BUTTON model importer is merged; only an approved client-data dry run and apply to a named development Shard remain.
PR 254 shipped DBC lookup, M2 extraction, storage reducers, limits, and tests. The latest evidence correctly says runtime use belongs to issue 113 and this issue needs Operator-owned data acceptance only.
Confidence: high. Issue updated 2026-09-01.
Blocked by
Requires approved client Data and an explicitly named development Shard.
Run --go-models as a dry run against approved client data, record nonzero Deadmines door triangles, then apply to a named development Shard.
59
#196Bounded ground-snapped patrol return is implemented; only a real-client observation of a badly displaced patroller remains.
PR 253 added repeated return steps and pure coverage for long displacement and ordinary patrol behavior. The latest issue comment correctly narrows the remainder to visual Verification.
Confidence: high. Issue updated 2026-09-01.
Blocked by
Requires a stock 1.12.1 client and a suitable live creature scenario.
Displace a patroller across uneven terrain in a stock client and record its return, route rejoin, and resumed patrol.
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#366Verify Deadmines choreography in the real client
The Package has durable tests. Visible door changes, Smite movement and chat still need observation. The stomp decision is settled, but packages issue #18 remains open.
Finish the stomp content, then combine dungeon visuals and bot acceptance in one imported-map session.
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#367The GOOBER lock Gate is merged and verified through real reducers. Imported Defias Cannon acceptance remains.
The missing GOOBER lock Gate allowed quest credit and Package hooks before an opener. PR #440 now applies the existing Gate and proves atomic Refusal through real reducers. The imported cannon still needs its stated client acceptance.
Learn a higher spell rank in a real 1.12.1 client, relog, and confirm the spellbook contains the expected visible rank before closing.
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#304Verify FrameXML and GlueXML transforms on the real client
The transform engine, conflict checks and content hashes already shipped in PR #392. Current issue comments explicitly leave separate FrameXML and GlueXML client checks outstanding.
Confidence: high. Issue updated 2026-09-02.
Blocked by
Real unmodified 1.12.1 client and Operator baseline.
Run the combined bot and dungeon acceptance session after the missing dungeon content ships.
65
#202The low gossip text identifier is implemented, but nobody has confirmed that Marshal McBride's gossip and quest window renders in the stock client.
The code already sends identifier 1 and answers its text query. The remaining question is client rendering, which the Headless Client cannot decide.
Confidence: high. Issue updated 2026-08-13.
Blocked by
Requires a stock 1.12.1 client and a human visual check.
gateway/src/codec/npc.rs: GOSSIP_GREETING_TEXT_ID is 1 and build_npc_text_update accepts arbitrary queried identifiers.
gateway/src/codec/tests.rs: packet tests cover the low identifier but explicitly cannot prove client rendering.
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2
1
4.0
Human acceptance Codex
Right-click Marshal McBride in a stock build-5875 client and record whether the greeting and quest offer appear.
66
#137Bank storage, slot purchase and the Headless Client bank adapter are implemented and pinned. Operator execution and the stock-client window check remain.
Wire-harness #9 and core pin #453 are merged. The adapter covers activation, deposit, reconnect persistence, withdrawal and slot purchase, with offline tests and protocol checks. It has not been run on an approved development Realm.
Confidence: high. Issue updated 2026-09-07.
Blocked by
Operator access to an approved development Realm.
A human with a stock client must check the window and cell behavior.
Human acceptance GPT-5.6 Sol, medium effort, adapter agent
Run the pinned bank adapter on an approved development Realm, then inspect the stock-client bank window, its 24 cells and the purchased slot.
67
#142Drowning behavior and the Headless Client dive adapter are merged and pinned. Operator execution and stock-client calibration remain.
Wire-harness #10 and core pin #454 are merged. The adapter checks breath start, expiry before damage, matching health loss and drowning logs, and breath stop after surfacing. Protocol tests, offline adapter checks and CI passed. Live timing and the submerge threshold remain unverified.
Confidence: high. Issue updated 2026-09-07.
Blocked by
Operator access to an approved development Realm with suitable imported liquid coordinates.
A human with a stock client must calibrate head height and verify the mirror bar and related visual behavior.
Human acceptance GPT-5.6 Sol, medium effort, adapter agent
Run the pinned dive adapter on an approved development Realm with imported liquid coordinates, then verify the stock-client mirror bar, submerge threshold, partial dives, death and zone/Transfer behavior.
68
#107GameObject template scale is imported and sent on the wire; current data and stock-client proportions have not been checked.
PR 110 shipped all three code layers and fallback tests. The issue's latest comment correctly limits the remainder to import, row and wire checks, and visual proportions.
Confidence: high. Issue updated 2026-09-01.
Blocked by
Requires approved game data, an Operator-run development Shard, and a stock client.
Publish and import on a named development Shard, compare Peacebloom and Copper Vein template sizes with the source data, inspect OBJECT_FIELD_SCALE_X, and check both in a stock client.
69
#53A maintained public demo realm still needs deployment, backup, restore, and operations work despite recent pre-auth hardening.
Pre-auth limits and Session Expiry shipped in merged PR #416. A public demo Realm still needs a named host, backup and restore procedures, operational ownership and an approved deployment.
Confidence: high. Issue updated 2026-08-11.
Blocked by
No named public host or deployment target is authorized.
Backup and restore behavior has not been demonstrated.
Split the remaining work into a reviewed public-host runbook and reversible automation, then have an Operator name the host and approve the first deployment and restore drill.
A creature death can remove a due aura before the scheduler advances its old snapshot. The fix advances only rows that still exist, so death and unrelated periodic effects commit together.
Closed on GitHub. Preserve the recorded implementation evidence.
71
#63Concurrent promotions now reuse one active Loot Roll and preserve its complete vote set.
Concurrent Gateway promotions could insert duplicate active Loot Rolls and vote sets on Realm-core. Merged #439 makes the authoritative insertion reuse the existing active roll and preserve its votes. Post-resolution replay remains a separate decision in #441.
Complete. Concurrent-promotion SQL acceptance passed in merged #439. Post-resolution replay remains in #441.
72
#70A fresh clone now runs a four-database sharded fixture, while the requested Northshire region seam was deliberately retired.
The issue's product goal, showing Sharding out of the box, is shipped in an evolved form. dev up publishes Eastern Kingdoms, Kalimdor, an Instance Pool, and Realm-core, so contributors exercise both continental and instance routing. The same docs explicitly record removal of the second Elwynn database and walkable Northshire seam. Keeping the exact original issue open would reverse a later Operator decision.
Closed with current-source evidence. See the GitHub triage comment.
73
#51The old away-Shard subscription path is gone, and the replacement shared connection model enforces ghost and stealth visibility.
The issue targets ensure_away and fold_home_shard, neither of which exists. The Gateway now keeps shared Shard connections and selects visible peers through WorldView. ViewerGates carries the viewer's ghost state, and peer creation consults ghost and stealth state before sending CREATE. A later merged fix also restores a peer's aura state when stealth ends.
Closed with current-source evidence. See the GitHub triage comment.
74
#76The blocking-pool limit is now configured, logged, documented, and enforced before a socket enters Tokio's blocking queue, satisfying the issue's stated completion rule.
Current code and PR 410 go beyond the original acceptance criteria by sharing a non-waiting capacity across both listeners. The title's old 477 and 535 observations remain historical evidence, not an open implementation request.
The cast entry points did not consistently apply the shared creature identifier policy. Merged #434 protects fixture creatures across cast declarations, including partial updates.
Closed on GitHub. Preserve the recorded implementation evidence.
76
#80Cross-map teleport now deletes public and staged motion with the live entity.
Before #438, cross-map teleport removed staged motion and the live entity but left public motion behind. The merged cleanup removes both motion forms with the entity; the durable regression proves the result.
Before #438, module/src/world.rs removed staged motion but left the public motion row during cross-map teleport.
module/src/helpers.rs and module/src/creatures/tick/lifecycle.rs: the standard entity cleanup contract includes game_entity_motion and game_creature_spline.
Complete. PR #438 merged after the durable regression, all other checks and review passed.
77
#399Replay no longer needs client data for a completed plan
Current CLI main reads target provenance before resolving client data. The script-only no-op test already runs without client data. The original control-flow complaint appears fixed by the replay work.
Subscribed-table parity left other generated definitions unchecked. Merged #448 adds reproducible full binding generation and comparison, so CI now catches that drift.
Complete. Merged #448 generates and compares every Gateway binding file, with documented normalization. Its baseline contained 967 files.
81
#341Service unit parsing misses continued directives
The former parser split physical lines, which could hide conflicting continued directives. The merged CLI parses logical lines, including continuation comments, and rejects conflicting units before host changes.
Complete. CLI #57 is adopted by merged core pin #452.
82
#50Classify Character ownership through unit-shaped and bare guid fields
Merged #445 classifies unit-shaped and bare guid columns, matches table-specific ownership markers and excludes comments and test code. Its Architecture Test catches Character state omissions during cleanup or Transfer.
The former verifier omitted effective command arguments and drop-in provenance. The merged CLI compares typed systemd ExecStart data with the tracked command, preserves argument boundaries and reports drop-ins on mismatch.
Complete. CLI #57 is adopted by merged core pin #452.
85
#398Generated Package Deltas and Runtime Scripts now have accurate trust-review counts in the pinned CLI.
The old review counted source filenames and missed prebuilt Script Artifacts. Correct accounting also separates physical Delta artifacts from their Import Family memberships. This was more work than replacing the stale Datascript line.
Complete. CLI #56 and core pin #447 are merged; 701 CLI tests and all core checks passed.
86
#45The old question about per-Character AOI subscription cost no longer matches the event relay design, which now uses one stable event subscription per Shard and computes viewer audiences in Gateway memory.
PR #421 removed the fan-out pattern that motivated the table-collapse decision. Its 2,000-Character benchmark reduced queued jobs from 4,000,000 to 336,124 in the distributed case, so the proposed comparison would measure an obsolete architecture.
Closed with current-source evidence. See the GitHub triage comment.
87
#48The reported warm-handoff seam feel belongs to the retired region tier; the current Gateway has no seam state machine to tune.
The repository removed sub-map regions and mid-walk warm handoff. All recorded angle tests also passed before that removal, so further work on the old hysteresis design would target code that no longer exists.
Code fact: gateway/src/world/seam.rs is absent, and docs/architecture.md records the 2026-08-08 removal of the region tier and seam menu.
1
1
1
1.0
Done Codex
Closed with current-source evidence. See the GitHub triage comment.
88
#56The requested walkable-seam presentation polish has no active region seam after the region tier was retired.
Abrupt range-leave presentation and repeated crossings were properties of the removed Northshire-to-Elwynn region handoff. Current fixture Shard crossings are escrowed continent or instance transfers, not an overlapping walkable view merge. Keeping this issue open implies an active feature that the current topology deliberately removed.
Closed with current-source evidence. See the GitHub triage comment.
89
#49The seam operations console has no active region tier to operate; only the underlying load samples remain useful.
The fixture and production topology no longer activate region assignments. Current documentation explicitly retires the walkable region seam and keeps continental and instance routing. Building the requested editor now would put a large UI around inert topology data. Shard load telemetry can support a smaller future operations surface after #73 selects one.
Closed with current-source evidence. See the GitHub triage comment.
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State and owner
Next action
1
#441A delayed START can recreate a resolved Loot Roll
PR #439 is merged, so the listed prerequisite is stale. Stable promotion identity and durable replay refusal are distributed idempotency work that an agent can design and implement. Human review is required only before a schema change ships.
Confidence: high. Issue updated 2026-09-05.
Blocked by
Human review before shipping any concrete schema change.
In progress GPT-6 Astra, high effort, Loot Roll replay agent
Choose a stable promotion identity and cleanup boundary, then prove resolved START replay cannot recreate active rolls while a later valid roll succeeds. Publish a tested draft if schema changes.
2
#46A deleted Character previously left a realm-core party member row, but the Gateway now relays Character disappearance and removes membership only after the Character is absent from every Shard.
The Character deletion Relay is present, but it converts failed reads to absence before a direct Realm-core LEAVE. Its tests inspect source text. The current path also needs verification of Transfer/cache ordering and surviving party mirrors before the suite workaround can be removed.
Code fact: gateway/src/main.rs starts spawn_character_gone_relay, and gateway/src/stdb/subscriptions.rs leaves the realm-core party only when character_anywhere reports the Character absent from all Shards.
Coordinating review found callback/reconnect deadlocks and a sequential absence-scan race during Transfer; the implementation agent is fixing these before PR publication.
Recovery copied the committed and unfinished source into a new worktree. Original tracked diffs stayed unchanged during capture.
In progress GPT-5.6 Sol, high effort, party cleanup agent
Recover and finish the existing cleanup patch in an isolated worktree. Prove Transfer preservation, failed-read handling and surviving rosters, then publish and monitor its PR.
3
#31Random item properties are absent from imported data and item state, and all relevant Gateway packet paths still emit random property id zero.
The approved two-Ticket Spec starts with weighted property selection, durable item state and the existing EquipStat families. The recovered Tracer also carries the property through buyback, Mail, Escrow, Auctions, Loot Rolls and Transfer. Compilation, durable tests and the remaining stat families are still required.
Confidence: high. Issue updated 2026-08-22.
Blocked by
Human review of the concrete schema and binding changes before shipping.
A real-client tooltip check and approved Realm acceptance after the Tracer and remaining stat-family work.
Code fact: module/src/items/rules.rs still uses a fixed ENCHANTS list, no game_item_random_property or property-weight table exists, and Gateway loot, item, mail, and auction codecs write item_random_property_id as zero.
2026-08-22 issue Spec: the Tracer already includes weighted selection; the second Ticket adds resistance, damage, avoidance, regeneration and spell/healing terms.
Source preflight checked pinned CMaNGOS data and the local build-5875 client tables. Existing synthetic enchant IDs 7745 and 7748 do not collide with imported enchantments. Buyback, Mail, Escrow, Auction and Loot Roll paths must preserve the selected property; old opaque Transfer blobs need an explicit compatibility path.
Takeover review fixed partial inventory grants, empty catalogue import, and stat-sum overflow. Importer tests pass; Module checks, generated bindings, Gateway projection and private durable fixtures are in progress.
Recovery copied the committed and unfinished source into a new worktree. Original tracked diffs stayed unchanged during capture.
Coordinating review found repeated enchantment-catalogue scans in armor projection and overflow in the changed Spirit fold; the implementer is correcting both before publication.
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4
5
2.4
In progress GPT-6 Astra, high effort, Random Property agent
Finish the recovered Tracer, complete generated bindings and durable verification, and publish a tested draft for schema review. The remaining stat families follow the checked Tracer.
4
#61Deterministic bound identity shipped, but World Session epochs still live inside each Gateway process and cannot reject stale teardown across processes.
The corruption exists whenever two Gateways serve one Account. A Realm-core Session generation and compare-by-generation logout is an ordinary consistency design. #69 may affect routing policy but does not need to block this invariant.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Human review before shipping a concrete schema change; controlled two-Gateway acceptance remains.
Issue #61 states the two-Gateway stale-disconnect corruption directly.
The maintained report already identifies a Realm-core-owned generation or lease and the losing-socket test as the bounded solution.
CODING_STANDARDS.md assigns realm-wide Session state to Realm-core and requires atomic Durable Requests.
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5
4
6.2
Ready Codex
Implement a Realm-core Session generation and refuse stale logout or takeover. Prove the losing World Session cannot clear the winning Session across two Gateways.
5
#71Item GUID allocation can leave a Character's 256-value packed block and collide with another Character; transfer relies on the opposite invariant.
The allocator and migration require judgment, but agents can produce a concrete design and tested branch. Human review is required before a schema or migration change ships, not before design begins.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Human review of the concrete migration before shipping.
items/tables.rs masks the owner to 24 bits and next_item_guid increments without enforcing the 256-value block.
docs/danger-zones.md requires human review before migration work ships; it does not reserve implementation design for a person.
The issue already supplies saturation, transfer identity, migration, and collision cases for a bounded design Ticket.
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3
5
3.0
Ready Codex
Design a collision-free item allocator and migration for existing item identities. Prove saturation, Transfer preservation and namespace separation in a tested draft.
6
#113Door collision meshes can be imported, but no per-GameObject collider registry or state-gated ray merge consumes them.
Map 36 does not need a product decision. Dynamic GameObject collision can have explicit eligibility from its instance-scoped collider registry while static vmap rays retain generation eligibility. Human schema review remains a shipping gate.
Confidence: high. Issue updated 2026-08-13.
Blocked by
Human schema review before shipping; imported-door acceptance remains.
module/src/go_model.rs: game_go_model stores imported local-space meshes, and comments name game_go_collider as the absent consumer.
module/src/vmap.rs: vmap_enabled requires both the global Gate and an active static generation.
docs/vmap-rollout.md: bounded-profile vmaps skip the Instance Pool.
Issue #113 already specifies the collider table, lifecycle, transforms, state Gate, ray merge, and tests.
module/src/vmap.rs ties static rays to an active static generation, while docs/vmap-rollout.md intentionally excludes the Instance Pool from bounded open-world generations.
The requested GameObject registry is instance-scoped and supplies its own data-presence condition, so it need not pretend map 36 has a static generation.
Implement instance-scoped dynamic GameObject collider eligibility and ray merging. Keep static vmap generation eligibility separate.
7
#72SpellCastEvent still multiplexes several wire signals through independent booleans and zero-value conventions.
Legacy decoding can treat the appended zero kind as the current field-derived form, while new constructors stamp explicit kinds. That is a bounded compatibility design. Human schema review belongs after the concrete change.
module/src/spell/tables.rs has typed constructors but still relies on mutually exclusive booleans.
gateway/src/stdb/subscriptions.rs decodes the signals through ordered branches, which supplies the legacy fallback.
docs/danger-zones.md permits an end-appended defaulted numeric column and requires review before shipping.
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3
3
3.0
Ready Codex
Append an explicit event kind, stamp constructors and preserve legacy kind-zero decoding. Publish the tested schema change for human review.
8
#60The two historical crashes during roughly 500 simultaneous disconnects have no current rerun, so core availability is still unverified.
The Gateway has since gained pre-auth deadlines, bounded blocking-task admission, file-descriptor checks, and more resilient accept handling, all of which can change failure behavior. None proves that the post-auth mass-disconnect crash is gone. The issue's done condition remains two clean Runbook B runs with process, kernel, and application evidence.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Requires the controlled 500-client load environment.
Run the pinned Headless Client Runbook B twice against the current release Gateway, recording exit status, kernel OOM or signal evidence, file descriptors, task counts, session cleanup, and recovery.
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#424Motion delivery can stop until the Gateway restarts
An offline test now proves that 172 healthy motion callbacks can produce the reported warning when the mover has no peer viewer. The current counter counts peer packets. The report does not yet prove a stopped subscription or a root cause for visible freezing.
Real dispatch regression proves healthy mover-only traffic produced the old warning. Per-Shard diagnostics, coalescing and recovery-observation regressions pass.
Use the new per-Shard queue, callback and pump diagnostics to reproduce a stopped stream. A real-realm capture requires a named host and authorization; the original 15-hour freeze is not yet explained.
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#77The old connection model is retired; the stated capacity target is unmeasured
Shared Coordinator connections and movement batching change the reported bottlenecks. The issue still requires a comparable run beyond roughly 525 seated Characters and a movement-cost breakdown. Code changes alone cannot satisfy that result.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Fresh current-revision capacity evidence from #59.
Use #59 to record the current seated capacity and movement cost on comparable hardware. Update or close this parent from that measured result.
11
#88Movement heartbeat batching is already active at 40 ms with 128-entry calls; the remaining work is an approved load acceptance run and tuning only if its timing signals regress.
The current code contradicts the original title: gw_movement_batch, chunking across call pipes, entry isolation, and metrics all exist. PR 234 added a guarded acceptance runner but explicitly left the 500-mover and real-client checks undone.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Requires an approved synthetic load driver and disposable Realm.
Run docs/movement-batch-acceptance.md against an approved disposable Realm with at least 500 movers, record batch factor and both latency signals, and tune one lever only if the tripwire fires.
12
#84The current Gateway has explicit world-Shard promotion to Realm-core and settlement fan-out, but the reported three-Shard failure has never been rerun against this implementation.
Current Store code and Fake-based tests cover the topology the issue said was suspect. That is meaningful newer evidence, but it does not reproduce the exact development stack. The issue also combines an unrelated bot-party combat failure that should be split if it remains.
Confidence: medium. Issue updated 2026-08-11.
Blocked by
The exact three-Shard scenario needs an Operator-run development stack and the repaired Headless Client pin from issue 105.
gateway/src/world/loot.rs: relay_tick promotes pending Shard rolls to Realm-core and fans resolved winners to every connected World Shard.
gateway/src/world/loot_tests.rs: Fake-based tests cover staging promotion, clearing, and settlement fan-out.
module/src/loot/rolls.rs: settle_loot_roll grants only on the Shard that owns the corpse item.
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4
2
8.0
Verify existing work Codex
Rerun group loot on a fresh current three-Shard development stack with schedules armed. If it fails, capture promotion, Realm-core resolution, and settlement rows separately. Split any bot-party combat failure into its own issue.
13
#59The old crowd-cliff numbers cannot answer current capacity after movement and Relay changes; Runbook A still needs a fresh end-to-end run.
The current movement model writes one row per mover and uses AOI selection instead of the former per-recipient event rows. PR #421 also reduced distributed event Relay work, but its benchmark explicitly measured selection and encoding rather than realm capacity or latency. The 150/371-client measurements therefore describe neither the current writer load nor the current Gateway work.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Requires a controlled release benchmark environment.
Run Runbook A against a release build at the current main commit and publish capacity, latency, disconnect, writer-occupancy, QUEUESTAT, AOISTAT, and SHARDLOAD results with exact revisions.
14
#86Per-viewer motion supersession is implemented, but there is no current evidence that dense-crowd login starvation still has the 2026-08-09 shape after the shared WorldView changes.
The first coalescing rung is present. Later work replaced per-Character subscriptions with one per-Shard stream and an in-memory cell index, invalidating part of the old cost account. Dense fan-out is still inherently large, but a login-priority lane or interest cap needs fresh evidence.
Confidence: medium. Issue updated 2026-08-11.
Blocked by
Issue 59's current crowd-cliff measurement is still open.
A dense interest cap changes visible behavior and needs maintainer approval.
Run the current dense-crowd measurement from issue 59 and record login completion, queue depth, relay latency, CPU, and delivered motion. Choose a priority lane or interest cap only if starvation reproduces.
15
#105LyraCore now pins the repaired wire suite. Full-suite realm acceptance remains.
The old pin started scenario files relative to the core checkout. The released fix uses the adapter directory and distinguishes startup failures. Offline dispatch and CI pass, while all-scenario realm acceptance still needs a run.
Run the pinned full suite on an approved development Realm and retain each scenario result. Source and pin work are complete.
16
#104The Rust CLI now has import world and import vmaps, but fresh-provision parity is unrecorded and the old import-world.sh still exists.
lyracore-cli PR 25 implemented the verbs and the current pin includes them. That PR explicitly left fresh-provision Verification and retirement of the script for later, and the script remains in the tree.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Fresh-provision parity needs approved dump and client data plus Operator coordination.
Private or external consumers of import-world.sh must be inventoried before deletion.
docs/development-cli.md: the current CLI documents import world followed by import vmaps.
importer/scripts/import-world.sh: the legacy flow is still present.
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6.0
Verify existing work Codex
Run import world and import vmaps on a fresh approved development stack. If their results match the old flow, inventory remaining script consumers, repoint them, and delete import-world.sh.
17
#272Resident creature movement now replays after CREATE. Motion-flush shedding and sensing cadence still need decisions.
PR #450 fixed resident movement replay. Measure and observe the remaining symptom before choosing shedding or sensing changes. There is no current implementation decision to block on, and remaining effort is lower than the report states.
Confidence: high. Issue updated 2026-09-07.
Blocked by
Controlled reproduction and stock-client acceptance of current movement.
Observe current motion after merged #450. Record stock-client movement before changing queue shedding or sensing cadence.
18
#55The residual crowd disconnects remain unclassified and require a fresh correlated load run.
The issue's static audit found no corruption path and deliberately parked the symptom until logs could separate peer exits, writer failures, and subscription recovery. The Gateway still logs the terminal World Session error, while the current movement and load-shedding paths have changed enough that the old 3 to 8 per 150 result cannot establish today's behavior.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Requires a controlled load run and correlated logs.
Run the current crowd scenario with stable peer IDs and collect Gateway session-end causes, Headless Client disconnect reasons, QUEUESTAT, AOISTAT, and SHARDLOAD for the same time window.
19
#78GridBox still recenters at every cell crossing, but this no longer tears down SpacetimeDB subscriptions; it now applies a bounded in-memory index delta and may cause only entity create and destroy churn.
The original measured subscription cost is retired by the shared WorldView. Widening the AOI to 7 by 7 would raise steady audience and relay work, so the old proposed fix should not ship without new evidence of visible churn.
Confidence: high. Issue updated 2026-08-11.
Blocked by
The original measurement does not describe the current architecture.
Measure current AOI recenter deltas and client create and destroy traffic near cell boundaries. Close as superseded if bounded in-memory churn is harmless; otherwise write a new Spec that prices the wider AOI.
20
#103The dynamic door-collision parent has one imported-mesh slice shipped, while runtime collision and instance-aware acceptance remain in issues 113 and 114.
The parent is now a tracker rather than an implementation unit. Its original request for a Spec and split is complete, but the implemented behavior is not. Current eligibility conflicts must be resolved in issue 113 before the parent can advance.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Issue 113 requires a collision-eligibility decision and implementation.
Issue 114 depends on issue 113 and Operator-assisted Deadmines acceptance.
Keep this as the parent. Resolve issue 113's eligibility decision, implement 113, then complete issue 114 and close the parent from its acceptance evidence.
21
#66The two-Gateway capacity experiment remains valuable, but its baseline and three correctness prerequisites are still open.
The duplicate bot-invite defect in #62 is fixed, while #61, #63, and #65 remain. The coordinator and Relay cost model also changed: shared Shard connections and cell audiences make the issue's original query-count assumptions stale. A second Gateway measurement can decide whether horizontal Gateway scaling earns its operational cost, but only against a fresh one-Gateway baseline and after known cross-process corruption paths are closed.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Issue #59 has no current one-Gateway baseline.
Issues #61 and #63 retain cross-process correctness failures.
Issue #65 has no routable Gateway selection mechanism.
Complete #59, #61, #63, and #65, then run one and two Gateway processes against the same Realm with identical Headless Client load and compare writer occupancy, subscriptions, Gateway CPU, latency, and disconnects.
22
#64The Gateway still has no SIGTERM drain path and both listeners end only when their tasks fail.
Current main binds ordinary Tokio listeners and does not register a Unix signal handler. A stop therefore does not close admission, wait for World Sessions, or perform orderly logout. Session leases reduce how long crash residue survives, but they do not provide a drain. The issue correctly waits for #60 because mass teardown behavior must be known before building shutdown around it.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Issue #60 must first establish current mass-disconnect behavior.
After #60, add a shared shutdown signal that closes both listeners, stops new logons, drains World Sessions to a deadline, records clean logout, and exits with observable phase logs.
23
#65Logon still advertises one configured world address and has no Realm-core registry of Gateway address, load, or draining state.
The logon Store returns a one-element realm list built from the configured world address. Realm-core has per-Gateway Shard load samples, but their gateway_key is a hash for accounting rather than a routable address, and no row says a Gateway accepts new World Sessions or is draining. The old estimate that selection is a tiny change no longer matches the required registration and lease work.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Issue #69 must choose the multi-Gateway serving model.
A leased process registry and expiry rule do not exist.
Issue #59 must provide a useful load signal for selection.
After #69, define a leased Gateway process row on Realm-core with advertised address, admission state, and load; make realm-list selection deterministic and test drain exclusion and stale-row expiry.
24
#114Instance-aware door collision and Deadmines acceptance cannot start until dynamic door collision exists and its map-36 eligibility conflict is resolved.
The ray functions and debug reducer still lack instance_id. Issue 113 is unimplemented, and current vmap eligibility requires an active static generation even though the canonical import skips open-world vmaps on the Instance Pool.
Confidence: high. Issue updated 2026-08-13.
Blocked by
Issue 113 is unimplemented.
A maintainer must decide how dynamic collision becomes eligible on map 36 without a bounded-profile static vmap generation.
Final acceptance needs approved client data and an Operator-run development Shard.
module/src/vmap.rs: los_ray and collision_ray accept map_id and endpoints only.
module/src/debug/instance.rs: debug_vmap_ray has no instance argument.
docs/vmap-rollout.md: the Instance Pool is excluded from bounded-profile vmap generations.
4
4
4
4.0
Dependency Codex
After issue 113 has an approved eligibility rule and implementation, thread instance_id through ray callers and run isolated sibling-instance tests before the Deadmines acceptance run.
25
#39Static world collision is shipped, while dynamic GameObject collision, fresh-provision parity, and the final real-client movement checks remain open.
The epic's main collision slices landed in PR #115. Completion now depends on open issue #103 and its remaining children, issue #104's provisioning Gate, and a human Blink and line-of-sight check, so the umbrella is not a single implementation candidate.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Issue #103 dynamic GameObject collision, including open children #113 and #114
Finish #103 through its remaining dynamic collision Tickets, complete #104 on a fresh provision, then run the real-client Blink and line-of-sight matrix and close the epic.
26
#198Exact vmap consumption still depends on a realm-wide boolean as well as an active map generation, but the issue's rollout topology no longer matches the canonical World Import Profiles.
The supported-map inventory follows the maintained World Import Profiles. Gate removal should wait on #184 and #195 evidence, but it does not need a separate preimplementation maintainer decision.
Confidence: high. Issue updated 2026-09-01.
Blocked by
Verified rollout from #184 and matching navigation coverage from #195.
module/src/vmap.rs: vmap_enabled still requires game_config.vmap_enabled and an active generation.
docs/vmap-rollout.md: current production destinations are alliance-eastern and alliance-kalimdor World Shards; the Instance Pool must receive no bounded-profile vmap generation.
docs/vmap-rollout.md is the current source for eligible World Shards and Instance Pool exclusion.
module/src/vmap.rs still has the global Gate, so no unsafe partial removal has occurred.
Issues #184 and #195 remain the real evidence dependencies.
Wait for rollout and navigation evidence from #184 and #195, then remove the global Gate using the supported World Import Profiles.
27
#138The repository quickstart is still the only complete guide; the public site exists only as an unbuilt specification, so there is nothing safe to point the 819-line document at.
The issue body contains only a dash. The public-site repository says it is not built yet and has no quickstart content. Shrinking the local guide now would remove the usable instructions.
Confidence: high. Issue updated 2026-08-13.
Blocked by
The published quickstart does not exist yet.
The issue needs an explicit destination URL and ownership rule.
docs/quickstart.md: the current guide is 819 lines and remains linked from README.md.
1
2
1
2.0
Dependency Codex
Wait for the public site to publish and version a complete quickstart, then replace docs/quickstart.md with a short durable pointer and check inbound links.
28
#33The protocol can expose a Realm list, but the Gateway still presents one configured Realm and the deployment lacks the shared account foundation needed for multiple Realms.
Issue #33 explicitly depends on the shared authentication and account work in #34. Starting independent multi-Realm implementation would duplicate or constrain that unfinished design.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Issue #34 shared authentication hub and account policy
Code fact: the current CoordinatorStore realms path returns exactly one configured Realm despite the protocol-level Realm list response.
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4
5
1.6
Dependency Codex
Complete and verify issue #34, then rewrite this issue around Realm directory discovery, selection, routing, and a two-Realm Gate.
29
#68Zero-disconnect file-descriptor handoff remains a large optional architecture project with all of its prerequisites open.
The Gateway keeps DecrypterHalf in the reader and EncrypterHalf in the writer; there is no cipher snapshot, SCM_RIGHTS transport, or receiving process protocol. The proposed handoff must also reconstruct WorldView state and coordinate ownership without letting either process write stale data. This complexity is only justified after measured restart cost and two-Gateway gain show that ordinary drain and reconnect are insufficient.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Issues #64, #66, and #67 are unresolved.
No cipher-state snapshot API or acceptance test exists.
The feature is Unix-specific and needs an Operator value decision.
Do not implement before #64, #66, and #67. If measurements justify it, first isolate and test vanilla header-cipher snapshot restoration, then specify the Unix handoff state machine and real-client acceptance check.
30
#58The source installer shipped; the requested binary installer did not
install.sh clones the source and installs a pinned CLI launcher. The original issue instead requires both CLI and Gateway binaries in the installation folder. Treating the source-first flow as full completion would hide that difference.
Decide whether the supported source installation replaces this binary-distribution request. If binary distribution remains wanted, define supported targets and release artifacts before implementation.
31
#69The claimed choice between free-form Gateways and Gateway-per-Shard affinity no longer matches the shared connection model and needs a narrower decision.
Current Gateways keep shared coordinator connections to Shards, maintain a local WorldView, and select event audiences by spatial cells. That is already a hybrid: any Gateway can serve a viewer while local indexes avoid broadcasting most Relays to every World Session. Motion still comes from per-mover Shard rows, so the remaining question is measured subscription and writer cost, not the issue's original strict architectural fork.
Rewrite the decision around the current shared connection and WorldView model, then use #59 and #66 measurements to decide whether process-to-Shard affinity adds enough gain to justify routing and failover constraints.
32
#34Realm-core authentication is active, but role-selectable Gateway processes, cross-Realm ban kicks, GM baselines, account migration, registration guidance, and a two-Realm Gate remain.
The data seam has shipped, but the remaining slices change deployment roles and account policy across Realm processes. The issue still requires Operator sequencing and does not identify which operational slice should land first.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Operator sequencing for the remaining slices
A product decision for GM baseline and per-Realm override behavior
Code fact: gateway/src/config.rs reads LYRACORE_REALM_CORE and gateway/src/main.rs starts both logon and world listeners without a role selection enum or flag.
Code fact: the current CoordinatorStore realm list contains one Realm, and account ban state has no cross-Realm active-session kick subscription.
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5
5
4.0
Design first Codex
Choose the next operational slice, preferably explicit Gateway role flags, and write separate Tickets for role selection, ban propagation, GM policy, migration, registration, and the two-Realm Gate.
33
#29Basic GM playtest commands exist, while moderation audit, mute, kick, ban enforcement, summon or appear, and freeze behavior remain absent.
The issue now mixes shipped playtest tooling with unimplemented moderation and policy work. The remaining work crosses Gateway sessions, Module state, realm-core account policy, and audit retention, so the umbrella needs a current moderation-only Spec.
Confidence: high. Issue updated 2026-08-11.
Blocked by
A decision on GM permission levels and audit retention
Alignment with issue #34 account ban and GM baseline policy
Code fact: module/src/gm.rs implements speed, god, XP rate, level, money, heal, kill, gps, teleport, and add-item commands with gm_level checks, but no game_gm_action table or mute, kick, ban, summon, appear, or freeze path exists.
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4
5
3.2
Design first Codex
Rewrite the issue around moderation outcomes, permission levels, audit records, and ban or mute propagation, then split it into one command and enforcement path per Ticket.
34
#36Speed and teleport movement checks exist, but fall, gravity, Z-axis, and wall-crossing checks remain undefined and unimplemented.
The Module reserves violation codes for the remaining checks, but the issue does not set thresholds or a false-positive budget from observed traces. Those policy choices affect legitimate movement and should be settled before more enforcement is added.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Threshold and false-positive policy for the next movement check
Representative legitimate and violating movement traces
Code fact: module/src/world.rs implements movement violation codes 1 and 2 for speed and teleport, and reserves codes 3 through 5 for fall or gravity, Z-axis, and wall checks.
4
3
4
3.0
Design first Codex
Choose the next check and its false-positive budget from recorded movement traces, then write one Ticket with deterministic Module Gates and a Headless Client scenario.
35
#35Package authoring, trust, provenance, and the compiled CLI are present; the remaining public-host work is the install script, Server manifest design, and fresh-machine acceptance.
PR #397 closed the package API and lint slice, and the cross-repository CLI workflow is established. The unresolved Server manifest is a product and deployment design choice, while issue #58 and fresh-machine verification are separate executable slices.
Confidence: high. Issue updated 2026-09-01.
Blocked by
A decision on the Server manifest contract
Open issue #58 for the installer
Fresh-machine acceptance across the CLI repository and this pinned shim
Code fact: docs/package-api.md and module/tests/package_api_lint.rs define and enforce the shipped package contract; docs/agents/cross-repo-cli.md requires CLI work in the sibling lyracore-cli repository followed by a pin bump here.
Decide the minimum deployment manifest and binary-distribution contract. #58 has a source installer but its requested binary distribution is unresolved.
36
#82A real Realm still has no tracked TCP load balancer, backend admission cap, or drain procedure for a Gateway pool.
The repository contains only the Standalone Supervisor deployment artifact. The issue is explicitly tied to host topology and kill-a-backend acceptance, while the old capacity numbers need refresh after shared connections and batching.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Needs current single-Gateway and dense-crowd capacity evidence.
Requires a maintainer choice of load balancer and a named host before any topology change.
deploy/systemd: only the Standalone Supervisor service is tracked; no Gateway load-balancer configuration exists.
gateway/src/config.rs: LYRACORE_REALM_ADDRESS can advertise an external address but does not provision or drain backends.
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4
4
3.0
Design first Codex
After current capacity and dense-crowd Verification, choose the supported load balancer and tracked deployment shape. Build static backend caps, health checks, drain commands, and a failure drill against a named non-production host first.
37
#73The pinned CLI has a useful text dev status command and no Ratatui dependency; choosing a TUI remains a product decision.
The sibling lyracore-cli repository at the pinned revision has no ratatui or crossterm dependency. dev status already renders process, topology, and per-database health directly from the CLI's existing state and health checks. A TUI could make local observation easier, but the spatial seam map is retired and a remote GM console has different authentication and reach. The remaining work is to select one bounded surface rather than adopt a rendering library first.
Confidence: high. Issue updated 2026-08-11.
Blocked by
No operations surface has been selected.
The spatial seam map named by the issue is retired.
Have the Operator choose whether local dev status needs an interactive TUI; if yes, scope a read-only local process and database view before considering remote Realm or spatial editing.
38
#27Groups remain limited to parties; raid conversion, subgroups, assistants, raid roster packets, and raid quest-credit rules are absent.
Current code explicitly excludes raid groups. The issue spans data modeling, protocol behavior, permissions, quest credit, and multi-client acceptance without a current packet or policy Spec.
Code fact: module/src/group.rs states that raid groups are out of scope, and the current schema has no raid subgroup or assistant role state.
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5
2.4
Design first Codex
Define the 1.12 raid roster packet shapes and quest-credit policy, then split conversion, subgroup movement, assistant permissions, roster projection, and credit behavior into separate Tickets.
39
#313Choose which non-spell DBC catalogues Packages may edit
The proposal names a concrete update-only set, but explicitly awaits maintainer approval. Positional keys and cross-family ordering affect the contract and should be settled before implementation.
Confidence: medium. Issue updated 2026-09-02.
Blocked by
Maintainer decision requested in the issue comment.
Approve or revise the proposed table set, stable keys, family boundaries and replay order, then assign a Tracer.
40
#11Self-resurrection effects such as Soulstone and Reincarnation have no stored eligibility, consume-on-use flow, or self-resurrect packet handling.
Existing resurrection code handles requests from another Character, while the importer leaves Reincarnation scripted. The exact 1.12 duration, death-screen option, reagent, cooldown, and consumption behavior need observation before the state model is fixed.
Code fact: current resurrection handling models an ally-issued resurrection request, no SELF_RESURRECT path exists, and importer spell classification leaves Reincarnation as E_SCRIPTED.
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3
4
2.2
Design first Codex
Research the missing protocol and gameplay facts from primary sources, then define a complete implementation Ticket. Keep the final real-client check separate.
41
#4The imported world has no continent-crossing transport or synthetic AreaTrigger link, and the issue offers two different destinations with different content costs.
The Operator must choose between the cheap Ratchet to Stormwind synthetic link and waiting for a real dock path that needs wider map-0 content. Code work before that choice risks implementing the wrong world route.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Operator choice between the proposed Ratchet to Stormwind link and a later real-dock route
Wider map-0 import scope if the real-dock route is selected
Code fact: the importer reads source AreaTrigger rows, but trigger ids 3551, 3530, and 4029 and any synthetic continent-crossing link are absent from current code.
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3
3
2.0
Design first Codex
Choose the temporary synthetic route or the real-dock route; for the temporary route, write one importer plus teleport Gate Ticket using the selected trigger ids.
42
#30The Realm has no seasonal game-event data model, calendar activation, spawn participation, or Operator debug controls.
The calendar and spawn-link Spec is detailed, but its gameobject plan conflicts with current code. Parking a game_gameobject row stops use or respawn; the Gateway still creates it for viewers. A concrete visibility or retained-definition design must be selected before implementing seasonal disappearance.
Confidence: high. Issue updated 2026-08-21.
Blocked by
The Spec prohibits Gateway changes and requires parked object definitions to survive, but the current parked state does not hide a gameobject.
Code fact: the repository has no seasonal game-event tables or debug verbs; game_event_reaper_schedule is an unrelated cleanup schedule, and Gateway condition handling states that seasonal events do not exist.
Code fact at 3455aa2: module/src/gameobject.rs keeps depleted rows with state 1; gateway/src/stdb/world_view.rs gameobject_appeared indexes and creates every row without a state visibility Gate. Pool objects already separate definitions from live rows.
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5
1.6
Design first Codex
Resolve gameobject disappearance: either add a Gateway visibility Gate for parked event rows, or retain definitions separately and remove/reinsert live rows through one lifecycle. Then split and implement the event Tracer.
43
#67SO_REUSEPORT is still absent, but its value depends on the chosen drain and world-address routing design.
Both Gateway listeners still use TcpListener::bind, and there is no reuse-port setup. That proves the feature is unimplemented, but not that it is the best deploy mechanism. If logon sends new clients only to a fresh advertised address and the old Gateway drains, overlapping binds may add little. Platform behavior and failure reporting also need an explicit support policy.
Decide after #64 and #65 whether overlapping binds are required; if yes, specify supported operating systems and add socket creation plus an overlap acceptance test.
44
#79Gateway connections still use the SpacetimeDB confirmed-read default, and the current shared Coordinator gives no movement-only connection on which to disable it safely.
No confirmed-read override exists. The issue's proposed one-line movement-path change no longer fits the architecture: a Coordinator carries all subscribed state and Durable Reads for a Shard, so the durability trade affects more than movement.
Confidence: medium. Issue updated 2026-08-11.
Blocked by
A maintainer must approve the crash-durability trade.
There is no current movement-only subscription connection.
Measure confirmed-read latency on the current Coordinator, list which state would become visible before durability, and decide whether to keep confirmation or introduce a narrowly scoped connection before changing the setting.
45
#10Distract has no destination checks, temporary Creature attention state, facing update, or combat and expiry rules.
The desired idle, combat, radius, duration, and facing semantics are not specified precisely, and the current Creature behavior has no matching investigation or attention state. Observation should precede a new AI state seam.
Code fact: searches across spell, combat, and Creature behavior code find no Distract, investigation, or temporary attention implementation.
2
2
4
1.0
Design first Codex
Research the missing protocol and gameplay facts from primary sources, then define a complete implementation Ticket. Keep the final real-client check separate.
46
#28Drink item use does not create or decay an inebriation state, update PLAYER_BYTES_3, or apply chat slurring.
Primary-source preflight confirms alcohol state, packing and decay, but the pinned CMaNGOS say/yell path forwards text unchanged. The issue requires an exact server slur transform that this reference does not contain.
Confidence: high. Issue updated 2026-08-11.
Blocked by
The requested exact pinned-CMaNGOS server slur transform is absent from the verified source.
Code fact: PLAYER_BYTES_3 is initialized for Character creation, but searches across importer, Module, and Gateway code find no drunk state, inebriation decay, or slur transform.
Pinned CMaNGOS ca0775f: low 16 bits of PLAYER_BYTES_3 hold gender | (drunk & 0xFFFE); decay subtracts 256 after more than 10 seconds. The issue states a tier byte and roughly one tier per 9 seconds, which do not match this source.
Choose a proven state/field/decay slice with the server-slur criterion retained as unresolved, or name a separately sourced or authored chat rule. Then prepare the implementation Ticket.
47
#41Ritual of Summoning still lacks the ritual portal, two-assistant interaction, and targeted teleport flow.
The requested behavior depends on exact 1.12 group and GameObject interaction semantics that are not specified in the issue or represented in current code. A multi-client observation is needed before implementation can be split safely.
Code fact: searches for spell 698, Ritual of Summoning, and ritual portal assistance found no implementation in importer, Module, or Gateway code.
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2
5
0.8
Design first Codex
Research the missing protocol and gameplay facts from primary sources, then define a complete implementation Ticket. Keep the final real-client check separate.
48
#92client sync and the later Client Artifact command are implemented; only a real client sync load check remains.
CLI PR 32 and core PR 322 shipped sync. Issue 303 and PR 392 later shipped the distributable Client Artifact that the original issue deferred. The latest issue evidence correctly leaves only stock-client loading.
Confidence: high. Issue updated 2026-09-02.
Blocked by
Requires a configured, legally obtained stock 1.12.1 client and a human load check.
PR #358 ships Module reconciliation and four durable tests were recorded green. CLI replay wiring also shipped through #393. The remaining recorded acceptance is visible login effects and removal on a named realm.
Confidence: high. Issue updated 2026-09-03.
Blocked by
Named test realm and permission for its Package changes.
Run the existing install, login, disable and login acceptance sequence; preserve cross-Shard evidence.
50
#3Realm-wide mail, auctions, guilds, whispers, parties, and loot coordination are present, but the reopened epic still lacks a consolidated two-client, multi-Shard acceptance record and contains stale mirror-removal wording.
The major systems named by the epic now use realm-core authority, including cross-Shard party and whisper paths. The remaining useful work is a real-client system Gate and an acceptance update that distinguishes authoritative state from deliberate Shard read mirrors.
Confidence: medium. Issue updated 2026-08-11.
Blocked by
A two-client multi-Shard 1.12.1 acceptance environment
Clarification that Shard read mirrors may remain when realm-core is authoritative
Run two real clients on different Shards through mail, auction, guild, whisper, party, loot-roll, Transfer, and delete scenarios; update the mirror criterion and file only concrete failures.
51
#38The Gateway now installs Shard event callbacks once and performs a single ordered login visibility sweep; the remaining work is the issue's real-client login matrix.
PRs #421 and #433 replaced the subscription and login ordering paths described by the issue. Code-level Gates cover callback placement and sweep ordering, but the acceptance criteria still require fresh and geared Characters, auras, and questgivers on a real client.
Confidence: high. Issue updated 2026-08-11.
Blocked by
A real 1.12.1 client with fresh and geared Character fixtures
Run the stated 5875 login matrix on main and close the issue if every initial snapshot and following delta is correct; file narrow failures separately.
52
#184The staged vmap import workflow exists, but the issue still asks for map 0 on the Instance Pool, which current canonical rollout rules explicitly forbid.
Keep the human rollout disposition, but remove the supposed maintainer decision. Current World Import Profiles already determine the corrected target matrix. Updating the checklist is routine maintenance before the authorized rollout.
Confidence: high. Issue updated 2026-09-01.
Blocked by
Named-host authorization for rollout and stock-client collision acceptance.
Use the current World Import Profiles to correct the rollout checklist, then collect named-host collision and client acceptance on the intended World Shards.
53
#195Generation-scoped navigation coverage is implemented, but rollout acceptance has not been recorded and the issue's old Shard examples conflict with the current import topology.
Keep the human acceptance disposition, but remove the supposed decision blocker. The current World Import Profiles determine eligible Shards; an agent can correct the checklist before rollout.
Confidence: high. Issue updated 2026-09-01.
Blocked by
Named-host authorization and route/collision acceptance.
Use current World Import Profiles for the coverage checklist, then prepare and select matching navigation coverage on approved World Shards.
54
#1The public package-manager proposal is largely implemented, while the remaining work is human product review, a real-client sync check, and maintenance of the proposal as a tracker.
Most linked slices are closed, and the repository documents package, build, config, replay, client sync, and client pack workflows. The issue comments say not to implement the umbrella directly; open issue #92 now retains only a real-client sync acceptance step.
Confidence: high. Issue updated 2026-08-24.
Blocked by
Issue #92 real-client sync acceptance
Human review of the public proposal's remaining product commitments
Complete issue #92's real-client sync check, review the installed workflow against the public proposal, and refresh or close the umbrella without starting code from it.
55
#42The scripted and package-based Playerbot work has shipped; the remaining acceptance bar is a human-run real-client session that judges believable behavior and completes Deadmines.
Core PRs #394 and #395 and the linked package, CLI, and wire-harness work are merged. The issue's latest checklist explicitly leaves human judgment of believability, serendipity, and a full real 1.12.1 client dungeon run.
Confidence: high. Issue updated 2026-09-02.
Blocked by
A real 1.12.1 client and imported node
The Playerbot packages needed by the acceptance scenario
Run issue #373's imported-node playbook, then complete issue #366 through VanCleef and record the observed failures as narrow follow-up issues.
56
#154Aura stacking-family code and its single insertion boundary are covered; the documented live stacking sequence has no recorded evidence.
PR 217 shipped the code and Architecture Test. The issue's latest comment and the still-empty evidence template agree that only operator-run aura and client Verification remains.
Confidence: high. Issue updated 2026-09-01.
Blocked by
Requires an Operator-approved Module publish and a real client.
Run docs/aura-stacking-probes.md on an approved development Realm, fill its evidence template, and close this issue if every persisted and visible result agrees.
57
#112The DOOR and BUTTON model importer is merged; only an approved client-data dry run and apply to a named development Shard remain.
PR 254 shipped DBC lookup, M2 extraction, storage reducers, limits, and tests. The latest evidence correctly says runtime use belongs to issue 113 and this issue needs Operator-owned data acceptance only.
Confidence: high. Issue updated 2026-09-01.
Blocked by
Requires approved client Data and an explicitly named development Shard.
Run --go-models as a dry run against approved client data, record nonzero Deadmines door triangles, then apply to a named development Shard.
58
#196Bounded ground-snapped patrol return is implemented; only a real-client observation of a badly displaced patroller remains.
PR 253 added repeated return steps and pure coverage for long displacement and ordinary patrol behavior. The latest issue comment correctly narrows the remainder to visual Verification.
Confidence: high. Issue updated 2026-09-01.
Blocked by
Requires a stock 1.12.1 client and a suitable live creature scenario.
Displace a patroller across uneven terrain in a stock client and record its return, route rejoin, and resumed patrol.
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#366Verify Deadmines choreography in the real client
The Package has durable tests. Visible door changes, Smite movement and chat still need observation. The stomp decision is settled, but packages issue #18 remains open.
Finish the stomp content, then combine dungeon visuals and bot acceptance in one imported-map session.
60
#367The GOOBER lock Gate is merged and verified through real reducers. Imported Defias Cannon acceptance remains.
The missing GOOBER lock Gate allowed quest credit and Package hooks before an opener. PR #440 now applies the existing Gate and proves atomic Refusal through real reducers. The imported cannon still needs its stated client acceptance.
Learn a higher spell rank in a real 1.12.1 client, relog, and confirm the spellbook contains the expected visible rank before closing.
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#304Verify FrameXML and GlueXML transforms on the real client
The transform engine, conflict checks and content hashes already shipped in PR #392. Current issue comments explicitly leave separate FrameXML and GlueXML client checks outstanding.
Confidence: high. Issue updated 2026-09-02.
Blocked by
Real unmodified 1.12.1 client and Operator baseline.
Run the combined bot and dungeon acceptance session after the missing dungeon content ships.
64
#202The low gossip text identifier is implemented, but nobody has confirmed that Marshal McBride's gossip and quest window renders in the stock client.
The code already sends identifier 1 and answers its text query. The remaining question is client rendering, which the Headless Client cannot decide.
Confidence: high. Issue updated 2026-08-13.
Blocked by
Requires a stock 1.12.1 client and a human visual check.
gateway/src/codec/npc.rs: GOSSIP_GREETING_TEXT_ID is 1 and build_npc_text_update accepts arbitrary queried identifiers.
gateway/src/codec/tests.rs: packet tests cover the low identifier but explicitly cannot prove client rendering.
2
2
1
4.0
Human acceptance Codex
Right-click Marshal McBride in a stock build-5875 client and record whether the greeting and quest offer appear.
65
#40The Binding pet quests need the scripted ritual encounter that turns source-item use into the objective fight.
Source data maps item 6928 to spell 7728 and item 6913 to spell 8674. Both use SendEvent and ActivateObject with spell focus 83. Current quest source-item reachability and item-use routing already exist. The remaining work must preserve the source-backed event behavior, focus Gate and objective credit. Quest turn-in also lacks reward-spell data, so the complete path needs a small durable catalogue and generated bindings.
Confidence: high. Issue updated 2026-08-11.
Blocked by
Human review of the concrete schema and binding change under docs/danger-zones.md section 1 before shipping.
A real-client ritual-circle check after Module behavior passes.
Code fact: importer/src/main.rs force-includes only the existing pet templates 416 and 1860; the Module has E_SUMMON_PET for persistent owned pets but no hostile ownerless summon effect for these quests.
Current pinned cmangos rows: item 6928 -> spell 7728 -> event 1131; item 6913 -> spell 8674 -> event 1134. Both spells use effects 61 and 86 with focus 83. The issue's suggested plain hostile-summon effect is not the source spell shape.
Current quest importer omits RewSpell and RewSpellCast; the Module has no durable quest reward-spell catalogue. The draft must preserve their distinct source semantics.
Final bab88ef passed all seven checks. CodeRabbit completed review through that head with no remaining findings. Recovered serial verification passed 42 Module durable tests and one Gateway auction regression; the added radius assertion also passed separately at 8cbd16d.
Human schema review is pending for draft #455. All current-head checks pass and CodeRabbit has completed review. Keep #40 open for ritual-circle client acceptance.
66
#137Bank storage, slot purchase and the Headless Client bank adapter are implemented and pinned. Operator execution and the stock-client window check remain.
Wire-harness #9 and core pin #453 are merged. The adapter covers activation, deposit, reconnect persistence, withdrawal and slot purchase, with offline tests and protocol checks. It has not been run on an approved development Realm.
Confidence: high. Issue updated 2026-09-07.
Blocked by
Operator access to an approved development Realm.
A human with a stock client must check the window and cell behavior.
Human acceptance GPT-5.6 Sol, medium effort, adapter agent
Run the pinned bank adapter on an approved development Realm, then inspect the stock-client bank window, its 24 cells and the purchased slot.
67
#142Drowning behavior and the Headless Client dive adapter are merged and pinned. Operator execution and stock-client calibration remain.
Wire-harness #10 and core pin #454 are merged. The adapter checks breath start, expiry before damage, matching health loss and drowning logs, and breath stop after surfacing. Protocol tests, offline adapter checks and CI passed. Live timing and the submerge threshold remain unverified.
Confidence: high. Issue updated 2026-09-07.
Blocked by
Operator access to an approved development Realm with suitable imported liquid coordinates.
A human with a stock client must calibrate head height and verify the mirror bar and related visual behavior.
Human acceptance GPT-5.6 Sol, medium effort, adapter agent
Run the pinned dive adapter on an approved development Realm with imported liquid coordinates, then verify the stock-client mirror bar, submerge threshold, partial dives, death and zone/Transfer behavior.
68
#107GameObject template scale is imported and sent on the wire; current data and stock-client proportions have not been checked.
PR 110 shipped all three code layers and fallback tests. The issue's latest comment correctly limits the remainder to import, row and wire checks, and visual proportions.
Confidence: high. Issue updated 2026-09-01.
Blocked by
Requires approved game data, an Operator-run development Shard, and a stock client.
Publish and import on a named development Shard, compare Peacebloom and Copper Vein template sizes with the source data, inspect OBJECT_FIELD_SCALE_X, and check both in a stock client.
69
#53A maintained public demo realm still needs deployment, backup, restore, and operations work despite recent pre-auth hardening.
Pre-auth limits and Session Expiry shipped in merged PR #416. A public demo Realm still needs a named host, backup and restore procedures, operational ownership and an approved deployment.
Confidence: high. Issue updated 2026-08-11.
Blocked by
No named public host or deployment target is authorized.
Backup and restore behavior has not been demonstrated.
Split the remaining work into a reviewed public-host runbook and reversible automation, then have an Operator name the host and approve the first deployment and restore drill.
A creature death can remove a due aura before the scheduler advances its old snapshot. The fix advances only rows that still exist, so death and unrelated periodic effects commit together.
Closed on GitHub. Preserve the recorded implementation evidence.
71
#63Concurrent promotions now reuse one active Loot Roll and preserve its complete vote set.
Concurrent Gateway promotions could insert duplicate active Loot Rolls and vote sets on Realm-core. Merged #439 makes the authoritative insertion reuse the existing active roll and preserve its votes. Post-resolution replay remains a separate decision in #441.
Complete. Concurrent-promotion SQL acceptance passed in merged #439. Post-resolution replay remains in #441.
72
#70A fresh clone now runs a four-database sharded fixture, while the requested Northshire region seam was deliberately retired.
The issue's product goal, showing Sharding out of the box, is shipped in an evolved form. dev up publishes Eastern Kingdoms, Kalimdor, an Instance Pool, and Realm-core, so contributors exercise both continental and instance routing. The same docs explicitly record removal of the second Elwynn database and walkable Northshire seam. Keeping the exact original issue open would reverse a later Operator decision.
Closed with current-source evidence. See the GitHub triage comment.
73
#51The old away-Shard subscription path is gone, and the replacement shared connection model enforces ghost and stealth visibility.
The issue targets ensure_away and fold_home_shard, neither of which exists. The Gateway now keeps shared Shard connections and selects visible peers through WorldView. ViewerGates carries the viewer's ghost state, and peer creation consults ghost and stealth state before sending CREATE. A later merged fix also restores a peer's aura state when stealth ends.
Closed with current-source evidence. See the GitHub triage comment.
74
#76The blocking-pool limit is now configured, logged, documented, and enforced before a socket enters Tokio's blocking queue, satisfying the issue's stated completion rule.
Current code and PR 410 go beyond the original acceptance criteria by sharing a non-waiting capacity across both listeners. The title's old 477 and 535 observations remain historical evidence, not an open implementation request.
The cast entry points did not consistently apply the shared creature identifier policy. Merged #434 protects fixture creatures across cast declarations, including partial updates.
Closed on GitHub. Preserve the recorded implementation evidence.
76
#80Cross-map teleport now deletes public and staged motion with the live entity.
Before #438, cross-map teleport removed staged motion and the live entity but left public motion behind. The merged cleanup removes both motion forms with the entity; the durable regression proves the result.
Before #438, module/src/world.rs removed staged motion but left the public motion row during cross-map teleport.
module/src/helpers.rs and module/src/creatures/tick/lifecycle.rs: the standard entity cleanup contract includes game_entity_motion and game_creature_spline.
Complete. PR #438 merged after the durable regression, all other checks and review passed.
77
#399Replay no longer needs client data for a completed plan
Current CLI main reads target provenance before resolving client data. The script-only no-op test already runs without client data. The original control-flow complaint appears fixed by the replay work.
Subscribed-table parity left other generated definitions unchecked. Merged #448 adds reproducible full binding generation and comparison, so CI now catches that drift.
Complete. Merged #448 generates and compares every Gateway binding file, with documented normalization. Its baseline contained 967 files.
81
#341Service unit parsing misses continued directives
The former parser split physical lines, which could hide conflicting continued directives. The merged CLI parses logical lines, including continuation comments, and rejects conflicting units before host changes.
Complete. CLI #57 is adopted by merged core pin #452.
82
#50Classify Character ownership through unit-shaped and bare guid fields
Merged #445 classifies unit-shaped and bare guid columns, matches table-specific ownership markers and excludes comments and test code. Its Architecture Test catches Character state omissions during cleanup or Transfer.
The former verifier omitted effective command arguments and drop-in provenance. The merged CLI compares typed systemd ExecStart data with the tracked command, preserves argument boundaries and reports drop-ins on mismatch.
Complete. CLI #57 is adopted by merged core pin #452.
85
#398Generated Package Deltas and Runtime Scripts now have accurate trust-review counts in the pinned CLI.
The old review counted source filenames and missed prebuilt Script Artifacts. Correct accounting also separates physical Delta artifacts from their Import Family memberships. This was more work than replacing the stale Datascript line.
Complete. CLI #56 and core pin #447 are merged; 701 CLI tests and all core checks passed.
86
#45The old question about per-Character AOI subscription cost no longer matches the event relay design, which now uses one stable event subscription per Shard and computes viewer audiences in Gateway memory.
PR #421 removed the fan-out pattern that motivated the table-collapse decision. Its 2,000-Character benchmark reduced queued jobs from 4,000,000 to 336,124 in the distributed case, so the proposed comparison would measure an obsolete architecture.
Closed with current-source evidence. See the GitHub triage comment.
87
#48The reported warm-handoff seam feel belongs to the retired region tier; the current Gateway has no seam state machine to tune.
The repository removed sub-map regions and mid-walk warm handoff. All recorded angle tests also passed before that removal, so further work on the old hysteresis design would target code that no longer exists.
Code fact: gateway/src/world/seam.rs is absent, and docs/architecture.md records the 2026-08-08 removal of the region tier and seam menu.
1
1
1
1.0
Done Codex
Closed with current-source evidence. See the GitHub triage comment.
88
#56The requested walkable-seam presentation polish has no active region seam after the region tier was retired.
Abrupt range-leave presentation and repeated crossings were properties of the removed Northshire-to-Elwynn region handoff. Current fixture Shard crossings are escrowed continent or instance transfers, not an overlapping walkable view merge. Keeping this issue open implies an active feature that the current topology deliberately removed.
Closed with current-source evidence. See the GitHub triage comment.
89
#49The seam operations console has no active region tier to operate; only the underlying load samples remain useful.
The fixture and production topology no longer activate region assignments. Current documentation explicitly retires the walkable region seam and keeps continental and instance routing. Building the requested editor now would put a large UI around inert topology data. Shard load telemetry can support a smaller future operations surface after #73 selects one.
Closed with current-source evidence. See the GitHub triage comment.
PRs to completion
Each implementer owns their PR until it merges or has a named blocker. Codex checks CI, CodeRabbit reviews,
human comments and unresolved threads after each push. Accepted findings get a fix and fresh checks; disputed findings get a reasoned response.
Rebase before opening a PR and recheck the reviewed commit before merge.
Codex takes the final merge after current-head checks pass and review findings are resolved. Explicit human review requirements and real-client acceptance remain separate.
docs(triage): resume issue ownership and PR monitoring
Codex, coordinating agent
Open; checks and review running
Incorporate audit results and active assignments, then finish CI and actual CodeRabbit review.
Ownership and updates
This report is the working dispatch list. Codex updates the same published URL after triage, assignment,
PR creation, review changes and merge. Scores change when new evidence changes the expected benefit or effort.
New issues enter as audit pending. A merged PR does not satisfy an outstanding real-client acceptance check.
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Monitoring is active during this work session. CodeRabbit rate-limit notices do not satisfy review. After the window reopens, re-trigger review and wait for its result before merging. The report preserves next actions if the session stops; no unattended scheduler is installed.
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Codex monitors PR checks and review comments during this active session. Implementers own fixes after publication; Codex owns final review and merge. Actual CodeRabbit review is required, including after rate limits. No unattended scheduler is installed; this report preserves the next actions between sessions.
Production changes require a named host and explicit authorization. Work that crosses section 1 of
danger-zones.md
needs human review before shipping. Product UI changes follow the repository's mock-selection requirement.
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Recent updates
The original orchestrator confirmed the ownership handoff and stopped its three implementers and report publishing. Reconciled its final report evidence and history. This session resumes #40, #46 and #31; the original root retains only the separate private-Wasm test correction. Shared build artifacts remain reserved until the surviving test chain finishes.
Opened Warlock draft #455 and report PR #456. Addressed a CodeRabbit finding by correcting four historical rate-limit statuses from SUCCESS to unavailable while retaining the raw platform result and prior merge evidence. Surviving agents are still editing #31 and #46, so this session reviews those worktrees without editing them.
Resumed ownership from the latest committed report and recovered unfinished local work. All earlier PRs are merged. Assigned #40, #46 and #31 to isolated agents. CodeRabbit rate limits now require waiting and an actual review before merge.
Assigned Random Property Tracer #31 to GPT-6 Astra at high effort after checking pinned source data and local client tables. Raised #46 effort for authoritative absence and destination-cache ordering. Warlock review is clear on the frozen commit; its serial durable run is separating a concurrent Wasm publication failure from gameplay checks. Parent owns the test-harness correction and Transfer format compatibility.
Merged dive pin #454 after all code checks passed and parent review verified its exact diff, release and clone evidence. CodeRabbit disclosed its rate limit. Kept #142 open for Operator and stock-client acceptance. Assigned #46 source behavior to a separate Sol agent at high effort; the Warlock reviewer remains on #40.
Merged report #451 after all seven checks passed and all five CodeRabbit threads were resolved. Dive alpha.8 is released and core pin #454 is finishing CI. Independent Warlock review found trainer dependency overgrant and source-item retention on abandon; both are being corrected. Prepared #46 behavior work and #31 Tickets, with a source preflight assigned.
Merged core service pin #452; #340 and #341 are closed. Merged bank pin #453 and kept #137 open for Operator and stock-client acceptance. Merged dive adapter wire-harness #10 after parent review and three passing CI checks; its owner is preparing the release and core pin. Corrected the report audit note and completed bank next actions after review.
Report review found stale closed-issue rationales and an empty-URL crash; fixed both and checked other completed records. Released bank alpha.7 and opened core pin #453. Service pin #452 is open. Assigned the next ready adapter, #142, in a separate worktree.
Merged CLI #57 after 711 tests and final-head CodeRabbit review passed. The owner is preparing its core pin. Bank adapter #9 is open after parent review corrected setup failures and partial VALUES handling; no live acceptance run was claimed.
Merged resident movement #450 after all seven checks passed and final-head CodeRabbit review found no actionable findings. Kept #272 open with a bounded completion comment. A full 71-issue census found no new issues.
Merged core #449 after all seven checks and final-head CodeRabbit review passed. Issue #75 is closed. CLI #57 is open after 711 tests, strict clippy and Rust 1.85 checks.
Parent took #450 through the remaining CI and review. Assigned bank adapter #137 to GPT-5.6 Sol at medium effort in a separate wire-harness worktree. The service change now uses typed D-Bus arguments, avoiding flat show-output ambiguity.
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Recent updates
Completed a fresh audit of all 69 open issues. Nine assessments changed. Removed stale design blockers from #441, #61, #72 and #113; #71 can proceed to an agent-produced migration design. Assigned #441 to GPT-6 Astra at high effort. Report PR #458 is open. Parent review is checking failure recovery in #46 and item identity in #31.
Resumed ownership at the existing Postplan URL. Refetched all issue states and confirmed Binding #455 has no unresolved review threads. Assigned isolated recovery of #46 to GPT-5.6 Sol at high effort and #31 to GPT-6 Astra at high effort. A Sol agent at medium effort is auditing every open assessment.
All checks and actual CodeRabbit review passed for Binding draft #455; requested its required human schema review. Primary-source preflight moved #28 to a decision because the requested server chat transform is absent from the pinned reference.
Merged #457 at 180a681 and report #456 at 3455aa2 after all checks and actual CodeRabbit review passed. Final Binding review has no unresolved findings. Recovered 19 GB of disposable compiler cache for the remaining builds. Began primary-source preflight for #28 and identified the gameobject visibility conflict in #30.
The original orchestrator confirmed the ownership handoff and stopped its three implementers and report publishing. Reconciled its final report evidence and history. This session resumes #40, #46 and #31; the original root retains only the separate private-Wasm test correction. Shared build artifacts remain reserved until the surviving test chain finishes.
Opened Warlock draft #455 and report PR #456. Addressed a CodeRabbit finding by correcting four historical rate-limit statuses from SUCCESS to unavailable while retaining the raw platform result and prior merge evidence. Surviving agents are still editing #31 and #46, so this session reviews those worktrees without editing them.
Resumed ownership from the latest committed report and recovered unfinished local work. All earlier PRs are merged. Assigned #40, #46 and #31 to isolated agents. CodeRabbit rate limits now require waiting and an actual review before merge.
Assigned Random Property Tracer #31 to GPT-6 Astra at high effort after checking pinned source data and local client tables. Raised #46 effort for authoritative absence and destination-cache ordering. Warlock review is clear on the frozen commit; its serial durable run is separating a concurrent Wasm publication failure from gameplay checks. Parent owns the test-harness correction and Transfer format compatibility.
Merged dive pin #454 after all code checks passed and parent review verified its exact diff, release and clone evidence. CodeRabbit disclosed its rate limit. Kept #142 open for Operator and stock-client acceptance. Assigned #46 source behavior to a separate Sol agent at high effort; the Warlock reviewer remains on #40.
Merged report #451 after all seven checks passed and all five CodeRabbit threads were resolved. Dive alpha.8 is released and core pin #454 is finishing CI. Independent Warlock review found trainer dependency overgrant and source-item retention on abandon; both are being corrected. Prepared #46 behavior work and #31 Tickets, with a source preflight assigned.
Merged core service pin #452; #340 and #341 are closed. Merged bank pin #453 and kept #137 open for Operator and stock-client acceptance. Merged dive adapter wire-harness #10 after parent review and three passing CI checks; its owner is preparing the release and core pin. Corrected the report audit note and completed bank next actions after review.
Report review found stale closed-issue rationales and an empty-URL crash; fixed both and checked other completed records. Released bank alpha.7 and opened core pin #453. Service pin #452 is open. Assigned the next ready adapter, #142, in a separate worktree.